/*************************************************************************/ /* material.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "material.h" #include "scene/scene_string_names.h" static const char *_flag_names[Material::FLAG_MAX] = { "visible", "double_sided", "invert_faces", "unshaded", "on_top", "lightmap_on_uv2", "colarray_is_srgb" }; static const Material::Flag _flag_indices[Material::FLAG_MAX] = { Material::FLAG_VISIBLE, Material::FLAG_DOUBLE_SIDED, Material::FLAG_INVERT_FACES, Material::FLAG_UNSHADED, Material::FLAG_ONTOP, Material::FLAG_LIGHTMAP_ON_UV2, Material::FLAG_COLOR_ARRAY_SRGB, }; RID Material::get_rid() const { return material; } void Material::set_flag(Flag p_flag, bool p_enabled) { ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags[p_flag] = p_enabled; VisualServer::get_singleton()->material_set_flag(material, (VS::MaterialFlag)p_flag, p_enabled); _change_notify(); } void Material::set_blend_mode(BlendMode p_blend_mode) { ERR_FAIL_INDEX(p_blend_mode, 4); blend_mode = p_blend_mode; VisualServer::get_singleton()->material_set_blend_mode(material, (VS::MaterialBlendMode)p_blend_mode); _change_notify(); } Material::BlendMode Material::get_blend_mode() const { return blend_mode; } void Material::set_depth_draw_mode(DepthDrawMode p_depth_draw_mode) { depth_draw_mode = p_depth_draw_mode; VisualServer::get_singleton()->material_set_depth_draw_mode(material, (VS::MaterialDepthDrawMode)p_depth_draw_mode); } Material::DepthDrawMode Material::get_depth_draw_mode() const { return depth_draw_mode; } bool Material::get_flag(Flag p_flag) const { ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); return flags[p_flag]; } void Material::set_line_width(float p_width) { line_width = p_width; VisualServer::get_singleton()->material_set_line_width(material, p_width); _change_notify("line_width"); } float Material::get_line_width() const { return line_width; } void Material::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_flag", "flag", "enable"), &Material::set_flag); ObjectTypeDB::bind_method(_MD("get_flag", "flag"), &Material::get_flag); ObjectTypeDB::bind_method(_MD("set_blend_mode", "mode"), &Material::set_blend_mode); ObjectTypeDB::bind_method(_MD("get_blend_mode"), &Material::get_blend_mode); ObjectTypeDB::bind_method(_MD("set_line_width", "width"), &Material::set_line_width); ObjectTypeDB::bind_method(_MD("get_line_width"), &Material::get_line_width); ObjectTypeDB::bind_method(_MD("set_depth_draw_mode", "mode"), &Material::set_depth_draw_mode); ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"), &Material::get_depth_draw_mode); for (int i = 0; i < FLAG_MAX; i++) ADD_PROPERTYI(PropertyInfo(Variant::BOOL, String() + "flags/" + _flag_names[i]), _SCS("set_flag"), _SCS("get_flag"), _flag_indices[i]); ADD_PROPERTY(PropertyInfo(Variant::INT, "params/blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,PMAlpha"), _SCS("set_blend_mode"), _SCS("get_blend_mode")); ADD_PROPERTY(PropertyInfo(Variant::INT, "params/depth_draw", PROPERTY_HINT_ENUM, "Always,Opaque Only,Pre-Pass Alpha,Never"), _SCS("set_depth_draw_mode"), _SCS("get_depth_draw_mode")); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params/line_width", PROPERTY_HINT_RANGE, "0.1,32.0,0.1"), _SCS("set_line_width"), _SCS("get_line_width")); BIND_CONSTANT(FLAG_VISIBLE); BIND_CONSTANT(FLAG_DOUBLE_SIDED); BIND_CONSTANT(FLAG_INVERT_FACES); BIND_CONSTANT(FLAG_UNSHADED); BIND_CONSTANT(FLAG_ONTOP); BIND_CONSTANT(FLAG_LIGHTMAP_ON_UV2); BIND_CONSTANT(FLAG_COLOR_ARRAY_SRGB); BIND_CONSTANT(FLAG_MAX); BIND_CONSTANT(DEPTH_DRAW_ALWAYS); BIND_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY); BIND_CONSTANT(DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA); BIND_CONSTANT(DEPTH_DRAW_NEVER); BIND_CONSTANT(BLEND_MODE_MIX); BIND_CONSTANT(BLEND_MODE_ADD); BIND_CONSTANT(BLEND_MODE_SUB); BIND_CONSTANT(BLEND_MODE_MUL); BIND_CONSTANT(BLEND_MODE_PREMULT_ALPHA); } Material::Material(const RID &p_material) { material = p_material; flags[FLAG_VISIBLE] = true; flags[FLAG_DOUBLE_SIDED] = false; flags[FLAG_INVERT_FACES] = false; flags[FLAG_UNSHADED] = false; flags[FLAG_ONTOP] = false; flags[FLAG_LIGHTMAP_ON_UV2] = true; flags[FLAG_COLOR_ARRAY_SRGB] = false; depth_draw_mode = DEPTH_DRAW_OPAQUE_ONLY; blend_mode = BLEND_MODE_MIX; } Material::~Material() { VisualServer::get_singleton()->free(material); } static const char *_param_names[FixedMaterial::PARAM_MAX] = { "diffuse", "detail", "specular", "emission", "specular_exp", "glow", "normal", "shade_param" }; static const char *_full_param_names[FixedMaterial::PARAM_MAX] = { "params/diffuse", "params/detail", "params/specular", "params/emission", "params/specular_exp", "params/glow", "params/normal", "params/shade_param" }; /* static const char*_texture_param_names[FixedMaterial::PARAM_MAX]={ "tex_diffuse", "tex_detail", "tex_specular", "tex_emission", "tex_specular_exp", "tex_glow", "tex_detail_mix", "tex_normal", "tex_shade_param" }; */ static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX] = { FixedMaterial::PARAM_DIFFUSE, FixedMaterial::PARAM_DETAIL, FixedMaterial::PARAM_SPECULAR, FixedMaterial::PARAM_EMISSION, FixedMaterial::PARAM_SPECULAR_EXP, FixedMaterial::PARAM_GLOW, FixedMaterial::PARAM_NORMAL, FixedMaterial::PARAM_SHADE_PARAM, }; void FixedMaterial::set_parameter(Parameter p_parameter, const Variant &p_value) { ERR_FAIL_INDEX(p_parameter, PARAM_MAX); if ((p_parameter == PARAM_DIFFUSE || p_parameter == PARAM_SPECULAR || p_parameter == PARAM_EMISSION)) { if (p_value.get_type() != Variant::COLOR) { ERR_EXPLAIN(String(_param_names[p_parameter]) + " expects Color"); ERR_FAIL(); } } else { if (!p_value.is_num()) { ERR_EXPLAIN(String(_param_names[p_parameter]) + " expects scalar"); ERR_FAIL(); } } ERR_FAIL_COND((p_parameter == PARAM_DIFFUSE || p_parameter == PARAM_SPECULAR || p_parameter == PARAM_EMISSION) && p_value.get_type() != Variant::COLOR); ERR_FAIL_COND(p_parameter != PARAM_SHADE_PARAM && p_parameter != PARAM_DIFFUSE && p_parameter != PARAM_DETAIL && p_parameter != PARAM_SPECULAR && p_parameter != PARAM_EMISSION && p_value.get_type() != Variant::REAL && p_value.get_type() != Variant::INT); param[p_parameter] = p_value; VisualServer::get_singleton()->fixed_material_set_param(material, (VS::FixedMaterialParam)p_parameter, p_value); _change_notify(_full_param_names[p_parameter]); } Variant FixedMaterial::get_parameter(Parameter p_parameter) const { ERR_FAIL_INDEX_V(p_parameter, PARAM_MAX, Variant()); return param[p_parameter]; } void FixedMaterial::set_texture(Parameter p_parameter, Ref p_texture) { ERR_FAIL_INDEX(p_parameter, PARAM_MAX); texture_param[p_parameter] = p_texture; VisualServer::get_singleton()->fixed_material_set_texture(material, (VS::FixedMaterialParam)p_parameter, p_texture.is_null() ? RID() : p_texture->get_rid()); _change_notify(); } Ref FixedMaterial::get_texture(Parameter p_parameter) const { ERR_FAIL_INDEX_V(p_parameter, PARAM_MAX, Ref()); return texture_param[p_parameter]; } void FixedMaterial::set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode) { ERR_FAIL_INDEX(p_parameter, PARAM_MAX); ERR_FAIL_INDEX(p_mode, 4); if (p_mode == texture_texcoord[p_parameter]) return; texture_texcoord[p_parameter] = p_mode; VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material, (VS::FixedMaterialParam)p_parameter, (VS::FixedMaterialTexCoordMode)p_mode); _change_notify(); } FixedMaterial::TexCoordMode FixedMaterial::get_texcoord_mode(Parameter p_parameter) const { ERR_FAIL_INDEX_V(p_parameter, PARAM_MAX, TEXCOORD_UV); return texture_texcoord[p_parameter]; } void FixedMaterial::set_light_shader(LightShader p_shader) { light_shader = p_shader; VS::get_singleton()->fixed_material_set_light_shader(material, VS::FixedMaterialLightShader(p_shader)); } FixedMaterial::LightShader FixedMaterial::get_light_shader() const { return light_shader; } void FixedMaterial::set_uv_transform(const Transform &p_transform) { uv_transform = p_transform; VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform); _change_notify(); } Transform FixedMaterial::get_uv_transform() const { return uv_transform; } void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) { ERR_FAIL_INDEX(p_flag, 5); fixed_flags[p_flag] = p_value; VisualServer::get_singleton()->fixed_material_set_flag(material, (VS::FixedMaterialFlags)p_flag, p_value); } bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const { ERR_FAIL_INDEX_V(p_flag, 5, false); return fixed_flags[p_flag]; } void FixedMaterial::set_point_size(float p_size) { ERR_FAIL_COND(p_size < 0); point_size = p_size; VisualServer::get_singleton()->fixed_material_set_point_size(material, p_size); } float FixedMaterial::get_point_size() const { return point_size; } void FixedMaterial::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_parameter", "param", "value"), &FixedMaterial::set_parameter); ObjectTypeDB::bind_method(_MD("get_parameter", "param"), &FixedMaterial::get_parameter); ObjectTypeDB::bind_method(_MD("set_texture", "param", "texture:Texture"), &FixedMaterial::set_texture); ObjectTypeDB::bind_method(_MD("get_texture:Texture", "param"), &FixedMaterial::get_texture); ObjectTypeDB::bind_method(_MD("set_texcoord_mode", "param", "mode"), &FixedMaterial::set_texcoord_mode); ObjectTypeDB::bind_method(_MD("get_texcoord_mode", "param"), &FixedMaterial::get_texcoord_mode); ObjectTypeDB::bind_method(_MD("set_fixed_flag", "flag", "value"), &FixedMaterial::set_fixed_flag); ObjectTypeDB::bind_method(_MD("get_fixed_flag", "flag"), &FixedMaterial::get_fixed_flag); ObjectTypeDB::bind_method(_MD("set_uv_transform", "transform"), &FixedMaterial::set_uv_transform); ObjectTypeDB::bind_method(_MD("get_uv_transform"), &FixedMaterial::get_uv_transform); ObjectTypeDB::bind_method(_MD("set_light_shader", "shader"), &FixedMaterial::set_light_shader); ObjectTypeDB::bind_method(_MD("get_light_shader"), &FixedMaterial::get_light_shader); ObjectTypeDB::bind_method(_MD("set_point_size", "size"), &FixedMaterial::set_point_size); ObjectTypeDB::bind_method(_MD("get_point_size"), &FixedMaterial::get_point_size); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_alpha"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_color_array"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_point_size"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/discard_alpha"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_xy_normalmap"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_XY_NORMALMAP); ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "params/diffuse"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE); ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR); ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE, "1,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE, "-4,4,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL); ADD_PROPERTY(PropertyInfo(Variant::INT, "params/shader", PROPERTY_HINT_ENUM, "Lambert,Wrap,Velvet,Toon"), _SCS("set_light_shader"), _SCS("get_light_shader")); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/shader_param", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/glow", PROPERTY_HINT_RANGE, "0,8,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE, "0,1024,1"), _SCS("set_point_size"), _SCS("get_point_size")); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform")); for (int i = 0; i < PARAM_MAX; i++) { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, String() + "textures/" + _param_names[i], PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]); ADD_PROPERTYI(PropertyInfo(Variant::INT, String() + "textures/" + _param_names[i] + "_tc", PROPERTY_HINT_ENUM, "UV,UV Xform,UV2,Sphere"), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i]); } BIND_CONSTANT(PARAM_DIFFUSE); BIND_CONSTANT(PARAM_DETAIL); BIND_CONSTANT(PARAM_SPECULAR); BIND_CONSTANT(PARAM_EMISSION); BIND_CONSTANT(PARAM_SPECULAR_EXP); BIND_CONSTANT(PARAM_GLOW); BIND_CONSTANT(PARAM_NORMAL); BIND_CONSTANT(PARAM_SHADE_PARAM); BIND_CONSTANT(PARAM_MAX); BIND_CONSTANT(TEXCOORD_UV); BIND_CONSTANT(TEXCOORD_UV_TRANSFORM); BIND_CONSTANT(TEXCOORD_UV2); BIND_CONSTANT(TEXCOORD_SPHERE); BIND_CONSTANT(FLAG_USE_ALPHA); BIND_CONSTANT(FLAG_USE_COLOR_ARRAY); BIND_CONSTANT(FLAG_USE_POINT_SIZE); BIND_CONSTANT(FLAG_DISCARD_ALPHA); BIND_CONSTANT(LIGHT_SHADER_LAMBERT); BIND_CONSTANT(LIGHT_SHADER_WRAP); BIND_CONSTANT(LIGHT_SHADER_VELVET); BIND_CONSTANT(LIGHT_SHADER_TOON); } FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_create()) { param[PARAM_DIFFUSE] = Color(1, 1, 1); param[PARAM_SPECULAR] = Color(0.0, 0.0, 0.0); param[PARAM_EMISSION] = Color(0.0, 0.0, 0.0); param[PARAM_SPECULAR_EXP] = 40; param[PARAM_GLOW] = 0; param[PARAM_NORMAL] = 1; param[PARAM_SHADE_PARAM] = 0.5; param[PARAM_DETAIL] = 1.0; set_flag(FLAG_COLOR_ARRAY_SRGB, true); fixed_flags[FLAG_USE_ALPHA] = false; fixed_flags[FLAG_USE_COLOR_ARRAY] = false; fixed_flags[FLAG_USE_POINT_SIZE] = false; fixed_flags[FLAG_USE_XY_NORMALMAP] = false; fixed_flags[FLAG_DISCARD_ALPHA] = false; for (int i = 0; i < PARAM_MAX; i++) { texture_texcoord[i] = TEXCOORD_UV; } light_shader = LIGHT_SHADER_LAMBERT; point_size = 1.0; } FixedMaterial::~FixedMaterial() { } bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { if (p_name == SceneStringNames::get_singleton()->shader_shader) { set_shader(p_value); return true; } else { if (shader.is_valid()) { StringName pr = shader->remap_param(p_name); if (!pr) { String n = p_name; if (n.find("param/") == 0) { //backwards compatibility pr = n.substr(6, n.length()); } } if (pr) { VisualServer::get_singleton()->material_set_param(material, pr, p_value); return true; } } } return false; } bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == SceneStringNames::get_singleton()->shader_shader) { r_ret = get_shader(); return true; } else { if (shader.is_valid()) { StringName pr = shader->remap_param(p_name); if (pr) { r_ret = VisualServer::get_singleton()->material_get_param(material, pr); return true; } } } return false; } void ShaderMaterial::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE, "MaterialShader,MaterialShaderGraph")); if (!shader.is_null()) { shader->get_param_list(p_list); } } void ShaderMaterial::_shader_changed() { _change_notify(); //also all may have changed then } void ShaderMaterial::set_shader(const Ref &p_shader) { ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode() != Shader::MODE_MATERIAL); if (shader.is_valid()) shader->disconnect(SceneStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_shader_changed); shader = p_shader; VS::get_singleton()->material_set_shader(material, shader.is_valid() ? shader->get_rid() : RID()); if (shader.is_valid()) { shader->connect(SceneStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_shader_changed); } _change_notify(); } Ref ShaderMaterial::get_shader() const { return shader; } void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) { VisualServer::get_singleton()->material_set_param(material, p_param, p_value); } Variant ShaderMaterial::get_shader_param(const StringName &p_param) const { return VisualServer::get_singleton()->material_get_param(material, p_param); } void ShaderMaterial::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_shader", "shader:Shader"), &ShaderMaterial::set_shader); ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader); ObjectTypeDB::bind_method(_MD("set_shader_param", "param", "value:Variant"), &ShaderMaterial::set_shader_param); ObjectTypeDB::bind_method(_MD("get_shader_param:Variant", "param"), &ShaderMaterial::get_shader_param); ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed); } void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List *r_options) const { String f = p_function.operator String(); if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) { if (shader.is_valid()) { List pl; shader->get_param_list(&pl); for (List::Element *E = pl.front(); E; E = E->next()) { r_options->push_back("\"" + E->get().name.replace_first("shader_param/", "") + "\""); } } } Material::get_argument_options(p_function, p_idx, r_options); } ShaderMaterial::ShaderMaterial() : Material(VisualServer::get_singleton()->material_create()) { } /////////////////////////////////