/*************************************************************************/ /* resource.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource.h" #include "core_string_names.h" #include "os/file_access.h" #include "io/resource_loader.h" #include "script_language.h" #include void Resource::emit_changed() { emit_signal(CoreStringNames::get_singleton()->changed); } void Resource::_resource_path_changed() { } void Resource::set_path(const String& p_path, bool p_take_over) { if (path_cache==p_path) return; if (path_cache!="") { ResourceCache::lock->write_lock(); ResourceCache::resources.erase(path_cache); ResourceCache::lock->write_unlock(); } path_cache=""; ResourceCache::lock->read_lock(); bool has_path = ResourceCache::resources.has( p_path ); ResourceCache::lock->read_unlock(); if (has_path) { if (p_take_over) { ResourceCache::lock->write_lock(); ResourceCache::resources.get(p_path)->set_name(""); ResourceCache::lock->write_unlock(); } else { ERR_EXPLAIN("Another resource is loaded from path: "+p_path); ResourceCache::lock->read_lock(); bool exists = ResourceCache::resources.has( p_path ); ResourceCache::lock->read_unlock(); ERR_FAIL_COND( exists ); } } path_cache=p_path; if (path_cache!="") { ResourceCache::lock->write_lock(); ResourceCache::resources[path_cache]=this; ResourceCache::lock->write_unlock(); } _change_notify("resource_path"); _resource_path_changed(); } String Resource::get_path() const { return path_cache; } void Resource::set_subindex(int p_sub_index) { subindex=p_sub_index; } int Resource::get_subindex() const{ return subindex; } void Resource::set_name(const String& p_name) { name=p_name; _change_notify("resource_name"); } String Resource::get_name() const { return name; } bool Resource::editor_can_reload_from_file() { return true; //by default yes } void Resource::reload_from_file() { String path=get_path(); if (!path.is_resource_file()) return; Ref s = ResourceLoader::load(path,get_class(),true); if (!s.is_valid()) return; List pi; s->get_property_list(&pi); for (List::Element *E=pi.front();E;E=E->next()) { if (!(E->get().usage&PROPERTY_USAGE_STORAGE)) continue; if (E->get().name=="resource_path") continue; //do not change path set(E->get().name,s->get(E->get().name)); } } Ref Resource::duplicate_for_local_scene(Node *p_for_scene, Map, Ref > &remap_cache) { List plist; get_property_list(&plist); Resource *r = (Resource*)ClassDB::instance(get_class()); ERR_FAIL_COND_V(!r,Ref()); r->local_scene=p_for_scene; for(List::Element *E=plist.front();E;E=E->next()) { if (!(E->get().usage&PROPERTY_USAGE_STORAGE)) continue; Variant p = get(E->get().name); if (p.get_type()==Variant::OBJECT) { RES sr = p; if (sr.is_valid()) { if (sr->is_local_to_scene()) { if (remap_cache.has(sr)) { p=remap_cache[sr]; } else { RES dupe = sr->duplicate_for_local_scene(p_for_scene,remap_cache); p=dupe; remap_cache[sr]=dupe; } } } } r->set(E->get().name,p); } return Ref(r); } Ref Resource::duplicate(bool p_subresources) { List plist; get_property_list(&plist); Resource *r = (Resource*)ClassDB::instance(get_class()); ERR_FAIL_COND_V(!r,Ref()); for(List::Element *E=plist.front();E;E=E->next()) { if (!(E->get().usage&PROPERTY_USAGE_STORAGE)) continue; Variant p = get(E->get().name); if (p.get_type()==Variant::OBJECT && p_subresources) { RES sr = p; if (sr.is_valid()) p=sr->duplicate(true); } r->set(E->get().name,p); } return Ref(r); } void Resource::_set_path(const String& p_path) { set_path(p_path,false); } void Resource::_take_over_path(const String& p_path) { set_path(p_path,true); } RID Resource::get_rid() const { return RID(); } void Resource::register_owner(Object *p_owner) { owners.insert(p_owner->get_instance_ID()); } void Resource::unregister_owner(Object *p_owner) { owners.erase(p_owner->get_instance_ID()); } void Resource::notify_change_to_owners() { for(Set::Element *E=owners.front();E;E=E->next()) { Object *obj = ObjectDB::get_instance(E->get()); ERR_EXPLAIN("Object was deleted, while still owning a resource"); ERR_CONTINUE(!obj); //wtf //TODO store string obj->call("resource_changed",RES(this)); } } #ifdef TOOLS_ENABLED uint32_t Resource::hash_edited_version() const { uint32_t hash = hash_djb2_one_32(get_edited_version()); List plist; get_property_list(&plist); for (List::Element *E=plist.front();E;E=E->next()) { if (E->get().type==Variant::OBJECT && E->get().hint==PROPERTY_HINT_RESOURCE_TYPE) { RES res = get(E->get().name); if (res.is_valid()) { hash = hash_djb2_one_32(res->hash_edited_version(),hash); } } } return hash; } #endif void Resource::set_local_to_scene(bool p_enable) { local_to_scene=p_enable; } bool Resource::is_local_to_scene() const { return local_to_scene; } Node* Resource::get_local_scene() const { if (local_scene) return local_scene; if (_get_local_scene_func) { return _get_local_scene_func(); } return NULL; } void Resource::setup_local_to_scene() { if (get_script_instance()) get_script_instance()->call("_setup_local_to_scene"); } Node* (*Resource::_get_local_scene_func)()=NULL; void Resource::_bind_methods() { ClassDB::bind_method(_MD("set_path","path"),&Resource::_set_path); ClassDB::bind_method(_MD("take_over_path","path"),&Resource::_take_over_path); ClassDB::bind_method(_MD("get_path"),&Resource::get_path); ClassDB::bind_method(_MD("set_name","name"),&Resource::set_name); ClassDB::bind_method(_MD("get_name"),&Resource::get_name); ClassDB::bind_method(_MD("get_rid"),&Resource::get_rid); ClassDB::bind_method(_MD("set_local_to_scene","enable"),&Resource::set_local_to_scene); ClassDB::bind_method(_MD("is_local_to_scene"),&Resource::is_local_to_scene); ClassDB::bind_method(_MD("get_local_scene:Node"),&Resource::get_local_scene); ClassDB::bind_method(_MD("setup_local_to_scene"),&Resource::setup_local_to_scene); ClassDB::bind_method(_MD("duplicate","subresources"),&Resource::duplicate,DEFVAL(false)); ADD_SIGNAL( MethodInfo("changed") ); ADD_GROUP("Resource","resource_"); ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"resource_local_to_scene" ), _SCS("set_local_to_scene"),_SCS("is_local_to_scene")); ADD_PROPERTY( PropertyInfo(Variant::STRING,"resource_path",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR ), _SCS("set_path"),_SCS("get_path")); ADD_PROPERTYNZ( PropertyInfo(Variant::STRING,"resource_name"), _SCS("set_name"),_SCS("get_name")); BIND_VMETHOD( MethodInfo("_setup_local_to_scene") ); } Resource::Resource() { #ifdef TOOLS_ENABLED last_modified_time=0; #endif subindex=0; local_to_scene=false; local_scene=NULL; } Resource::~Resource() { if (path_cache!="") { ResourceCache::lock->write_lock(); ResourceCache::resources.erase(path_cache); ResourceCache::lock->write_unlock(); } if (owners.size()) { WARN_PRINT("Resource is still owned"); } } HashMap ResourceCache::resources; RWLock *ResourceCache::lock=NULL; void ResourceCache::setup() { lock = RWLock::create(); } void ResourceCache::clear() { if (resources.size()) ERR_PRINT("Resources Still in use at Exit!"); resources.clear(); memdelete(lock); } void ResourceCache::reload_externals() { /* const String *K=NULL; while ((K=resources.next(K))) { resources[*K]->reload_external_data(); } */ } bool ResourceCache::has(const String& p_path) { lock->read_lock(); bool b = resources.has(p_path); lock->read_unlock(); return b; } Resource *ResourceCache::get(const String& p_path) { lock->read_lock(); Resource **res = resources.getptr(p_path); lock->read_unlock(); if (!res) { return NULL; } return *res; } void ResourceCache::get_cached_resources(List > *p_resources) { lock->read_lock(); const String* K=NULL; while((K=resources.next(K))) { Resource *r = resources[*K]; p_resources->push_back( Ref( r )); } lock->read_unlock(); } int ResourceCache::get_cached_resource_count() { lock->read_lock(); int rc = resources.size(); lock->read_unlock(); return rc; } void ResourceCache::dump(const char* p_file,bool p_short) { #ifdef DEBUG_ENABLED lock->read_lock(); Map type_count; FileAccess *f=NULL; if (p_file) { f = FileAccess::open(p_file,FileAccess::WRITE); ERR_FAIL_COND(!f); } const String* K=NULL; while((K=resources.next(K))) { Resource *r = resources[*K]; if (!type_count.has(r->get_class())) { type_count[r->get_class()]=0; } type_count[r->get_class()]++; if (!p_short) { if (f) f->store_line(r->get_class()+": "+r->get_path()); } } for(Map::Element *E=type_count.front();E;E=E->next()) { if (f) f->store_line(E->key()+" count: "+itos(E->get())); } if (f) { f->close(); memdelete(f); } lock->read_unlock(); #endif }