<?xml version="1.0" encoding="UTF-8" ?> <class name="MultiplayerSpawner" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_spawn_custom" qualifiers="virtual"> <return type="Object" /> <argument index="0" name="data" type="Variant" /> <description> </description> </method> <method name="spawn"> <return type="Node" /> <argument index="0" name="data" type="Variant" default="null" /> <description> </description> </method> </methods> <members> <member name="auto_spawn" type="bool" setter="set_auto_spawning" getter="is_auto_spawning" default="false"> </member> <member name="replication" type="PackedScene[]" setter="set_spawnable_scenes" getter="get_spawnable_scenes" default="[]"> </member> <member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0"> </member> <member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath("")"> </member> </members> <signals> <signal name="despawned"> <argument index="0" name="scene_id" type="int" /> <argument index="1" name="node" type="Node" /> <description> </description> </signal> <signal name="spawned"> <argument index="0" name="scene_id" type="int" /> <argument index="1" name="node" type="Node" /> <description> </description> </signal> </signals> </class>