/*************************************************************************/ /* menu_button.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "menu_button.h" #include "os/keyboard.h" #include "scene/main/viewport.h" void MenuButton::_unhandled_key_input(InputEvent p_event) { if (p_event.is_pressed() && !p_event.is_echo() && (p_event.type==InputEvent::KEY || p_event.type==InputEvent::ACTION || p_event.type==InputEvent::JOYSTICK_BUTTON)) { if (!get_parent() || !is_visible() || is_disabled()) return; if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this)) return; //ignore because of modal window if (popup->activate_item_by_event(p_event)) accept_event(); } } void MenuButton::pressed() { emit_signal("about_to_show"); Size2 size=get_size(); Point2 gp = get_global_pos(); popup->set_global_pos( gp + Size2( 0, size.height ) ); popup->set_size( Size2( size.width, 0) ); popup->set_parent_rect( Rect2(Point2(gp-popup->get_global_pos()),get_size())); popup->popup(); popup->call_deferred("grab_click_focus"); popup->set_invalidate_click_until_motion(); } void MenuButton::_input_event(InputEvent p_event) { /*if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT) { clicked=p_event.mouse_button.pressed; } if (clicked && p_event.type==InputEvent::MOUSE_MOTION && popup->is_visible()) { Point2 gt = Point2(p_event.mouse_motion.x,p_event.mouse_motion.y); gt = get_global_transform().xform(gt); Point2 lt = popup->get_transform().affine_inverse().xform(gt); if (popup->has_point(lt)) { //print_line("HAS POINT!!!"); popup->call_deferred("grab_click_focus"); } }*/ BaseButton::_input_event(p_event); } PopupMenu *MenuButton::get_popup() { return popup; } Array MenuButton::_get_items() const { return popup->get("items"); } void MenuButton::_set_items(const Array& p_items) { popup->set("items",p_items); } void MenuButton::_bind_methods() { ClassDB::bind_method(_MD("get_popup:PopupMenu"),&MenuButton::get_popup); ClassDB::bind_method(_MD("_unhandled_key_input"),&MenuButton::_unhandled_key_input); ClassDB::bind_method(_MD("_set_items"),&MenuButton::_set_items); ClassDB::bind_method(_MD("_get_items"),&MenuButton::_get_items); ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"items",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_items"),_SCS("_get_items") ); ADD_SIGNAL( MethodInfo("about_to_show") ); } MenuButton::MenuButton() { set_flat(true); set_enabled_focus_mode(FOCUS_NONE); popup = memnew( PopupMenu ); popup->hide(); add_child(popup); popup->set_as_toplevel(true); set_process_unhandled_key_input(true); set_click_on_press(true); } MenuButton::~MenuButton() { }