#ifndef RESOURCEIMPORTTEXTURE_H #define RESOURCEIMPORTTEXTURE_H #include "io/resource_import.h" class ResourceImporterTexture : public ResourceImporter { GDCLASS(ResourceImporterTexture,ResourceImporter) public: virtual String get_importer_name() const; virtual String get_visible_name() const; virtual void get_recognized_extensions(List *p_extensions) const; virtual String get_save_extension() const; virtual String get_resource_type() const; enum Preset { PRESET_DETECT, PRESET_2D, PRESET_2D_PIXEL, PRESET_3D, }; enum CompressMode { COMPRESS_LOSSLESS, COMPRESS_LOSSY, COMPRESS_VIDEO_RAM, COMPRESS_UNCOMPRESSED }; virtual int get_preset_count() const; virtual String get_preset_name(int p_idx) const; virtual void get_import_options(List *r_options,int p_preset=0) const; virtual bool get_option_visibility(const String& p_option,const Map& p_options) const; void _save_stex(const Image& p_image, const String& p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable); virtual Error import(const String& p_source_file,const String& p_save_path,const Map& p_options,List* r_platform_variants,List* r_gen_files=NULL); ResourceImporterTexture(); }; #endif // RESOURCEIMPORTTEXTURE_H