/**************************************************************************/ /* editor_theme.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_THEME_H #define EDITOR_THEME_H #include "scene/resources/theme.h" class EditorTheme : public Theme { GDCLASS(EditorTheme, Theme); static Vector<StringName> editor_theme_types; uint32_t generated_hash = 0; uint32_t generated_fonts_hash = 0; uint32_t generated_icons_hash = 0; public: virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override; virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override; virtual Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const override; virtual int get_font_size(const StringName &p_name, const StringName &p_theme_type) const override; virtual Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const override; virtual Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override; void set_generated_hash(uint32_t p_hash) { generated_hash = p_hash; } uint32_t get_generated_hash() const { return generated_hash; } void set_generated_fonts_hash(uint32_t p_hash) { generated_fonts_hash = p_hash; } uint32_t get_generated_fonts_hash() const { return generated_fonts_hash; } void set_generated_icons_hash(uint32_t p_hash) { generated_icons_hash = p_hash; } uint32_t get_generated_icons_hash() const { return generated_icons_hash; } static void initialize(); static void finalize(); }; #endif // EDITOR_THEME_H