/* * Vector2.cpp * RVO2 Library * * SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Please send all bug reports to . * * The authors may be contacted via: * * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha * Dept. of Computer Science * 201 S. Columbia St. * Frederick P. Brooks, Jr. Computer Science Bldg. * Chapel Hill, N.C. 27599-3175 * United States of America * * */ /** * @file Vector2.cc * @brief Defines the Vector2 class. */ #include "Vector2.h" #include #include namespace RVO2D { const float RVO2D_EPSILON = 0.00001F; Vector2::Vector2() : x_(0.0F), y_(0.0F) {} Vector2::Vector2(float x, float y) : x_(x), y_(y) {} Vector2 Vector2::operator-() const { return Vector2(-x_, -y_); } float Vector2::operator*(const Vector2 &vector) const { return x_ * vector.x_ + y_ * vector.y_; } Vector2 Vector2::operator*(float scalar) const { return Vector2(x_ * scalar, y_ * scalar); } Vector2 Vector2::operator/(float scalar) const { const float invScalar = 1.0F / scalar; return Vector2(x_ * invScalar, y_ * invScalar); } Vector2 Vector2::operator+(const Vector2 &vector) const { return Vector2(x_ + vector.x_, y_ + vector.y_); } Vector2 Vector2::operator-(const Vector2 &vector) const { return Vector2(x_ - vector.x_, y_ - vector.y_); } bool Vector2::operator==(const Vector2 &vector) const { return x_ == vector.x_ && y_ == vector.y_; } bool Vector2::operator!=(const Vector2 &vector) const { return x_ != vector.x_ || y_ != vector.y_; } Vector2 &Vector2::operator*=(float scalar) { x_ *= scalar; y_ *= scalar; return *this; } Vector2 &Vector2::operator/=(float scalar) { const float invScalar = 1.0F / scalar; x_ *= invScalar; y_ *= invScalar; return *this; } Vector2 &Vector2::operator+=(const Vector2 &vector) { x_ += vector.x_; y_ += vector.y_; return *this; } Vector2 &Vector2::operator-=(const Vector2 &vector) { x_ -= vector.x_; y_ -= vector.y_; return *this; } Vector2 operator*(float scalar, const Vector2 &vector) { return Vector2(scalar * vector.x(), scalar * vector.y()); } std::ostream &operator<<(std::ostream &stream, const Vector2 &vector) { stream << "(" << vector.x() << "," << vector.y() << ")"; return stream; } float abs(const Vector2 &vector) { return std::sqrt(vector * vector); } float absSq(const Vector2 &vector) { return vector * vector; } float det(const Vector2 &vector1, const Vector2 &vector2) { return vector1.x() * vector2.y() - vector1.y() * vector2.x(); } float leftOf(const Vector2 &vector1, const Vector2 &vector2, const Vector2 &vector3) { return det(vector1 - vector3, vector2 - vector1); } Vector2 normalize(const Vector2 &vector) { return vector / abs(vector); } } /* namespace RVO */