/*************************************************************************/ /* godot_osx.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include /* for MAXPATHLEN */ #include #include "godot_osx.h" /* For some reaon, Apple removed setAppleMenu from the headers in 10.4, but the method still is there and works. To avoid warnings, we declare it ourselves here. */ @interface NSApplication() - (void)setAppleMenu:(NSMenu *)menu; @end static int global_argc; static char **global_argv; static BOOL gCalledAppMainline = FALSE; static NSString *getApplicationName(void) { const NSDictionary *dict; NSString *appName = 0; /* Determine the application name */ dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); if (dict) appName = [dict objectForKey: @"CFBundleName"]; if (![appName length]) appName = [[NSProcessInfo processInfo] processName]; return appName; } /* The main class of the application, the application's delegate */ @implementation GodotMain static void setApplicationMenu(void) { /* warning: this code is very odd */ NSMenu *appleMenu; NSMenuItem *menuItem; NSString *title; NSString *appName; appName = getApplicationName(); appleMenu = [[NSMenu alloc] initWithTitle:@""]; /* Add menu items */ title = [@"About " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; [appleMenu addItem:[NSMenuItem separatorItem]]; title = [@"Hide " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; [appleMenu addItem:[NSMenuItem separatorItem]]; title = [@"Quit " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; /* Put menu into the menubar */ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; [menuItem setSubmenu:appleMenu]; [[NSApp mainMenu] addItem:menuItem]; /* Tell the application object that this is now the application menu */ [NSApp setAppleMenu:appleMenu]; /* Finally give up our references to the objects */ [appleMenu release]; [menuItem release]; } /* Create a window menu */ static void setupWindowMenu(void) { NSMenu *windowMenu; NSMenuItem *windowMenuItem; NSMenuItem *menuItem; windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; /* "Minimize" item */ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; [windowMenu addItem:menuItem]; [menuItem release]; /* Put menu into the menubar */ windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; [windowMenuItem setSubmenu:windowMenu]; [[NSApp mainMenu] addItem:windowMenuItem]; /* Tell the application object that this is now the window menu */ [NSApp setWindowsMenu:windowMenu]; /* Finally give up our references to the objects */ [windowMenu release]; [windowMenuItem release]; } /* Replacement for NSApplicationMain */ static void CustomApplicationMain (int argc, char **argv) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; GodotMain *main; /* Ensure the application object is initialised */ [NSApplication sharedApplication]; /* Set up the menubar */ [NSApp setMainMenu:[[NSMenu alloc] init]]; setApplicationMenu(); setupWindowMenu(); main = [[main alloc] init]; [NSApp setDelegate:main]; /* Start the main event loop */ [NSApp run]; [main release]; [pool release]; } extern int godot_main(int argc, char** argv); /* Called when the internal event loop has just started running */ - (void) applicationDidFinishLaunching: (NSNotification *) note { int status; /* Hand off to main application code */ gCalledAppMainline = TRUE; int ret = godot_main(global_argc, global_argv); exit(ret); } @end #ifdef main # undef main #endif int main (int argc, char **argv) { /* Copy the arguments into a global variable */ /* This is passed if we are launched by double-clicking */ if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { global_argv = (char **) malloc(sizeof (char *) * 2); global_argv[0] = argv[0]; global_argv[1] = NULL; global_argc = 1; // chdir to binary's dir when launched from finder int len = strlen(global_argv[0]); while (len--){ if (global_argv[0][len] == '/') break; } if (len>=0) { char *path = (char *)malloc(len+1); memcpy(path, global_argv[0], len); path[len]=0; printf("Path: %s\n", path); chdir(path); } } else { int i; global_argc = argc; global_argv = (char **) malloc(sizeof (char *) * (argc+1)); for (i = 0; i <= argc; i++) global_argv[i] = argv[i]; } CustomApplicationMain (argc, argv); return 0; }