#ifndef PROPERTYSELECTOR_H #define PROPERTYSELECTOR_H #include "tools/editor/property_editor.h" #include "scene/gui/rich_text_label.h" #include "editor_help.h" class PropertySelector : public ConfirmationDialog { GDCLASS(PropertySelector,ConfirmationDialog ) LineEdit *search_box; Tree *search_options; void _update_search(); void _sbox_input(const InputEvent& p_ie); void _confirmed(); void _text_changed(const String& p_newtext); EditorHelpBit *help_bit; bool properties; String selected; Variant::Type type; InputEvent::Type event_type; String base_type; ObjectID script; Object *instance; void _item_selected(); protected: void _notification(int p_what); static void _bind_methods(); public: void select_method_from_base_type(const String& p_base,const String& p_current=""); void select_method_from_script(const Ref