using Xunit; namespace Godot.SourceGenerators.Tests; public class ScriptMethodsGeneratorTests { [Fact] public async void Methods() { await CSharpSourceGeneratorVerifier.Verify( "Methods.cs", "Methods_ScriptMethods.generated.cs" ); } [Fact] public async void ScriptBoilerplate() { await CSharpSourceGeneratorVerifier.Verify( "ScriptBoilerplate.cs", "ScriptBoilerplate_ScriptMethods.generated.cs", "OuterClass.NestedClass_ScriptMethods.generated.cs" ); } }