/**************************************************************************/ /* audio_stream_mp3.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef AUDIO_STREAM_MP3_H #define AUDIO_STREAM_MP3_H #include "core/io/resource_loader.h" #include "servers/audio/audio_stream.h" #include class AudioStreamMP3; class AudioStreamPlaybackMP3 : public AudioStreamPlaybackResampled { GDCLASS(AudioStreamPlaybackMP3, AudioStreamPlaybackResampled); enum { FADE_SIZE = 256 }; AudioFrame loop_fade[FADE_SIZE]; int loop_fade_remaining = FADE_SIZE; bool looping_override = false; bool looping = false; mp3dec_ex_t mp3d = {}; uint32_t frames_mixed = 0; bool active = false; int loops = 0; friend class AudioStreamMP3; Ref mp3_stream; bool _is_sample = false; Ref sample_playback; protected: virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override; virtual float get_stream_sampling_rate() override; public: virtual void start(double p_from_pos = 0.0) override; virtual void stop() override; virtual bool is_playing() const override; virtual int get_loop_count() const override; //times it looped virtual double get_playback_position() const override; virtual void seek(double p_time) override; virtual void tag_used_streams() override; virtual void set_is_sample(bool p_is_sample) override; virtual bool get_is_sample() const override; virtual Ref get_sample_playback() const override; virtual void set_sample_playback(const Ref &p_playback) override; virtual void set_parameter(const StringName &p_name, const Variant &p_value) override; virtual Variant get_parameter(const StringName &p_name) const override; AudioStreamPlaybackMP3() {} ~AudioStreamPlaybackMP3(); }; class AudioStreamMP3 : public AudioStream { GDCLASS(AudioStreamMP3, AudioStream); OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged RES_BASE_EXTENSION("mp3str"); friend class AudioStreamPlaybackMP3; PackedByteArray data; uint32_t data_len = 0; float sample_rate = 1.0; int channels = 1; float length = 0.0; bool loop = false; float loop_offset = 0.0; void clear_data(); double bpm = 0; int beat_count = 0; int bar_beats = 4; protected: static void _bind_methods(); public: void set_loop(bool p_enable); virtual bool has_loop() const override; void set_loop_offset(double p_seconds); double get_loop_offset() const; void set_bpm(double p_bpm); virtual double get_bpm() const override; void set_beat_count(int p_beat_count); virtual int get_beat_count() const override; void set_bar_beats(int p_bar_beats); virtual int get_bar_beats() const override; virtual Ref instantiate_playback() override; virtual String get_stream_name() const override; void set_data(const Vector &p_data); Vector get_data() const; virtual double get_length() const override; virtual bool is_monophonic() const override; virtual bool can_be_sampled() const override { return true; } virtual Ref generate_sample() const override; virtual void get_parameter_list(List *r_parameters) override; AudioStreamMP3(); virtual ~AudioStreamMP3(); }; #endif // AUDIO_STREAM_MP3_H