using System; using System.Linq; using System.Text; using Microsoft.CodeAnalysis; namespace Godot.SourceGenerators { internal static class MarshalUtils { public class TypeCache { public INamedTypeSymbol GodotObjectType { get; } public INamedTypeSymbol GodotGenericDictionary { get; } public INamedTypeSymbol GodotGenericArray { get; } // ReSharper disable once InconsistentNaming public INamedTypeSymbol IDictionary { get; } // ReSharper disable once InconsistentNaming public INamedTypeSymbol ICollection { get; } public INamedTypeSymbol GenericIDictionary { get; } public INamedTypeSymbol SystemGenericDictionary { get; } public INamedTypeSymbol SystemGenericList { get; } public TypeCache(GeneratorExecutionContext context) { INamedTypeSymbol GetTypeByMetadataNameOrThrow(string fullyQualifiedMetadataName) { return context.Compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ?? throw new InvalidOperationException("Type not found: " + fullyQualifiedMetadataName); } GodotObjectType = GetTypeByMetadataNameOrThrow("Godot.Object"); GodotGenericDictionary = GetTypeByMetadataNameOrThrow("Godot.Collections.Dictionary`2"); GodotGenericArray = GetTypeByMetadataNameOrThrow("Godot.Collections.Array`1"); IDictionary = GetTypeByMetadataNameOrThrow("System.Collections.IDictionary"); ICollection = GetTypeByMetadataNameOrThrow("System.Collections.ICollection"); GenericIDictionary = GetTypeByMetadataNameOrThrow("System.Collections.Generic.IDictionary`2"); SystemGenericDictionary = GetTypeByMetadataNameOrThrow("System.Collections.Generic.Dictionary`2"); SystemGenericList = GetTypeByMetadataNameOrThrow("System.Collections.Generic.List`1"); } } public static VariantType? ConvertMarshalTypeToVariantType(MarshalType marshalType) => marshalType switch { MarshalType.Boolean => VariantType.Bool, MarshalType.Char => VariantType.Int, MarshalType.SByte => VariantType.Int, MarshalType.Int16 => VariantType.Int, MarshalType.Int32 => VariantType.Int, MarshalType.Int64 => VariantType.Int, MarshalType.Byte => VariantType.Int, MarshalType.UInt16 => VariantType.Int, MarshalType.UInt32 => VariantType.Int, MarshalType.UInt64 => VariantType.Int, MarshalType.Single => VariantType.Float, MarshalType.Double => VariantType.Float, MarshalType.String => VariantType.String, MarshalType.Vector2 => VariantType.Vector2, MarshalType.Vector2i => VariantType.Vector2i, MarshalType.Rect2 => VariantType.Rect2, MarshalType.Rect2i => VariantType.Rect2i, MarshalType.Transform2D => VariantType.Transform2d, MarshalType.Vector3 => VariantType.Vector3, MarshalType.Vector3i => VariantType.Vector3i, MarshalType.Basis => VariantType.Basis, MarshalType.Quaternion => VariantType.Quaternion, MarshalType.Transform3D => VariantType.Transform3d, MarshalType.Vector4 => VariantType.Vector4, MarshalType.Vector4i => VariantType.Vector4i, MarshalType.Projection => VariantType.Projection, MarshalType.AABB => VariantType.Aabb, MarshalType.Color => VariantType.Color, MarshalType.Plane => VariantType.Plane, MarshalType.Callable => VariantType.Callable, MarshalType.SignalInfo => VariantType.Signal, MarshalType.Enum => VariantType.Int, MarshalType.ByteArray => VariantType.PackedByteArray, MarshalType.Int32Array => VariantType.PackedInt32Array, MarshalType.Int64Array => VariantType.PackedInt64Array, MarshalType.Float32Array => VariantType.PackedFloat32Array, MarshalType.Float64Array => VariantType.PackedFloat64Array, MarshalType.StringArray => VariantType.PackedStringArray, MarshalType.Vector2Array => VariantType.PackedVector2Array, MarshalType.Vector3Array => VariantType.PackedVector3Array, MarshalType.ColorArray => VariantType.PackedColorArray, MarshalType.GodotObjectOrDerivedArray => VariantType.Array, MarshalType.SystemObjectArray => VariantType.Array, MarshalType.SystemArrayOfSupportedType => VariantType.Array, MarshalType.GodotGenericDictionary => VariantType.Dictionary, MarshalType.GodotGenericArray => VariantType.Array, MarshalType.SystemGenericDictionary => VariantType.Dictionary, MarshalType.SystemGenericList => VariantType.Array, MarshalType.GenericIDictionary => VariantType.Dictionary, MarshalType.GenericICollection => VariantType.Array, MarshalType.GenericIEnumerable => VariantType.Array, MarshalType.SystemObject => VariantType.Nil, MarshalType.GodotObjectOrDerived => VariantType.Object, MarshalType.StringName => VariantType.StringName, MarshalType.NodePath => VariantType.NodePath, MarshalType.RID => VariantType.Rid, MarshalType.GodotDictionary => VariantType.Dictionary, MarshalType.GodotArray => VariantType.Array, MarshalType.IDictionary => VariantType.Dictionary, MarshalType.ICollection => VariantType.Array, MarshalType.IEnumerable => VariantType.Array, _ => null }; public static MarshalType? ConvertManagedTypeToMarshalType(ITypeSymbol type, TypeCache typeCache) { var specialType = type.SpecialType; switch (specialType) { case SpecialType.System_Boolean: return MarshalType.Boolean; case SpecialType.System_Char: return MarshalType.Char; case SpecialType.System_SByte: return MarshalType.SByte; case SpecialType.System_Int16: return MarshalType.Int16; case SpecialType.System_Int32: return MarshalType.Int32; case SpecialType.System_Int64: return MarshalType.Int64; case SpecialType.System_Byte: return MarshalType.Byte; case SpecialType.System_UInt16: return MarshalType.UInt16; case SpecialType.System_UInt32: return MarshalType.UInt32; case SpecialType.System_UInt64: return MarshalType.UInt64; case SpecialType.System_Single: return MarshalType.Single; case SpecialType.System_Double: return MarshalType.Double; case SpecialType.System_String: return MarshalType.String; case SpecialType.System_Object: return MarshalType.SystemObject; default: { var typeKind = type.TypeKind; if (typeKind == TypeKind.Enum) return MarshalType.Enum; if (typeKind == TypeKind.Struct) { if (type.ContainingAssembly.Name == "GodotSharp" && type.ContainingNamespace.Name == "Godot") { return type switch { { Name: "Vector2" } => MarshalType.Vector2, { Name: "Vector2i" } => MarshalType.Vector2i, { Name: "Rect2" } => MarshalType.Rect2, { Name: "Rect2i" } => MarshalType.Rect2i, { Name: "Transform2D" } => MarshalType.Transform2D, { Name: "Vector3" } => MarshalType.Vector3, { Name: "Vector3i" } => MarshalType.Vector3i, { Name: "Basis" } => MarshalType.Basis, { Name: "Quaternion" } => MarshalType.Quaternion, { Name: "Transform3D" } => MarshalType.Transform3D, { Name: "Vector4" } => MarshalType.Vector4, { Name: "Vector4i" } => MarshalType.Vector4i, { Name: "Projection" } => MarshalType.Projection, { Name: "AABB" } => MarshalType.AABB, { Name: "Color" } => MarshalType.Color, { Name: "Plane" } => MarshalType.Plane, { Name: "RID" } => MarshalType.RID, { Name: "Callable" } => MarshalType.Callable, { Name: "SignalInfo" } => MarshalType.SignalInfo, _ => null }; } } else if (typeKind == TypeKind.Array) { var arrayType = (IArrayTypeSymbol)type; var elementType = arrayType.ElementType; switch (elementType.SpecialType) { case SpecialType.System_Byte: return MarshalType.ByteArray; case SpecialType.System_Int32: return MarshalType.Int32Array; case SpecialType.System_Int64: return MarshalType.Int64Array; case SpecialType.System_Single: return MarshalType.Float32Array; case SpecialType.System_Double: return MarshalType.Float64Array; case SpecialType.System_String: return MarshalType.StringArray; case SpecialType.System_Object: return MarshalType.SystemObjectArray; } if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType)) return MarshalType.GodotObjectOrDerivedArray; if (elementType.ContainingAssembly.Name == "GodotSharp" && elementType.ContainingNamespace.Name == "Godot") { switch (elementType) { case { Name: "Vector2" }: return MarshalType.Vector2Array; case { Name: "Vector3" }: return MarshalType.Vector3Array; case { Name: "Color" }: return MarshalType.ColorArray; } } if (ConvertManagedTypeToMarshalType(elementType, typeCache) != null) return MarshalType.SystemArrayOfSupportedType; return null; } else if (type is INamedTypeSymbol { IsGenericType: true } genericType) { var genericTypeDef = genericType.ConstructedFrom; if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.GodotGenericDictionary)) return MarshalType.GodotGenericDictionary; if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.GodotGenericArray)) return MarshalType.GodotGenericArray; if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.SystemGenericDictionary)) return MarshalType.SystemGenericDictionary; if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.SystemGenericList)) return MarshalType.SystemGenericList; if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.GenericIDictionary)) return MarshalType.GenericIDictionary; return genericTypeDef.SpecialType switch { SpecialType.System_Collections_Generic_ICollection_T => MarshalType.GenericICollection, SpecialType.System_Collections_Generic_IEnumerable_T => MarshalType.GenericIEnumerable, _ => null }; } else { if (type.SimpleDerivesFrom(typeCache.GodotObjectType)) return MarshalType.GodotObjectOrDerived; if (SymbolEqualityComparer.Default.Equals(type, typeCache.IDictionary)) return MarshalType.IDictionary; if (SymbolEqualityComparer.Default.Equals(type, typeCache.ICollection)) return MarshalType.ICollection; if (specialType == SpecialType.System_Collections_IEnumerable) return MarshalType.IEnumerable; if (type.ContainingAssembly.Name == "GodotSharp") { switch (type.ContainingNamespace.Name) { case "Godot": return type switch { { Name: "StringName" } => MarshalType.StringName, { Name: "NodePath" } => MarshalType.NodePath, _ => null }; case "Collections" when !(type is INamedTypeSymbol { IsGenericType: true }) && type.ContainingNamespace.FullQualifiedName() == "Godot.Collections": return type switch { { Name: "Dictionary" } => MarshalType.GodotDictionary, { Name: "Array" } => MarshalType.GodotArray, _ => null }; } } } break; } } return null; } private static bool SimpleDerivesFrom(this ITypeSymbol? type, ITypeSymbol candidateBaseType) { while (type != null) { if (SymbolEqualityComparer.Default.Equals(type, candidateBaseType)) return true; type = type.BaseType; } return false; } public static ITypeSymbol? GetArrayElementType(ITypeSymbol typeSymbol) { if (typeSymbol.TypeKind == TypeKind.Array) { var arrayType = (IArrayTypeSymbol)typeSymbol; return arrayType.ElementType; } if (typeSymbol is INamedTypeSymbol { IsGenericType: true } genericType) return genericType.TypeArguments.FirstOrDefault(); return null; } private static StringBuilder Append(this StringBuilder source, string a, string b, string c) => source.Append(a).Append(b).Append(c); private static StringBuilder Append(this StringBuilder source, string a, string b, string c, string d) => source.Append(a).Append(b).Append(c).Append(d); private static StringBuilder Append(this StringBuilder source, string a, string b, string c, string d, string e) => source.Append(a).Append(b).Append(c).Append(d).Append(e); private static StringBuilder Append(this StringBuilder source, string a, string b, string c, string d, string e, string f) => source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f); private static StringBuilder Append(this StringBuilder source, string a, string b, string c, string d, string e, string f, string g) => source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g); private static StringBuilder Append(this StringBuilder source, string a, string b, string c, string d, string e, string f, string g, string h) => source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g).Append(h); private const string Marshaling = "global::Godot.NativeInterop.Marshaling"; private const string VariantUtils = "global::Godot.NativeInterop.VariantUtils"; public static StringBuilder AppendVariantToManagedExpr(this StringBuilder source, string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType) { return marshalType switch { MarshalType.Boolean => source.Append(VariantUtils, ".ConvertToBool(", inputExpr, ")"), MarshalType.Char => source.Append("(char)", VariantUtils, ".ConvertToUInt16(", inputExpr, ")"), MarshalType.SByte => source.Append(VariantUtils, ".ConvertToInt8(", inputExpr, ")"), MarshalType.Int16 => source.Append(VariantUtils, ".ConvertToInt16(", inputExpr, ")"), MarshalType.Int32 => source.Append(VariantUtils, ".ConvertToInt32(", inputExpr, ")"), MarshalType.Int64 => source.Append(VariantUtils, ".ConvertToInt64(", inputExpr, ")"), MarshalType.Byte => source.Append(VariantUtils, ".ConvertToUInt8(", inputExpr, ")"), MarshalType.UInt16 => source.Append(VariantUtils, ".ConvertToUInt16(", inputExpr, ")"), MarshalType.UInt32 => source.Append(VariantUtils, ".ConvertToUInt32(", inputExpr, ")"), MarshalType.UInt64 => source.Append(VariantUtils, ".ConvertToUInt64(", inputExpr, ")"), MarshalType.Single => source.Append(VariantUtils, ".ConvertToFloat32(", inputExpr, ")"), MarshalType.Double => source.Append(VariantUtils, ".ConvertToFloat64(", inputExpr, ")"), MarshalType.String => source.Append(VariantUtils, ".ConvertToStringObject(", inputExpr, ")"), MarshalType.Vector2 => source.Append(VariantUtils, ".ConvertToVector2(", inputExpr, ")"), MarshalType.Vector2i => source.Append(VariantUtils, ".ConvertToVector2i(", inputExpr, ")"), MarshalType.Rect2 => source.Append(VariantUtils, ".ConvertToRect2(", inputExpr, ")"), MarshalType.Rect2i => source.Append(VariantUtils, ".ConvertToRect2i(", inputExpr, ")"), MarshalType.Transform2D => source.Append(VariantUtils, ".ConvertToTransform2D(", inputExpr, ")"), MarshalType.Vector3 => source.Append(VariantUtils, ".ConvertToVector3(", inputExpr, ")"), MarshalType.Vector3i => source.Append(VariantUtils, ".ConvertToVector3i(", inputExpr, ")"), MarshalType.Basis => source.Append(VariantUtils, ".ConvertToBasis(", inputExpr, ")"), MarshalType.Quaternion => source.Append(VariantUtils, ".ConvertToQuaternion(", inputExpr, ")"), MarshalType.Transform3D => source.Append(VariantUtils, ".ConvertToTransform3D(", inputExpr, ")"), MarshalType.AABB => source.Append(VariantUtils, ".ConvertToAABB(", inputExpr, ")"), MarshalType.Color => source.Append(VariantUtils, ".ConvertToColor(", inputExpr, ")"), MarshalType.Plane => source.Append(VariantUtils, ".ConvertToPlane(", inputExpr, ")"), MarshalType.Callable => source.Append(VariantUtils, ".ConvertToCallableManaged(", inputExpr, ")"), MarshalType.SignalInfo => source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"), MarshalType.Enum => source.Append("(", typeSymbol.FullQualifiedName(), ")", VariantUtils, ".ConvertToInt32(", inputExpr, ")"), MarshalType.ByteArray => source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"), MarshalType.Int32Array => source.Append(VariantUtils, ".ConvertAsPackedInt32ArrayToSystemArray(", inputExpr, ")"), MarshalType.Int64Array => source.Append(VariantUtils, ".ConvertAsPackedInt64ArrayToSystemArray(", inputExpr, ")"), MarshalType.Float32Array => source.Append(VariantUtils, ".ConvertAsPackedFloat32ArrayToSystemArray(", inputExpr, ")"), MarshalType.Float64Array => source.Append(VariantUtils, ".ConvertAsPackedFloat64ArrayToSystemArray(", inputExpr, ")"), MarshalType.StringArray => source.Append(VariantUtils, ".ConvertAsPackedStringArrayToSystemArray(", inputExpr, ")"), MarshalType.Vector2Array => source.Append(VariantUtils, ".ConvertAsPackedVector2ArrayToSystemArray(", inputExpr, ")"), MarshalType.Vector3Array => source.Append(VariantUtils, ".ConvertAsPackedVector3ArrayToSystemArray(", inputExpr, ")"), MarshalType.ColorArray => source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"), MarshalType.GodotObjectOrDerivedArray => source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<", ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"), MarshalType.SystemObjectArray => source.Append(VariantUtils, ".ConvertToSystemArrayOfVariant(", inputExpr, ")"), MarshalType.SystemArrayOfSupportedType => source.Append(VariantUtils, ".ConvertToSystemArrayOfSupportedType<", ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"), MarshalType.GodotGenericDictionary => source.Append(VariantUtils, ".ConvertToGenericDictionaryObject<", ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ", ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"), MarshalType.GodotGenericArray => source.Append(VariantUtils, ".ConvertToGenericArrayObject<", ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"), MarshalType.SystemGenericDictionary => source.Append(VariantUtils, ".ConvertToSystemGenericDictionary<", ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ", ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"), MarshalType.SystemGenericList => source.Append(VariantUtils, ".ConvertToSystemGenericList<", ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"), MarshalType.GenericIDictionary => source.Append(VariantUtils, ".ConvertToGenericDictionaryObject<", ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ", ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"), MarshalType.GenericICollection or MarshalType.GenericIEnumerable => source.Append(VariantUtils, ".ConvertToGenericArrayObject<", ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"), MarshalType.SystemObject => source.Append(Marshaling, ".ConvertVariantToManagedObject(", inputExpr, ")"), MarshalType.GodotObjectOrDerived => source.Append("(", typeSymbol.FullQualifiedName(), ")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"), MarshalType.StringName => source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"), MarshalType.NodePath => source.Append(VariantUtils, ".ConvertToNodePathObject(", inputExpr, ")"), MarshalType.RID => source.Append(VariantUtils, ".ConvertToRID(", inputExpr, ")"), MarshalType.GodotDictionary => source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"), MarshalType.GodotArray => source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"), MarshalType.IDictionary => source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"), MarshalType.ICollection or MarshalType.IEnumerable => source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"), _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType, "Received unexpected marshal type") }; } public static StringBuilder AppendManagedToVariantExpr( this StringBuilder source, string inputExpr, MarshalType marshalType) { return marshalType switch { MarshalType.Boolean => source.Append(VariantUtils, ".CreateFromBool(", inputExpr, ")"), MarshalType.Char => source.Append(VariantUtils, ".CreateFromInt((ushort)", inputExpr, ")"), MarshalType.SByte => source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"), MarshalType.Int16 => source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"), MarshalType.Int32 => source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"), MarshalType.Int64 => source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"), MarshalType.Byte => source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"), MarshalType.UInt16 => source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"), MarshalType.UInt32 => source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"), MarshalType.UInt64 => source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"), MarshalType.Single => source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"), MarshalType.Double => source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"), MarshalType.String => source.Append(VariantUtils, ".CreateFromString(", inputExpr, ")"), MarshalType.Vector2 => source.Append(VariantUtils, ".CreateFromVector2(", inputExpr, ")"), MarshalType.Vector2i => source.Append(VariantUtils, ".CreateFromVector2i(", inputExpr, ")"), MarshalType.Rect2 => source.Append(VariantUtils, ".CreateFromRect2(", inputExpr, ")"), MarshalType.Rect2i => source.Append(VariantUtils, ".CreateFromRect2i(", inputExpr, ")"), MarshalType.Transform2D => source.Append(VariantUtils, ".CreateFromTransform2D(", inputExpr, ")"), MarshalType.Vector3 => source.Append(VariantUtils, ".CreateFromVector3(", inputExpr, ")"), MarshalType.Vector3i => source.Append(VariantUtils, ".CreateFromVector3i(", inputExpr, ")"), MarshalType.Basis => source.Append(VariantUtils, ".CreateFromBasis(", inputExpr, ")"), MarshalType.Quaternion => source.Append(VariantUtils, ".CreateFromQuaternion(", inputExpr, ")"), MarshalType.Transform3D => source.Append(VariantUtils, ".CreateFromTransform3D(", inputExpr, ")"), MarshalType.AABB => source.Append(VariantUtils, ".CreateFromAABB(", inputExpr, ")"), MarshalType.Color => source.Append(VariantUtils, ".CreateFromColor(", inputExpr, ")"), MarshalType.Plane => source.Append(VariantUtils, ".CreateFromPlane(", inputExpr, ")"), MarshalType.Callable => source.Append(VariantUtils, ".CreateFromCallable(", inputExpr, ")"), MarshalType.SignalInfo => source.Append(VariantUtils, ".CreateFromSignalInfo(", inputExpr, ")"), MarshalType.Enum => source.Append(VariantUtils, ".CreateFromInt((int)", inputExpr, ")"), MarshalType.ByteArray => source.Append(VariantUtils, ".CreateFromPackedByteArray(", inputExpr, ")"), MarshalType.Int32Array => source.Append(VariantUtils, ".CreateFromPackedInt32Array(", inputExpr, ")"), MarshalType.Int64Array => source.Append(VariantUtils, ".CreateFromPackedInt64Array(", inputExpr, ")"), MarshalType.Float32Array => source.Append(VariantUtils, ".CreateFromPackedFloat32Array(", inputExpr, ")"), MarshalType.Float64Array => source.Append(VariantUtils, ".CreateFromPackedFloat64Array(", inputExpr, ")"), MarshalType.StringArray => source.Append(VariantUtils, ".CreateFromPackedStringArray(", inputExpr, ")"), MarshalType.Vector2Array => source.Append(VariantUtils, ".CreateFromPackedVector2Array(", inputExpr, ")"), MarshalType.Vector3Array => source.Append(VariantUtils, ".CreateFromPackedVector3Array(", inputExpr, ")"), MarshalType.ColorArray => source.Append(VariantUtils, ".CreateFromPackedColorArray(", inputExpr, ")"), MarshalType.GodotObjectOrDerivedArray => source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"), MarshalType.SystemObjectArray => source.Append(VariantUtils, ".CreateFromSystemArrayOfVariant(", inputExpr, ")"), MarshalType.SystemArrayOfSupportedType => source.Append(VariantUtils, ".CreateFromSystemArrayOfSupportedType(", inputExpr, ")"), MarshalType.GodotGenericDictionary => source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"), MarshalType.GodotGenericArray => source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"), MarshalType.SystemGenericDictionary => source.Append(VariantUtils, ".CreateFromSystemDictionary(", inputExpr, ")"), MarshalType.SystemGenericList => source.Append(VariantUtils, ".CreateFromSystemICollection(", inputExpr, ")"), MarshalType.GenericIDictionary => source.Append(VariantUtils, ".CreateFromSystemGenericIDictionary(", inputExpr, ")"), MarshalType.GenericICollection => source.Append(VariantUtils, ".CreateFromSystemGenericICollection(", inputExpr, ")"), MarshalType.GenericIEnumerable => source.Append(VariantUtils, ".CreateFromSystemGenericIEnumerable(", inputExpr, ")"), MarshalType.SystemObject => source.Append(Marshaling, ".ConvertManagedObjectToVariant(", inputExpr, ")"), MarshalType.GodotObjectOrDerived => source.Append(VariantUtils, ".CreateFromGodotObject(", inputExpr, ")"), MarshalType.StringName => source.Append(VariantUtils, ".CreateFromStringName(", inputExpr, ")"), MarshalType.NodePath => source.Append(VariantUtils, ".CreateFromNodePath(", inputExpr, ")"), MarshalType.RID => source.Append(VariantUtils, ".CreateFromRID(", inputExpr, ")"), MarshalType.GodotDictionary => source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"), MarshalType.GodotArray => source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"), MarshalType.IDictionary => source.Append(VariantUtils, ".CreateFromSystemIDictionary(", inputExpr, ")"), MarshalType.ICollection => source.Append(VariantUtils, ".CreateFromSystemICollection(", inputExpr, ")"), MarshalType.IEnumerable => source.Append(VariantUtils, ".CreateFromSystemIEnumerable(", inputExpr, ")"), _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType, "Received unexpected marshal type") }; } } }