/*************************************************************************/ /* godotsharp_export.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godotsharp_export.h" #include #include "core/os/os.h" #include "../mono_gd/gd_mono.h" #include "../mono_gd/gd_mono_assembly.h" #include "../mono_gd/gd_mono_cache.h" namespace GodotSharpExport { String get_assemblyref_name(MonoImage *p_image, int index) { const MonoTableInfo *table_info = mono_image_get_table_info(p_image, MONO_TABLE_ASSEMBLYREF); uint32_t cols[MONO_ASSEMBLYREF_SIZE]; mono_metadata_decode_row(table_info, index, cols, MONO_ASSEMBLYREF_SIZE); return String::utf8(mono_metadata_string_heap(p_image, cols[MONO_ASSEMBLYREF_NAME])); } Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector &p_search_dirs, Dictionary &r_dependencies) { MonoImage *image = p_assembly->get_image(); for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) { String ref_name = get_assemblyref_name(image, i); if (r_dependencies.has(ref_name)) continue; GDMonoAssembly *ref_assembly = NULL; String path; bool has_extension = ref_name.ends_with(".dll") || ref_name.ends_with(".exe"); for (int j = 0; j < p_search_dirs.size(); j++) { const String &search_dir = p_search_dirs[j]; if (has_extension) { path = search_dir.plus_file(ref_name); if (FileAccess::exists(path)) { GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), path, &ref_assembly, true); if (ref_assembly != NULL) break; } } else { path = search_dir.plus_file(ref_name + ".dll"); if (FileAccess::exists(path)) { GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true); if (ref_assembly != NULL) break; } path = search_dir.plus_file(ref_name + ".exe"); if (FileAccess::exists(path)) { GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true); if (ref_assembly != NULL) break; } } } ERR_FAIL_COND_V_MSG(!ref_assembly, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'."); // Use the path we got from the search. Don't try to get the path from the loaded assembly as we can't trust it will be from the selected BCL dir. r_dependencies[ref_name] = path; Error err = get_assembly_dependencies(ref_assembly, p_search_dirs, r_dependencies); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'."); } return OK; } Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies, const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_dependencies) { MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ProjectExport"); ERR_FAIL_NULL_V(export_domain, FAILED); _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain); _GDMONO_SCOPE_DOMAIN_(export_domain); Vector search_dirs; GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_bcl_dir); for (const Variant *key = p_initial_dependencies.next(); key; key = p_initial_dependencies.next(key)) { String assembly_name = *key; String assembly_path = p_initial_dependencies[*key]; GDMonoAssembly *assembly = NULL; bool load_success = GDMono::get_singleton()->load_assembly_from(assembly_name, assembly_path, &assembly, /* refonly: */ true); ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'."); Error err = get_assembly_dependencies(assembly, search_dirs, r_dependencies); if (err != OK) return err; } return OK; } } // namespace GodotSharpExport