/*************************************************************************/ /* context_gl_x11.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CONTEXT_GL_X11_H #define CONTEXT_GL_X11_H /** @author Juan Linietsky <reduzio@gmail.com> */ #ifdef X11_ENABLED #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) #include "os/os.h" #include "drivers/gl_context/context_gl.h" #include <X11/Xlib.h> struct ContextGL_X11_Private; class ContextGL_X11 : public ContextGL { ContextGL_X11_Private *p; OS::VideoMode default_video_mode; // ::Colormap x11_colormap; ::Display *x11_display; ::Window& x11_window; bool double_buffer; bool direct_render; int glx_minor,glx_major; bool opengl_3_context; public: virtual void release_current(); virtual void make_current(); virtual void swap_buffers(); virtual int get_window_width(); virtual int get_window_height(); virtual Error initialize(); ContextGL_X11(::Display *p_x11_display,::Window &p_x11_window,const OS::VideoMode& p_default_video_mode,bool p_opengl_3_context); ~ContextGL_X11(); }; #endif #endif #endif