/**************************************************************************/ /* test_navigation_server_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_NAVIGATION_SERVER_3D_H #define TEST_NAVIGATION_SERVER_3D_H #include "servers/navigation_server_3d.h" #include "tests/test_macros.h" namespace TestNavigationServer3D { TEST_SUITE("[Navigation]") { TEST_CASE("[NavigationServer3D] Server should be empty when initialized") { NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); CHECK_EQ(navigation_server->get_maps().size(), 0); SUBCASE("'ProcessInfo' should report all counters empty as well") { CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0); CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0); CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0); CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0); CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_POLYGON_COUNT), 0); CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_COUNT), 0); CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_MERGE_COUNT), 0); CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_CONNECTION_COUNT), 0); CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_FREE_COUNT), 0); } } TEST_CASE("[NavigationServer3D] Server should manage agent properly") { NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); CHECK_EQ(navigation_server->get_maps().size(), 0); RID agent = navigation_server->agent_create(); CHECK(agent.is_valid()); SUBCASE("'ProcessInfo' should not report dangling agent") { CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0); } SUBCASE("Setters/getters should work") { bool initial_use_3d_avoidance = navigation_server->agent_get_use_3d_avoidance(agent); navigation_server->agent_set_use_3d_avoidance(agent, !initial_use_3d_avoidance); navigation_server->process(0.0); // Give server some cycles to commit. CHECK_EQ(navigation_server->agent_get_use_3d_avoidance(agent), !initial_use_3d_avoidance); // TODO: Add remaining setters/getters once the missing getters are added. } SUBCASE("'ProcessInfo' should report agent with active map") { RID map = navigation_server->map_create(); CHECK(map.is_valid()); navigation_server->map_set_active(map, true); navigation_server->agent_set_map(agent, map); navigation_server->process(0.0); // Give server some cycles to commit. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 1); navigation_server->agent_set_map(agent, RID()); navigation_server->free(map); navigation_server->process(0.0); // Give server some cycles to commit. } navigation_server->free(agent); SUBCASE("'ProcessInfo' should not report removed agent") { CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0); } } TEST_CASE("[NavigationServer3D] Server should manage map properly") { NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); CHECK_EQ(navigation_server->get_maps().size(), 0); RID map = navigation_server->map_create(); CHECK(map.is_valid()); CHECK_EQ(navigation_server->get_maps().size(), 1); SUBCASE("'ProcessInfo' should not report inactive map") { CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0); } SUBCASE("Setters/getters should work") { navigation_server->map_set_cell_size(map, 0.55); navigation_server->map_set_edge_connection_margin(map, 0.66); navigation_server->map_set_link_connection_radius(map, 0.77); navigation_server->map_set_up(map, Vector3(1, 0, 0)); bool initial_use_edge_connections = navigation_server->map_get_use_edge_connections(map); navigation_server->map_set_use_edge_connections(map, !initial_use_edge_connections); navigation_server->process(0.0); // Give server some cycles to commit. CHECK_EQ(navigation_server->map_get_cell_size(map), doctest::Approx(0.55)); CHECK_EQ(navigation_server->map_get_edge_connection_margin(map), doctest::Approx(0.66)); CHECK_EQ(navigation_server->map_get_link_connection_radius(map), doctest::Approx(0.77)); CHECK_EQ(navigation_server->map_get_up(map), Vector3(1, 0, 0)); CHECK_EQ(navigation_server->map_get_use_edge_connections(map), !initial_use_edge_connections); } SUBCASE("'ProcessInfo' should report map iff active") { navigation_server->map_set_active(map, true); navigation_server->process(0.0); // Give server some cycles to commit. CHECK(navigation_server->map_is_active(map)); CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 1); navigation_server->map_set_active(map, false); navigation_server->process(0.0); // Give server some cycles to commit. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0); } SUBCASE("Number of agents should be reported properly") { RID agent = navigation_server->agent_create(); CHECK(agent.is_valid()); navigation_server->agent_set_map(agent, map); navigation_server->process(0.0); // Give server some cycles to commit. CHECK_EQ(navigation_server->map_get_agents(map).size(), 1); navigation_server->free(agent); navigation_server->process(0.0); // Give server some cycles to commit. CHECK_EQ(navigation_server->map_get_agents(map).size(), 0); } navigation_server->free(map); navigation_server->process(0.0); // Give server some cycles to actually remove map. CHECK_EQ(navigation_server->get_maps().size(), 0); } } } //namespace TestNavigationServer3D #endif // TEST_NAVIGATION_SERVER_3D_H