A [Camera] that includes collision. This node extends [Camera] to add collisions with [Area] and/or [PhysicsBody] nodes. The camera cannot move through colliding objects. Adds a collision exception so the camera does not collide with the specified node. Adds a collision exception so the camera does not collide with the specified [RID]. Removes all collision exceptions. Returns the distance the camera has been offset due to a collision. Returns [code]true[/code] if the specified bit index is on. [b]Note:[/b] Bit indices range from 0-19. Removes a collision exception with the specified node. Removes a collision exception with the specified [RID]. Sets the specified bit index to the [code]value[/code]. [b]Note:[/b] Bit indices range from 0-19. If [code]true[/code], the camera stops on contact with [Area]s. If [code]true[/code], the camera stops on contact with [PhysicsBody]s. The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. The camera's collision margin. The camera can't get closer than this distance to a colliding object. The camera's process callback. See [enum ProcessMode]. The camera updates with the [code]_physics_process[/code] callback. The camera updates with the [code]_process[/code] callback.