/**************************************************************************/ /* navigation_region_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_region_2d.h" #include "core/math/geometry_2d.h" #include "scene/2d/navigation_obstacle_2d.h" #include "scene/resources/world_2d.h" #include "servers/navigation_server_2d.h" RID NavigationRegion2D::get_rid() const { return region; } void NavigationRegion2D::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } enabled = p_enabled; NavigationServer2D::get_singleton()->region_set_enabled(region, enabled); #ifdef DEBUG_ENABLED if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_navigation_enabled()) { queue_redraw(); } #endif // DEBUG_ENABLED } bool NavigationRegion2D::is_enabled() const { return enabled; } void NavigationRegion2D::set_use_edge_connections(bool p_enabled) { if (use_edge_connections == p_enabled) { return; } use_edge_connections = p_enabled; NavigationServer2D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections); } bool NavigationRegion2D::get_use_edge_connections() const { return use_edge_connections; } void NavigationRegion2D::set_navigation_layers(uint32_t p_navigation_layers) { if (navigation_layers == p_navigation_layers) { return; } navigation_layers = p_navigation_layers; NavigationServer2D::get_singleton()->region_set_navigation_layers(region, navigation_layers); } uint32_t NavigationRegion2D::get_navigation_layers() const { return navigation_layers; } void NavigationRegion2D::set_navigation_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); uint32_t _navigation_layers = get_navigation_layers(); if (p_value) { _navigation_layers |= 1 << (p_layer_number - 1); } else { _navigation_layers &= ~(1 << (p_layer_number - 1)); } set_navigation_layers(_navigation_layers); } bool NavigationRegion2D::get_navigation_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); return get_navigation_layers() & (1 << (p_layer_number - 1)); } void NavigationRegion2D::set_enter_cost(real_t p_enter_cost) { ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); if (Math::is_equal_approx(enter_cost, p_enter_cost)) { return; } enter_cost = p_enter_cost; NavigationServer2D::get_singleton()->region_set_enter_cost(region, enter_cost); } real_t NavigationRegion2D::get_enter_cost() const { return enter_cost; } void NavigationRegion2D::set_travel_cost(real_t p_travel_cost) { ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); if (Math::is_equal_approx(travel_cost, p_travel_cost)) { return; } travel_cost = p_travel_cost; NavigationServer2D::get_singleton()->region_set_travel_cost(region, travel_cost); } real_t NavigationRegion2D::get_travel_cost() const { return travel_cost; } RID NavigationRegion2D::get_region_rid() const { return get_rid(); } #ifdef TOOLS_ENABLED Rect2 NavigationRegion2D::_edit_get_rect() const { return navigation_polygon.is_valid() ? navigation_polygon->_edit_get_rect() : Rect2(); } bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return navigation_polygon.is_valid() ? navigation_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false; } #endif void NavigationRegion2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { _region_enter_navigation_map(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { _region_exit_navigation_map(); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { set_physics_process_internal(false); _region_update_transform(); } break; case NOTIFICATION_DRAW: { #ifdef DEBUG_ENABLED if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) && navigation_polygon.is_valid()) { _update_debug_mesh(); _update_debug_edge_connections_mesh(); } #endif // DEBUG_ENABLED } break; } } void NavigationRegion2D::set_navigation_polygon(const Ref &p_navigation_polygon) { if (navigation_polygon.is_valid()) { navigation_polygon->disconnect_changed(callable_mp(this, &NavigationRegion2D::_navigation_polygon_changed)); } navigation_polygon = p_navigation_polygon; NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, p_navigation_polygon); if (navigation_polygon.is_valid()) { navigation_polygon->connect_changed(callable_mp(this, &NavigationRegion2D::_navigation_polygon_changed)); } _navigation_polygon_changed(); update_configuration_warnings(); } Ref NavigationRegion2D::get_navigation_polygon() const { return navigation_polygon; } void NavigationRegion2D::set_navigation_map(RID p_navigation_map) { if (map_override == p_navigation_map) { return; } map_override = p_navigation_map; NavigationServer2D::get_singleton()->region_set_map(region, map_override); for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) { if (constrain_avoidance_obstacles[i].is_valid()) { NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], map_override); } } } RID NavigationRegion2D::get_navigation_map() const { if (map_override.is_valid()) { return map_override; } else if (is_inside_tree()) { return get_world_2d()->get_navigation_map(); } return RID(); } void NavigationRegion2D::bake_navigation_polygon(bool p_on_thread) { ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred()."); ERR_FAIL_COND_MSG(!navigation_polygon.is_valid(), "Baking the navigation polygon requires a valid `NavigationPolygon` resource."); Ref source_geometry_data; source_geometry_data.instantiate(); NavigationServer2D::get_singleton()->parse_source_geometry_data(navigation_polygon, source_geometry_data, this); if (p_on_thread) { NavigationServer2D::get_singleton()->bake_from_source_geometry_data_async(navigation_polygon, source_geometry_data, callable_mp(this, &NavigationRegion2D::_bake_finished).bind(navigation_polygon)); } else { NavigationServer2D::get_singleton()->bake_from_source_geometry_data(navigation_polygon, source_geometry_data, callable_mp(this, &NavigationRegion2D::_bake_finished).bind(navigation_polygon)); } } void NavigationRegion2D::_bake_finished(Ref p_navigation_polygon) { if (!Thread::is_main_thread()) { callable_mp(this, &NavigationRegion2D::_bake_finished).call_deferred(p_navigation_polygon); return; } set_navigation_polygon(p_navigation_polygon); emit_signal(SNAME("bake_finished")); } bool NavigationRegion2D::is_baking() const { return NavigationServer2D::get_singleton()->is_baking_navigation_polygon(navigation_polygon); } void NavigationRegion2D::_navigation_polygon_changed() { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) { queue_redraw(); } if (navigation_polygon.is_valid()) { NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon); } _update_avoidance_constrain(); } #ifdef DEBUG_ENABLED void NavigationRegion2D::_navigation_map_changed(RID p_map) { if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) { queue_redraw(); } } #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED void NavigationRegion2D::_navigation_debug_changed() { if (is_inside_tree()) { queue_redraw(); } } #endif // DEBUG_ENABLED Array NavigationRegion2D::get_configuration_warnings() const { Array warnings = Node2D::get_configuration_warnings(); if (is_visible_in_tree() && is_inside_tree()) { if (!navigation_polygon.is_valid()) { warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon.")); } } return warnings; } void NavigationRegion2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &NavigationRegion2D::get_rid); ClassDB::bind_method(D_METHOD("set_navigation_polygon", "navigation_polygon"), &NavigationRegion2D::set_navigation_polygon); ClassDB::bind_method(D_METHOD("get_navigation_polygon"), &NavigationRegion2D::get_navigation_polygon); ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled); ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationRegion2D::set_navigation_map); ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationRegion2D::get_navigation_map); ClassDB::bind_method(D_METHOD("set_use_edge_connections", "enabled"), &NavigationRegion2D::set_use_edge_connections); ClassDB::bind_method(D_METHOD("get_use_edge_connections"), &NavigationRegion2D::get_use_edge_connections); ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationRegion2D::set_navigation_layers); ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationRegion2D::get_navigation_layers); ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion2D::set_navigation_layer_value); ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion2D::get_navigation_layer_value); ClassDB::bind_method(D_METHOD("set_constrain_avoidance", "enabled"), &NavigationRegion2D::set_constrain_avoidance); ClassDB::bind_method(D_METHOD("get_constrain_avoidance"), &NavigationRegion2D::get_constrain_avoidance); ClassDB::bind_method(D_METHOD("set_avoidance_layers", "layers"), &NavigationRegion2D::set_avoidance_layers); ClassDB::bind_method(D_METHOD("get_avoidance_layers"), &NavigationRegion2D::get_avoidance_layers); ClassDB::bind_method(D_METHOD("set_avoidance_layer_value", "layer_number", "value"), &NavigationRegion2D::set_avoidance_layer_value); ClassDB::bind_method(D_METHOD("get_avoidance_layer_value", "layer_number"), &NavigationRegion2D::get_avoidance_layer_value); ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion2D::get_region_rid); ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion2D::set_enter_cost); ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion2D::get_enter_cost); ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion2D::set_travel_cost); ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion2D::get_travel_cost); ClassDB::bind_method(D_METHOD("bake_navigation_polygon", "on_thread"), &NavigationRegion2D::bake_navigation_polygon, DEFVAL(true)); ClassDB::bind_method(D_METHOD("is_baking"), &NavigationRegion2D::is_baking); ClassDB::bind_method(D_METHOD("_navigation_polygon_changed"), &NavigationRegion2D::_navigation_polygon_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navigation_polygon", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_edge_connections"), "set_use_edge_connections", "get_use_edge_connections"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constrain_avoidance"), "set_constrain_avoidance", "get_constrain_avoidance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers", PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers", "get_avoidance_layers"); ADD_SIGNAL(MethodInfo("navigation_polygon_changed")); ADD_SIGNAL(MethodInfo("bake_finished")); } #ifndef DISABLE_DEPRECATED // Compatibility with earlier 4.0 betas. bool NavigationRegion2D::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "navpoly") { set_navigation_polygon(p_value); return true; } return false; } bool NavigationRegion2D::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "navpoly") { r_ret = get_navigation_polygon(); return true; } return false; } #endif // DISABLE_DEPRECATED NavigationRegion2D::NavigationRegion2D() { set_notify_transform(true); set_hide_clip_children(true); region = NavigationServer2D::get_singleton()->region_create(); NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id()); NavigationServer2D::get_singleton()->region_set_enter_cost(region, get_enter_cost()); NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost()); NavigationServer2D::get_singleton()->region_set_navigation_layers(region, navigation_layers); NavigationServer2D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections); NavigationServer2D::get_singleton()->region_set_enabled(region, enabled); #ifdef DEBUG_ENABLED NavigationServer2D::get_singleton()->connect(SNAME("map_changed"), callable_mp(this, &NavigationRegion2D::_navigation_map_changed)); NavigationServer2D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion2D::_navigation_debug_changed)); #endif // DEBUG_ENABLED } NavigationRegion2D::~NavigationRegion2D() { ERR_FAIL_NULL(NavigationServer2D::get_singleton()); NavigationServer2D::get_singleton()->free(region); for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) { if (constrain_avoidance_obstacles[i].is_valid()) { NavigationServer2D::get_singleton()->free(constrain_avoidance_obstacles[i]); } } constrain_avoidance_obstacles.clear(); #ifdef DEBUG_ENABLED NavigationServer2D::get_singleton()->disconnect(SNAME("map_changed"), callable_mp(this, &NavigationRegion2D::_navigation_map_changed)); NavigationServer2D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion2D::_navigation_debug_changed)); #endif // DEBUG_ENABLED } void NavigationRegion2D::_update_avoidance_constrain() { for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) { if (constrain_avoidance_obstacles[i].is_valid()) { NavigationServer2D::get_singleton()->free(constrain_avoidance_obstacles[i]); constrain_avoidance_obstacles[i] = RID(); } } constrain_avoidance_obstacles.clear(); if (!constrain_avoidance) { return; } if (get_navigation_polygon() == nullptr) { return; } Ref _navpoly = get_navigation_polygon(); int _outline_count = _navpoly->get_outline_count(); if (_outline_count == 0) { return; } for (int outline_index(0); outline_index < _outline_count; outline_index++) { const Vector &_outline = _navpoly->get_outline(outline_index); const int outline_size = _outline.size(); if (outline_size < 3) { ERR_FAIL_COND_MSG(_outline.size() < 3, "NavigationPolygon outline needs to have at least 3 vertex to create avoidance obstacles to constrain avoidance agent's"); continue; } RID obstacle_rid = NavigationServer2D::get_singleton()->obstacle_create(); constrain_avoidance_obstacles.push_back(obstacle_rid); Vector new_obstacle_outline; if (outline_index == 0) { for (int i(0); i < outline_size; i++) { new_obstacle_outline.push_back(_outline[outline_size - i - 1]); } ERR_FAIL_COND_MSG(Geometry2D::is_polygon_clockwise(_outline), "Outer most outline needs to be clockwise to push avoidance agent inside"); } else { for (int i(0); i < outline_size; i++) { new_obstacle_outline.push_back(_outline[i]); } } new_obstacle_outline.resize(outline_size); NavigationServer2D::get_singleton()->obstacle_set_vertices(obstacle_rid, new_obstacle_outline); NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(obstacle_rid, avoidance_layers); if (is_inside_tree()) { if (map_override.is_valid()) { NavigationServer2D::get_singleton()->obstacle_set_map(obstacle_rid, map_override); } else { NavigationServer2D::get_singleton()->obstacle_set_map(obstacle_rid, get_world_2d()->get_navigation_map()); } NavigationServer2D::get_singleton()->obstacle_set_position(obstacle_rid, get_global_position()); } } constrain_avoidance_obstacles.resize(_outline_count); } void NavigationRegion2D::set_constrain_avoidance(bool p_enabled) { constrain_avoidance = p_enabled; _update_avoidance_constrain(); notify_property_list_changed(); } bool NavigationRegion2D::get_constrain_avoidance() const { return constrain_avoidance; } void NavigationRegion2D::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "avoidance_layers") { if (!constrain_avoidance) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } } void NavigationRegion2D::set_avoidance_layers(uint32_t p_layers) { avoidance_layers = p_layers; if (constrain_avoidance_obstacles.size() > 0) { for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) { NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(constrain_avoidance_obstacles[i], avoidance_layers); } } } uint32_t NavigationRegion2D::get_avoidance_layers() const { return avoidance_layers; } void NavigationRegion2D::set_avoidance_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive."); uint32_t avoidance_layers_new = get_avoidance_layers(); if (p_value) { avoidance_layers_new |= 1 << (p_layer_number - 1); } else { avoidance_layers_new &= ~(1 << (p_layer_number - 1)); } set_avoidance_layers(avoidance_layers_new); } bool NavigationRegion2D::get_avoidance_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive."); return get_avoidance_layers() & (1 << (p_layer_number - 1)); } void NavigationRegion2D::_region_enter_navigation_map() { if (!is_inside_tree()) { return; } if (map_override.is_valid()) { NavigationServer2D::get_singleton()->region_set_map(region, map_override); for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) { if (constrain_avoidance_obstacles[i].is_valid()) { NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], map_override); } } } else { NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) { if (constrain_avoidance_obstacles[i].is_valid()) { NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], get_world_2d()->get_navigation_map()); } } } current_global_transform = get_global_transform(); NavigationServer2D::get_singleton()->region_set_transform(region, current_global_transform); for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) { if (constrain_avoidance_obstacles[i].is_valid()) { NavigationServer2D::get_singleton()->obstacle_set_position(constrain_avoidance_obstacles[i], get_global_position()); } } NavigationServer2D::get_singleton()->region_set_enabled(region, enabled); queue_redraw(); } void NavigationRegion2D::_region_exit_navigation_map() { NavigationServer2D::get_singleton()->region_set_map(region, RID()); for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) { if (constrain_avoidance_obstacles[i].is_valid()) { NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], RID()); } } } void NavigationRegion2D::_region_update_transform() { if (!is_inside_tree()) { return; } Transform2D new_global_transform = get_global_transform(); if (current_global_transform != new_global_transform) { current_global_transform = new_global_transform; NavigationServer2D::get_singleton()->region_set_transform(region, current_global_transform); for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) { if (constrain_avoidance_obstacles[i].is_valid()) { NavigationServer2D::get_singleton()->obstacle_set_position(constrain_avoidance_obstacles[i], get_global_position()); } } } queue_redraw(); } #ifdef DEBUG_ENABLED void NavigationRegion2D::_update_debug_mesh() { Vector navigation_polygon_vertices = navigation_polygon->get_vertices(); if (navigation_polygon_vertices.size() < 3) { return; } const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color(); bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines(); Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color(); Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color(); if (!enabled) { debug_face_color = ns2d->get_debug_navigation_geometry_face_disabled_color(); debug_edge_color = ns2d->get_debug_navigation_geometry_edge_disabled_color(); } RandomPCG rand; for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) { // An array of vertices for this polygon. Vector polygon = navigation_polygon->get_polygon(i); Vector debug_polygon_vertices; debug_polygon_vertices.resize(polygon.size()); for (int j = 0; j < polygon.size(); j++) { ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size()); debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]]; } // Generate the polygon color, slightly randomly modified from the settings one. Color random_variation_color = debug_face_color; if (enabled_geometry_face_random_color) { random_variation_color.set_hsv( debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_face_color.get_s(), debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); } random_variation_color.a = debug_face_color.a; Vector debug_face_colors; debug_face_colors.push_back(random_variation_color); RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), debug_polygon_vertices, debug_face_colors); if (enabled_edge_lines) { Vector debug_edge_colors; debug_edge_colors.push_back(debug_edge_color); debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline. RS::get_singleton()->canvas_item_add_polyline(get_canvas_item(), debug_polygon_vertices, debug_edge_colors); } } } #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED void NavigationRegion2D::_update_debug_edge_connections_mesh() { const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); bool enable_edge_connections = use_edge_connections && ns2d->get_debug_navigation_enable_edge_connections() && ns2d->map_get_use_edge_connections(get_world_2d()->get_navigation_map()); if (enable_edge_connections) { Color debug_edge_connection_color = ns2d->get_debug_navigation_edge_connection_color(); // Draw the region edge connections. Transform2D xform = get_global_transform(); real_t radius = ns2d->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0; for (int i = 0; i < ns2d->region_get_connections_count(region); i++) { // Two main points Vector2 a = ns2d->region_get_connection_pathway_start(region, i); a = xform.affine_inverse().xform(a); Vector2 b = ns2d->region_get_connection_pathway_end(region, i); b = xform.affine_inverse().xform(b); draw_line(a, b, debug_edge_connection_color); // Draw a circle to illustrate the margins. real_t angle = a.angle_to_point(b); draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, debug_edge_connection_color); draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, debug_edge_connection_color); } } } #endif // DEBUG_ENABLED