Godot editor's control for editing numeric values.
This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
If the [member Range.step] value is [code]1[/code], the [EditorSpinSlider] will display up/down arrows, similar to [SpinBox]. If the [member Range.step] value is not [code]1[/code], a slider will be displayed instead.
If [code]true[/code], the slider will not draw background.
If [code]true[/code], the slider and up/down arrows are hidden.
The text that displays to the left of the value.
If [code]true[/code], the slider can't be interacted with.
The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed.
Emitted when the spinner/slider is grabbed.
Emitted when the spinner/slider is ungrabbed.
Emitted when the value form gains focus.
Emitted when the value form loses focus.
Single texture representing both the up and down buttons.
Single texture representing both the up and down buttons, when the control is readonly or disabled.