/**************************************************************************/
/*  editor_theme.h                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef EDITOR_THEME_H
#define EDITOR_THEME_H

#include "scene/resources/theme.h"

class EditorTheme : public Theme {
	GDCLASS(EditorTheme, Theme);

	static Vector<StringName> editor_theme_types;

	uint32_t generated_hash = 0;
	uint32_t generated_fonts_hash = 0;
	uint32_t generated_icons_hash = 0;

public:
	virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override;
	virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override;
	virtual Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const override;
	virtual int get_font_size(const StringName &p_name, const StringName &p_theme_type) const override;
	virtual Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const override;
	virtual Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override;

	void set_generated_hash(uint32_t p_hash) { generated_hash = p_hash; }
	uint32_t get_generated_hash() const { return generated_hash; }

	void set_generated_fonts_hash(uint32_t p_hash) { generated_fonts_hash = p_hash; }
	uint32_t get_generated_fonts_hash() const { return generated_fonts_hash; }

	void set_generated_icons_hash(uint32_t p_hash) { generated_icons_hash = p_hash; }
	uint32_t get_generated_icons_hash() const { return generated_icons_hash; }

	static void initialize();
	static void finalize();
};

#endif // EDITOR_THEME_H