/*************************************************************************/
/*  root_motion_view.cpp                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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#include "root_motion_view.h"
#include "scene/animation/animation_tree.h"
#include "scene/resources/material.h"
void RootMotionView::set_animation_path(const NodePath &p_path) {
	path = p_path;
	first = true;
}

NodePath RootMotionView::get_animation_path() const {
	return path;
}

void RootMotionView::set_color(const Color &p_color) {
	color = p_color;
	first = true;
}

Color RootMotionView::get_color() const {
	return color;
}

void RootMotionView::set_cell_size(float p_size) {
	cell_size = p_size;
	first = true;
}

float RootMotionView::get_cell_size() const {
	return cell_size;
}

void RootMotionView::set_radius(float p_radius) {
	radius = p_radius;
	first = true;
}

float RootMotionView::get_radius() const {
	return radius;
}

void RootMotionView::set_zero_y(bool p_zero_y) {
	zero_y = p_zero_y;
}

bool RootMotionView::get_zero_y() const {
	return zero_y;
}

void RootMotionView::_notification(int p_what) {
	if (p_what == NOTIFICATION_ENTER_TREE) {
		immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false);
		first = true;
	}

	if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
		Transform3D transform;

		if (has_node(path)) {
			Node *node = get_node(path);

			AnimationTree *tree = Object::cast_to<AnimationTree>(node);
			if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) {
				if (is_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_PHYSICS) {
					set_process_internal(false);
					set_physics_process_internal(true);
				}

				if (is_physics_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_IDLE) {
					set_process_internal(true);
					set_physics_process_internal(false);
				}

				transform = tree->get_root_motion_transform();
			}
		}

		if (!first && transform == Transform3D()) {
			return;
		}

		first = false;

		transform.orthonormalize(); //don't want scale, too imprecise
		transform.affine_invert();

		accumulated = transform * accumulated;
		accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
		if (zero_y) {
			accumulated.origin.y = 0;
		}
		accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);

		immediate->clear_surfaces();

		int cells_in_radius = int((radius / cell_size) + 1.0);

		immediate->surface_begin(Mesh::PRIMITIVE_LINES, immediate_material);

		for (int i = -cells_in_radius; i < cells_in_radius; i++) {
			for (int j = -cells_in_radius; j < cells_in_radius; j++) {
				Vector3 from(i * cell_size, 0, j * cell_size);
				Vector3 from_i((i + 1) * cell_size, 0, j * cell_size);
				Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size);
				from = accumulated.xform(from);
				from_i = accumulated.xform(from_i);
				from_j = accumulated.xform(from_j);

				Color c = color, c_i = color, c_j = color;
				c.a *= MAX(0, 1.0 - from.length() / radius);
				c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
				c_j.a *= MAX(0, 1.0 - from_j.length() / radius);

				immediate->surface_set_color(c);
				immediate->surface_add_vertex(from);

				immediate->surface_set_color(c_i);
				immediate->surface_add_vertex(from_i);

				immediate->surface_set_color(c);
				immediate->surface_add_vertex(from);

				immediate->surface_set_color(c_j);
				immediate->surface_add_vertex(from_j);
			}
		}

		immediate->surface_end();
	}
}

AABB RootMotionView::get_aabb() const {
	return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2));
}

Vector<Face3> RootMotionView::get_faces(uint32_t p_usage_flags) const {
	return Vector<Face3>();
}

void RootMotionView::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_path);
	ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_path);

	ClassDB::bind_method(D_METHOD("set_color", "color"), &RootMotionView::set_color);
	ClassDB::bind_method(D_METHOD("get_color"), &RootMotionView::get_color);

	ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &RootMotionView::set_cell_size);
	ClassDB::bind_method(D_METHOD("get_cell_size"), &RootMotionView::get_cell_size);

	ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius);
	ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius);

	ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y);
	ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y);

	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path");
	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y");
}

RootMotionView::RootMotionView() {
	if (Engine::get_singleton()->is_editor_hint()) {
		set_process_internal(true);
	}
	immediate.instantiate();
	set_base(immediate->get_rid());
}

RootMotionView::~RootMotionView() {
	set_base(RID());
}