#!/usr/bin/env python Import('env') def make_editor_icons_action(target, source, env): import os import cStringIO dst = target[0].srcnode().abspath pixmaps = source s = cStringIO.StringIO() s.write("#include \"editor_icons.h\"\n\n") s.write("#include \"editor_scale.h\"\n\n") s.write("#include \"scene/resources/theme.h\"\n\n") hidpi_list = [] for x in pixmaps: x = str(x) var_str = os.path.basename(x)[:-4] + "_png" # print(var_str) s.write("static const unsigned char " + var_str + "[]={\n") pngf = open(x, "rb") b = pngf.read(1) while(len(b) == 1): s.write(hex(ord(b))) b = pngf.read(1) if (len(b) == 1): s.write(",") s.write("\n};\n\n") pngf.close() var_str = os.path.basename(x)[:-4] + "_hidpi_png" try: pngf = open(os.path.dirname(x) + "/2x/" + os.path.basename(x), "rb") s.write("static const unsigned char " + var_str + "[]={\n") b = pngf.read(1) while(len(b) == 1): s.write(hex(ord(b))) b = pngf.read(1) if (len(b) == 1): s.write(",") s.write("\n};\n\n\n") hidpi_list.append(x) except: s.write("static const unsigned char* " + var_str + "=NULL;\n\n\n") s.write("static Ref make_icon(const uint8_t* p_png,const uint8_t* p_hidpi_png) {\n") s.write("\tRef texture( memnew( ImageTexture ) );\n") s.write("\tImage img((editor_is_hidpi()&&p_hidpi_png)?p_hidpi_png:p_png);\n") s.write("\tif (editor_is_hidpi() && !p_hidpi_png) { img.convert(Image::FORMAT_RGBA); img.expand_x2_hq2x(); }\n") s.write("\ttexture->create_from_image( img,ImageTexture::FLAG_FILTER );\n") s.write("\treturn texture;\n") s.write("}\n\n") s.write("void editor_register_icons(Ref p_theme) {\n\n") for x in pixmaps: x = os.path.basename(str(x)) type = x[5:-4].title().replace("_", "") var_str = x[:-4] + "_png" var_str_hidpi = x[:-4] + "_hidpi_png" s.write("\tp_theme->set_icon(\"" + type + "\",\"EditorIcons\",make_icon(" + var_str + "," + var_str_hidpi + "));\n") s.write("\n\n}\n\n") f = open(dst, "wb") f.write(s.getvalue()) f.close() s.close() make_editor_icons_builder = Builder(action=make_editor_icons_action, suffix='.cpp', src_suffix='.png') env['BUILDERS']['MakeEditorIconsBuilder'] = make_editor_icons_builder env.Alias('editor_icons', [env.MakeEditorIconsBuilder('#editor/editor_icons.gen.cpp', Glob("*.png"))]) env.editor_sources.append("#editor/editor_icons.gen.cpp") Export('env')