A tracked object.
This object is the base of all XR trackers.
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The description of this tracker.
The unique name of this tracker. The trackers that are available differ between various XR runtimes and can often be configured by the user. Godot maintains a number of reserved names that it expects the [XRInterface] to implement if applicable:
- [code]head[/code] identifies the [XRPositionalTracker] of the players head
- [code]left_hand[/code] identifies the [XRControllerTracker] in the players left hand
- [code]right_hand[/code] identifies the [XRControllerTracker] in the players right hand
- [code]/user/hand_tracker/left[/code] identifies the [XRHandTracker] for the players left hand
- [code]/user/hand_tracker/right[/code] identifies the [XRHandTracker] for the players right hand
- [code]/user/body_tracker[/code] identifies the [XRBodyTracker] for the players body
- [code]/user/face_tracker[/code] identifies the [XRFaceTracker] for the players face
The type of tracker.