/**************************************************************************/ /* animation_tree.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "animation_tree.h" #include "animation_tree.compat.inc" #include "animation_blend_tree.h" #include "core/config/engine.h" #include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" void AnimationNode::get_parameter_list(List *r_list) const { Array parameters; if (GDVIRTUAL_CALL(_get_parameter_list, parameters)) { for (int i = 0; i < parameters.size(); i++) { Dictionary d = parameters[i]; ERR_CONTINUE(d.is_empty()); r_list->push_back(PropertyInfo::from_dict(d)); } } } Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const { Variant ret; GDVIRTUAL_CALL(_get_parameter_default_value, p_parameter, ret); return ret; } bool AnimationNode::is_parameter_read_only(const StringName &p_parameter) const { bool ret = false; GDVIRTUAL_CALL(_is_parameter_read_only, p_parameter, ret); return ret; } void AnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) { ERR_FAIL_NULL(process_state); if (process_state->is_testing) { return; } ERR_FAIL_COND(!process_state->tree->property_parent_map.has(node_state.base_path)); ERR_FAIL_COND(!process_state->tree->property_parent_map[node_state.base_path].has(p_name)); StringName path = process_state->tree->property_parent_map[node_state.base_path][p_name]; process_state->tree->property_map[path].first = p_value; } Variant AnimationNode::get_parameter(const StringName &p_name) const { ERR_FAIL_NULL_V(process_state, Variant()); ERR_FAIL_COND_V(!process_state->tree->property_parent_map.has(node_state.base_path), Variant()); ERR_FAIL_COND_V(!process_state->tree->property_parent_map[node_state.base_path].has(p_name), Variant()); StringName path = process_state->tree->property_parent_map[node_state.base_path][p_name]; return process_state->tree->property_map[path].first; } void AnimationNode::get_child_nodes(List *r_child_nodes) { Dictionary cn; if (GDVIRTUAL_CALL(_get_child_nodes, cn)) { List keys; cn.get_key_list(&keys); for (const Variant &E : keys) { ChildNode child; child.name = E; child.node = cn[E]; r_child_nodes->push_back(child); } } } void AnimationNode::blend_animation(const StringName &p_animation, AnimationMixer::PlaybackInfo p_playback_info) { ERR_FAIL_NULL(process_state); p_playback_info.track_weights = node_state.track_weights; process_state->tree->make_animation_instance(p_animation, p_playback_info); } double AnimationNode::_pre_process(ProcessState *p_process_state, AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) { process_state = p_process_state; double t = process(p_playback_info, p_test_only); process_state = nullptr; return t; } void AnimationNode::make_invalid(const String &p_reason) { ERR_FAIL_NULL(process_state); process_state->valid = false; if (!process_state->invalid_reasons.is_empty()) { process_state->invalid_reasons += "\n"; } process_state->invalid_reasons += String::utf8("• ") + p_reason; } AnimationTree *AnimationNode::get_animation_tree() const { ERR_FAIL_NULL_V(process_state, nullptr); return process_state->tree; } double AnimationNode::blend_input(int p_input, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter, bool p_sync, bool p_test_only) { ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); AnimationNodeBlendTree *blend_tree = Object::cast_to(node_state.parent); ERR_FAIL_NULL_V(blend_tree, 0); // Update connections. StringName current_name = blend_tree->get_node_name(Ref(this)); node_state.connections = blend_tree->get_node_connection_array(current_name); // Get node which is connected input port. StringName node_name = node_state.connections[p_input]; if (!blend_tree->has_node(node_name)) { make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), current_name)); return 0; } Ref node = blend_tree->get_node(node_name); real_t activity = 0.0; Vector *activity_ptr = process_state->tree->input_activity_map.getptr(node_state.base_path); double ret = _blend_node(node, node_name, nullptr, p_playback_info, p_filter, p_sync, p_test_only, &activity); if (activity_ptr && p_input < activity_ptr->size()) { activity_ptr->write[p_input].last_pass = process_state->last_pass; activity_ptr->write[p_input].activity = activity; } return ret; } double AnimationNode::blend_node(Ref p_node, const StringName &p_subpath, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter, bool p_sync, bool p_test_only) { p_node->node_state.connections.clear(); return _blend_node(p_node, p_subpath, this, p_playback_info, p_filter, p_sync, p_test_only, nullptr); } double AnimationNode::_blend_node(Ref p_node, const StringName &p_subpath, AnimationNode *p_new_parent, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter, bool p_sync, bool p_test_only, real_t *r_activity) { ERR_FAIL_COND_V(!p_node.is_valid(), 0); ERR_FAIL_NULL_V(process_state, 0); int blend_count = node_state.track_weights.size(); if (p_node->node_state.track_weights.size() != blend_count) { p_node->node_state.track_weights.resize(blend_count); } real_t *blendw = p_node->node_state.track_weights.ptrw(); const real_t *blendr = node_state.track_weights.ptr(); bool any_valid = false; if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) { for (int i = 0; i < blend_count; i++) { blendw[i] = 0.0; // All to zero by default. } for (const KeyValue &E : filter) { if (!process_state->track_map.has(E.key)) { continue; } int idx = process_state->track_map[E.key]; blendw[idx] = 1.0; // Filtered goes to one. } switch (p_filter) { case FILTER_IGNORE: break; // Will not happen anyway. case FILTER_PASS: { // Values filtered pass, the rest don't. for (int i = 0; i < blend_count; i++) { if (blendw[i] == 0) { // Not filtered, does not pass. continue; } blendw[i] = blendr[i] * p_playback_info.weight; if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } } break; case FILTER_STOP: { // Values filtered don't pass, the rest are blended. for (int i = 0; i < blend_count; i++) { if (blendw[i] > 0) { // Filtered, does not pass. continue; } blendw[i] = blendr[i] * p_playback_info.weight; if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } } break; case FILTER_BLEND: { // Filtered values are blended, the rest are passed without blending. for (int i = 0; i < blend_count; i++) { if (blendw[i] == 1.0) { blendw[i] = blendr[i] * p_playback_info.weight; // Filtered, blend. } else { blendw[i] = blendr[i]; // Not filtered, do not blend. } if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } } break; } } else { for (int i = 0; i < blend_count; i++) { // Regular blend. blendw[i] = blendr[i] * p_playback_info.weight; if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } } if (r_activity) { *r_activity = 0; for (int i = 0; i < blend_count; i++) { *r_activity = MAX(*r_activity, Math::abs(blendw[i])); } } String new_path; AnimationNode *new_parent; // This is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations. if (p_new_parent) { new_parent = p_new_parent; new_path = String(node_state.base_path) + String(p_subpath) + "/"; } else { ERR_FAIL_NULL_V(node_state.parent, 0); new_parent = node_state.parent; new_path = String(new_parent->node_state.base_path) + String(p_subpath) + "/"; } // This process, which depends on p_sync is needed to process sync correctly in the case of // that a synced AnimationNodeSync exists under the un-synced AnimationNodeSync. p_node->node_state.base_path = new_path; p_node->node_state.parent = new_parent; if (!p_playback_info.seeked && !p_sync && !any_valid) { p_playback_info.time = 0.0; return p_node->_pre_process(process_state, p_playback_info, p_test_only); } return p_node->_pre_process(process_state, p_playback_info, p_test_only); } String AnimationNode::get_caption() const { String ret = "Node"; GDVIRTUAL_CALL(_get_caption, ret); return ret; } bool AnimationNode::add_input(const String &p_name) { // Root nodes can't add inputs. ERR_FAIL_COND_V(Object::cast_to(this) != nullptr, false); Input input; ERR_FAIL_COND_V(p_name.contains(".") || p_name.contains("/"), false); input.name = p_name; inputs.push_back(input); emit_changed(); return true; } void AnimationNode::remove_input(int p_index) { ERR_FAIL_INDEX(p_index, inputs.size()); inputs.remove_at(p_index); emit_changed(); } bool AnimationNode::set_input_name(int p_input, const String &p_name) { ERR_FAIL_INDEX_V(p_input, inputs.size(), false); ERR_FAIL_COND_V(p_name.contains(".") || p_name.contains("/"), false); inputs.write[p_input].name = p_name; emit_changed(); return true; } String AnimationNode::get_input_name(int p_input) const { ERR_FAIL_INDEX_V(p_input, inputs.size(), String()); return inputs[p_input].name; } int AnimationNode::get_input_count() const { return inputs.size(); } int AnimationNode::find_input(const String &p_name) const { int idx = -1; for (int i = 0; i < inputs.size(); i++) { if (inputs[i].name == p_name) { idx = i; break; } } return idx; } double AnimationNode::process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) { process_state->is_testing = p_test_only; return _process(p_playback_info, p_test_only); } double AnimationNode::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) { double ret = 0; GDVIRTUAL_CALL(_process, p_playback_info.time, p_playback_info.seeked, p_playback_info.is_external_seeking, p_test_only, ret); return ret; } void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) { if (p_enable) { filter[p_path] = true; } else { filter.erase(p_path); } } void AnimationNode::set_filter_enabled(bool p_enable) { filter_enabled = p_enable; } bool AnimationNode::is_filter_enabled() const { return filter_enabled; } void AnimationNode::set_closable(bool p_closable) { closable = p_closable; } bool AnimationNode::is_closable() const { return closable; } bool AnimationNode::is_path_filtered(const NodePath &p_path) const { return filter.has(p_path); } bool AnimationNode::has_filter() const { bool ret = false; GDVIRTUAL_CALL(_has_filter, ret); return ret; } Array AnimationNode::_get_filters() const { Array paths; for (const KeyValue &E : filter) { paths.push_back(String(E.key)); // Use strings, so sorting is possible. } paths.sort(); // Done so every time the scene is saved, it does not change. return paths; } void AnimationNode::_set_filters(const Array &p_filters) { filter.clear(); for (int i = 0; i < p_filters.size(); i++) { set_filter_path(p_filters[i], true); } } void AnimationNode::_validate_property(PropertyInfo &p_property) const { if (!has_filter() && (p_property.name == "filter_enabled" || p_property.name == "filters")) { p_property.usage = PROPERTY_USAGE_NONE; } } Ref AnimationNode::get_child_by_name(const StringName &p_name) const { Ref ret; GDVIRTUAL_CALL(_get_child_by_name, p_name, ret); return ret; } Ref AnimationNode::find_node_by_path(const String &p_name) const { Vector split = p_name.split("/"); Ref ret = const_cast(this); for (int i = 0; i < split.size(); i++) { ret = ret->get_child_by_name(split[i]); if (!ret.is_valid()) { break; } } return ret; } void AnimationNode::blend_animation_ex(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag) { AnimationMixer::PlaybackInfo info; info.time = p_time; info.delta = p_delta; info.seeked = p_seeked; info.is_external_seeking = p_is_external_seeking; info.weight = p_blend; info.looped_flag = p_looped_flag; blend_animation(p_animation, info); } double AnimationNode::blend_node_ex(const StringName &p_sub_path, Ref p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter, bool p_sync, bool p_test_only) { AnimationMixer::PlaybackInfo info; info.time = p_time; info.seeked = p_seek; info.is_external_seeking = p_is_external_seeking; info.weight = p_blend; return blend_node(p_node, p_sub_path, info, p_filter, p_sync, p_test_only); } double AnimationNode::blend_input_ex(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter, bool p_sync, bool p_test_only) { AnimationMixer::PlaybackInfo info; info.time = p_time; info.seeked = p_seek; info.is_external_seeking = p_is_external_seeking; info.weight = p_blend; return blend_input(p_input, info, p_filter, p_sync, p_test_only); } void AnimationNode::_bind_methods() { ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input); ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input); ClassDB::bind_method(D_METHOD("set_input_name", "input", "name"), &AnimationNode::set_input_name); ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name); ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count); ClassDB::bind_method(D_METHOD("find_input", "name"), &AnimationNode::find_input); ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path); ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered); ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled); ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled); ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters); ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters); ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "is_external_seeking", "blend", "looped_flag"), &AnimationNode::blend_animation_ex, DEFVAL(Animation::LOOPED_FLAG_NONE)); ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "is_external_seeking", "blend", "filter", "sync", "test_only"), &AnimationNode::blend_node_ex, DEFVAL(FILTER_IGNORE), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "is_external_seeking", "blend", "filter", "sync", "test_only"), &AnimationNode::blend_input_ex, DEFVAL(FILTER_IGNORE), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter); ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_filter_enabled", "is_filter_enabled"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters"); GDVIRTUAL_BIND(_get_child_nodes); GDVIRTUAL_BIND(_get_parameter_list); GDVIRTUAL_BIND(_get_child_by_name, "name"); GDVIRTUAL_BIND(_get_parameter_default_value, "parameter"); GDVIRTUAL_BIND(_is_parameter_read_only, "parameter"); GDVIRTUAL_BIND(_process, "time", "seek", "is_external_seeking", "test_only"); GDVIRTUAL_BIND(_get_caption); GDVIRTUAL_BIND(_has_filter); ADD_SIGNAL(MethodInfo("tree_changed")); ADD_SIGNAL(MethodInfo("animation_node_renamed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name"))); ADD_SIGNAL(MethodInfo("animation_node_removed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "name"))); BIND_ENUM_CONSTANT(FILTER_IGNORE); BIND_ENUM_CONSTANT(FILTER_PASS); BIND_ENUM_CONSTANT(FILTER_STOP); BIND_ENUM_CONSTANT(FILTER_BLEND); } AnimationNode::AnimationNode() { } //////////////////// void AnimationRootNode::_tree_changed() { emit_signal(SNAME("tree_changed")); } void AnimationRootNode::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) { emit_signal(SNAME("animation_node_renamed"), p_oid, p_old_name, p_new_name); } void AnimationRootNode::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) { emit_signal(SNAME("animation_node_removed"), p_oid, p_node); } //////////////////// void AnimationTree::set_root_animation_node(const Ref &p_animation_node) { if (root_animation_node.is_valid()) { root_animation_node->disconnect(SNAME("tree_changed"), callable_mp(this, &AnimationTree::_tree_changed)); root_animation_node->disconnect(SNAME("animation_node_renamed"), callable_mp(this, &AnimationTree::_animation_node_renamed)); root_animation_node->disconnect(SNAME("animation_node_removed"), callable_mp(this, &AnimationTree::_animation_node_removed)); } root_animation_node = p_animation_node; if (root_animation_node.is_valid()) { root_animation_node->connect(SNAME("tree_changed"), callable_mp(this, &AnimationTree::_tree_changed)); root_animation_node->connect(SNAME("animation_node_renamed"), callable_mp(this, &AnimationTree::_animation_node_renamed)); root_animation_node->connect(SNAME("animation_node_removed"), callable_mp(this, &AnimationTree::_animation_node_removed)); } properties_dirty = true; update_configuration_warnings(); } Ref AnimationTree::get_root_animation_node() const { return root_animation_node; } bool AnimationTree::_blend_pre_process(double p_delta, int p_track_count, const HashMap &p_track_map) { _update_properties(); // If properties need updating, update them. if (!root_animation_node.is_valid()) { return false; } { // Setup. process_pass++; // Init process state. process_state = AnimationNode::ProcessState(); process_state.tree = this; process_state.valid = true; process_state.invalid_reasons = ""; process_state.last_pass = process_pass; process_state.track_map = p_track_map; // Init node state for root AnimationNode. root_animation_node->node_state.track_weights.resize(p_track_count); real_t *src_blendsw = root_animation_node->node_state.track_weights.ptrw(); for (int i = 0; i < p_track_count; i++) { src_blendsw[i] = 1.0; // By default all go to 1 for the root input. } root_animation_node->node_state.base_path = SceneStringNames::get_singleton()->parameters_base_path; root_animation_node->node_state.parent = nullptr; } // Process. { PlaybackInfo pi; if (started) { // If started, seek. pi.seeked = true; root_animation_node->_pre_process(&process_state, pi, false); started = false; } pi.seeked = false; pi.time = p_delta; root_animation_node->_pre_process(&process_state, pi, false); } if (!process_state.valid) { return false; // State is not valid, abort process. } return true; } void AnimationTree::_set_active(bool p_active) { _set_process(p_active); started = p_active; } void AnimationTree::set_advance_expression_base_node(const NodePath &p_path) { advance_expression_base_node = p_path; } NodePath AnimationTree::get_advance_expression_base_node() const { return advance_expression_base_node; } bool AnimationTree::is_state_invalid() const { return !process_state.valid; } String AnimationTree::get_invalid_state_reason() const { return process_state.invalid_reasons; } uint64_t AnimationTree::get_last_process_pass() const { return process_pass; } Array AnimationTree::get_configuration_warnings() const { Array warnings = Node::get_configuration_warnings(); if (!root_animation_node.is_valid()) { warnings.push_back(RTR("No root AnimationNode for the graph is set.")); } return warnings; } void AnimationTree::_tree_changed() { if (properties_dirty) { return; } callable_mp(this, &AnimationTree::_update_properties).call_deferred(); properties_dirty = true; } void AnimationTree::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) { ERR_FAIL_COND(!property_reference_map.has(p_oid)); String base_path = property_reference_map[p_oid]; String old_base = base_path + p_old_name; String new_base = base_path + p_new_name; for (const PropertyInfo &E : properties) { if (E.name.begins_with(old_base)) { String new_name = E.name.replace_first(old_base, new_base); property_map[new_name] = property_map[E.name]; property_map.erase(E.name); } } // Update tree second. properties_dirty = true; _update_properties(); } void AnimationTree::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) { ERR_FAIL_COND(!property_reference_map.has(p_oid)); String base_path = String(property_reference_map[p_oid]) + String(p_node); for (const PropertyInfo &E : properties) { if (E.name.begins_with(base_path)) { property_map.erase(E.name); } } // Update tree second. properties_dirty = true; _update_properties(); } void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref p_node) { ERR_FAIL_COND(p_node.is_null()); if (!property_parent_map.has(p_base_path)) { property_parent_map[p_base_path] = HashMap(); } if (!property_reference_map.has(p_node->get_instance_id())) { property_reference_map[p_node->get_instance_id()] = p_base_path; } if (p_node->get_input_count() && !input_activity_map.has(p_base_path)) { Vector activity; for (int i = 0; i < p_node->get_input_count(); i++) { Activity a; a.activity = 0; a.last_pass = 0; activity.push_back(a); } input_activity_map[p_base_path] = activity; input_activity_map_get[String(p_base_path).substr(0, String(p_base_path).length() - 1)] = &input_activity_map[p_base_path]; } List plist; p_node->get_parameter_list(&plist); for (PropertyInfo &pinfo : plist) { StringName key = pinfo.name; if (!property_map.has(p_base_path + key)) { Pair param; param.first = p_node->get_parameter_default_value(key); param.second = p_node->is_parameter_read_only(key); property_map[p_base_path + key] = param; } property_parent_map[p_base_path][key] = p_base_path + key; pinfo.name = p_base_path + key; properties.push_back(pinfo); } List children; p_node->get_child_nodes(&children); for (const AnimationNode::ChildNode &E : children) { _update_properties_for_node(p_base_path + E.name + "/", E.node); } } void AnimationTree::_update_properties() { if (!properties_dirty) { return; } properties.clear(); property_reference_map.clear(); property_parent_map.clear(); input_activity_map.clear(); input_activity_map_get.clear(); if (root_animation_node.is_valid()) { _update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root_animation_node); } properties_dirty = false; notify_property_list_changed(); } void AnimationTree::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { _setup_animation_player(); if (active) { _set_process(true); } } break; } } void AnimationTree::set_animation_player(const NodePath &p_path) { animation_player = p_path; if (p_path.is_empty()) { set_root_node(SceneStringNames::get_singleton()->path_pp); while (animation_libraries.size()) { remove_animation_library(animation_libraries[0].name); } } #ifdef TOOLS_ENABLED emit_signal(SNAME("animation_player_changed")); // Needs to unpin AnimationPlayerEditor. emit_signal(SNAME("mixer_updated")); #endif // TOOLS_ENABLED _setup_animation_player(); notify_property_list_changed(); } NodePath AnimationTree::get_animation_player() const { return animation_player; } void AnimationTree::_setup_animation_player() { if (!is_inside_tree()) { return; } cache_valid = false; if (animation_player.is_empty()) { clear_caches(); return; } // Using AnimationPlayer here is for compatibility. Changing to AnimationMixer needs extra work like error handling. AnimationPlayer *player = Object::cast_to(get_node_or_null(animation_player)); if (player) { if (!player->is_connected(SNAME("caches_cleared"), callable_mp(this, &AnimationTree::_setup_animation_player))) { player->connect(SNAME("caches_cleared"), callable_mp(this, &AnimationTree::_setup_animation_player), CONNECT_DEFERRED); } if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationTree::_setup_animation_player))) { player->connect(SNAME("animation_list_changed"), callable_mp(this, &AnimationTree::_setup_animation_player), CONNECT_DEFERRED); } Node *root = player->get_node_or_null(player->get_root_node()); if (root) { set_root_node(get_path_to(root, true)); } while (animation_libraries.size()) { remove_animation_library(animation_libraries[0].name); } List list; player->get_animation_library_list(&list); for (int i = 0; i < list.size(); i++) { Ref lib = player->get_animation_library(list[i]); if (lib.is_valid()) { add_animation_library(list[i], lib); } } } clear_caches(); } void AnimationTree::_validate_property(PropertyInfo &p_property) const { AnimationMixer::_validate_property(p_property); if (!animation_player.is_empty()) { if (p_property.name == "root_node" || p_property.name.begins_with("libraries")) { p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (p_property.name.begins_with("libraries")) { p_property.usage &= ~PROPERTY_USAGE_STORAGE; } } } bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) { #ifndef DISABLE_DEPRECATED String name = p_name; if (name == "process_callback") { set_callback_mode_process(static_cast((int)p_value)); return true; } #endif // DISABLE_DEPRECATED if (properties_dirty) { _update_properties(); } if (property_map.has(p_name)) { if (is_inside_tree() && property_map[p_name].second) { return false; // Prevent to set property by user. } property_map[p_name].first = p_value; return true; } return false; } bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const { #ifndef DISABLE_DEPRECATED if (p_name == "process_callback") { r_ret = get_callback_mode_process(); return true; } #endif // DISABLE_DEPRECATED if (properties_dirty) { const_cast(this)->_update_properties(); } if (property_map.has(p_name)) { r_ret = property_map[p_name].first; return true; } return false; } void AnimationTree::_get_property_list(List *p_list) const { if (properties_dirty) { const_cast(this)->_update_properties(); } for (const PropertyInfo &E : properties) { p_list->push_back(E); } } real_t AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const { if (!input_activity_map_get.has(p_path)) { return 0; } const Vector *activity = input_activity_map_get[p_path]; if (!activity || p_connection < 0 || p_connection >= activity->size()) { return 0; } if ((*activity)[p_connection].last_pass != process_pass) { return 0; } return (*activity)[p_connection].activity; } void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tree_root", "animation_node"), &AnimationTree::set_root_animation_node); ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_root_animation_node); ClassDB::bind_method(D_METHOD("set_advance_expression_base_node", "path"), &AnimationTree::set_advance_expression_base_node); ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationTree::get_advance_expression_base_node); ClassDB::bind_method(D_METHOD("set_animation_player", "path"), &AnimationTree::set_animation_player); ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player"); #ifdef TOOLS_ENABLED ADD_SIGNAL(MethodInfo(SNAME("animation_player_changed"))); #endif // TOOLS_ENABLED } AnimationTree::AnimationTree() { deterministic = true; callback_mode_discrete = ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS; } AnimationTree::~AnimationTree() { }