/**************************************************************************/ /* project_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "project_dialog.h" #include "core/config/project_settings.h" #include "core/io/dir_access.h" #include "core/io/zip_io.h" #include "core/version.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_vcs_interface.h" #include "editor/gui/editor_file_dialog.h" #include "editor/themes/editor_icons.h" #include "editor/themes/editor_scale.h" #include "scene/gui/check_box.h" #include "scene/gui/check_button.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/separator.h" #include "scene/gui/texture_rect.h" void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputType p_input_type) { msg->set_text(p_msg); get_ok_button()->set_disabled(p_type == MESSAGE_ERROR); Ref new_icon; switch (p_type) { case MESSAGE_ERROR: { msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor))); new_icon = get_editor_theme_icon(SNAME("StatusError")); } break; case MESSAGE_WARNING: { msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor))); new_icon = get_editor_theme_icon(SNAME("StatusWarning")); } break; case MESSAGE_SUCCESS: { msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("success_color"), EditorStringName(Editor))); new_icon = get_editor_theme_icon(SNAME("StatusSuccess")); } break; } if (p_input_type == PROJECT_PATH) { project_status_rect->set_texture(new_icon); } else if (p_input_type == INSTALL_PATH) { install_status_rect->set_texture(new_icon); } } static bool is_zip_file(Ref p_d, const String &p_path) { return p_path.get_extension() == "zip" && p_d->file_exists(p_path); } void ProjectDialog::_validate_path() { _set_message("", MESSAGE_SUCCESS, PROJECT_PATH); _set_message("", MESSAGE_SUCCESS, INSTALL_PATH); if (project_name->get_text().strip_edges().is_empty()) { _set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR); return; } Ref d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); String path = project_path->get_text().simplify_path(); String target_path = path; InputType target_path_input_type = PROJECT_PATH; if (mode == MODE_IMPORT) { if (path.get_file().strip_edges() == "project.godot") { path = path.get_base_dir(); project_path->set_text(path); } if (is_zip_file(d, path)) { zip_path = path; } else if (is_zip_file(d, path.strip_edges())) { zip_path = path.strip_edges(); } else { zip_path = ""; } if (!zip_path.is_empty()) { target_path = install_path->get_text().simplify_path(); target_path_input_type = INSTALL_PATH; create_dir->show(); install_path_container->show(); Ref io_fa; zlib_filefunc_def io = zipio_create_io(&io_fa); unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io); if (!pkg) { _set_message(TTR("Invalid \".zip\" project file; it is not in ZIP format."), MESSAGE_ERROR); unzClose(pkg); return; } int ret = unzGoToFirstFile(pkg); while (ret == UNZ_OK) { unz_file_info info; char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); ERR_FAIL_COND_MSG(ret != UNZ_OK, "Failed to get current file info."); String name = String::utf8(fname); if (name.get_file() == "project.godot") { break; // ret == UNZ_OK. } ret = unzGoToNextFile(pkg); } if (ret == UNZ_END_OF_LIST_OF_FILE) { _set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR); unzClose(pkg); return; } unzClose(pkg); } else if (d->dir_exists(path) && d->file_exists(path.path_join("project.godot"))) { zip_path = ""; create_dir->hide(); install_path_container->hide(); _set_message(TTR("Valid project found at path."), MESSAGE_SUCCESS); } else { create_dir->hide(); install_path_container->hide(); _set_message(TTR("Please choose a \"project.godot\", a directory with one, or a \".zip\" file."), MESSAGE_ERROR); return; } } if (target_path.is_relative_path()) { _set_message(TTR("The path specified is invalid."), MESSAGE_ERROR, target_path_input_type); return; } if (target_path.get_file() != OS::get_singleton()->get_safe_dir_name(target_path.get_file())) { _set_message(TTR("The directory name specified contains invalid characters or trailing whitespace."), MESSAGE_ERROR, target_path_input_type); return; } String working_dir = d->get_current_dir(); String executable_dir = OS::get_singleton()->get_executable_path().get_base_dir(); if (target_path == working_dir || target_path == executable_dir) { _set_message(TTR("Creating a project at the engine's working directory or executable directory is not allowed, as it would prevent the project manager from starting."), MESSAGE_ERROR, target_path_input_type); return; } // TODO: The following 5 lines could be simplified if OS.get_user_home_dir() or SYSTEM_DIR_HOME is implemented. See: https://github.com/godotengine/godot-proposals/issues/4851. #ifdef WINDOWS_ENABLED String home_dir = OS::get_singleton()->get_environment("USERPROFILE"); #else String home_dir = OS::get_singleton()->get_environment("HOME"); #endif String documents_dir = OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS); if (target_path == home_dir || target_path == documents_dir) { _set_message(TTR("You cannot save a project at the selected path. Please create a subfolder or choose a new path."), MESSAGE_ERROR, target_path_input_type); return; } is_folder_empty = true; if (mode == MODE_NEW || mode == MODE_INSTALL || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) { if (create_dir->is_pressed()) { if (!d->dir_exists(target_path.get_base_dir())) { _set_message(TTR("The parent directory of the path specified doesn't exist."), MESSAGE_ERROR, target_path_input_type); return; } if (d->dir_exists(target_path)) { // The path is not necessarily empty here, but we will update the message later if it isn't. _set_message(TTR("The project folder already exists and is empty."), MESSAGE_SUCCESS, target_path_input_type); } else { _set_message(TTR("The project folder will be automatically created."), MESSAGE_SUCCESS, target_path_input_type); } } else { if (!d->dir_exists(target_path)) { _set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, target_path_input_type); return; } // The path is not necessarily empty here, but we will update the message later if it isn't. _set_message(TTR("The project folder exists and is empty."), MESSAGE_SUCCESS, target_path_input_type); } // Check if the directory is empty. Not an error, but we want to warn the user. if (d->change_dir(target_path) == OK) { d->list_dir_begin(); String n = d->get_next(); while (!n.is_empty()) { if (n[0] != '.') { // Allow `.`, `..` (reserved current/parent folder names) // and hidden files/folders to be present. // For instance, this lets users initialize a Git repository // and still be able to create a project in the directory afterwards. is_folder_empty = false; break; } n = d->get_next(); } d->list_dir_end(); if (!is_folder_empty) { _set_message(TTR("The selected path is not empty. Choosing an empty folder is highly recommended."), MESSAGE_WARNING, target_path_input_type); } } } } String ProjectDialog::_get_target_path() { if (mode == MODE_NEW || mode == MODE_INSTALL) { return project_path->get_text(); } else if (mode == MODE_IMPORT) { return install_path->get_text(); } else { ERR_FAIL_V(""); } } void ProjectDialog::_set_target_path(const String &p_text) { if (mode == MODE_NEW || mode == MODE_INSTALL) { project_path->set_text(p_text); } else if (mode == MODE_IMPORT) { install_path->set_text(p_text); } else { ERR_FAIL(); } } void ProjectDialog::_update_target_auto_dir() { String new_auto_dir; if (mode == MODE_NEW || mode == MODE_INSTALL) { new_auto_dir = project_name->get_text(); } else if (mode == MODE_IMPORT) { new_auto_dir = project_path->get_text().get_file().get_basename(); } int naming_convention = (int)EDITOR_GET("project_manager/directory_naming_convention"); switch (naming_convention) { case 0: // No convention break; case 1: // kebab-case new_auto_dir = new_auto_dir.to_lower().replace(" ", "-"); break; case 2: // snake_case new_auto_dir = new_auto_dir.to_snake_case(); break; case 3: // camelCase new_auto_dir = new_auto_dir.to_camel_case(); break; case 4: // PascalCase new_auto_dir = new_auto_dir.to_pascal_case(); break; case 5: // Title Case new_auto_dir = new_auto_dir.capitalize(); break; default: ERR_FAIL_MSG("Invalid directory naming convention."); break; } new_auto_dir = OS::get_singleton()->get_safe_dir_name(new_auto_dir); if (create_dir->is_pressed()) { String target_path = _get_target_path(); if (target_path.get_file() == auto_dir) { // Update target dir name to new project name / ZIP name. target_path = target_path.get_base_dir().path_join(new_auto_dir); } _set_target_path(target_path); } auto_dir = new_auto_dir; } void ProjectDialog::_create_dir_toggled(bool p_pressed) { String target_path = _get_target_path(); if (create_dir->is_pressed()) { // (Re-)append target dir name. if (last_custom_target_dir.is_empty()) { target_path = target_path.path_join(auto_dir); } else { target_path = target_path.path_join(last_custom_target_dir); } } else { // Strip any trailing slash. target_path = target_path.rstrip("/\\"); // Save and remove target dir name. if (target_path.get_file() == auto_dir) { last_custom_target_dir = ""; } else { last_custom_target_dir = target_path.get_file(); } target_path = target_path.get_base_dir(); } _set_target_path(target_path); _validate_path(); } void ProjectDialog::_project_name_changed() { if (mode == MODE_NEW || mode == MODE_INSTALL) { _update_target_auto_dir(); } _validate_path(); } void ProjectDialog::_project_path_changed() { if (mode == MODE_IMPORT) { _update_target_auto_dir(); } _validate_path(); } void ProjectDialog::_install_path_changed() { _validate_path(); } void ProjectDialog::_browse_project_path() { String path = project_path->get_text(); if (path.is_relative_path()) { path = EDITOR_GET("filesystem/directories/default_project_path"); } if (mode == MODE_IMPORT && install_path->is_visible_in_tree()) { // Select last ZIP file. fdialog_project->set_current_path(path); } else if ((mode == MODE_NEW || mode == MODE_INSTALL) && create_dir->is_pressed()) { // Select parent directory of project path. fdialog_project->set_current_dir(path.get_base_dir()); } else { // Select project path. fdialog_project->set_current_dir(path); } if (mode == MODE_IMPORT) { fdialog_project->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_ANY); fdialog_project->clear_filters(); fdialog_project->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project"))); fdialog_project->add_filter("*.zip", TTR("ZIP File")); } else { fdialog_project->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR); } hide(); fdialog_project->popup_file_dialog(); } void ProjectDialog::_browse_install_path() { ERR_FAIL_COND_MSG(mode != MODE_IMPORT, "Install path is only used for MODE_IMPORT."); String path = install_path->get_text(); if (path.is_relative_path() || !DirAccess::dir_exists_absolute(path)) { path = EDITOR_GET("filesystem/directories/default_project_path"); } if (create_dir->is_pressed()) { // Select parent directory of install path. fdialog_install->set_current_dir(path.get_base_dir()); } else { // Select install path. fdialog_install->set_current_dir(path); } fdialog_install->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR); fdialog_install->popup_file_dialog(); } void ProjectDialog::_project_path_selected(const String &p_path) { show_dialog(false); if (create_dir->is_pressed() && (mode == MODE_NEW || mode == MODE_INSTALL)) { // Replace parent directory, but keep target dir name. project_path->set_text(p_path.path_join(project_path->get_text().get_file())); } else { project_path->set_text(p_path); } _project_path_changed(); if (install_path->is_visible_in_tree()) { // ZIP is selected; focus install path. install_path->grab_focus(); } else { get_ok_button()->grab_focus(); } } void ProjectDialog::_install_path_selected(const String &p_path) { ERR_FAIL_COND_MSG(mode != MODE_IMPORT, "Install path is only used for MODE_IMPORT."); if (create_dir->is_pressed()) { // Replace parent directory, but keep target dir name. install_path->set_text(p_path.path_join(install_path->get_text().get_file())); } else { install_path->set_text(p_path); } _install_path_changed(); get_ok_button()->grab_focus(); } void ProjectDialog::_reset_name() { project_name->set_text(TTR("New Game Project")); } void ProjectDialog::_renderer_selected() { ERR_FAIL_NULL(renderer_button_group->get_pressed_button()); String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method")); bool rd_error = false; if (renderer_type == "forward_plus") { renderer_info->set_text( String::utf8("• ") + TTR("Supports desktop platforms only.") + String::utf8("\n• ") + TTR("Advanced 3D graphics available.") + String::utf8("\n• ") + TTR("Can scale to large complex scenes.") + String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") + String::utf8("\n• ") + TTR("Slower rendering of simple scenes.")); rd_error = !rendering_device_supported; } else if (renderer_type == "mobile") { renderer_info->set_text( String::utf8("• ") + TTR("Supports desktop + mobile platforms.") + String::utf8("\n• ") + TTR("Less advanced 3D graphics.") + String::utf8("\n• ") + TTR("Less scalable for complex scenes.") + String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") + String::utf8("\n• ") + TTR("Fast rendering of simple scenes.")); rd_error = !rendering_device_supported; } else if (renderer_type == "gl_compatibility") { renderer_info->set_text( String::utf8("• ") + TTR("Supports desktop, mobile + web platforms.") + String::utf8("\n• ") + TTR("Least advanced 3D graphics.") + String::utf8("\n• ") + TTR("Intended for low-end/older devices.") + String::utf8("\n• ") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") + String::utf8("\n• ") + TTR("Fastest rendering of simple scenes.")); } else { WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub."); } rd_not_supported->set_visible(rd_error); get_ok_button()->set_disabled(rd_error); if (rd_error) { // Needs to be set here since theme colors aren't available at startup. rd_not_supported->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor))); } } void ProjectDialog::_nonempty_confirmation_ok_pressed() { is_folder_empty = true; ok_pressed(); } void ProjectDialog::ok_pressed() { // Before we create a project, check that the target folder is empty. // If not, we need to ask the user if they're sure they want to do this. if (!is_folder_empty) { ConfirmationDialog *cd = memnew(ConfirmationDialog); cd->set_title(TTR("Warning: This folder is not empty")); cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?")); cd->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed)); get_parent()->add_child(cd); cd->popup_centered(); return; } String path = project_path->get_text(); if (mode == MODE_NEW) { if (create_dir->is_pressed()) { Ref d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (!d->dir_exists(path) && d->make_dir(path) != OK) { _set_message(TTR("Couldn't create project directory, check permissions."), MESSAGE_ERROR); return; } } PackedStringArray project_features = ProjectSettings::get_required_features(); ProjectSettings::CustomMap initial_settings; // Be sure to change this code if/when renderers are changed. // Default values are "forward_plus" for the main setting, "mobile" for the mobile override, // and "gl_compatibility" for the web override. String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method")); initial_settings["rendering/renderer/rendering_method"] = renderer_type; EditorSettings::get_singleton()->set("project_manager/default_renderer", renderer_type); EditorSettings::get_singleton()->save(); if (renderer_type == "forward_plus") { project_features.push_back("Forward Plus"); } else if (renderer_type == "mobile") { project_features.push_back("Mobile"); } else if (renderer_type == "gl_compatibility") { project_features.push_back("GL Compatibility"); // Also change the default rendering method for the mobile override. initial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibility"; } else { WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub."); } project_features.sort(); initial_settings["application/config/features"] = project_features; initial_settings["application/config/name"] = project_name->get_text().strip_edges(); initial_settings["application/config/icon"] = "res://icon.svg"; Error err = ProjectSettings::get_singleton()->save_custom(path.path_join("project.godot"), initial_settings, Vector(), false); if (err != OK) { _set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR); return; } // Store default project icon in SVG format. Ref fa_icon = FileAccess::open(path.path_join("icon.svg"), FileAccess::WRITE, &err); if (err != OK) { _set_message(TTR("Couldn't create icon.svg in project path."), MESSAGE_ERROR); return; } fa_icon->store_string(get_default_project_icon()); EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), path); } // Two cases for importing a ZIP. switch (mode) { case MODE_IMPORT: { if (zip_path.is_empty()) { break; } path = install_path->get_text().simplify_path(); [[fallthrough]]; } case MODE_INSTALL: { ERR_FAIL_COND(zip_path.is_empty()); Ref io_fa; zlib_filefunc_def io = zipio_create_io(&io_fa); unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io); if (!pkg) { dialog_error->set_text(TTR("Error opening package file, not in ZIP format.")); dialog_error->popup_centered(); return; } // Find the first directory with a "project.godot". String zip_root; int ret = unzGoToFirstFile(pkg); while (ret == UNZ_OK) { unz_file_info info; char fname[16384]; unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); ERR_FAIL_COND_MSG(ret != UNZ_OK, "Failed to get current file info."); String name = String::utf8(fname); if (name.get_file() == "project.godot") { zip_root = name.get_base_dir(); break; } ret = unzGoToNextFile(pkg); } if (ret == UNZ_END_OF_LIST_OF_FILE) { _set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR); unzClose(pkg); return; } if (create_dir->is_pressed()) { Ref d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (!d->dir_exists(path) && d->make_dir(path) != OK) { _set_message(TTR("Couldn't create project directory, check permissions."), MESSAGE_ERROR); return; } } ret = unzGoToFirstFile(pkg); Vector failed_files; while (ret == UNZ_OK) { //get filename unz_file_info info; char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); ERR_FAIL_COND_MSG(ret != UNZ_OK, "Failed to get current file info."); String rel_path = String::utf8(fname).trim_prefix(zip_root); if (rel_path.is_empty()) { // Root. } else if (rel_path.ends_with("/")) { // Directory. Ref da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); da->make_dir(path.path_join(rel_path)); } else { // File. Vector uncomp_data; uncomp_data.resize(info.uncompressed_size); unzOpenCurrentFile(pkg); ret = unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size()); ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path)); unzCloseCurrentFile(pkg); Ref f = FileAccess::open(path.path_join(rel_path), FileAccess::WRITE); if (f.is_valid()) { f->store_buffer(uncomp_data.ptr(), uncomp_data.size()); } else { failed_files.push_back(rel_path); } } ret = unzGoToNextFile(pkg); } unzClose(pkg); if (failed_files.size()) { String err_msg = TTR("The following files failed extraction from package:") + "\n\n"; for (int i = 0; i < failed_files.size(); i++) { if (i > 15) { err_msg += "\nAnd " + itos(failed_files.size() - i) + " more files."; break; } err_msg += failed_files[i] + "\n"; } dialog_error->set_text(err_msg); dialog_error->popup_centered(); return; } } break; default: { } break; } if (mode == MODE_RENAME || mode == MODE_INSTALL) { // Load project.godot as ConfigFile to set the new name. ConfigFile cfg; String project_godot = path.path_join("project.godot"); Error err = cfg.load(project_godot); if (err != OK) { dialog_error->set_text(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err)); dialog_error->popup_centered(); return; } cfg.set_value("application", "config/name", project_name->get_text().strip_edges()); err = cfg.save(project_godot); if (err != OK) { dialog_error->set_text(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err)); dialog_error->popup_centered(); return; } } hide(); if (mode == MODE_NEW || mode == MODE_IMPORT || mode == MODE_INSTALL) { emit_signal(SNAME("project_created"), path); } else if (mode == MODE_RENAME) { emit_signal(SNAME("projects_updated")); } } void ProjectDialog::set_zip_path(const String &p_path) { zip_path = p_path; } void ProjectDialog::set_zip_title(const String &p_title) { zip_title = p_title; } void ProjectDialog::set_mode(Mode p_mode) { mode = p_mode; } void ProjectDialog::set_project_name(const String &p_name) { project_name->set_text(p_name); } void ProjectDialog::set_project_path(const String &p_path) { project_path->set_text(p_path); } void ProjectDialog::ask_for_path_and_show() { _reset_name(); _browse_project_path(); } void ProjectDialog::show_dialog(bool p_reset_name) { if (mode == MODE_RENAME) { // Name and path are set in `ProjectManager::_rename_project`. project_path->set_editable(false); set_title(TTR("Rename Project")); set_ok_button_text(TTR("Rename")); create_dir->hide(); project_status_rect->hide(); project_browse->hide(); name_container->show(); install_path_container->hide(); renderer_container->hide(); default_files_container->hide(); callable_mp((Control *)project_name, &Control::grab_focus).call_deferred(); callable_mp(project_name, &LineEdit::select_all).call_deferred(); } else { if (p_reset_name) { _reset_name(); } project_path->set_editable(true); String fav_dir = EDITOR_GET("filesystem/directories/default_project_path"); if (!fav_dir.is_empty()) { project_path->set_text(fav_dir); install_path->set_text(fav_dir); fdialog_project->set_current_dir(fav_dir); } else { Ref d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); project_path->set_text(d->get_current_dir()); install_path->set_text(d->get_current_dir()); fdialog_project->set_current_dir(d->get_current_dir()); } create_dir->show(); project_status_rect->show(); project_browse->show(); if (mode == MODE_IMPORT) { set_title(TTR("Import Existing Project")); set_ok_button_text(TTR("Import & Edit")); name_container->hide(); install_path_container->hide(); renderer_container->hide(); default_files_container->hide(); // Project path dialog is also opened; no need to change focus. } else if (mode == MODE_NEW) { set_title(TTR("Create New Project")); set_ok_button_text(TTR("Create & Edit")); name_container->show(); install_path_container->hide(); renderer_container->show(); default_files_container->show(); callable_mp((Control *)project_name, &Control::grab_focus).call_deferred(); callable_mp(project_name, &LineEdit::select_all).call_deferred(); } else if (mode == MODE_INSTALL) { set_title(TTR("Install Project:") + " " + zip_title); set_ok_button_text(TTR("Install & Edit")); project_name->set_text(zip_title); name_container->show(); install_path_container->hide(); renderer_container->hide(); default_files_container->hide(); callable_mp((Control *)project_path, &Control::grab_focus).call_deferred(); } auto_dir = ""; last_custom_target_dir = ""; _update_target_auto_dir(); if (create_dir->is_pressed()) { // Append `auto_dir` to target path. _create_dir_toggled(true); } } _validate_path(); popup_centered(Size2(500, 0) * EDSCALE); } void ProjectDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { create_dir->set_icon(get_editor_theme_icon(SNAME("FolderCreate"))); project_browse->set_icon(get_editor_theme_icon(SNAME("FolderBrowse"))); install_browse->set_icon(get_editor_theme_icon(SNAME("FolderBrowse"))); } break; case NOTIFICATION_READY: { fdialog_project = memnew(EditorFileDialog); fdialog_project->set_previews_enabled(false); // Crucial, otherwise the engine crashes. fdialog_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM); fdialog_project->connect("dir_selected", callable_mp(this, &ProjectDialog::_project_path_selected)); fdialog_project->connect("file_selected", callable_mp(this, &ProjectDialog::_project_path_selected)); fdialog_project->connect("canceled", callable_mp(this, &ProjectDialog::show_dialog).bind(false), CONNECT_DEFERRED); callable_mp((Node *)this, &Node::add_sibling).call_deferred(fdialog_project, false); } break; } } void ProjectDialog::_bind_methods() { ADD_SIGNAL(MethodInfo("project_created")); ADD_SIGNAL(MethodInfo("projects_updated")); } ProjectDialog::ProjectDialog() { VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); name_container = memnew(VBoxContainer); vb->add_child(name_container); Label *l = memnew(Label); l->set_text(TTR("Project Name:")); name_container->add_child(l); project_name = memnew(LineEdit); project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL); name_container->add_child(project_name); project_path_container = memnew(VBoxContainer); vb->add_child(project_path_container); HBoxContainer *pphb_label = memnew(HBoxContainer); project_path_container->add_child(pphb_label); l = memnew(Label); l->set_text(TTR("Project Path:")); l->set_h_size_flags(Control::SIZE_EXPAND_FILL); pphb_label->add_child(l); create_dir = memnew(CheckButton); create_dir->set_text(TTR("Create Folder")); create_dir->set_pressed(true); pphb_label->add_child(create_dir); create_dir->connect(SceneStringName(toggled), callable_mp(this, &ProjectDialog::_create_dir_toggled)); HBoxContainer *pphb = memnew(HBoxContainer); project_path_container->add_child(pphb); project_path = memnew(LineEdit); project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE); pphb->add_child(project_path); install_path_container = memnew(VBoxContainer); vb->add_child(install_path_container); l = memnew(Label); l->set_text(TTR("Project Installation Path:")); install_path_container->add_child(l); HBoxContainer *iphb = memnew(HBoxContainer); install_path_container->add_child(iphb); install_path = memnew(LineEdit); install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); install_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE); iphb->add_child(install_path); // status icon project_status_rect = memnew(TextureRect); project_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); pphb->add_child(project_status_rect); project_browse = memnew(Button); project_browse->set_text(TTR("Browse")); project_browse->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_browse_project_path)); pphb->add_child(project_browse); // install status icon install_status_rect = memnew(TextureRect); install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); iphb->add_child(install_status_rect); install_browse = memnew(Button); install_browse->set_text(TTR("Browse")); install_browse->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_browse_install_path)); iphb->add_child(install_browse); msg = memnew(Label); msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); msg->set_custom_minimum_size(Size2(200, 0) * EDSCALE); msg->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART); vb->add_child(msg); // Renderer selection. renderer_container = memnew(VBoxContainer); vb->add_child(renderer_container); l = memnew(Label); l->set_text(TTR("Renderer:")); renderer_container->add_child(l); HBoxContainer *rshc = memnew(HBoxContainer); renderer_container->add_child(rshc); renderer_button_group.instantiate(); // Left hand side, used for checkboxes to select renderer. Container *rvb = memnew(VBoxContainer); rshc->add_child(rvb); String default_renderer_type = "forward_plus"; if (EditorSettings::get_singleton()->has_setting("project_manager/default_renderer")) { default_renderer_type = EditorSettings::get_singleton()->get_setting("project_manager/default_renderer"); } rendering_device_supported = DisplayServer::can_create_rendering_device(); if (!rendering_device_supported) { default_renderer_type = "gl_compatibility"; } Button *rs_button = memnew(CheckBox); rs_button->set_button_group(renderer_button_group); rs_button->set_text(TTR("Forward+")); #ifndef RD_ENABLED rs_button->set_disabled(true); #endif rs_button->set_meta(SNAME("rendering_method"), "forward_plus"); rs_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_renderer_selected)); rvb->add_child(rs_button); if (default_renderer_type == "forward_plus") { rs_button->set_pressed(true); } rs_button = memnew(CheckBox); rs_button->set_button_group(renderer_button_group); rs_button->set_text(TTR("Mobile")); #ifndef RD_ENABLED rs_button->set_disabled(true); #endif rs_button->set_meta(SNAME("rendering_method"), "mobile"); rs_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_renderer_selected)); rvb->add_child(rs_button); if (default_renderer_type == "mobile") { rs_button->set_pressed(true); } rs_button = memnew(CheckBox); rs_button->set_button_group(renderer_button_group); rs_button->set_text(TTR("Compatibility")); #if !defined(GLES3_ENABLED) rs_button->set_disabled(true); #endif rs_button->set_meta(SNAME("rendering_method"), "gl_compatibility"); rs_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_renderer_selected)); rvb->add_child(rs_button); #if defined(GLES3_ENABLED) if (default_renderer_type == "gl_compatibility") { rs_button->set_pressed(true); } #endif rshc->add_child(memnew(VSeparator)); // Right hand side, used for text explaining each choice. rvb = memnew(VBoxContainer); rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL); rshc->add_child(rvb); renderer_info = memnew(Label); renderer_info->set_modulate(Color(1, 1, 1, 0.7)); rvb->add_child(renderer_info); rd_not_supported = memnew(Label); rd_not_supported->set_text(TTR("Rendering Device backend not available. Please use the Compatibility renderer.")); rd_not_supported->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); rd_not_supported->set_custom_minimum_size(Size2(200, 0) * EDSCALE); rd_not_supported->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART); rd_not_supported->set_visible(false); renderer_container->add_child(rd_not_supported); _renderer_selected(); l = memnew(Label); l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted.")); // Add some extra spacing to separate it from the list above and the buttons below. l->set_custom_minimum_size(Size2(0, 40) * EDSCALE); l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); l->set_modulate(Color(1, 1, 1, 0.7)); renderer_container->add_child(l); default_files_container = memnew(HBoxContainer); vb->add_child(default_files_container); l = memnew(Label); l->set_text(TTR("Version Control Metadata:")); default_files_container->add_child(l); vcs_metadata_selection = memnew(OptionButton); vcs_metadata_selection->set_custom_minimum_size(Size2(100, 20)); vcs_metadata_selection->add_item(TTR("None"), (int)EditorVCSInterface::VCSMetadata::NONE); vcs_metadata_selection->add_item(TTR("Git"), (int)EditorVCSInterface::VCSMetadata::GIT); vcs_metadata_selection->select((int)EditorVCSInterface::VCSMetadata::GIT); default_files_container->add_child(vcs_metadata_selection); Control *spacer = memnew(Control); spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL); default_files_container->add_child(spacer); fdialog_install = memnew(EditorFileDialog); fdialog_install->set_previews_enabled(false); //Crucial, otherwise the engine crashes. fdialog_install->set_access(EditorFileDialog::ACCESS_FILESYSTEM); add_child(fdialog_install); project_name->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_project_name_changed).unbind(1)); project_name->connect(SceneStringName(text_submitted), callable_mp(this, &ProjectDialog::ok_pressed).unbind(1)); project_path->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_project_path_changed).unbind(1)); project_path->connect(SceneStringName(text_submitted), callable_mp(this, &ProjectDialog::ok_pressed).unbind(1)); install_path->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_install_path_changed).unbind(1)); install_path->connect(SceneStringName(text_submitted), callable_mp(this, &ProjectDialog::ok_pressed).unbind(1)); fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected)); fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected)); set_hide_on_ok(false); dialog_error = memnew(AcceptDialog); add_child(dialog_error); }