# German translation of the Godot Engine editor # Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Alexander Mahr , 2016. # Andreas Esau , 2016. # Andreas Haas , 2016. # Andreas Hirschauer , 2016. # Christian Fisch , 2016-2017. # danjo , 2016. # Eurocloud KnowHow , 2017. # hyperglow , 2016. # Jan Groß , 2016. # Kim , 2017. # Oliver Ruehl , 2016-2017. # Paul-Vincent Roll , 2016. # Peter Friedland , 2016. # No need for a name , 2016. # So Wieso , 2016-2017. # Timo Schwarzer , 2016. # viernullvier , 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2017-10-07 04:45+0000\n" "Last-Translator: anonymous <>\n" "Language-Team: German \n" "Language: de\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.17-dev\n" #: editor/animation_editor.cpp msgid "Disabled" msgstr "Deaktiviert" #: editor/animation_editor.cpp msgid "All Selection" msgstr "Alle auswählen" #: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Schlüsselbild bewegen hinzufügen" #: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Übergang beim Animationswechsel" #: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Anim ändere Transformation" #: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Anim Wert ändern" #: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Animation Änderungsaufruf" #: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Anim Spur hinzufügen" #: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim doppelte Schlüsselbilder" #: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Anim Spur nach oben verschieben" #: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Anim Spur nach unten verschieben" #: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Anim Spur entfernen" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Setze Übergänge auf:" #: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Anim Spur umbenennen" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Anim Spur Interpolation ändern" #: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Anim Spur ändere Wert Modus" #: editor/animation_editor.cpp msgid "Anim Track Change Wrap Mode" msgstr "Anim Spur ändere Wiederhol-Modus" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Node Kurve bearbeiten" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Selektions-Kurve bearbeiten" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Anim Schlüsselbilder löschen" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Auswahl duplizieren" #: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Transponierte duplizieren" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Auswahl entfernen" #: editor/animation_editor.cpp msgid "Continuous" msgstr "Fortlaufend" #: editor/animation_editor.cpp msgid "Discrete" msgstr "Einzeln" #: editor/animation_editor.cpp msgid "Trigger" msgstr "Auslöser" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Anim Schlüsselszene hinzufügen" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Schlüsselbilder bewegen" #: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Auswahl skalieren" #: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Vom Cursor skalieren" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Gehe zum nächsten Schritt" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Gehe zum vorherigen Schritt" #: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Linear" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Konstante" #: editor/animation_editor.cpp msgid "In" msgstr "Rein" #: editor/animation_editor.cpp msgid "Out" msgstr "Raus" #: editor/animation_editor.cpp msgid "In-Out" msgstr "Rein-Raus" #: editor/animation_editor.cpp msgid "Out-In" msgstr "Raus-Rein" #: editor/animation_editor.cpp msgid "Transitions" msgstr "Übergänge" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Animation optimieren" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Animation aufräumen" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Erstelle eine NEUE Spur für %s und füge ein Schlüsselbild hinzu?" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Erstelle %d NEUE Spuren und füge Schlüsselbilder hinzu?" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Create" msgstr "Erstellen" #: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Animation Erstellen & Einfügen" #: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Spur & Schlüsselbild einfügen" #: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Schlüsselbild einfügen" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Ändere Animationslänge" #: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Ändere Animationswiederholung" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Animation Erstelle Typed Value Key" #: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Anim einfügen" #: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Skaliere Schlüsselbilder" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Aufruf-Spur zu Animation hinzufügen" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Animation zoomen." #: editor/animation_editor.cpp msgid "Length (s):" msgstr "Länge (s):" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Länge der Animation (in Sekunden)." #: editor/animation_editor.cpp msgid "Step (s):" msgstr "Schritte (s):" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Cursor Schritt Raster (in Sekunden)." #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Aktivieren / Deaktivieren der Schleife (Loop)." #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Neue Spuren hinzufügen." #: editor/animation_editor.cpp msgid "Move current track up." msgstr "Aktuelle Spur hochschieben." #: editor/animation_editor.cpp msgid "Move current track down." msgstr "Aktuelle Spur runterschieben." #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Ausgewählte Spur entfernen." #: editor/animation_editor.cpp msgid "Track tools" msgstr "Spur-Werkzeuge" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Aktiviere individuelle Schlüsselbildbearbeitung durch Anklicken." #: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Anim. Optimierer" #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Max. Linearer Fehler:" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Max. Winkel Fehler:" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Maximal optimierbarer Winkel:" #: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimieren" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Wähle einen AnimationPlayer aus dem Szenenbaum um Animationen zu bearbeiten." #: editor/animation_editor.cpp msgid "Key" msgstr "Schlüsselbild" #: editor/animation_editor.cpp msgid "Transition" msgstr "Übergang" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Skalierungsverhältnis:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Rufe Funktion auf in welchem Node?" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Ungültige Schlüsselbilder entfernen" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Ungelöste und leere Spuren entfernen" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Alle Animationen aufräumen" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Alle Animationen aufräumen (Nicht rückgängig zu machen!)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Aufräumen" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Größe des Arrays ändern" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Wertetyp des Arrays ändern" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Array-Wert ändern" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Gehe zu Zeile" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Zeilennummer:" #: editor/code_editor.cpp msgid "No Matches" msgstr "Keine Übereinstimmungen" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "Suchbegriff wurde %d mal ersetzt." #: editor/code_editor.cpp msgid "Replace" msgstr "Ersetzen" #: editor/code_editor.cpp msgid "Replace All" msgstr "Alles ersetzen" #: editor/code_editor.cpp msgid "Match Case" msgstr "Groß-/Kleinschreibung berücksichtigen" #: editor/code_editor.cpp msgid "Whole Words" msgstr "Ganze Wörter" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Nur Auswahl" #: editor/code_editor.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Search" msgstr "Suche" #: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Finde" #: editor/code_editor.cpp msgid "Next" msgstr "Nächste" #: editor/code_editor.cpp msgid "Not found!" msgstr "Nicht gefunden!" #: editor/code_editor.cpp msgid "Replace By" msgstr "Ersetzen durch" #: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Fallunterscheidung" #: editor/code_editor.cpp msgid "Backwards" msgstr "Rückwärts" #: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Aufforderung beim Ersetzen" #: editor/code_editor.cpp msgid "Skip" msgstr "Überspringen" #: editor/code_editor.cpp msgid "Zoom In" msgstr "Vergrößern" #: editor/code_editor.cpp msgid "Zoom Out" msgstr "Verkleinern" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Vergrößerung zurücksetzen" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Zeile:" #: editor/code_editor.cpp msgid "Col:" msgstr "Spalte:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Methode in Ziel-Node muss angegeben werden!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" "Zielmethode nicht gefunden! Bitte gültige Methode angeben oder Skript an " "Zielnode anhängen." #: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Verbinde mit Node:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Hinzufügen" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Entfernen" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Zusätzlichen Aufrufparameter hinzufügen:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "zusätzliche Aufrufparameter:" #: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Pfad zu Node:" #: editor/connections_dialog.cpp msgid "Make Function" msgstr "Funktion erstellen" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Verzögert" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Einmalig" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Schließen" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Verbinden" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Verbinde '%s' zu '%s'" #: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Verbinde Signal:" #: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Erstelle Subscription" #: editor/connections_dialog.cpp msgid "Connect.." msgstr "Verbinde.." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Trennen" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signale" #: editor/create_dialog.cpp msgid "Create New" msgstr "Neu erstellen" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favoriten:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Kürzlich:" #: editor/create_dialog.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Suche:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Matches:" msgstr "Treffer:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Beschreibung:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Suche Ersatz für:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Abhängigkeiten Für:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "Szene '%s' wird momentan bearbeitet.\n" "Änderungen werden nicht vorgenommen, bis neu geladen wird." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "Ressource '%s' wird momentan benutzt.\n" "Änderungen werden erst dann aktiv, nachdem neu geladen wurde." #: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Abhängigkeiten" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Ressource" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/script_create_dialog.cpp msgid "Path" msgstr "Pfad" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Abhängigkeiten:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Defekte reparieren" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Abhängigkeiteneditor" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Ersatz-Ressource suchen:" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Besitzer von:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Lösche ausgewählte Dateien aus dem Projekt? (nicht umkehrbar)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Die zu entfernenden Dateien werden von anderen Ressourcen gebraucht damit " "sie richtig funktionieren können.\n" "Trotzdem entfernen? (Nicht Wiederherstellbar)" #: editor/dependency_editor.cpp #, fuzzy msgid "Cannot remove:\n" msgstr "Kann nicht auflösen." #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Ladefehler:" #: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Szene konnte aufgrund fehlender Abhängigkeiten nicht geladen werden:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Trotzdem öffnen" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Welche Aktion soll ausgeführt werden?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Abhängigkeiten reparieren" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Fehler beim laden!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Entferne %d Datei(en) dauerhaft? (Nicht Wiederherstellbar)" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Besitzt" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Ressource ohne direkte Zugehörigkeit:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Ressourcenauflistung verwaister Dateien" #: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Ausgewählte Dateien löschen?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_node.cpp editor/filesystem_dock.cpp #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Löschen" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Danke von der Godot-Gemeinschaft!" #: editor/editor_about.cpp msgid "Thanks!" msgstr "Danke!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Godot-Engine-Mitwirkende" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Projektgründer" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Hauptentwickler" #: editor/editor_about.cpp editor/project_manager.cpp msgid "Project Manager" msgstr "Projektverwaltung" #: editor/editor_about.cpp msgid "Developers" msgstr "Entwickler" #: editor/editor_about.cpp msgid "Authors" msgstr "Autoren" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "" #: editor/editor_about.cpp #, fuzzy msgid "Bronze Donors" msgstr "Klone herunter" #: editor/editor_about.cpp msgid "Donors" msgstr "" #: editor/editor_about.cpp msgid "License" msgstr "Lizenz" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "Drittpartei-Lizenz" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" "Die Godot-Engine baut auf einer Vielzahl freier und quelloffener projekt-" "externer Bibliotheken auf, die alle kompatibel mit den Auflagen der MIT-" "Lizenz sind. Es folgt eine vollständige Liste aller verwendeten externen " "Bibliotheken mit den jeweiligen zugehörigen Urheberrechtserklärungen und " "Lizenzbedingungen." #: editor/editor_about.cpp msgid "All Components" msgstr "Alle Komponenten" #: editor/editor_about.cpp msgid "Components" msgstr "Komponenten" #: editor/editor_about.cpp msgid "Licenses" msgstr "Lizenzen" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "Fehler beim Öffnen der Paketdatei, kein Zip-Format." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Entpacke Assets" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "Paket erfolgreich installiert!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Erfolgreich!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Install" msgstr "Installieren" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "Paketinstallierung" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Lautsprecher" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Audiobuseffekt hinzufügen" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Audiobus umbenennen" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Audiobus Solo-Status umschalten" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Audiobus stumm schalten" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "Audiobus-Bypasseffekte umschalten" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Select Audio Bus Send" msgstr "Audiobus Senden auswählen" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Audiobuseffekt hinzufügen" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Audiobuseffekt verschieben" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Audiobuseffekt löschen" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "Audiobus, ziehen um umzusortieren." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Stumm" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Bypass" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Audiobusoptionen" #: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplizieren" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Reset Volume" msgstr "Vergrößerung zurücksetzen" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Effekt löschen" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Audiobus hinzufügen" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "Master-Audiobus kann nicht gelöscht werden!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Audiobus löschen" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Audiobus duplizieren" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Reset Bus Volume" msgstr "Vergrößerung zurücksetzen" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Audiobus verschieben" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As.." msgstr "Audiobus-Layout speichern als.." #: editor/editor_audio_buses.cpp msgid "Location for New Layout.." msgstr "Speicherort für neues Layout.." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Öffne Audiobus-Layout" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." msgstr "Datei ‚res://default_bus_layout.tres‘ existiert nicht." #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Ungültige Datei, kein Audiobus-Layout." #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Audiobus hinzufügen" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Neues Audiobus-Layout erstellen." #: editor/editor_audio_buses.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Lade" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Lade ein existierendes Bus-Layout." #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "Speichern als" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Bus-Layout in Datei speichern." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Standard laden" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Standart Bus Layout laden." #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ungültiger Name." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Gültige Zeichen:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Ungültiger Name. Darf nicht mit existierenden Klassennamen der Engine " "übereinstimmen." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Ungültiger Name. Darf nicht mit existierenden eingebauten Typnamen " "übereinstimmen." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Ungültiger Name. Darf nicht mit Namen existierender globaler Konstanten " "übereinstimmen." #: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Ungültiger Pfad." #: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Datei existiert nicht." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Nicht im Ressourcen-Pfad." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Autoload hinzufügen" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' existiert bereits!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Autoload umbenennen" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Autoload-Globals umschalten" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Autoload verschieben" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Autoload entfernen" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Aktivieren" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Autoloads neu anordnen" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Path:" msgstr "Pfad:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Node-Name:" #: editor/editor_autoload_settings.cpp editor/project_manager.cpp msgid "Name" msgstr "Name" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" #: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Liste:" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Aktualisiere Szene" #: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Speichere lokale Änderungen.." #: editor/editor_data.cpp msgid "Updating scene.." msgstr "Aktualisiere Szene..." #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" msgstr "Zuerst ein Wurzelverzeichnis setzen" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Wähle ein Verzeichnis" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Ordner erstellen" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Name:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Ordner konnte nicht erstellt werden." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Wählen" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Speichere Datei:" #: editor/editor_export.cpp msgid "Packing" msgstr "Packe" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:\n" msgstr "Template-Datei nicht gefunden:\n" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Datei existiert bereits. Überschreiben?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Alle bekannte Dateitypen" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Alle Dateien (*)" #: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp msgid "Open" msgstr "Öffnen" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Datei öffnen" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Datei(en) öffnen" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Verzeichnis wählen" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Datei oder Verzeichnis öffnen" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Speichern" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Datei speichern" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Zurück" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Vor" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Hoch" #: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Aktualisieren" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Versteckte Dateien ein- und ausblenden" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Favoriten ein- und ausblenden" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Modus umschalten" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Zu Pfad springen" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Favorit nach oben schieben" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Favorit nach unten schieben" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to parent folder" msgstr "Ordner konnte nicht erstellt werden." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Verzeichnisse & Dateien:" #: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Vorschau:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp msgid "File:" msgstr "Datei:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Filter:" msgstr "Filter:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Eine gültige Datei-Endung muss verwendet werden." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Lese Quellen" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "Importiere Assets erneut" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Hilfe durchsuchen" #: editor/editor_help.cpp msgid "Class List:" msgstr "Klassenliste:" #: editor/editor_help.cpp msgid "Search Classes" msgstr "Klassen suchen" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Oben" #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Klasse:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Erbt:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Geerbt von:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Kurze Beschreibung:" #: editor/editor_help.cpp #, fuzzy msgid "Members" msgstr "Mitglieder:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Mitglieder:" #: editor/editor_help.cpp #, fuzzy msgid "Public Methods" msgstr "Öffentliche Methoden:" #: editor/editor_help.cpp msgid "Public Methods:" msgstr "Öffentliche Methoden:" #: editor/editor_help.cpp #, fuzzy msgid "GUI Theme Items" msgstr "GUI-Theme-Elemente:" #: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "GUI-Theme-Elemente:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Signale:" #: editor/editor_help.cpp #, fuzzy msgid "Enumerations" msgstr "Enums:" #: editor/editor_help.cpp msgid "Enumerations:" msgstr "Enums:" #: editor/editor_help.cpp msgid "enum " msgstr "Enum " #: editor/editor_help.cpp #, fuzzy msgid "Constants" msgstr "Konstanten:" #: editor/editor_help.cpp msgid "Constants:" msgstr "Konstanten:" #: editor/editor_help.cpp #, fuzzy msgid "Description" msgstr "Beschreibung:" #: editor/editor_help.cpp #, fuzzy msgid "Properties" msgstr "Eigenschaften:" #: editor/editor_help.cpp msgid "Property Description:" msgstr "Eigenschaft-Beschreibung:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "Methods" msgstr "Methodenliste:" #: editor/editor_help.cpp msgid "Method Description:" msgstr "Methoden-Beschreibung:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp msgid "Search Text" msgstr "Suchtext" #: editor/editor_log.cpp msgid "Output:" msgstr "Ausgabe:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Clear" msgstr "Löschen" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Fehler beim speichern der Ressource!" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As.." msgstr "Speichere Ressource als.." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Verstehe..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Datei kann nicht zum schreiben geöffnet werden:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Angefordertes Dateiformat unbekannt:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Fehler beim speichern." #: editor/editor_node.cpp #, fuzzy msgid "Can't open '%s'." msgstr "Kann mit ‚..‘ nicht arbeiten" #: editor/editor_node.cpp #, fuzzy msgid "Error while parsing '%s'." msgstr "Fehler beim speichern." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Missing '%s' or its dependencies." msgstr "Szene '%s' hat defekte Abhängigkeiten:" #: editor/editor_node.cpp #, fuzzy msgid "Error while loading '%s'." msgstr "Fehler beim speichern." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Speichere Szene" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Analysiere" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Erzeuge Miniaturansicht" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Diese Aktion kann nicht ohne eine Wurzel ausgeführt werden." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "Szene konnte nicht gespeichert werden. Wahrscheinlich werden Abhängigkeiten " "(Instanzen) nicht erfüllt." #: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Laden der Ressource gescheitert." #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "MeshLibrary konnte nicht zum vereinen geladen werden!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Fehler beim speichern der MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "TileSet konnte nicht zum vereinen geladen werden!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Fehler beim speichern des TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Fehler beim speichern des Layouts!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Standard-Editorlayout überschrieben." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Layout Name nicht gefunden!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Layout wurde auf die Standardeinstellungen zurückgesetzt." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it will not be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "Copy Params" msgstr "Parameter kopieren" #: editor/editor_node.cpp msgid "Paste Params" msgstr "Parameter einfügen" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Ressource einfügen" #: editor/editor_node.cpp msgid "Copy Resource" msgstr "Ressource kopieren" #: editor/editor_node.cpp msgid "Make Built-In" msgstr "Einbetten" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Unter-Ressource Einzigartig Machen" #: editor/editor_node.cpp msgid "Open in Help" msgstr "In Hilfe öffnen" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Es ist keine zu startende Szene definiert." #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Es ist keine Hauptszene wurde jemals bestimmt, soll eine ausgewählt werden?\n" "Dies kann später in den Projekteinstellungen unter der Kategorie ‚Anwendung‘ " "geändert werden." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Die ausgewählte Szene ‚%s‘ existiert nicht.\n" "Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie " "„Anwendung“." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Die ausgewählte Szene ‚%s‘ ist keine gültige Datei für eine Szene.\n" "Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie " "„Anwendung“." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "Die aktuelle Szene wurde noch nicht gespeichert, bitte speichere sie vor dem " "Starten." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Unterprozess konnte nicht gestartet werden!" #: editor/editor_node.cpp msgid "Open Scene" msgstr "Szene öffnen" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Basisszene öffnen" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Schnell Szenen öffnen.." #: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Schnell Skripte öffnen.." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Speichern und schließen" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Änderungen in ‚%s‘ vor dem Schließen speichern?" #: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Szene speichern als.." #: editor/editor_node.cpp msgid "No" msgstr "Nein" #: editor/editor_node.cpp msgid "Yes" msgstr "Ja" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "MeshLibrary exportieren" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Tileset exportieren" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Diese Aktion kann nicht ohne ein ausgewähltes Node ausgeführt werden." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Die aktuelle Szene ist nicht gespeichert. Trotzdem öffnen?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" "Szene kann nicht neu geladen werden, wenn sie vorher nicht gespeichert wurde." #: editor/editor_node.cpp msgid "Revert" msgstr "Zurücksetzen" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" "Diese Aktion kann nicht rückgängig gemacht werden. Trotzdem zurücksetzen?" #: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Schnell Szene starten.." #: editor/editor_node.cpp msgid "Quit" msgstr "Verlassen" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Editor verlassen?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Projektverwaltung öffnen?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Speichern und beenden" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "Änderungen in den folgenden Szenen vor dem Schließen speichern?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" "Änderungen in den folgenden Szenen vor dem Öffnen der Projektverwaltung " "speichern?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Wähle eine Hauptszene" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '" msgstr "Plugin bei ‚" #: editor/editor_node.cpp msgid "' parsing of config failed." msgstr "" "‘ kann nicht aktiviert werden, Einlesen der Konfigurationsdatei " "fehlgeschlagen." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/" msgstr "" "Skript-Feld für Addon-Plugin in ‚res://addons/‘ konnte nicht gefunden werden." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '" msgstr "AddOn-Skript konnte nicht geladen werden: '" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "Szene ‚%s‘ wurde automatisch importiert und kann daher nicht verändert " "werden.\n" "Um Änderungen an der Szene vorzunehmen kann eine abgeleitete Szene erstellt " "werden." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ugh" msgstr "Ähm" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Fehler beim Laden der Szene. Sie muss innerhalb des Projektpfads liegen. Zum " "Beheben kann ‚Import→Szene‘ verwendet werden um sie zu öffnen. Danach sollte " "die Szene innerhalb des Projektpfades gespeichert werden." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Szene '%s' hat defekte Abhängigkeiten:" #: editor/editor_node.cpp #, fuzzy msgid "Clear Recent Scenes" msgstr "Letzte Dateien leeren" #: editor/editor_node.cpp msgid "Save Layout" msgstr "Layout speichern" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Layout löschen" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Standard" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Szenentab wechseln" #: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d weitere Datei(en)" #: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d weitere Datei(en) oder Ordner" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Ablenkungsfreier Modus" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Ablenkungsfreien Modus umschalten." #: editor/editor_node.cpp msgid "Scene" msgstr "Szene" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Gehe zu vorher geöffneter Szene." #: editor/editor_node.cpp msgid "Next tab" msgstr "Nächster Tab" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Vorheriger Tab" #: editor/editor_node.cpp msgid "Filter Files.." msgstr "Dateien filtern.." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operationen mit Szenen Dateien." #: editor/editor_node.cpp msgid "New Scene" msgstr "Neue Szene" #: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Neue gererbte Szene.." #: editor/editor_node.cpp msgid "Open Scene.." msgstr "Szene öffnen.." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Szene speichern" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Alle Szenen speichern" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Szene schließen" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Zuletzt benutzte Szenen" #: editor/editor_node.cpp msgid "Convert To.." msgstr "Umwandeln zu.." #: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary.." #: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet.." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Undo" msgstr "Rückgängig machen" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Wiederherstellen" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Szene zurücksetzen" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge." #: editor/editor_node.cpp msgid "Project" msgstr "Projekt" #: editor/editor_node.cpp msgid "Project Settings" msgstr "Projekteinstellungen" #: editor/editor_node.cpp msgid "Run Script" msgstr "Skript ausführen" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exportieren" #: editor/editor_node.cpp msgid "Tools" msgstr "Werkzeuge" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Verlasse zur Projektverwaltung" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Debuggen" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Mit Fern-Fehlerbehebung starten" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "Beim Exportieren oder Starten wird das Programm versuchen, sich mit der IP-" "Adresse dieses Computers zu verbinden, um Fehler beheben zu können." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Kleine Programmdatei über ein Netzwerkdateisystem" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Wenn diese Option aktiviert ist, wird das Exportieren bzw. Starten nur eine " "kleine Programmdatei erzeugen.\n" "Die Projektdaten werden vom Editor über das Netzwerk bereitgestellt.\n" "Bei Android wird hierbei das USB Kabel wegen der schnelleren " "Übertragungsgeschwindigkeit benutzt. Diese Option beschleunigt das Testen " "von Spielen mit großen Projektdaten." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Collision Shapes sichtbar" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "Collision-Formen und Raycast Nodes (für 2D und 3D) werden im laufenden Spiel " "angezeigt, falls diese Option aktiviert ist." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigation sichtbar" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "Navigations- Meshes und Polygone werden im laufenden Spiel sichtbar sein " "wenn diese Option gewählt ist." #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Szenenänderungen synchronisieren" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Wenn diese Option gewählt ist, werden jegliche Änderungen der Szene im " "Editor im laufenden Spiel dargestellt.\n" "Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am " "effizientesten das Netzwerk-Dateisystem zu nutzen." #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Skriptänderungen synchronisieren" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Wenn diese Option gewählt ist, werden erneut gespeicherte Skripte während " "des laufenden Spiels neu geladen.\n" "Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am " "effizientesten das Netzwerk-Dateisystem zu nutzen." #: editor/editor_node.cpp msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Editoreinstellungen" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Editorlayout" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Vollbildmodus umschalten" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "Verwalte Exportvorlagen" #: editor/editor_node.cpp msgid "Help" msgstr "Hilfe" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Klassen" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "Internetdokumentation" #: editor/editor_node.cpp msgid "Q&A" msgstr "Fragen&Antworten" #: editor/editor_node.cpp #, fuzzy msgid "Issue Tracker" msgstr "Problem-Melder" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Gemeinschaft" #: editor/editor_node.cpp msgid "About" msgstr "Über" #: editor/editor_node.cpp msgid "Play the project." msgstr "Projekt abspielen." #: editor/editor_node.cpp msgid "Play" msgstr "Starten" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "Szene pausieren" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Szene pausieren" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Szene stoppen." #: editor/editor_node.cpp msgid "Stop" msgstr "Stop" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spiele die bearbeitete Szene." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Szene starten" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Spiele angepasste Szene" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Spiele angepasste Szene" #: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird!" #: editor/editor_node.cpp msgid "Update Always" msgstr "Immer aktualisieren" #: editor/editor_node.cpp msgid "Update Changes" msgstr "Änderungen aktualisieren" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Update-Anzeigerad deaktivieren" #: editor/editor_node.cpp msgid "Inspector" msgstr "Inspektor" #: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Erstelle eine neue Ressource im Speicher und bearbeite sie." #: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Lade eine bestehende Ressource von der Festplatte und bearbeite sie." #: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Speichere die so eben bearbeitete Ressource." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Speichern als.." #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Gehe zum vorherigen bearbeiteten Objekt im Verlauf." #: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Gehe zum nächsten bearbeiteten Objekt im Verlauf." #: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Verlauf der zuletzt bearbeiteten Objekte." #: editor/editor_node.cpp msgid "Object properties." msgstr "Objekteigenschaften." #: editor/editor_node.cpp #, fuzzy msgid "Changes may be lost!" msgstr "Ändere Bildergruppe" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Import" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Dateisystem" #: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Node" #: editor/editor_node.cpp msgid "Output" msgstr "Ausgabe" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Nicht speichern" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Vorlagen aus ZIP-Datei importieren" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Projekt exportieren" #: editor/editor_node.cpp msgid "Export Library" msgstr "Bibliothek exportieren" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Mit existierendem vereinen" #: editor/editor_node.cpp msgid "Password:" msgstr "Passwort:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Skript öffnen und ausführen" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Neue geerbte Szene.." #: editor/editor_node.cpp msgid "Load Errors" msgstr "Ladefehler" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Auswählen" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "2D Editor öffnen" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "3D Editor öffnen" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Skripteditor öffnen" #: editor/editor_node.cpp msgid "Open Asset Library" msgstr "Öffne Bibliothek" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Nächsten Editor öffnen" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Vorigen Editor öffnen" #: editor/editor_plugin.cpp #, fuzzy msgid "Creating Mesh Previews" msgstr "Erzeuge MeshLibrary" #: editor/editor_plugin.cpp msgid "Thumbnail.." msgstr "Vorschau.." #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Installierte Erweiterungen:" #: editor/editor_plugin_settings.cpp msgid "Update" msgstr "Update" #: editor/editor_plugin_settings.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Version:" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Status:" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Laufzeitanalyse beenden" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Laufzeitanalyse starten" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Messung:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Bild Zeit (Sek)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Durchschnittszeit (Sek)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Bild %" #: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "Fixiertes Bild %" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Zeit:" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inklusive" #: editor/editor_profiler.cpp msgid "Self" msgstr "Selbst" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Bild #:" #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "Gerät aus Liste auswählen" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" "Keine ausführbare Exportvorlage für diese Plattform gefunden.\n" "Im Exportmenü kann eine ausführbare Vorlage hinzugefügt werden." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Spiellogik sollte mit der _run()-Methode beginnen." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Es besteht bereits eine bearbeitete Szene." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Skript konnte nicht instanziert werden:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Hast du das 'tool' Schlüsselwort vergessen?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Skript konnte nicht ausgeführt werden:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Hast du die '_run' Methode vergessen?" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Standard (wie Editor)" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selektiere Node(s) für den Import" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Szenenpfad:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Aus Node importieren:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "Erneut herunterladen" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Deinstallieren" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(Installiert)" #: editor/export_template_manager.cpp msgid "Download" msgstr "Herunterladen" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(Fehlend)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(Aktuell)" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "Template-Version ‚%s‘ entfernen?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "Exportvorlagen-ZIP-Datei konnte nicht geöffnet werden." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates." msgstr "Ungültiges version.txt-Format in Templates." #: editor/export_template_manager.cpp msgid "" "Invalid version.txt format inside templates. Revision is not a valid " "identifier." msgstr "" "Ungültiges version.txt-Format in Templates. Revision ist kein gültiger " "Bezeichner." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Keine version.txt in Templates gefunden." #: editor/export_template_manager.cpp msgid "Error creating path for templates:\n" msgstr "Fehler bei Erzeugen des Pfads für die Vorlagen:\n" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Extrahiere Exportvorlagen" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Importiere:" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Aktuelle Version:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Installierte Versionen:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "Installiere aus Datei" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Entferne Vorlage" #: editor/export_template_manager.cpp msgid "Select template file" msgstr "Vorlagendatei wählen" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Exportvorlagenverwaltung" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Die Datei 'file_type_cache.cch' konnte nicht zum schreiben geöffnet werden. " "Der Dateityp-Cache wird nicht gespeichert!" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '" msgstr "Kann Ordner ‚" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" msgstr "" #: editor/filesystem_dock.cpp msgid "View items as a list" msgstr "" #: editor/filesystem_dock.cpp msgid "" "\n" "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp msgid "" "\n" "Source: " msgstr "" "\n" "Quelle: " #: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move/rename resources root." msgstr "Quellschriftart kann nicht geladen/verarbeitet werden." #: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move a folder into itself.\n" msgstr "Datei kann nicht in sich selbst importiert werden:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error moving:\n" msgstr "Fehler beim Verzeichnisverschieben:\n" #: editor/filesystem_dock.cpp #, fuzzy msgid "Unable to update dependencies:\n" msgstr "Szene '%s' hat defekte Abhängigkeiten:" #: editor/filesystem_dock.cpp msgid "No name provided" msgstr "" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "No name provided." msgstr "Umbenennen oder Verschieben.." #: editor/filesystem_dock.cpp #, fuzzy msgid "Name contains invalid characters." msgstr "Gültige Zeichen:" #: editor/filesystem_dock.cpp #, fuzzy msgid "A file or folder with this name already exists." msgstr "Gruppenname existiert bereits!" #: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming file:" msgstr "Variable umbenennen" #: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming folder:" msgstr "Node umbenennen" #: editor/filesystem_dock.cpp msgid "Expand all" msgstr "Alle expandieren" #: editor/filesystem_dock.cpp msgid "Collapse all" msgstr "Alle einklappen" #: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Pfad kopieren" #: editor/filesystem_dock.cpp #, fuzzy msgid "Rename.." msgstr "Umbenennen" #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Verschiebe zu.." #: editor/filesystem_dock.cpp #, fuzzy msgid "New Folder.." msgstr "Ordner erstellen" #: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Zeige im Dateimanager" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instanz" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Abhängigkeiten bearbeiten.." #: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Zeige Besitzer.." #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Vorheriges Verzeichnis" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Nächstes Verzeichnis" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Dateisystem erneut einlesen" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Favoriten-Verzeichnisstatus umschalten" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes." #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait.." msgstr "" "Lese Dateien,\n" "Bitte warten.." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Verschieben" #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/project_manager.cpp msgid "Rename" msgstr "Umbenennen" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Zu Gruppe hinzufügen" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Aus Gruppe entfernen" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Als einzelne Szene importieren" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Animations" msgstr "Import mit separaten Materialien" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Import mit separaten Materialien" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Import mit separaten Objekten" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Import mit separaten Objekten und Materialien" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Objects+Animations" msgstr "Import mit separaten Objekten und Materialien" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Materials+Animations" msgstr "Import mit separaten Materialien" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Objects+Materials+Animations" msgstr "Import mit separaten Objekten und Materialien" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Als mehrere Szenen importieren" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Import als mehrere Szenen und Materialien" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "Szene importieren" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene.." msgstr "Szene wird importiert.." #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script.." msgstr "Angepasstes Skript wird ausgeführt.." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "Post-Import Skript konnte nicht geladen werden:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "Ungültiges oder fehlerhaftes Skript für Post-Import (siehe Konsole):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Fehler beim ausführen des Post-Import Skripts:" #: editor/import/resource_importer_scene.cpp msgid "Saving.." msgstr "Speichere.." #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Standard für ‚%s‘ setzen" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Standard für ‚%s‘ löschen" #: editor/import_dock.cpp msgid " Files" msgstr " Dateien" #: editor/import_dock.cpp msgid "Import As:" msgstr "Importiere als:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset.." msgstr "Voreinstellungen.." #: editor/import_dock.cpp msgid "Reimport" msgstr "Neuimport" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "MultiNode setzen" #: editor/node_dock.cpp msgid "Groups" msgstr "Gruppen" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Wähle ein Node um Signale und Gruppen zu bearbeiten." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Polygon erstellen" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Polygon bearbeiten" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Insert Point" msgstr "Füge Ein" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Polygon bearbeiten (Punkt entfernen)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Poly And Point" msgstr "Polygon und Punkt entfernen" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Polygon von Grund auf neu erstellen." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit existing polygon:\n" "LMB: Move Point.\n" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" "Existierendes Polygon editieren:\n" "LMT: Punkt verschieben.\n" "Strg+LMT: Segment aufteilen.\n" "RMT: Punkt löschen." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Automatisches Abspielen umschalten" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Neuer Animationsname:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Neue Animation" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Animationsname ändern:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animation löschen?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Animation entfernen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "FEHLER: ungültiger Animationsname!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "FEHLER: Animationsname existiert bereits!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Animation umbenennen" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Animation hinzufügen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Überblende nächste Bearbeitung" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Überblendungszeit ändern" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Animation laden" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Animation duplizieren" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "Fehler: Keine Animation zum kopieren!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "FEHLER: Keine Animations-Ressource im Zwischenspeicher!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Eingefügte Animation" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Animation einfügen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "FEHLER: Keine Animation zum bearbeiten!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Umschalt+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Stoppe Animations-Wiedergabe. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Spiele ausgewählte Animation vom Start. (Umschalt+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Ausgewählte Animation von aktueller Position aus abspielen. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Position der Animation (in Sekunden)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Animationsablauf für dieses Node global skalieren." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Neue Animation im Player erstellen." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Animation von der Festplatte laden." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Eine Animation von der Festplatte laden." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Aktuelle Animation speichern" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Liste der Animationen im Player anzeigen." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Beim Laden automatisch abspielen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Ziel-Übergangszeiten bearbeiten" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Animationswerkzeuge" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Animation kopieren" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Neue Animation erstellen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Animationsname:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "Fehler!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Übergangszeiten:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Nächste (Automatische Warteschlange):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Übergangszeiten kreuzender Animationen" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animation" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Neuer Name:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Filters" msgstr "Filter bearbeiten" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Skalierung:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Einblenden (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Ausblenden (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Blenden" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Mischen" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Automatisch neu starten:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Neu starten (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Zufällig neu starten (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Start!" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Menge:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Blende:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Blende 0:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Blende 1:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Überblendungszeit (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Laufend:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Eingang hinzufügen" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Lösche Auto-Fortschritt" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Setze Auto-Fortschritt" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Eingang löschen" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Animationsbaum ist gültig." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Animationsbaum ist ungültig." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Animations-Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "Einfach-Aufruf-Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Misch-Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Blende2-Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Blende3-Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Blende4-Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "Zeitskalier-Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Zeitsuch-Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Übergangs-Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Animationen importieren.." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Nodefilter bearbeiten" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filter.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "Frei" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Inhalt:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Dateien anzeigen" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "Kann Hostnamen nicht auflösen:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "Kann nicht auflösen." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Verbindungsfehler, bitte erneut versuchen." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "Kann nicht verbinden." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "Kann nicht zu Host verbinden:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "Keine Antwort von Host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Keine Antwort." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Anfrage fehlgeschlagen: Rückgabewert:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Req. Failed." msgstr "Anfrage fehlgeschlagen." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Anfrage fehlgeschlagen, zu viele Weiterleitungen" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "Weiterleitungsschleife." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Fehlgeschlagen:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "Falsche Download-Prüfsumme, Datei könnte manipuliert worden sein." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Erwartet:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Erhalten:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "Sha256-Prüfung fehlgeschlagen" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Asset-Download-Fehler:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Fetching:" msgstr "Hole:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving.." msgstr "Löse auf.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting.." msgstr "Verbinde.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting.." msgstr "Frage an.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Fehler bei Anfrage" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Leerlauf" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Erneut versuchen" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Übertragungsfehler" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Dieser Posten wird bereits herunter geladen!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "first" msgstr "Anfang" #: editor/plugins/asset_library_editor_plugin.cpp msgid "prev" msgstr "zurück" #: editor/plugins/asset_library_editor_plugin.cpp msgid "next" msgstr "vor" #: editor/plugins/asset_library_editor_plugin.cpp msgid "last" msgstr "Ende" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "Alle" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Erweiterungen" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Sortiere:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Umkehren" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategorie:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Seite:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Unterstützung.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Offiziell" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testphase" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Projektdaten als ZIP-Datei" #: editor/plugins/camera_editor_plugin.cpp msgid "Preview" msgstr "Vorschau" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Einrasten konfigurieren" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Gitterversatz:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Gitterabstand:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Rotationsversatz:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Rotationsabstand:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Mittelpunkt bewegen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Aktion verschieben" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "IK-Kette bearbeiten" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "CanvasItem bearbeiten" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Anchors only" msgstr "Anker" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Anchors and Margins" msgstr "Ankerpunkte ändern" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Ankerpunkte ändern" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Pose einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Auswahlmodus" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Ziehen = Rotieren" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Ziehen = Verschieben" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "‚V‘ drücken um Angelpunkt auf Mausposition zu setzen, ‚Umschalt+V‘ drücken " "um das Objekt ohne seinen Angelpunkt zu verschieben." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+Rechtsklick: Listenauswahl nach Tiefe" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Bewegungsmodus" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Rotationsmodus" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Zeige eine Liste aller Objekte, die sich an der angeklickten Position " "befinden\n" "(equivalent zu Alt+RMT im Auswahlmodus)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Klicken um Angelpunkt des Objekts zu ändern." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Schwenkmodus" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggles snapping" msgstr "Haltepunkt umschalten" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Einrasten aktivieren" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snapping options" msgstr "Animationseinstellungen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to grid" msgstr "Einrastmodus:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Rotationsraster benutzen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Configure Snap..." msgstr "Einrasten konfigurieren.." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Relatives Einrasten benutzen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Pixelraster benutzen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to parent" msgstr "Auf übergeordnetes Node ausdehnen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node sides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" "Das ausgewählte Objekt an seiner Position sperren (kann nicht bewegt werden)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Verhindert das Auswählen von Unterobjekten dieses Nodes." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Macht Unterobjekte dieses Objekts wieder auswählbar." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Knochen erstellen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Knochen entfernen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Knochen anzeigen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "IK-Kette erzeugen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "IK-Kette zurücksetzen" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Ansicht" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Raster anzeigen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show helpers" msgstr "Knochen anzeigen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show rulers" msgstr "Knochen anzeigen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Auswahl zentrieren" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Auswahl einrahmen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Layout" msgstr "Layout speichern" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Schlüsselbilder einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Schlüsselbild einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Schlüsselbild einfügen (in existierende Spuren)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Pose kopieren" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Pose zurücksetzen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag pivot from mouse position" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Set pivot at mouse position" msgstr "Position der Ausgangskurve setzen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "%s hinzufügen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "%s hinzufügen…" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Erzeuge Node" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Fehler beim Instanziieren von %s" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "Verstehe" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "Kein Node unter dem Unterobjekt instantiiert werden könnte vorhanden." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Diese Aktion benötigt ein einzelnes ausgewähltes Node." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "Standardtyp ändern" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Ziehen + Umschalt: Node auf gleicher Ebene einfügen\n" "Ziehen + Alt: Nodetyp ändern" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Polygon3D erstellen" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Wähle Griff" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "Element %d entfernen?" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Element hinzufügen" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Ausgewähltes Element entfernen" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Aus Szene importieren" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Aus Szene aktualisieren" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Ease in" msgstr "Einblenden" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Ease out" msgstr "Ausblenden" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "Kurvenpunkt ändern" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "Kurventangente ändern" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "Kurvenvorlage laden" #: editor/plugins/curve_editor_plugin.cpp msgid "Add point" msgstr "Punkt hinzufügen" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove point" msgstr "Punkt entfernen" #: editor/plugins/curve_editor_plugin.cpp msgid "Left linear" msgstr "Links linear" #: editor/plugins/curve_editor_plugin.cpp msgid "Right linear" msgstr "Rechts linear" #: editor/plugins/curve_editor_plugin.cpp msgid "Load preset" msgstr "Vorlage laden" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Kurvenpunkt entfernen" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "Lineare Kurventangente umschalten" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "Umsch halten um Tangenten einzeln zu bearbeiten" #: editor/plugins/gradient_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "Farbverlaufspunkt hinzufügen/entfernen" #: editor/plugins/gradient_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Farbverlauf anpassen" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Element %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Elemente" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Auflistungseditor" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "" "No OccluderPolygon2D resource on this node.\n" "Create and assign one?" msgstr "" "Keine OccluderPolygon2D-Ressource für dieses Node gefunden.\n" "Neues erstellen und zuweisen?" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Occluder-Polygon erzeugen" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Bestehendes Polygon bearbeiten:" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "LMB: Move Point." msgstr "LMT: Punkt verschieben." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Strg+LMT: Segment aufteilen." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "RMT: Punkt entfernen." #: editor/plugins/line_2d_editor_plugin.cpp msgid "Remove Point from Line2D" msgstr "Punkt von Line2D entfernen" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Add Point to Line2D" msgstr "Punkt zu Line2D hinzufügen" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Move Point in Line2D" msgstr "Punkt in Line2D verschieben" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Punkte auswählen" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "Shift+Ziehen: Kontrollpunkte auswählen" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Klicken: Punkt hinzufügen" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Rechtsklick: Punkt löschen" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Punkt hinzufügen (in leerem Raum)" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Split Segment (in line)" msgstr "Segment aufteilen (in Linie)" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Punk löschen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Mesh ist leer!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Statischen Trimesh-Körper erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Statischen Konvex-Körper erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Das geht nicht an der Wurzel der Szene!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Trimesh-Form erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Konvexe Form erstellen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Navigations-Mesh erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "Mesh-Instanz fehlt ein Mesh!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Mesh hat keine Oberfläche von der Umrisse erzeugt werden könnten!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Konnte keinen Umriss erzeugen!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Umriss erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Statischen Trimesh-Körper erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Statischen Konvex-Körper erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Trimesh Kollisionselement erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Konvexes Kollisionselement erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Umriss-Mesh erzeugen.." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Erzeuge Umriss-Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Umrissgröße:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "Keine Mesh-Quelle angegeben (und kein MultiMesh-Eintrag im Node gesetzt)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "Keine Mesh-Quelle angegeben (und MultiMesh enthält kein Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Mesh-Quelle ist ungültig (ungültiger Pfad)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Mesh-Quelle ist ungültig (keine Mesh-Instanz)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Mesh-Quelle ist ungültig (enthält keine Mesh-Ressource)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Keine Quelle für Oberfläche angegeben." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Oberflächen-Quelle ist ungültig (ungültiger Pfad)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Quelle für Oberfläche ist ungültig (keine Geometrie)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "Quelle für Oberfläche ist ungültig (keine Faces)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "Elternelement hat keine soliden Faces zu besetzen." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "Bereich konnte nicht abgebildet werden." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Quell-Mesh auswählen:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Ziel-Oberfläche auswählen:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Oberfläche füllen" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "MultiMesh füllen" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Ziel-Oberfläche:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Quell-Mesh:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X-Achse" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y-Achse" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z-Achse" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Aufwärts-Achse des Meshs:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Zufällige Rotation:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Zufälliges Kippen:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Zufällige Skalieren:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Füllen" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake!" msgstr "Backen!" #: editor/plugins/navigation_mesh_editor_plugin.cpp #, fuzzy msgid "Bake the navigation mesh.\n" msgstr "Navigations-Mesh erzeugen" #: editor/plugins/navigation_mesh_editor_plugin.cpp #, fuzzy msgid "Clear the navigation mesh." msgstr "Navigations-Mesh erzeugen" #: editor/plugins/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Creating heightfield..." msgstr "erstelle Licht-Octree" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Marking walkable triangles..." msgstr "Übersetzbare Textbausteine.." #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Partioning..." msgstr "Warnung" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Creating contours..." msgstr "Erstelle Octree-Textur" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Creating polymesh..." msgstr "Umriss-Mesh erzeugen.." #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Converting to native navigation mesh..." msgstr "Navigations-Mesh erzeugen" #: editor/plugins/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Parsing Geometry..." msgstr "Analysiere Geometrie" #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Erzeuge Navigationspolygon" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Emissionsmaske leeren" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "Erzeuge AABB" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" "Punkt kann nur in ein Prozessmaterial des Typs ParticlesMaterial gesetzt " "werden" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Fehler beim Laden des Bilds:" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "Keine Pixel mit einer Transzparenz > 128 im Bild.." #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Emissionsmaske setzen" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "Generiere Sichtbarkeits-Rechteck" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Emissionsmaske laden" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "Partikel" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Anzahl generierter Punkte:" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Erzeugungszeit (s):" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "Emissionsmaske" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Von Pixel aufnehmen" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "Emissionsfarben" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "Knoten enthält keine Geometrie." #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "Knoten enthält keine Geometrie (Flächen)." #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "Ein Verarbeitungsmaterial des Typs ‚ParticlesMaterial‘ wird benötigt." #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Flächen enthalten keinen Bereich!" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Keine Flächen!" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Erzeuge AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "Erzeuge Emissionspunkte aus Mesh" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "Erzeuge Emissionspunkte aus Node" #: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Leere Emittent" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Erzeuge Emittent" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "Emissionspunkte:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "Oberflächenpunkte" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "Oberflächenpunkte + Normale (gerichtet)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volumen" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "Emissionsquelle: " #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "Erzeuge Sichtbarkeits-AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Punkt von Kurve entfernen" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "Ausgangsgriff von Kurve löschen" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "Eingangsgriff von Kurve entfernen" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Punkt zu Kurve hinzufügen" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Punkt auf Kurve verschieben" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Eingangsgriff auf Kurve verschieben" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Ausgangsgriff auf Kurve verschieben" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Kontrollpunkte auswählen (Shift+Ziehen)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Segment aufteilen (in Kurve)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Kurve schließen" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Kurvenpunkt #" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Point Position" msgstr "Position des Kurvenpunkts setzen" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve In Position" msgstr "Position der Eingangskurve setzen" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Out Position" msgstr "Position der Ausgangskurve setzen" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Pfad aufteilen" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Pfadpunkt entfernen" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "Ausgangskontrollpunkt löschen" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "Eingangskontrollpunkt löschen" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Erzeuge UV-Map" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformiere UV-Map" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Polygon2D-UV-Editor" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Punkt verschieben" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Strg: Rotieren" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Alle verschieben" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Strg: Skalieren" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Polygon verschieben" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Polygon rotieren" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Polygon skalieren" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Bearbeiten" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polygon→UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV→Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Leere UV-Map" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Einrasten" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Einrasten aktivieren" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Raster" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "FEHLER: Ressource konnte nicht geladen werden!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Ressource hinzufügen" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Ressource umbenennen" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Ressource löschen" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Zwischenablage für Ressourcen ist leer!" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Ressource laden" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Einfügen" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "Letzte Dateien leeren" #: editor/plugins/script_editor_plugin.cpp msgid "" "Close and save changes?\n" "\"" msgstr "" "Schließen und Änderungen speichern?\n" "„" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Fehler beim Speichern des Motivs" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Fehler beim Speichern" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Fehler beim importieren des Motivs" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Fehler beim Importieren" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Motiv importieren" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Motiv speichern als.." #: editor/plugins/script_editor_plugin.cpp msgid " Class Reference" msgstr " Klassenreferenz" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Nächstes Skript" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Vorheriges Skript" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Datei" #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Neu" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Alle speichern" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Zaghaftes Skript-Neuladen" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Zurück im Verlauf" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Vorwärts im Verlauf" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Motiv neu laden" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Motiv speichern" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Motiv speichern als" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Dokumentation schließen" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Alle schließen" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Ausführen" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "Seitenleiste umschalten" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Finde.." #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Finde Nächstes" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Überspringen" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Hineinspringen" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Unterbrechung" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Fortfahren" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Debugger offen halten" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with external editor" msgstr "Mit externem Editor debuggen" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "Öffne Godot-Referenzdokumentation" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Durchsuche die Klassenhierarchie." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Durchsuche die Referenzdokumentation." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Springe zum zuvor bearbeiteten Dokument." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Springe zum nächsten bearbeiteten Dokument." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Verwerfen" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Erstelle Skript" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "Die folgenden Dateien wurden im Dateisystem verändert.\n" "Wie soll weiter vorgegangen werden?:" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Neu laden" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Erneut speichern" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende " "Szene geladen ist" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "Nur Ressourcen aus dem Dateisystem können hier fallen gelassen werden." #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Farbe auswählen" #: editor/plugins/script_text_editor.cpp msgid "Convert Case" msgstr "Groß-/Kleinschreibung ändern" #: editor/plugins/script_text_editor.cpp msgid "Uppercase" msgstr "Großbuchstaben" #: editor/plugins/script_text_editor.cpp msgid "Lowercase" msgstr "Kleinbuchstaben" #: editor/plugins/script_text_editor.cpp msgid "Capitalize" msgstr "Kapitalisiere" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Ausschneiden" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Kopieren" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Alles auswählen" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Schiebe hoch" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Schiebe herunter" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Linie löschen" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Nach links einrücken" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Nach rechts einrücken" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Kommentar umschalten" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Klone herunter" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Symbol vervollständigen" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "kürze Leerraum am Zeilenende" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Spaces" msgstr "Konvertiere Einrückung zu Leerzeichen" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Tabs" msgstr "Konvertiere Einrückung zu Tabulatoren" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatische Einrückung" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Haltepunkt umschalten" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Lösche alle Haltepunkte" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Springe zum nächsten Haltepunkt" #: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Springe zum vorigen Haltepunkt" #: editor/plugins/script_text_editor.cpp msgid "Convert To Uppercase" msgstr "In Großbuchstaben konvertieren" #: editor/plugins/script_text_editor.cpp msgid "Convert To Lowercase" msgstr "In Kleinbuchstaben konvertieren" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Finde Vorheriges" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Ersetzen.." #: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Springe zu Funktion.." #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Springe zu Zeile.." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Kontexthilfe" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "Shader" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Ändere skalare Konstante" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Ändere Vektorkonstante" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Ändere RGB-Konstante" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Ändere skalaren Operator" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Ändere Vektoroperator" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Ändere Vektor-Skalar-Operator" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Ändere RGB-Operator" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "schalte exklusive Rotation um" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Ändere skalare Funktion" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Ändere Vektorfunktion" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Ändere Skalar-Uniform" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Ändere Vektor-Uniform" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "Ändere RGB-Uniform" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Ändere Standardwert" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "Ändere XForm-Uniform" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "Ändere Textur-Uniform" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Ändere Cubemap-Uniform" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Ändere Kommentar" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "Hinzufügen/Entfernen zum Farbgradienten" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Hinzfügen/Entfernen zum Curve-Map" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Verändere Curve-Map" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Ändere Eingabename" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Verbinde Graph-Nodes" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Trenne Graph-Nodes" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Entferne Shader-Graph-Node" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Verschiebe Shader-Graph-Node" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Dupliziere Graph-Node(s)" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Entferne Shade-Graph-Node(s)" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Fehler: Zyklische Verbindung" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Fehler: Fehlende Eingangsverbindung" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "Shader-Graph-Node hinzufügen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Orthogonal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspektive" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Transformation abgebrochen." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "X-Achsen-Transformation." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Y-Achsen-Transformation." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Z-Achsen-Transformation." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Zeige Flächentransformation." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Rotiere %s Grad." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Sicht von unten." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Unten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Sicht von oben." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Sicht von hinten." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Hinten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Sicht von Vorne." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Vorne" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Sicht von links." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Links" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Sicht von Rechts." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Rechts" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Schlüsselbildeinfügen ist deaktiviert (kein Schlüsselbild eingefügt)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Animationsschlüsselbild eingefügt." #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Gezeichnete Objekte" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "Materialänderungen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "Shader-Änderungen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "Oberflächen-Änderungen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "Zeichenaufrufe" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "Vertices" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Auf Sicht ausrichten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Normale Ansicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Wireframe-Ansicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Overdraw-Ansicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "Nicht Schattiertes anzeigen" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "Environment anzeigen" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "Griffe anzeigen" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "Sicht-Informationen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Audiosenke" #: editor/plugins/spatial_editor_plugin.cpp msgid "Doppler Enable" msgstr "Dopplereffekt aktivieren" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "Freisicht Links" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "Freisicht Rechts" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "Freisicht Vorwärts" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "Freisicht Rückwärts" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "Freisicht Hoch" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "Freisicht Runter" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "Freisicht Geschwindigkeitsregler" #: editor/plugins/spatial_editor_plugin.cpp msgid "preview" msgstr "Vorschau" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Transformationsdialog" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)\n" msgstr "Auswahlmodus (Q)\n" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" "Ziehen: Rotieren\n" "Alt+Ziehen: Verschieben\n" "Alt+RMT: Tiefenauswahl" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Bewegungsmodus (W)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Rotationsmodus (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Skalierungsmodus (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Sicht von unten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Sicht von oben" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Sicht von hinten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Sicht von Vorne" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Sicht von links" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Sicht von rechts" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Wechsle zwischen perspektivischer und orthogonaler Sicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Animations-Schlüsselbild einfügen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Auf Ursprung zentrieren" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Auswahl fokussieren" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Auswahl auf Ansicht ausrichten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Select" msgstr "Werkzeugauswahl" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Move" msgstr "Werkzeug Verschieben" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" msgstr "Werkzeug Drehen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" msgstr "Werkzeug Skalieren" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Transformation" #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Einrasten konfigurieren.." #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Lokale Koordinaten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Transformationsdialog.." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "Eine Ansicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "Zwei Ansichten" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "Zwei Ansichten (alternativ)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "Drei Ansichten" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "Drei Ansichten (alternativ)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "Vier Ansichten" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Zeige Ursprung" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Zeige Gitter" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "Einstellungen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Einrasteinstellungen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Einrasten verschieben:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Einrasten rotieren (Grad):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Einrasten skalieren (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Einstellungen für Ansichten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Perspektivisches FOV (Grad):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Z-Anzeige nah:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Z-Anzeige fern:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Transformationsänderung" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Translation:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Rotation (Grad):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Skalierung (Verhältnis):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Typ der Transformation" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Vorher" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Nachher" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "Fehler: Konnte Frame-Ressource nicht laden!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Frame hinzufügen" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Zwischenablage der Ressourcen ist leer oder enthält keine Textur!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Frame einfügen" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Empty einfügen" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Bearbeite Animationsschleife" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Ändere FPS-Wert der Animation" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(leer)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animationen" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Geschwindigkeit (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Wiederholung" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Animationsframes" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Empty einfügen (davor)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Empty einfügen (danach)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (Before)" msgstr "Node(s) verschieben" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (After)" msgstr "nach links" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "StyleBox-Vorschau:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "Bereichsrechteck setzen" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Einrastmodus:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Pixel-Einrasten" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Gitter-Einrasten" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Autoschnitt" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Versatz:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Schritt:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Trennung:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Texturbereich" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Texturbegrenzungseditor" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Kann Motiv nicht speichern in Datei:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Alle Elemente hinzufügen" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Alle hinzufügen" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Entferne Element" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "Alle Elemente entfernen" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All" msgstr "Alles entfernen" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Motiv" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Füge Klassen-Element hinzu" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Entferne Klassen-Element" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Leeres Template erstellen" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Leeres Editor-Template erstellen" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "Kontrollkasten Radio1" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "Kontrollkasten Radio2" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Element" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Überprüfe Element" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Überprüftes Element" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Enthält" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Viele" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Optionen" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "Enthalten,Viele,Einige,Optionen!" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Tab 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Tab 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Tab 3" #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Typ:" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Datentyp:" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Symbol" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Stil" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Schriftart" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Farbe" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "Auswahl löschen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Zeichne TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "Linie zeichnen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "Rechteck zeichnen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "Fülleimer" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Lösche TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Lösche Auswahl" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Finde Kachel" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Transponieren" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "X-Koordinaten spiegeln" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Y-Koordinaten spiegeln" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Paint Tile" msgstr "Zeichne TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Wähle Kachel" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Drehe auf 0 Grad" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Drehe auf 90 Grad" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Drehe auf 180 Grad" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Drehe auf 270 Grad" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "Konnte Kachel nicht finden:" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "Elementname oder ID:" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "Von Szene erstellen?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Aus Szene vereinen?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Von Szene erstellen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Aus Szene vereinen" #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Fehler" #: editor/project_export.cpp msgid "Runnable" msgstr "ausführbar" #: editor/project_export.cpp msgid "Delete patch '" msgstr "Patch von Liste löschen" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Vorlage ‚%s‘ löschen?" #: editor/project_export.cpp #, fuzzy msgid "Export templates for this platform are missing/corrupted: " msgstr "Export-Templates für diese Systeme fehlen:" #: editor/project_export.cpp msgid "Presets" msgstr "Vorlagen" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add.." msgstr "Hinzufügen.." #: editor/project_export.cpp msgid "Resources" msgstr "Ressourcen" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "Exportiere alle Ressourcen des Projekts" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "Export-Modus:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "Zu exportierende Ressourcen:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Filter um Nicht-Ressourcendateien zu exportieren (durch Kommata getrennt, z." "B.: *.json, *.txt)" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "Filter um vom Export auszuschließen (durch Kommata getrennt, z.B.: *.json, *." "txt)" #: editor/project_export.cpp msgid "Patches" msgstr "Patche" #: editor/project_export.cpp msgid "Make Patch" msgstr "Erstelle Patch" #: editor/project_export.cpp msgid "Features" msgstr "Funktionen" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "Benutzerdefiniert (komma-separiert):" #: editor/project_export.cpp msgid "Feature List:" msgstr "Funktionalitätsliste:" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "Exportiere PCK/Zip" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "Export-Templates für diese Systeme fehlen:" #: editor/project_export.cpp #, fuzzy msgid "Export templates for this platform are missing/corrupted:" msgstr "Export-Templates für diese Systeme fehlen:" #: editor/project_export.cpp msgid "Export With Debug" msgstr "Exportiere mit Debuginformationen" #: editor/project_manager.cpp #, fuzzy msgid "The path does not exists." msgstr "Datei existiert nicht." #: editor/project_manager.cpp #, fuzzy msgid "Please choose a 'project.godot' file." msgstr "Bitte außerhalb des Projektordners exportieren!" #: editor/project_manager.cpp msgid "" "Your project will be created in a non empty folder (you might want to create " "a new folder)." msgstr "" #: editor/project_manager.cpp msgid "Please choose a folder that does not contain a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "Importiertes Projekt" #: editor/project_manager.cpp msgid " " msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Ungültiger Projektpfad (etwas geändert?)." #: editor/project_manager.cpp #, fuzzy msgid "Couldn't get project.godot in project path." msgstr "Konnte project.godot im Projektpfad nicht erzeugen." #: editor/project_manager.cpp #, fuzzy msgid "Couldn't edit project.godot in project path." msgstr "Konnte project.godot im Projektpfad nicht erzeugen." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "Konnte project.godot im Projektpfad nicht erzeugen." #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:" #: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Unbenanntes Projekt" #: editor/project_manager.cpp #, fuzzy msgid "Couldn't get project.godot in the project path." msgstr "Konnte project.godot im Projektpfad nicht erzeugen." #: editor/project_manager.cpp msgid "New Game Project" msgstr "Neues Spiel" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Existierendes Projekt importieren" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Erstelle neues Projekt" #: editor/project_manager.cpp msgid "Install Project:" msgstr "Installiere Projekt:" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Projektname:" #: editor/project_manager.cpp #, fuzzy msgid "Create folder" msgstr "Ordner erstellen" #: editor/project_manager.cpp msgid "Project Path:" msgstr "Projektpfad:" #: editor/project_manager.cpp msgid "Browse" msgstr "Durchstöbern" #: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "Aber klar :-) !" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Unbenanntes Projekt" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project" msgstr "Projekt kann nicht ausgeführt werden" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "Sollen wirklich mehrere Projekte geöffnet werden?" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" "Projekt kann nicht ausgeführt werden: Keine Hauptszene festgelegt.\n" "In den Projekteinstellungen unter der Kategorie „Anwendung“ kann die " "Hauptszene festgelegt werden." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" "Projekt kann nicht ausgeführt werden: Assets müssen importiert werden.\n" "Das Projekt muss eingestellt werden einen ersten Import einzuleiten." #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "Sollen wirklich mehrere Projekte ausgeführt werden?" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "Das Projekt aus der Liste entfernen? (Inhalte des Projektordners werden " "nicht geändert)" #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?" #: editor/project_manager.cpp msgid "Project List" msgstr "Projektliste" #: editor/project_manager.cpp msgid "Scan" msgstr "Scannen" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Wähle zu durchsuchenden Ordner" #: editor/project_manager.cpp msgid "New Project" msgstr "Neues Projekt" #: editor/project_manager.cpp msgid "Templates" msgstr "Vorlagen" #: editor/project_manager.cpp msgid "Exit" msgstr "Verlassen" #: editor/project_manager.cpp msgid "Can't run project" msgstr "Projekt kann nicht ausgeführt werden" #: editor/project_settings_editor.cpp msgid "Key " msgstr "Taste " #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "Joysticktaste" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "Joystickachse" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "Maustaste" #: editor/project_settings_editor.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "Ungültiger Name für Aktion (alle Zeichen außer ‚/‘ und ‚:‘ möglich)." #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" msgstr "Aktion ‚%s‘ existiert bereits!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "Eingabeaktionsereignis umbenennen" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "Eingabeaktionsereignis hinzufügen" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Meta+" msgstr "Meta+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Umschalt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Steuerung+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Drücke eine Taste.." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "Maustasten-Index:" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "Linke Taste" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "Rechte Taste" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "Mittlere Taste" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "Mausrad hoch" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "Mausrad herunter" #: editor/project_settings_editor.cpp msgid "Button 6" msgstr "Taste 6" #: editor/project_settings_editor.cpp msgid "Button 7" msgstr "Taste 7" #: editor/project_settings_editor.cpp msgid "Button 8" msgstr "Taste 8" #: editor/project_settings_editor.cpp msgid "Button 9" msgstr "Taste 9" #: editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "Ändern" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "Joystickachsen-Index:" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "Achse" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Joysticktasten-Index:" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "Füge Eingabeaktion hinzu" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "Lösche Eingabeaktionsereignis" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "Ereignis hinzufügen" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Gerät" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Schaltfläche" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Linke Taste." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Rechte Taste." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Mittlere Taste." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Mausrad hoch." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Mausrad runter." #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "Globale Eigenschaft hinzufügen" #: editor/project_settings_editor.cpp #, fuzzy msgid "Select a setting item first!" msgstr "Ein Einstellungspunkt muss zuerst ausgewählt werden!" #: editor/project_settings_editor.cpp msgid "No property '" msgstr "Keine Eigenschaft ‚" #: editor/project_settings_editor.cpp msgid "Setting '" msgstr "Einstellung ‚" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "Eintrag löschen" #: editor/project_settings_editor.cpp #, fuzzy msgid "Can't contain '/' or ':'" msgstr "Kann nicht zu Host verbinden:" #: editor/project_settings_editor.cpp #, fuzzy msgid "Already existing" msgstr "Persistente an- und ausschalten" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "Fehler beim Speichern der Einstellungen." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "Einstellungen gespeichert OK." #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Für Funktion überschreiben" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "Übersetzung hinzufügen" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "Übersetzung entfernen" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "Remap-Pfad hinzufügen" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "Ressourcen-Remap hinzufügen" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "Ändere Zielsprache des Ressourcen-Remaps" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "Ressourcen-Remap entfernen" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "Ressourcen-Remap-Option entfernen" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "Projekteinstellungen (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Allgemein" #: editor/project_settings_editor.cpp editor/property_editor.cpp msgid "Property:" msgstr "Eigenschaft:" #: editor/project_settings_editor.cpp msgid "Override For.." msgstr "Überschreiben für.." #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "Eingabe Zuordnung" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "Aktion:" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "Gerät:" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "Index:" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "Lokalisierung" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "Übersetzungen" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "Übersetzungen:" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "Neu zuweisen" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "Ressourcen:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "Remaps nach Lokalisierung:" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "Lokalisierung" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "Autoload" #: editor/property_editor.cpp msgid "Pick a Viewport" msgstr "Viewport auswählen" #: editor/property_editor.cpp msgid "Ease In" msgstr "Einblenden" #: editor/property_editor.cpp msgid "Ease Out" msgstr "Ausblenden" #: editor/property_editor.cpp msgid "Zero" msgstr "Null" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Glätten Ein-Aus" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Glätten Aus-Ein" #: editor/property_editor.cpp msgid "File.." msgstr "Datei.." #: editor/property_editor.cpp msgid "Dir.." msgstr "Verzeichnis.." #: editor/property_editor.cpp msgid "Assign" msgstr "Zuweisen" #: editor/property_editor.cpp msgid "Select Node" msgstr "Node auswählen" #: editor/property_editor.cpp msgid "New Script" msgstr "Neues Skript" #: editor/property_editor.cpp #, fuzzy msgid "Make Unique" msgstr "Knochen erstellen" #: editor/property_editor.cpp msgid "Show in File System" msgstr "Im Dateisystem anzeigen" #: editor/property_editor.cpp #, fuzzy msgid "Convert To %s" msgstr "Umwandeln zu.." #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Fehler beim Laden der Datei: Keine Ressource!" #: editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "Ausgewähltes Node ist kein Viewport!" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "Node auswählen" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, Wert %d." #: editor/property_editor.cpp msgid "On" msgstr "An" #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Set" msgstr "Setzen" #: editor/property_editor.cpp msgid "Properties:" msgstr "Eigenschaften:" #: editor/property_editor.cpp msgid "Sections:" msgstr "Abschnitte:" #: editor/property_selector.cpp msgid "Select Property" msgstr "Eigenschaft auswählen" #: editor/property_selector.cpp #, fuzzy msgid "Select Virtual Method" msgstr "Methode auswählen" #: editor/property_selector.cpp msgid "Select Method" msgstr "Methode auswählen" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "Konnte PVRTC-Werkzeug nicht ausführen:" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" "Konnte PVRTC-Werkzeug nicht benutzen um konvertiertes Bild zurück zu laden:" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Node umhängen" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Ort umhängen (neue Eltern auswählen):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Behalte globale Transformation" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Umhängen" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Ausführungsmodus:" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Aktuelle Szene" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Hauptszene" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Hauptszenen Parameter:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Szenenausführungseinstellungen" #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "OK" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" "Kein Eltern-Node unter dem Szenen instantiiert werden könnten vorhanden." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Fehler beim Laden der Szene von %s" #: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Ok" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" "Kann Szene %s nicht instanziieren da die aktuelle Szene in einer ihrer Nodes " "existiert." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Instanz-Szene(n)" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" "Diese Aktion kann nicht in der Wurzel des Szenenbaums ausgeführt werden." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Bewege Node innerhalb des Eltern-Nodes" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Bewege Nodes innerhalb des Eltern-Nodes" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Dupliziere Node(s)" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Lösche Node(s)?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "Lässt sich nicht an Root-Node ausführen." #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Diese Aktion kann nicht auf instantiierten Szenen ausgeführt werden." #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Speichere neue Szene als.." #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "bearbeitbare Unterobjekte" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "Als Platzhalter laden" #: editor/scene_tree_dock.cpp msgid "Discard Instancing" msgstr "Instantiierung verwerfen" #: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "Verstehe!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "Kann nicht an Nodes von fremden Szenen arbeiten!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "Kann nicht an Nodes von denen die aktuelle Szene erbt arbeiten!" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Entferne Node(s)" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" "Konnte neue Szene nicht speichern. Wahrscheinlich konnten (Instanz-) " "Abhängigkeiten nicht erfüllt werden." #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Fehler beim Speichern der Szene." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Fehler beim Duplizieren der Szene zum Speichern." #: editor/scene_tree_dock.cpp msgid "Sub-Resources:" msgstr "Unter-Ressourcen:" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "Leere Vererbung" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Im Editor öffnen" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Node(s) löschen" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Node hier anhängen" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Szene hier instantiieren" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Typ ändern" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Skript hinzufügen" #: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "Skript leeren" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Aus Szene zusammenführen" #: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Speichere Verzweigung als Szene" #: editor/scene_tree_dock.cpp msgid "Copy Node Path" msgstr "Node-Pfad kopieren" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Löschen (keine Bestätigung)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Hinzufügen/Erstellen eines neuen Nodes" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" "Instantiiere eine Szenendatei als Node. Erzeugt eine geerbte Szene falls " "kein Root-Node existiert." #: editor/scene_tree_dock.cpp msgid "Filter nodes" msgstr "Nodes filtern" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "Ein neues oder existierendes Skript zum ausgewählten Node hinzufügen." #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "Leere ein Skript für das ausgewählte Node." #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Vererbung wirklich leeren? (Lässt sich nicht rückgängig machen!)" #: editor/scene_tree_dock.cpp msgid "Clear!" msgstr "Leeren!" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Spatial-Sichtbarkeit umschalten" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "CanvasItem-Sichtbarkeit umschalten" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "Node-Konfigurationswarnung:" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s)\n" "Click to show signals dock." msgstr "" "Node hat Verbindungen und Gruppen\n" "Hier klicken zur Signalverwaltung." #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" "Node hat Verbindungen.\n" "Hier klicken zur Signalverwaltung." #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" "Node ist in Gruppe(n).\n" "Hier klicken zur Gruppenverwaltung." #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instanz:" #: editor/scene_tree_editor.cpp msgid "Open script" msgstr "Skript öffnen" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock" msgstr "" "Node ist gesperrt.\n" "Hier klicken zum entsperren" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable" msgstr "" "Unterobjekte sind nicht auswählbar.\n" "Hier klicken um auswählbar zu machen" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "Sichtbarkeit umschalten" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" "Ungültiger Name für ein Node, die folgenden Zeichen sind nicht gestattet:" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Node umbenennen" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Szenenbaum (Nodes):" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Node Configuration Warning!" msgstr "Node-Konfigurationswarnung:" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Wähle ein Node" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "Fehler beim Laden der Vorlage ‚%s‘" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "Fehler - Skript konnte nicht im Dateisystem erstellt werden." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Fehler beim Laden des Skripts von %s" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "Nicht verfügbar" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Pfad ist leer" #: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "Pfad ist nicht lokal" #: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Ungültiger Pfad" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, will be reused" msgstr "Datei existiert bereits. Überschreiben?" #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Ungültige Erweiterung" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen" msgstr "Falsche Erweiterung gewählt" #: editor/script_create_dialog.cpp msgid "Invalid Path" msgstr "Ungültiger Pfad" #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "Ungültiger Klassenname" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path" msgstr "Ungültiger geerbter Name oder Pfad" #: editor/script_create_dialog.cpp msgid "Script valid" msgstr "Skript gültig" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "Erlaubt: a-z, A-Z, 0-9 und _" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)" msgstr "Eingebettetes Skript (in Szenedatei)" #: editor/script_create_dialog.cpp msgid "Create new script file" msgstr "Neue Skriptdatei erstellen" #: editor/script_create_dialog.cpp msgid "Load existing script file" msgstr "Lade bestehende Skriptdatei" #: editor/script_create_dialog.cpp msgid "Language" msgstr "Sprache" #: editor/script_create_dialog.cpp msgid "Inherits" msgstr "Erbt" #: editor/script_create_dialog.cpp msgid "Class Name" msgstr "Klassenname" #: editor/script_create_dialog.cpp msgid "Template" msgstr "Vorlage" #: editor/script_create_dialog.cpp msgid "Built-in Script" msgstr "Eingebettetes Skript" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "Node-Skript hinzufügen" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Warnung" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Fehler:" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Quelle:" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Funktion:" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Fehler" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Unterprozess verbunden" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Vorherige Instanz untersuchen" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Nächste Instanz untersuchen" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Einzelbilder stapeln" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Variable" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Fehler:" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "Stack Trace (falls geeignet):" #: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "Remote Inspektor" #: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "Echtzeit Szenenbaum:" #: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "Eigenschaften entfernter Objekte: " #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "Wert" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitore" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Auflistung der Grafikspeichernutzung nach Ressource:" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Insgesamt:" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Grafikspeicher" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ressourcenpfad" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "Art" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "Format" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Nutzung" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Verschiedenes" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Angeklicktes Control-Node:" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Typ des angeklickten Control-Nodes:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Wurzel der Echtzeitbearbeitung:" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Nach Szenenbaum einstellen" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Tastenkürzel" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Ändere Lichtradius" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Emissionswinkel für AudioStreamPlayer3D ändern" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Ändere FOV der Kamera" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Ändere Kameragröße" #: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Ändere Radius der Kugelform" #: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Ändere Ausmaße der Kastenform" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Ändere Radius der Kapselform" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Ändere Höhe der Kapselform" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Ändere Länge der Strahlenform" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Ändere Ausmaße des Benachrichtigers" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "Ändere Partikel AABB" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Sondenausmaße ändern" #: modules/gdnative/gd_native_library_editor.cpp #, fuzzy msgid "Library" msgstr "MeshLibrary.." #: modules/gdnative/gd_native_library_editor.cpp #, fuzzy msgid "Status" msgstr "Status:" #: modules/gdnative/gd_native_library_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "Ungültiger Argument-Typ in convert()-Aufruf, TYPE_*-Konstanten benötigt." #: modules/gdscript/gd_functions.cpp modules/mono/glue/glue_header.h #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "Nicht genügend Bytes zum dekodieren des Byte-Strings, oder ungültiges Format." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" msgstr "Schrittargument ist null!" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Skript hat keine Instanz" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" msgstr "Nicht auf einem Skript basierend" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" msgstr "Nicht auf einer Ressourcendatei basierend" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Ungültiges Instanz-Verzeichnisformat (@path fehlt)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "Ungültiges Instanz-Verzeichnisformat (Skript in @path kann nicht geladen " "werden)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "Ungültiges Instanz-Verzeichnisformat (ungültiges Skript in @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)" #: modules/gdscript/gd_functions.cpp msgid "Object can't provide a length." msgstr "Objekt kann keine Länge vorweisen." #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "GridMap-Auswahl löschen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Duplicate Selection" msgstr "GridMap-Auswahl duplizieren" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "Sicht einrasten" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Prev Level (%sDown Wheel)" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Level (%sUp Wheel)" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "Einrasten deaktiviert" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "Oben einrasten" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "Unten einrasten" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "X-Achse editieren" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "Y-Achse editieren" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "Z-Achse editieren" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "X-Rotation am Mauszeiger" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "Y-Rotation am Mauszeiger" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "Z-Rotation am Mauszeiger" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "Rückwärts X-Rotation am Mauszeiger" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "Rückwärts Y-Rotation am Mauszeiger" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "Rückwärts Z-Rotation am Mauszeiger" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "Rotation am Mauszeiger zurücksetzen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Create Area" msgstr "Bereich erzeugen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Create Exterior Connector" msgstr "Exterior-Connector erstellen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Erase Area" msgstr "Bereich entfernen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Selection -> Duplicate" msgstr "Auswahl → Duplizieren" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Selection -> Clear" msgstr "Auswahl → Löschen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "GridMap-Einstellungen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "Auswahlradius:" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Ein Node wurde übergeben ohne nötigen Speicher bereitzustellen, korrektes " "Vorgehen wird in der Dokumentation beschrieben (Stichwort ‚yield‘)!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "Node wurde übergeben, gab aber keinen Funktionszustand am Anfang des Node-" "Speichers zurück." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "Zurückgegebener Wert muss dem ersten Element im Node-Speicher zugewiesen " "sein! Bitte entsprechendes Node anpassen." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "Node gab ungültige Sequenzausgabe zurück: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" "Sequenzbit gefunden, aber kein entsprechendes Node auf dem Stack, bitte " "melden Sie den Bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "Stack-Overflow mit Stack-Tiefe: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Signalparameter ändern" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "Parametertyp ändern" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "Parametername ändern" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "Variablenstandardwert setzen" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "Variablentyp festlegen" #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Funktionen:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variablen:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "Name ist kein gültiger Bezeichner:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "Name wird schon von anderer Funktion, Variablen oder Signal verwendet:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Funktion umbenennen" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Variable umbenennen" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Signal umbenennen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Funktion hinzufügen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Variable hinzufügen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Signal hinzufügen" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "Ausdruck ändern" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Node hinzufügen" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "VisualScript-Nodes entfernen" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "VisualScript-Nodes duplizieren" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Alt-Taste gedrückt halten, um einen Getter zu setzen. Umschalt-Taste halten, " "um eine allgemeine Signatur zu setzen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Strg-Taste halten um einen Getter zu setzen. Umschalt-Taste halten um eine " "allgemeine Signatur zu setzen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." msgstr "Alt-Taste halten um einfache Referenz zu Node hinzuzufügen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "Strg-Taste halten um einfache Referenz zu Node hinzuzufügen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." msgstr "Alt-Taste halten um einen Variablen-Setter zu setzen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "Strg-Taste halten um einen Variablen-Setter zu setzen." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "Preload-Node hinzufügen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Node(s) aus Szenenbaum hinzufügen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "Getter-Eigenschaft hinzufügen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "Setter-Eigenschaft hinzufügen" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "Basistyp ändern" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "Node(s) verschieben" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "VisualScript-Node entfernen" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "Nodes verbinden" #: modules/visual_script/visual_script_editor.cpp msgid "Condition" msgstr "Bedingung" #: modules/visual_script/visual_script_editor.cpp msgid "Sequence" msgstr "Sequenz" #: modules/visual_script/visual_script_editor.cpp msgid "Switch" msgstr "Schalter" #: modules/visual_script/visual_script_editor.cpp msgid "Iterator" msgstr "Iterator" #: modules/visual_script/visual_script_editor.cpp msgid "While" msgstr "Während" #: modules/visual_script/visual_script_editor.cpp msgid "Return" msgstr "Rückgabe" #: modules/visual_script/visual_script_editor.cpp msgid "Call" msgstr "Aufruf" #: modules/visual_script/visual_script_editor.cpp msgid "Get" msgstr "Abfragen" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "Eingabewert ändern" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "Das Function-Node kann nicht kopiert werden." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "Zwischenablage ist leer!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "VisualScript-Nodes einfügen" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Funktion entfernen" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable" msgstr "Variable bearbeiten" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Variable entfernen" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal" msgstr "Signal bearbeiten" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Signal entfernen" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "bearbeite Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "bearbeite Signal:" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Basistyp:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "Verfügbare Nodes:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" msgstr "" "Zum bearbeiten des Graphen muss eine Funktion ausgewählt oder erstellt weden" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" msgstr "Signalparameter bearbeiten:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" msgstr "Variable bearbeiten:" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Ausgewähltes löschen" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "Node-Typ finden" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Nodes kopieren" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Nodes trennen" #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Nodes einfügen" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "Eingabetyp nicht wiederholbar: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "Iterator wurde ungültig" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "Iterator wurde ungültig: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Ungültiger Name der Index-Eigenschaft." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "Basis-Objekt ist kein Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "Pfad führt nicht zu einem Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "Ungültiger Indexeigenschaftsname ‚%s‘ in Node %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Ungültiger Parameter vom Typ: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Ungültige Parameter: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet nicht im Skript gefunden: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "VariableSet nicht im Skript gefunden: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" "Eigens erstelltes Node hat keine _step()-Methode, Graph kann nicht " "verarbeitet werden." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) oder " "String (für Fehler) sein." #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "Im Browser ausführen" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "Führe exportiertes HTML im Standard-Browser des Betriebssystems aus." #: platform/javascript/export/export.cpp msgid "Could not write file:\n" msgstr "Konnte Datei nicht schreiben:\n" #: platform/javascript/export/export.cpp msgid "Could not read file:\n" msgstr "Konnte Datei nicht lesen:\n" #: platform/javascript/export/export.cpp msgid "Could not open template for export:\n" msgstr "Konnte Exportvorlage nicht öffnen:\n" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder " "gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Nur ein sichtbares CanvasModulate-Node ist pro Szene (oder einem Satz von " "instantiierten Szenen) erlaubt. Der zuerst erstellte wird verwendet, der " "Rest wird ignoriert." #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D liefert nur eine Kollisionsform für ein von " "CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen " "eine Form zu geben." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D liefert nur eine Kollisionsform für ein von " "CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen " "eine Form zu geben." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "Damit CollisionShape2D funktionieren kann, muss eine Form angegeben werden. " "Bitte erzeuge eine Shape-Ressource dafür!" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" "Eine Textur mit der Form des Lichtkegels muss in der ‚Texture‘-Eigenschaft " "angegeben werden." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Ein Occluder Polygon muss gesetzt oder gezeichnet werden, damit dieser " "Occluder funktioniert." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" "Das Occluder-Polygon für diesen Occluder ist leer. Bitte zeichne ein Polygon!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Eine NavigationPolygon-Ressource muss für dieses Node erstellt oder ihm " "zugewiesen. Bitte trage die entsprechende Eigenschaft ein oder zeichne ein " "Polygon." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "Eine NavigationPolygon-Instanz muss ein Unterobjekt erster oder zweiter " "Ordnung unterhalb eines Navigation2D-Node sein. Sie liefert nur " "Navigationsdaten." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines " "ParallaxBackground-Node verwenden." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" "Es ist kein Material zum Verarbeiten der Partikel zugewiesen, deshalb ist " "kein Verhalten definiert." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes " "gesetzt wird." #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overriden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "Größenänderungen von RigidBody2D (in den Character- oder Rigid-Modi) werden " "überschrieben wenn die Physikengine läuft.\n" "Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen " "geändert werden." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen um zu " "funktionieren." #: scene/2d/sprite.cpp msgid "" "Path property must point to a valid Viewport node to work. Such Viewport " "must be set to 'render target' mode." msgstr "" "Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu " "funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt werden." #: scene/2d/sprite.cpp msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" "Der Viewport, der in der Pfad-Eigenschaft gesetzt wurde, muss als ‚Render " "Target‘ definiert sein, damit das Sprite funktioniert." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster " "Ordnung der bearbeiteten Szene ist." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" msgstr "ARVRController braucht ein ARVROrigin-Node als Überobjekt" #: scene/3d/arvr_nodes.cpp msgid "" "The controller id must not be 0 or this controller will not be bound to an " "actual controller" msgstr "" "Die Controller-ID sollte nicht null sein, sonst wird der Controller nicht an " "einen echten Controller gebunden" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent" msgstr "ARVRAnchor braucht ein ARVROrigin-Node als Überobjekt" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor id must not be 0 or this anchor will not be bound to an actual " "anchor" msgstr "" "Die Anker-ID darf nicht null sein, sonst wird der Anker nicht an einen " "echten Anker gebunden" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon liefert nur eine Kollisionsform für ein von CollisionObject " "abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, " "RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Ein leeres CollisionPolygon hat keinen Effekt auf die Kollision." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape liefert nur eine Kollisionsform für ein von CollisionObject " "abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, " "RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "Damit CollisionShape funktionieren kann, muss eine Form vorhanden sein. " "Bitte erzeuge eine shape Ressource dafür!" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource " "erzeugt oder gesetzt werden." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "Eine NavigationMesh-Instanz muss ein Unterobjekt erster oder höherer Ordnung " "eines Navigation-Nodes sein. Es liefert nur Navigationsdaten." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Nichts ist sichtbar da keine Meshe den Zeichendurchläufen zugewiesen wurden." #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overriden by " "the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "Größenänderungen von RigidBody (in Character- oder Rigid-Modus) werden " "überschrieben wenn die Physikengine läuft.\n" "Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen " "geändert werden." #: scene/3d/remote_transform.cpp msgid "Path property must point to a valid Spatial node to work." msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges " "WorldEnvironment erlaubt." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erzeugt oder " "definiert werden, damit AnimatedSprite3D Einzelbilder anzeigen kann." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Rohdatenmodus" #: scene/gui/color_picker.cpp msgid "Add current color as a preset" msgstr "Füge aktuelle Farbe als Vorlage hinzu" #: scene/gui/dialogs.cpp msgid "Cancel" msgstr "Abbrechen" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Warnung!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Bitte bestätigen..." #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Popups werden standardmäßig versteckt, es sei denn Sie rufen popup() oder " "irgendeine der popup*() Funktionen auf. Sie für die Bearbeitung sichtbar zu " "machen ist in Ordnung, aber sie werden zur Laufzeit automatisch wieder " "versteckt." #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" "ScrollContainer sollte mit einem einzigen Control-Unterobjekt verwendet " "werden.\n" "Um die Minimalgröße einzustellen sollte ein Behälter (VBox, HBox, …) oder " "ein Control als Unterobjekt verwendet und dessen Minimalgröße eingestellt " "werden." #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Setings (Rendering -> Viewport -" "> Default Environment) could not be loaded." msgstr "" "Das Standard-Environment wie festgelegt in den Projekteinstellungen " "(Rendering→Viewport→Standard-Environment) konnte nicht geladen werden." #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Dieser Viewport ist nicht als Render-Ziel eingestellt. Soll sein Inhalt " "direkt auf dem Bildschirm angezeigt werden, muss er als Unterobjekt eines " "Controls eingehängt werden um dessen Größe zu erben. Andernfalls sollte die " "Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur " "irgendeinem Node zum Anzeigen zugewiesen werden." #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "Fehler beim initialisieren von FreeType." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Unbekanntes Schriftformat." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Fehler beim Laden der Schriftart." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Ungültige Schriftgröße." #~ msgid "Method List For '%s':" #~ msgstr "Methodenliste für '%s':" #~ msgid "Arguments:" #~ msgstr "Argumente:" #~ msgid "Return:" #~ msgstr "Rückgabe:" #~ msgid "Added:" #~ msgstr "Hinzugefügt:" #~ msgid "Removed:" #~ msgstr "Entfernt:" #~ msgid "Error saving atlas:" #~ msgstr "Fehler beim speichern des Atlas:" #~ msgid "Could not save atlas subtexture:" #~ msgstr "Atlas Untertextur konnte nicht gespeichert werden:" #~ msgid "Exporting for %s" #~ msgstr "Exportiere für %s" #~ msgid "Setting Up.." #~ msgstr "Bereite vor..." #~ msgid "Error loading scene." #~ msgstr "Fehler beim laden der Szene." #~ msgid "Re-Import" #~ msgstr "Neuimport" #~ msgid "Please wait for scan to complete." #~ msgstr "Bitte warten bis Operation abgeschlossen ist." #~ msgid "Current scene must be saved to re-import." #~ msgstr "Aktuelle Szene muss gespeichert sein um sie erneut zu importieren." #~ msgid "Save & Re-Import" #~ msgstr "Speichern & neu importieren" #~ msgid "Re-Importing" #~ msgstr "Importiere erneut" #~ msgid "Re-Import Changed Resources" #~ msgstr "Veränderte Ressourcen neu importieren" #~ msgid "Loading Export Templates" #~ msgstr "Lade Exportvorlagen" #~ msgid "" #~ "\n" #~ "Status: Needs Re-Import" #~ msgstr "" #~ "\n" #~ "Status: Benötigt Neu-Import" #~ msgid "Same source and destination files, doing nothing." #~ msgstr "Quell- und Zieldatei sind gleich, ignoriere Anweisung." #~ msgid "Target file exists, can't overwrite. Delete first." #~ msgstr "" #~ "Zieldatei existiert bereits und kann nicht überschrieben werden. Ggf " #~ "manuell löschen." #~ msgid "Same source and destination paths, doing nothing." #~ msgstr "Quell- und Zielpfad sind gleich, ignoriere Anweisung." #~ msgid "Can't move directories to within themselves." #~ msgstr "Verzeichnisse lassen sich nicht in sich selbst verschieben." #~ msgid "Can't rename deps for:\n" #~ msgstr "Abhängigkeiten können nicht umbenannt werden für:\n" #~ msgid "Error moving file:\n" #~ msgstr "Fehler beim Dateiverschieben:\n" #~ msgid "Pick New Name and Location For:" #~ msgstr "Wähle neuen Namen und Ort für:" #~ msgid "No files selected!" #~ msgstr "Keine Dateien ausgewählt!" #~ msgid "Info" #~ msgstr "Info" #~ msgid "Re-Import.." #~ msgstr "Neuimport.." #~ msgid "No bit masks to import!" #~ msgstr "Keine Bitmasken zu importieren!" #~ msgid "Target path is empty." #~ msgstr "Zielpfad ist leer." #~ msgid "Target path must be a complete resource path." #~ msgstr "Zielpfad muss ein kompletter Ressourcenpfad sein." #~ msgid "Target path must exist." #~ msgstr "Zielpfad muss existieren." #~ msgid "Save path is empty!" #~ msgstr "Speicherpfad ist leer!" #~ msgid "Import BitMasks" #~ msgstr "BitMasks importieren" #~ msgid "Source Texture(s):" #~ msgstr "Quelltextur(en):" #~ msgid "Target Path:" #~ msgstr "Zielpfad:" #~ msgid "Accept" #~ msgstr "Akzeptieren" #~ msgid "Bit Mask" #~ msgstr "Bitmaske" #~ msgid "No source font file!" #~ msgstr "Keine Quellschriftart-Datei gefunden!" #~ msgid "No target font resource!" #~ msgstr "Keine Zielschriftart-Ressource!" #~ msgid "" #~ "Invalid file extension.\n" #~ "Please use .font." #~ msgstr "" #~ "Ungültige Dateiendung.\n" #~ "Nutze .font als Dateiendung." #~ msgid "Couldn't save font." #~ msgstr "Schriftart konnte nicht gespeichert werden." #~ msgid "Source Font:" #~ msgstr "Quellschriftart:" #~ msgid "Source Font Size:" #~ msgstr "Quellschriftgröße:" #~ msgid "Dest Resource:" #~ msgstr "Ziel-Ressource:" #~ msgid "The quick brown fox jumps over the lazy dog." #~ msgstr "Franz jagt im komplett verwahrlosten Taxi quer durch Bayern." #~ msgid "Test:" #~ msgstr "Test:" #~ msgid "Options:" #~ msgstr "Optionen:" #~ msgid "Font Import" #~ msgstr "Schriftart importieren" #~ msgid "" #~ "This file is already a Godot font file, please supply a BMFont type file " #~ "instead." #~ msgstr "" #~ "Diese Datei ist bereits eine Godot Schriftart. Bitte stattdessen eine " #~ "Datei im BMFont-Format angeben." #~ msgid "Failed opening as BMFont file." #~ msgstr "Öffnen der BMFont-Datei fehlgeschlagen." #~ msgid "Invalid font custom source." #~ msgstr "Eigene Schriftart-Quelle ist ungültig." #~ msgid "No meshes to import!" #~ msgstr "Keine Meshes zu importieren!" #~ msgid "Single Mesh Import" #~ msgstr "Einzelnes Mesh importieren" #~ msgid "Source Mesh(es):" #~ msgstr "Quell Mesh(es):" #~ msgid "Surface %d" #~ msgstr "Oberfläche %d" #~ msgid "No samples to import!" #~ msgstr "Keine Samples zu importieren!" #~ msgid "Import Audio Samples" #~ msgstr "Audio-Samples importieren" #~ msgid "Source Sample(s):" #~ msgstr "Quell Sample(s):" #~ msgid "Audio Sample" #~ msgstr "Audio-Sample" #~ msgid "New Clip" #~ msgstr "Neuer Clip" #~ msgid "Flags" #~ msgstr "Flags" #~ msgid "Bake FPS:" #~ msgstr "FPS fixieren:" #~ msgid "Optimizer" #~ msgstr "Optimierung" #~ msgid "Max Linear Error" #~ msgstr "Obere lineare Fehlergrenze" #~ msgid "Max Angular Error" #~ msgstr "Obere Winkelfehlergrenze" #~ msgid "Max Angle" #~ msgstr "Maximaler Winkel" #~ msgid "Clips" #~ msgstr "Ausschnitte" #~ msgid "Start(s)" #~ msgstr "Start" #~ msgid "End(s)" #~ msgstr "Ende" #~ msgid "Filters" #~ msgstr "Filter" #~ msgid "Source path is empty." #~ msgstr "Quellpfad ist leer." #~ msgid "Couldn't load post-import script." #~ msgstr "Post-Import Skript konnte nicht geladen werden." #~ msgid "Invalid/broken script for post-import." #~ msgstr "Ungültiges / Fehlerhaftes Skript für Post-Import." #~ msgid "Error importing scene." #~ msgstr "Fehler beim importieren der Szene." #~ msgid "Import 3D Scene" #~ msgstr "3D-Szene importieren" #~ msgid "Source Scene:" #~ msgstr "Quellszene:" #~ msgid "Same as Target Scene" #~ msgstr "Dieselbe wie die Zielszene" #~ msgid "Shared" #~ msgstr "Geteilt" #~ msgid "Target Texture Folder:" #~ msgstr "Ziel-Texturenordner:" #~ msgid "Post-Process Script:" #~ msgstr "Post-Process Skript:" #~ msgid "Custom Root Node Type:" #~ msgstr "Angepasster Root-Node-Typ:" #~ msgid "Auto" #~ msgstr "Auto" #~ msgid "Root Node Name:" #~ msgstr "Name des Root-Node:" #~ msgid "The Following Files are Missing:" #~ msgstr "Die folgenden Dateien fehlen:" #~ msgid "Import Anyway" #~ msgstr "Trotzdem importieren" #~ msgid "Import & Open" #~ msgstr "Importieren & Öffnen" #~ msgid "Edited scene has not been saved, open imported scene anyway?" #~ msgstr "" #~ "Bearbeitete Szene wurde nicht gespeichert, trotzdem importierte Szene " #~ "öffnen?" #~ msgid "Import Image:" #~ msgstr "Bild importieren:" #~ msgid "Couldn't localize path: %s (already local)" #~ msgstr "Pfad konnte nicht gefunden werden: %s (bereits lokal)" #~ msgid "3D Scene Animation" #~ msgstr "3D-Szenenanimation" #~ msgid "Uncompressed" #~ msgstr "Unkomprimiert" #~ msgid "Compress Lossless (PNG)" #~ msgstr "Verlustfrei komprimieren (PNG)" #~ msgid "Compress Lossy (WebP)" #~ msgstr "Verlustbehaftet komprimieren (WebP)" #~ msgid "Compress (VRAM)" #~ msgstr "Komprimieren (VRAM)" #~ msgid "Texture Format" #~ msgstr "Texturformat" #~ msgid "Texture Compression Quality (WebP):" #~ msgstr "Texturkompressionsqualität (WebP):" #~ msgid "Texture Options" #~ msgstr "Textureinstellungen" #~ msgid "Please specify some files!" #~ msgstr "Bitte gib einige Dateien an!" #~ msgid "At least one file needed for Atlas." #~ msgstr "Es wird zumindest eine Datei für den Atlas benötigt." #~ msgid "Error importing:" #~ msgstr "Fehler beim importieren:" #~ msgid "Only one file is required for large texture." #~ msgstr "Es ist nur eine Datei für eine große Textur erforderlich." #~ msgid "Max Texture Size:" #~ msgstr "Maximale Texturgröße:" #~ msgid "Import Textures for Atlas (2D)" #~ msgstr "Texturen für Atlas (2D) importieren" #~ msgid "Cell Size:" #~ msgstr "Zellgröße:" #~ msgid "Large Texture" #~ msgstr "Große Textur" #~ msgid "Import Large Textures (2D)" #~ msgstr "Große Texturen (2D) importieren" #~ msgid "Source Texture" #~ msgstr "Quelltextur" #~ msgid "Base Atlas Texture" #~ msgstr "Basis-Atlastextur" #~ msgid "Source Texture(s)" #~ msgstr "Quelltextur(en)" #~ msgid "Import Textures for 2D" #~ msgstr "Texturen für 2D importieren" #~ msgid "Import Textures for 3D" #~ msgstr "Texturen für 3D importieren" #~ msgid "Import Textures" #~ msgstr "Texturen importieren" #~ msgid "2D Texture" #~ msgstr "2D-Textur" #~ msgid "3D Texture" #~ msgstr "3D-Textur" #~ msgid "Atlas Texture" #~ msgstr "Atlastextur" #~ msgid "" #~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files " #~ "to the project." #~ msgstr "" #~ "MERKE: Das importieren von 2D Texturen ist nicht zwingend notwendig. " #~ "Kopiere einfach png/jpg Dateien in das Projekt." #~ msgid "Crop empty space." #~ msgstr "Leere Bereiche beschneiden." #~ msgid "Texture" #~ msgstr "Textur" #~ msgid "Import Large Texture" #~ msgstr "Große Textur importieren" #~ msgid "Load Source Image" #~ msgstr "Quellbild laden" #~ msgid "Slicing" #~ msgstr "Teile" #~ msgid "Saving" #~ msgstr "Speichere" #~ msgid "Couldn't save large texture:" #~ msgstr "Große Textur konnte nicht gespeichert werden:" #~ msgid "Build Atlas For:" #~ msgstr "Erstelle Atlas für:" #~ msgid "Loading Image:" #~ msgstr "Lade Bild:" #~ msgid "Couldn't load image:" #~ msgstr "Bild konnte nicht geladen werden:" #~ msgid "Converting Images" #~ msgstr "Bilder werden konvertiert" #~ msgid "Cropping Images" #~ msgstr "Bilder werden beschnitten" #~ msgid "Blitting Images" #~ msgstr "Blitting Bilder" #~ msgid "Couldn't save atlas image:" #~ msgstr "Atlas-Bild konnte nicht gespeichert werden:" #~ msgid "Couldn't save converted texture:" #~ msgstr "Konvertierte Textur konnte nicht gespeichert werden:" #~ msgid "Invalid source!" #~ msgstr "Fehlerhafte Quelle!" #~ msgid "Invalid translation source!" #~ msgstr "Fehlerhafte Übersetzungsquelle!" #~ msgid "Column" #~ msgstr "Reihe" #~ msgid "No items to import!" #~ msgstr "Keine Elemente zu importieren!" #~ msgid "No target path!" #~ msgstr "Kein Zielpfad!" #~ msgid "Import Translations" #~ msgstr "Übersetzungen importieren" #~ msgid "Couldn't import!" #~ msgstr "Konnte nicht importiert werden!" #~ msgid "Import Translation" #~ msgstr "Übersetzung importieren" #~ msgid "Source CSV:" #~ msgstr "Quell-CSV:" #~ msgid "Ignore First Row" #~ msgstr "Erste Zeile ignorieren" #~ msgid "Compress" #~ msgstr "Komprimieren" #~ msgid "Add to Project (project.godot)" #~ msgstr "Zu Projekt hinzufügen (project.godot)" #~ msgid "Import Languages:" #~ msgstr "Sprachen importieren:" #~ msgid "Translation" #~ msgstr "Übersetzung" #~ msgid "Parsing %d Triangles:" #~ msgstr "Analysiere %d Dreiecke:" #~ msgid "Triangle #" #~ msgstr "Dreieck #" #~ msgid "Light Baker Setup:" #~ msgstr "Light-Baker einrichten:" #~ msgid "Fixing Lights" #~ msgstr "Fixiere Lampen" #~ msgid "Making BVH" #~ msgstr "Erstelle BVH" #~ msgid "Transfer to Lightmaps:" #~ msgstr "übertrage zu Lightmaps:" #~ msgid "Allocating Texture #" #~ msgstr "Zuweisen von Textur #" #~ msgid "Baking Triangle #" #~ msgstr "Baking von Dreieck #" #~ msgid "Post-Processing Texture #" #~ msgstr "Nachbearbeiten von Textur #" #~ msgid "Reset the lightmap octree baking process (start over)." #~ msgstr "Lightmap-Octree-Backing-Prozess zurücksetzen (neu starten)." #~ msgid "Zoom (%):" #~ msgstr "Vergrößerung (%):" #~ msgid "Skeleton.." #~ msgstr "Skelett.." #~ msgid "Zoom Reset" #~ msgstr "Vergrößerung zurücksetzen" #~ msgid "Zoom Set.." #~ msgstr "Vergrößerung setzen.." #~ msgid "Set a Value" #~ msgstr "Einen Wert setzen" #~ msgid "Snap (Pixels):" #~ msgstr "Einrasten (Pixel):" #~ msgid "Parse BBCode" #~ msgstr "BBCode parsen" #~ msgid "Length:" #~ msgstr "Länge:" #~ msgid "Open Sample File(s)" #~ msgstr "Audiodatei(en) öffnen" #~ msgid "ERROR: Couldn't load sample!" #~ msgstr "Fehler: Konnte Audio nicht laden!" #~ msgid "Add Sample" #~ msgstr "Sample hinzufügen" #~ msgid "Rename Sample" #~ msgstr "Sample umbenennen" #~ msgid "Delete Sample" #~ msgstr "Sample löschen" #~ msgid "16 Bits" #~ msgstr "16 Bit" #~ msgid "8 Bits" #~ msgstr "8 Bit" #~ msgid "Stereo" #~ msgstr "Stereo" #~ msgid "Mono" #~ msgstr "Mono" #~ msgid "Pitch" #~ msgstr "Tonhöhe" #~ msgid "Window" #~ msgstr "Fenster" #~ msgid "Move Right" #~ msgstr "nach rechts" #~ msgid "Scaling to %s%%." #~ msgstr "Skaliere auf %s%%." #~ msgid "Up" #~ msgstr "Hoch" #~ msgid "Down" #~ msgstr "Herunter" #~ msgid "Bucket" #~ msgstr "Eimer" #~ msgid "Invalid project path, the path must exist!" #~ msgstr "Ungültiger Projektpfad, der Pfad muss existieren!" #~ msgid "Invalid project path, project.godot must not exist." #~ msgstr "Ungültiger Projektpfad, project.godot darf nicht existieren." #~ msgid "Invalid project path, project.godot must exist." #~ msgstr "Ungültiger Projektpfad, project.godot muss existieren." #~ msgid "Project Path (Must Exist):" #~ msgstr "Projektpfad (muss existieren):" #~ msgid "Create New Resource" #~ msgstr "Erstelle neue Ressource" #~ msgid "Open Resource" #~ msgstr "Ressource öffnen" #~ msgid "Save Resource" #~ msgstr "Ressource speichern" #~ msgid "Resource Tools" #~ msgstr "Ressourcenwerkzeuge" #~ msgid "Make Local" #~ msgstr "Lokal machen" #~ msgid "Edit Groups" #~ msgstr "Gruppen bearbeiten" #~ msgid "Edit Connections" #~ msgstr "Verbindungen bearbeiten" #~ msgid "GridMap Paint" #~ msgstr "GridMap zeichnen" #~ msgid "Tiles" #~ msgstr "Kacheln" #~ msgid "Areas" #~ msgstr "Bereiche" #~ msgid "Ctrl+" #~ msgstr "Strg+" #~ msgid "Close scene? (Unsaved changes will be lost)" #~ msgstr "Szene schließen? (Nicht gespeicherte Änderungen gehen verloren)" #~ msgid "" #~ "Open Project Manager? \n" #~ "(Unsaved changes will be lost)" #~ msgstr "" #~ "Projektverwaltung öffnen?\n" #~ "(Nicht gespeicherte Änderungen gehen verloren)" #~ msgid "Close Goto Prev. Scene" #~ msgstr "Schließen und zur letzten Szene wechseln" #~ msgid "Del" #~ msgstr "Entfernen" #~ msgid "Copy To Platform.." #~ msgstr "Kopiere zu Plattform.." #~ msgid "just pressed" #~ msgstr "gerade gedrückt" #~ msgid "just released" #~ msgstr "gerade losgelassen" #~ msgid "" #~ "Couldn't read the certificate file. Are the path and password both " #~ "correct?" #~ msgstr "" #~ "Die Zertifikat-Datei konnte nicht gelesen werden. Sind Pfad und Passwort " #~ "beide korrekt?" #~ msgid "Error creating the signature object." #~ msgstr "Fehler beim erstellen des Signaturobjekts." #~ msgid "Error creating the package signature." #~ msgstr "Fehler beim erstellen der Paketsignatur." #~ msgid "" #~ "No export templates found.\n" #~ "Download and install export templates." #~ msgstr "" #~ "Keine Exportvorlagen gefunden.\n" #~ "Laden Sie Exportvorlagen ggf. von der offiziellen Webseite herunter und " #~ "installieren Sie diese." #~ msgid "Custom debug package not found." #~ msgstr "Selbst konfiguriertes Debug-Paket nicht gefunden." #~ msgid "Custom release package not found." #~ msgstr "Selbst konfiguriertes Release-Paket nicht gefunden." #~ msgid "Invalid unique name." #~ msgstr "Ungültiger einzigartiger Name." #~ msgid "Invalid product GUID." #~ msgstr "Ungültige Produkt-GUID." #~ msgid "Invalid publisher GUID." #~ msgstr "Ungültige Verleger-GUID." #~ msgid "Invalid background color." #~ msgstr "Ungültige Hintergrundfarbe." #~ msgid "Invalid Store Logo image dimensions (should be 50x50)." #~ msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)." #~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." #~ msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)." #~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." #~ msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)." #~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." #~ msgstr "" #~ "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)." #~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." #~ msgstr "" #~ "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)." #~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." #~ msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)." #~ msgid "Invalid splash screen image dimensions (should be 620x300)." #~ msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)." #, fuzzy #~ msgid "RAW Mode" #~ msgstr "Roh-Modus" #~ msgid "Node From Scene" #~ msgstr "Node aus Szene" #~ msgid "Import assets to the project." #~ msgstr "Importiere Medieninhalte ins Projekt." #~ msgid "Export the project to many platforms." #~ msgstr "Exportiere das Projekt für viele Plattformen." #~ msgid "Alerts when an external resource has changed." #~ msgstr "Signalisiert, wenn sich eine externe Ressource verändert hat." #~ msgid "Tutorials" #~ msgstr "Anleitungen" #~ msgid "Open https://godotengine.org at tutorials section." #~ msgstr "Öffnet https://godotengine.org im Abschnitt ‚Tutorials‘." #~ msgid "No scene selected to instance!" #~ msgstr "Keine Szene für Instanz ausgewählt!" #~ msgid "Instance at Cursor" #~ msgstr "Instanz am Mauszeiger" #~ msgid "Could not instance scene!" #~ msgstr "Konnte Szene nicht instantiieren!" #~ msgid "Use Default Light" #~ msgstr "Nutze Standardlicht" #~ msgid "Use Default sRGB" #~ msgstr "Nutze Standard-sRGB" #~ msgid "Default Light Normal:" #~ msgstr "Standardlichtnormale:" #~ msgid "Ambient Light Color:" #~ msgstr "Umgebungslichtfarbe:" #~ msgid "Couldn't load image" #~ msgstr "Konnte Bild nicht laden" #~ msgid "Invalid parent class name" #~ msgstr "Ungültiger Name für Elternklasse" #~ msgid "Valid chars:" #~ msgstr "Gültige Zeichen:" #~ msgid "Valid name" #~ msgstr "Gültiger Name" #~ msgid "Class name is invalid!" #~ msgstr "Name der Klasse ist ungültig!" #~ msgid "Parent class name is invalid!" #~ msgstr "Name der Elternklasse ist ungültig!" #~ msgid "Invalid path!" #~ msgstr "Ungültiger Pfad!" #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen." #~ msgid "Surface" #~ msgstr "Oberfläche" #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "Eine SampleLibrary-Ressource muss unter der Eigenschaft ‚Samples‘ erzeugt " #~ "oder ausgewählt werden, damit SamplePlayer Ton abspielen kann." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SpatialSamplePlayer to play sound." #~ msgstr "" #~ "Eine SampleLibrary-Ressource muss unter der ‚Samples‘-Eigenschaft erzeugt " #~ "oder ausgewählt werden, damit SpatialSamplePlayer Ton abspielen kann." #~ msgid "Replaced %d Ocurrence(s)." #~ msgstr "Suchbegriff wurde %d mal ersetzt." #~ msgid "Save Translatable Strings" #~ msgstr "Speichere übersetzbare Zeichenketten" #~ msgid "Install Export Templates" #~ msgstr "Exportvorlagen installieren" #~ msgid "Edit Script Options" #~ msgstr "Skriptoptionen bearbeiten" #~ msgid "Error exporting project!" #~ msgstr "Fehler beim Exportieren des Projekts!" #~ msgid "Error writing the project PCK!" #~ msgstr "Fehler beim Schreiben des Projekt-PCK!" #~ msgid "No exporter for platform '%s' yet." #~ msgstr "Kein Exporter für Plattform ‚%s‘ verfügbar." #~ msgid "Create Android keystore" #~ msgstr "Erzeuge Android-Schlüssel" #~ msgid "Full name" #~ msgstr "Vollständiger Name" #~ msgid "Organizational unit" #~ msgstr "Organisatorische Einheit" #~ msgid "Organization" #~ msgstr "Organisation" #~ msgid "City" #~ msgstr "Stadt" #~ msgid "State" #~ msgstr "Status" #~ msgid "2 letter country code" #~ msgstr "2-Buchstaben-Ländercode" #~ msgid "User alias" #~ msgstr "Nutzer-Alias" #~ msgid "Password" #~ msgstr "Passwort" #~ msgid "at least 6 characters" #~ msgstr "Mindestens 6 Zeichen" #~ msgid "File name" #~ msgstr "Dateiname" #~ msgid "Path : (better to save outside of project)" #~ msgstr "Pfad: (besser außerhalb des Projektordners speichern)" #~ msgid "" #~ "Release keystore is not set.\n" #~ "Do you want to create one?" #~ msgstr "" #~ "Release-Schlüsselspeicher wurde nicht gewählt.\n" #~ "Soll einer erstellt werden?" #~ msgid "Fill Keystore/Release User and Release Password" #~ msgstr "Schlüsselspeicher, Nutzer und Passwort für Release eingeben" #~ msgid "Include" #~ msgstr "Einbeziehen" #~ msgid "Group name can't be empty!" #~ msgstr "Gruppenname muss vorhanden sein!" #~ msgid "Invalid character in group name!" #~ msgstr "Ungültiges Zeichen in Gruppenname!" #~ msgid "Add Image Group" #~ msgstr "Füge Bildergruppe hinzu" #~ msgid "Delete Image Group" #~ msgstr "Lösche Bildergruppe" #~ msgid "Atlas Preview" #~ msgstr "Atlas-Vorschau" #~ msgid "Project Export Settings" #~ msgstr "Projektexporteinstellungen" #~ msgid "Target" #~ msgstr "Ziel" #~ msgid "Export to Platform" #~ msgstr "Export zu Plattform" #~ msgid "Export all files in the project directory." #~ msgstr "Exportiere alle Dateien im Projektverzeichnis." #~ msgid "Action" #~ msgstr "Aktion" #~ msgid "Convert text scenes to binary on export." #~ msgstr "Konvertiere Textszenen in Binärformat beim Exportieren." #~ msgid "Images" #~ msgstr "Bilder" #~ msgid "Keep Original" #~ msgstr "Original behalten" #~ msgid "Compress for Disk (Lossy, WebP)" #~ msgstr "Komprimiere für Festplattenspeicher (verlustbehaftet, WebP)" #~ msgid "Compress for RAM (BC/PVRTC/ETC)" #~ msgstr "Komprimiere für Arbeitsspeicher (BC/PVRTC/ETC)" #~ msgid "Convert Images (*.png):" #~ msgstr "Konvertiere Bilder (*.png):" #~ msgid "Compress for Disk (Lossy) Quality:" #~ msgstr "" #~ "Qualitätseinstellungen für Kompression (verlustbehaftet, auf Festplatte):" #~ msgid "Shrink All Images:" #~ msgstr "Alle Bilder verkleinern:" #~ msgid "Compress Formats:" #~ msgstr "Komprimierungsformate:" #~ msgid "Image Groups" #~ msgstr "Bildergruppen" #~ msgid "Groups:" #~ msgstr "Gruppen:" #~ msgid "Compress Disk" #~ msgstr "Komprimiere für Festplatte" #~ msgid "Compress RAM" #~ msgstr "Komprimiere für Arbeitsspeicher" #~ msgid "Compress Mode:" #~ msgstr "Kompressionsmodus:" #~ msgid "Lossy Quality:" #~ msgstr "Verlustbehaftete Qualität:" #~ msgid "Atlas:" #~ msgstr "Atlas:" #~ msgid "Shrink By:" #~ msgstr "Verkleinern nach:" #~ msgid "Preview Atlas" #~ msgstr "Zeige Atlas-Vorschau" #~ msgid "Image Filter:" #~ msgstr "Bildfilter:" #~ msgid "Images:" #~ msgstr "Bilder:" #~ msgid "Select None" #~ msgstr "Nichts auswählen" #~ msgid "Group" #~ msgstr "Gruppe" #~ msgid "Samples" #~ msgstr "Samples" #~ msgid "Sample Conversion Mode: (.wav files):" #~ msgstr "Audio-Umwandlungs-Modus: (.wav-Dateien):" #~ msgid "Keep" #~ msgstr "Behalten" #~ msgid "Compress (RAM - IMA-ADPCM)" #~ msgstr "Komprimieren (RAM - IMA-ADPCM)" #~ msgid "Sampling Rate Limit (Hz):" #~ msgstr "Grenze der Abtastrate (Hz):" #~ msgid "Trim" #~ msgstr "Zuschneiden" #~ msgid "Trailing Silence:" #~ msgstr "Auslaufende Stille:" #~ msgid "Script Export Mode:" #~ msgstr "Skript-Exportmodus:" #~ msgid "Text" #~ msgstr "Text" #~ msgid "Compiled" #~ msgstr "Kompiliert" #~ msgid "Encrypted (Provide Key Below)" #~ msgstr "Verschlüsselt (Schlüssel unten angeben)" #~ msgid "Script Encryption Key (256-bits as hex):" #~ msgstr "Skript-Schlüssel (256 Bit hexadezimal):" #~ msgid "Export Project PCK" #~ msgstr "Exportiere Projekt-PCK" #~ msgid "Export.." #~ msgstr "Exportieren.." #~ msgid "Project Export" #~ msgstr "Projekt exportieren" #~ msgid "Export Preset:" #~ msgstr "Exportvorlage:" #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance enthält keine BakedLight-Ressource." #~ msgid "Fragment" #~ msgstr "Fragment" #~ msgid "Lighting" #~ msgstr "Belichtung" #~ msgid "Global" #~ msgstr "Global" #~ msgid "" #~ "This item cannot be made visible because the parent is hidden. Unhide the " #~ "parent first." #~ msgstr "" #~ "Diese Element kann nicht sichtbar gemacht werden solange das " #~ "Elternelement versteckt ist. Elternelement zuerst sichtbar machen." #~ msgid "File exists" #~ msgstr "Datei existiert" #~ msgid "Valid path" #~ msgstr "Gültiger Pfad" #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." #~ msgstr "" #~ "Eigens erstelltes Node hat keine Methode _get_output_port_unsequenced(idx," #~ "wmem), jedoch wurden unsequenzierte Ports angegeben." #~ msgid "Cannot go into subdir:" #~ msgstr "Unterordner kann nicht geöffnet werden:" #~ msgid "Imported Resources" #~ msgstr "Importierte Ressourcen" #~ msgid "Insert Keys (Ins)" #~ msgstr "Schlüsselbilder einfügen (Einfg)" #, fuzzy #~ msgid "Change Anim Loop Interpolation" #~ msgstr "Ändere Animationswiederholung" #~ msgid "Enable/Disable interpolation when looping animation." #~ msgstr "Aktivieren/Deaktivieren Interpolation, wenn Schleife aktiviert." #~ msgid "Load Layout" #~ msgstr "Layout Laden" #~ msgid "Binds (Extra Params):" #~ msgstr "Bindungen (Extra Parameter):" #~ msgid "Method In Node:" #~ msgstr "Methode in Node:" #~ msgid "Edit Connections.." #~ msgstr "Bearbeite Verbindungen.." #~ msgid "Plugin List:" #~ msgstr "Plugin Liste:"