<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorResourcePicker" inherits="HBoxContainer" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Godot editor's control for selecting [Resource] type properties. </brief_description> <description> This [Control] node is used in the editor's Inspector dock to allow editing of [Resource] type properties. It provides options for creating, loading, saving and converting resources. Can be used with [EditorInspectorPlugin] to recreate the same behavior. [b]Note:[/b] This [Control] does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors. </description> <tutorials> </tutorials> <methods> <method name="can_drop_data_fw" qualifiers="const"> <return type="bool" /> <argument index="0" name="position" type="Vector2" /> <argument index="1" name="data" type="Variant" /> <argument index="2" name="from" type="Control" /> <description> </description> </method> <method name="drop_data_fw"> <return type="void" /> <argument index="0" name="position" type="Vector2" /> <argument index="1" name="data" type="Variant" /> <argument index="2" name="from" type="Control" /> <description> </description> </method> <method name="get_allowed_types" qualifiers="const"> <return type="PoolStringArray" /> <description> Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned. </description> </method> <method name="get_drag_data_fw"> <return type="Variant" /> <argument index="0" name="position" type="Vector2" /> <argument index="1" name="from" type="Control" /> <description> </description> </method> <method name="handle_menu_selected" qualifiers="virtual"> <return type="bool" /> <argument index="0" name="id" type="int" /> <description> This virtual method can be implemented to handle context menu items not handled by default. See [method set_create_options]. </description> </method> <method name="set_create_options" qualifiers="virtual"> <return type="void" /> <argument index="0" name="menu_node" type="Object" /> <description> This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [code]menu_node[/code] is a reference to the [PopupMenu] node. [b]Note:[/b] Implement [method handle_menu_selected] to handle these custom items. </description> </method> <method name="set_toggle_pressed"> <return type="void" /> <argument index="0" name="pressed" type="bool" /> <description> Sets the toggle mode state for the main button. Works only if [member toggle_mode] is set to [code]true[/code]. </description> </method> </methods> <members> <member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default=""""> The base type of allowed resource types. Can be a comma-separated list of several options. </member> <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true"> If [code]true[/code], the value can be selected and edited. </member> <member name="edited_resource" type="Resource" setter="set_edited_resource" getter="get_edited_resource"> The edited resource value. </member> <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false"> If [code]true[/code], the main button with the resource preview works in the toggle mode. Use [method set_toggle_pressed] to manually set the state. </member> </members> <signals> <signal name="resource_changed"> <argument index="0" name="resource" type="Resource" /> <description> Emitted when the value of the edited resource was changed. </description> </signal> <signal name="resource_selected"> <argument index="0" name="resource" type="Resource" /> <argument index="1" name="edit" type="bool" /> <description> Emitted when the resource value was set and user clicked to edit it. When [code]edit[/code] is [code]true[/code], the signal was caused by the context menu "Edit" option. </description> </signal> </signals> <constants> </constants> </class>