/*************************************************************************/ /* joypad_linux.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ //author: Andreas Haas #ifndef JOYPAD_LINUX_H #define JOYPAD_LINUX_H #ifdef JOYDEV_ENABLED #include "main/input_default.h" #include "os/mutex.h" #include "os/thread.h" struct input_absinfo; class JoypadLinux { public: JoypadLinux(InputDefault *in); ~JoypadLinux(); void process_joypads(); private: enum { JOYPADS_MAX = 16, MAX_ABS = 63, MAX_KEY = 767, // Hack because can't be included here }; struct Joypad { InputDefault::JoyAxis curr_axis[MAX_ABS]; int key_map[MAX_KEY]; int abs_map[MAX_ABS]; int dpad; int fd; String devpath; input_absinfo *abs_info[MAX_ABS]; bool force_feedback; int ff_effect_id; uint64_t ff_effect_timestamp; Joypad(); ~Joypad(); void reset(); }; bool exit_udev; Mutex *joy_mutex; Thread *joy_thread; InputDefault *input; Joypad joypads[JOYPADS_MAX]; Vector attached_devices; static void joy_thread_func(void *p_user); int get_joy_from_path(String p_path) const; void setup_joypad_properties(int p_id); void close_joypad(int p_id = -1); #ifdef UDEV_ENABLED void enumerate_joypads(struct udev *p_udev); void monitor_joypads(struct udev *p_udev); #endif void monitor_joypads(); void run_joypad_thread(); void open_joypad(const char *p_path); void joypad_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp); void joypad_vibration_stop(int p_id, uint64_t p_timestamp); InputDefault::JoyAxis axis_correct(const input_absinfo *p_abs, int p_value) const; }; #endif #endif // JOYPAD_LINUX_H