# Spanish translation of the Godot Engine editor # Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Addiel Lucena Perez , 2017. # Aleix Sanchis , 2017. # Alejandro Alvarez , 2017. # BLaDoM GUY , 2017. # Carlos López , 2016. # David Couto , 2017. # Dharkael , 2017. # Diego López , 2017. # Gustavo Leon , 2017. # Juan Quiroga , 2017. # Kiji Pixel , 2017. # Lisandro Lorea , 2016-2017. # Lonsfor , 2017. # Oscar Carballal , 2017. # Rabid Orange , 2017. # Roger Blanco Ribera , 2016-2017. # Sebastian Silva , 2016. # Swyter , 2016-2017. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2017-12-09 22:50+0000\n" "Last-Translator: Aleix Sanchis \n" "Language-Team: Spanish \n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.18-dev\n" #: editor/animation_editor.cpp msgid "Disabled" msgstr "Desactivado" #: editor/animation_editor.cpp msgid "All Selection" msgstr "Toda la selección" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Keyframe Time" msgstr "Cambiar valor de animación" #: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Cambiar transición de animación" #: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Cambiar transformación de animación" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Keyframe Value" msgstr "Cambiar valor de animación" #: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Cambiar llamada de animación" #: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Añadir pista de animación" #: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplicar claves de animación" #: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Subir pista de animación" #: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Bajar pista de animación" #: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Quitar pista de animación" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Establecer transiciones en:" #: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Renombrar pista de animación" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Cambiar interpolación de pista de animación" #: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Cambiar modo de valor de pista de animación" #: editor/animation_editor.cpp msgid "Anim Track Change Wrap Mode" msgstr "Cambiar modo de ciclo de pista de animación" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Editar nodo de curva" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Editar curva de selección" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Borrar claves de animación" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplicar selección" #: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplicar transpuesto" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Quitar selección" #: editor/animation_editor.cpp msgid "Continuous" msgstr "Continuo" #: editor/animation_editor.cpp msgid "Discrete" msgstr "Discreto" #: editor/animation_editor.cpp msgid "Trigger" msgstr "Trigger" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Añadir clave de animación" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Mover claves de animación" #: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Escalar selección" #: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Escalar desde cursor" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Ir al siguiente paso" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Ir al paso anterior" #: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Lineal" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Constante" #: editor/animation_editor.cpp #, fuzzy msgid "In" msgstr "In" #: editor/animation_editor.cpp msgid "Out" msgstr "Salida" #: editor/animation_editor.cpp msgid "In-Out" msgstr "Entrada-salida" #: editor/animation_editor.cpp msgid "Out-In" msgstr "Salida-entrada" #: editor/animation_editor.cpp msgid "Transitions" msgstr "Transiciones" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimizar animación" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Limpiar animación" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "¿Quieres crear una NUEVA pista para %s e insertar clave?" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "¿Quieres crear %d NUEVAS pistas e insertar claves?" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp msgid "Create" msgstr "Crear" #: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Crear e insertar animación" #: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Insertar pista y clave de animación" #: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Insertar clave de animación" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Cambiar duración de animación" #: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Cambiar repeticiones de animación" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Crear clave de valor de tipo para animación" #: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Insertar animación" #: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Escalar Claves de Animación" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Añadir «call track» de Animación" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom de Animación." #: editor/animation_editor.cpp msgid "Length (s):" msgstr "Duración (s):" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Duración de Animación (en segundos)." #: editor/animation_editor.cpp msgid "Step (s):" msgstr "Paso (s):" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Fijado de cursor por pasos (en segundos)." #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Activar/Desactivar Bucle de Animación." #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Añadir Nuevas Pistas." #: editor/animation_editor.cpp msgid "Move current track up." msgstr "Subir la pasta actual." #: editor/animation_editor.cpp msgid "Move current track down." msgstr "Bajar la pista actual." #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Remover la pista seleccionada." #: editor/animation_editor.cpp msgid "Track tools" msgstr "Herramientas de pistas" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Editar claves individuales al hacer clic." #: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optimizar Animación" #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Error Lineal Máximo:" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Error Angular Máximo:" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Ángulo Optimizable Máximo:" #: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimizar" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Selecciona un AnimationPlayer desde el Árbol de Escenas para editar " "animaciones." #: editor/animation_editor.cpp msgid "Key" msgstr "Clave" #: editor/animation_editor.cpp msgid "Transition" msgstr "Transición" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Relación de Escalado:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "¿En qué nodo quieres llamar funciones?" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Quitar claves incorrectas" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Quitar pistas vacías y sin resolver" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Limpiar todas las animaciones" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Limpiar todas las animaciones (IRREVERSIBLE)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Limpiar" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensionar «array»" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Cambiar tipo de valor del «array»" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Cambiar valor del «array»" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Ir a línea" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Número de línea:" #: editor/code_editor.cpp msgid "No Matches" msgstr "Sin soincidencias" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "%d ocurrencia/s reemplazadas." #: editor/code_editor.cpp msgid "Match Case" msgstr "Coincidir mayús/minúsculas" #: editor/code_editor.cpp msgid "Whole Words" msgstr "Palabras completas" #: editor/code_editor.cpp msgid "Replace" msgstr "Reemplazar" #: editor/code_editor.cpp msgid "Replace All" msgstr "Reemplazar todo" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Sólo selección" #: editor/code_editor.cpp msgid "Zoom In" msgstr "Acercar" #: editor/code_editor.cpp msgid "Zoom Out" msgstr "Alejar" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Restablecer zoom" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Línea:" #: editor/code_editor.cpp msgid "Col:" msgstr "Columna:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "¡Debes establecer un método en el nodo seleccionado!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" "No se ha encontrado el método objetivo. Especifica un método válido o " "adjunta un script en el Nodo objetivo." #: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Conectar a nodo:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Añadir" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Quitar" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Añadir argumento de llamada Extra:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Argumentos de llamada extras:" #: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Ruta al nodo:" #: editor/connections_dialog.cpp msgid "Make Function" msgstr "Crear runción" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Diferido" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Una vez" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Cerrar" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Conectar" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Conectar «%s» a «%s»" #: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Conectando señal:" #: editor/connections_dialog.cpp #, fuzzy msgid "Disconnect '%s' from '%s'" msgstr "Conectar «%s» a «%s»" #: editor/connections_dialog.cpp msgid "Connect.." msgstr "Conectar.." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Desconectar" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Señales" #: editor/create_dialog.cpp #, fuzzy msgid "Change %s Type" msgstr "Cambiar tipo" #: editor/create_dialog.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "Cambiar" #: editor/create_dialog.cpp #, fuzzy msgid "Create New %s" msgstr "Crear nuevo" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favoritos:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recientes:" #: editor/create_dialog.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Search:" msgstr "Buscar:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Matches:" msgstr "Coincidencias:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Descripción:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Buscar reemplazo para:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dependencias para:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "Estás editando la escena «%s».\n" "Por lo que los cambios no tendrán efecto hasta que recargues." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "Se está usando el recurso «%s».\n" "Por lo que los cambios no tendrán efecto hasta que recargues." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Dependencias" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Recursos" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/script_create_dialog.cpp msgid "Path" msgstr "Ruta" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependencias:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Arreglar rota(s)" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor de dependencias" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Buscar reemplazo de recurso:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp scene/gui/file_dialog.cpp msgid "Open" msgstr "Abrir" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Dueños de:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" "¿Quieres quitar los archivos seleccionados del proyecto? (No puedes " "deshacerlo)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Otros recursos necesitan los archivos que estás intentando quitar para " "funcionar.\n" "¿Seguro que quieres quitarlos? (No puedes deshacerlo)" #: editor/dependency_editor.cpp #, fuzzy msgid "Cannot remove:" msgstr "No se puede eliminar:\n" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Error al cargar:" #: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "La escena no se pudo cargar porque faltan las siguientes dependencias:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Abrir de todos modos" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "¿Qué es lo que quieres hacer?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Arreglar dependencias" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "¡Hubo errores al cargar!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "¿Quieres eliminar permanentemente %d elementos? (Irreversible)" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Es dueño de" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Recursos sin propietario explícito:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Explorador de recursos huérfanos" #: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "¿Quieres eliminar los archivos seleccionados?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/project_export.cpp editor/project_settings_editor.cpp #: editor/scene_tree_dock.cpp msgid "Delete" msgstr "Eliminar" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Cambiar Clave de Diccionario" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Cambiar Valor del Diccionario" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "¡Muchas gracias de parte de la comunidad de Godot!" #: editor/editor_about.cpp msgid "Thanks!" msgstr "¡Gracias!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Contribuidores de Godot" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Los Fundadores del Proyecto" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Desarrollador Principal" #: editor/editor_about.cpp #, fuzzy msgid "Project Manager " msgstr "Administrador de proyectos" #: editor/editor_about.cpp msgid "Developers" msgstr "Desarrolladores" #: editor/editor_about.cpp msgid "Authors" msgstr "Autores" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Patrocinadores Platino" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Patrocinadores Oro" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Patrocinadores" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Donadores Oro" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Donadores Plata" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Donadores Bronce" #: editor/editor_about.cpp msgid "Donors" msgstr "Donantes" #: editor/editor_about.cpp msgid "License" msgstr "Licencia" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "Licencia de terceros" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" "Godot Engine se basa en una serie de bibliotecas libres y de código abierto " "de terceros, todas ellas compatibles con los términos de su licencia MIT. La " "siguiente es una lista exhaustiva de todos estos componentes de terceros con " "sus respectivas declaraciones de derechos de autor y términos de licencia." #: editor/editor_about.cpp msgid "All Components" msgstr "Todos los Componentes" #: editor/editor_about.cpp msgid "Components" msgstr "Componentes" #: editor/editor_about.cpp msgid "Licenses" msgstr "Licencias" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "Error al abrir el paquete, no se encuentra en formato zip." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Descomprimiendo Assets" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "¡El paquete se ha instalado correctamente!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Finalizado!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Instalar" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "Instalador de Paquetes" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Altavoces" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Añadir Efecto" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Renombrar Audio Bus" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Change Audio Bus Volume" msgstr "Alternar Audio Bus Solo" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Alternar Audio Bus Solo" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Alternar Mute del Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "Alternar efectos de bypass del Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "Seleccionar Bus de Audio de envío" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Añadir Efecto de Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Mover Efecto de Bus" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Borrar Efecto de Bus" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "Bus de Audio, Arrastra y Suelta para reordenar." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Silenciar" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Sobrepasar" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Opciones del Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Restablecer Volumen" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Borrar Efecto" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Añadir Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "¡El Bus Maestro no puede ser borrado!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Borrar Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Duplicar Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Restablecer Volumen de Bus" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Mover Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As.." msgstr "Guardar formato de los Audio Bus como..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout.." msgstr "Ruta al nuevo diseño.." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Abrir diseño del Audio Bus" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." msgstr "No existe el archivo 'res://default_bus_layout.tres'." #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Archivo inválido, no es un formato de bus de audio" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Añadir Bus" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Crear nuevo Formato de Bus de Audio." #: editor/editor_audio_buses.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Cargar" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Cargar un Fomato de Bus de Audio existente." #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "Guardar como" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Guardar este Formato Bus como..." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Cargar Predeterminado" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Cargar Formato de Bus predeterminado." #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "El nombre no es correcto." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Letras válidas:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "El nombre no es correcto. No puede coincidir con un nombre de clase que ya " "existe en el motor gráfico." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "El nombre no es correcto. No puede coincidir con un nombre de tipo " "predeterminado que ya existe en el motor gráfico." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "El nombre no es correcto. No puede coincidir con un nombre de constante " "global que ya existe en el motor gráfico." #: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Ruta incorrecta." #: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "El archivo existe." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "No está en la ruta de recursos." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Añadir «AutoLoad»" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "¡El fichero «%s» ya existe!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Renombrar «Autoload»" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Des/activar globales de «Autoload»" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Mover «Autoload»" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Quitar «Autoload»" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Activar" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Reordenar «Autoloads»" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Path:" msgstr "Ruta:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nombre del nodo:" #: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp msgid "Name" msgstr "Nombre" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "«Singleton»" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Actualizando escena" #: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Guardando cambios locales.." #: editor/editor_data.cpp msgid "Updating scene.." msgstr "Actualizando escena.." #: editor/editor_data.cpp #, fuzzy msgid "[empty]" msgstr "(vacío)" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" msgstr "Por favor seleccione primero un directorio base" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Elige una carpeta" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Crear carpeta" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Nombre:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "No se pudo crear la carpeta." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Elegir" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Almacén de archivo:" #: editor/editor_export.cpp msgid "Packing" msgstr "Empaquetando" #: editor/editor_export.cpp platform/javascript/export/export.cpp #, fuzzy msgid "Template file not found:" msgstr "No se encontró archivo plantilla:\n" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "El archivo ya existe, ¿quieres sobreescribirlo?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Seleccionar Carpeta Actual" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copiar ruta" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Mostrar en el navegador de archivos" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy msgid "New Folder.." msgstr "Crear carpeta" #: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Recargar" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Reconocidos" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Todos los archivos (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Abrir un archivo" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Abrir archivo/s" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Abrir una carpeta" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Abrir un archivo o carpeta" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Guardar" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Guardar un archivo" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Retroceder" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Avanzar" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Subir" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Ver/ocultar archivos ocultos" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Añadir/quitar favorito" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Cambiar modo" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Seleccionar ruta" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Subir favorito" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Bajar favorito" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder" msgstr "Ir a la carpeta principal" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Carpetas y archivos:" #: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Vista previa:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp msgid "File:" msgstr "Archivo:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Debe ser una extensión válida." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "AnalizandoFuentes" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "(Re)Importando Assets" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Ayuda de búsqueda" #: editor/editor_help.cpp msgid "Class List:" msgstr "Lista de clases:" #: editor/editor_help.cpp msgid "Search Classes" msgstr "Buscar clases" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Cima" #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Clase:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Hereda:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Heredada por:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Descripción breve:" #: editor/editor_help.cpp msgid "Members" msgstr "Miembros" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Miembros:" #: editor/editor_help.cpp msgid "Public Methods" msgstr "Métodos Públicos" #: editor/editor_help.cpp msgid "Public Methods:" msgstr "Métodos públicos:" #: editor/editor_help.cpp msgid "GUI Theme Items" msgstr "Elementos del Tema de GUI" #: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Elementos de tema de interfaz:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Señales:" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraciones" #: editor/editor_help.cpp msgid "Enumerations:" msgstr "Enumeraciones:" #: editor/editor_help.cpp msgid "enum " msgstr "enum " #: editor/editor_help.cpp msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp msgid "Constants:" msgstr "Constantes:" #: editor/editor_help.cpp msgid "Description" msgstr "Descripción" #: editor/editor_help.cpp #, fuzzy msgid "Online Tutorials:" msgstr "Tutoriales" #: editor/editor_help.cpp #, fuzzy msgid "" "There are currently no tutorials for this class, you can [color=$color][url=" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" "Actualmente no hay una descripción para este método. Por favor, ¡ayúdanos " "[color=$color][url=$url]aportando una[/url][/color]!" #: editor/editor_help.cpp msgid "Properties" msgstr "Propiedades" #: editor/editor_help.cpp msgid "Property Description:" msgstr "Descripción de Propiedad:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Actualmente no hay una descripción para esta propiedad. Por favor, ¡ayúdanos " "[color=$color][url=$url]aportando una[/url][/color]!" #: editor/editor_help.cpp msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp msgid "Method Description:" msgstr "Descripción de métodos:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "Actualmente no hay una descripción para este método. Por favor, ¡ayúdanos " "[color=$color][url=$url]aportando una[/url][/color]!" #: editor/editor_help.cpp msgid "Search Text" msgstr "Texto de búsqueda" #: editor/editor_help.cpp msgid "Find" msgstr "Búsqueda" #: editor/editor_log.cpp msgid "Output:" msgstr "Salida:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Borrar todo" #: editor/editor_log.cpp #, fuzzy msgid "Clear Output" msgstr "Salida" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "¡Hubo un error al guardar el recurso!" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As.." msgstr "Guardar recurso como.." #: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "I see.." msgstr "Ya veo.." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "No se puede abrir el archivo para escribir:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Formato de archivo desconocido:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Error al guardar." #: editor/editor_node.cpp msgid "Can't open '%s'." msgstr "No se puede abrir '%s'." #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Error al analizar '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Fin de archivo inesperado '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "La escena '%s' tiene dependencias rotas." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Error al cargar '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Guardar escena" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Analizando" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Creando miniatura" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Esta operación no puede realizarse sin una escena raíz." #: editor/editor_node.cpp #, fuzzy msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" "No se pudo guardar la escena. Es posible que no se hayan podido satisfacer " "las dependencias (instancias)." #: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Hubo un problema al cargar el recurso." #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "¡No se puede cargar MeshLibrary para poder unir los datos!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "¡Error al guardar la MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "¡No se puede cargar TileSet para poder unir los datos!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "¡Error al guardar el TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "¡Hubo un problema al intentar guardar los ajustes!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Se han sobrescrito los ajustes predeterminados del editor." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "¡No se encuentra el nombre del ajuste!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Se han restaurado los ajustes predeterminados." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Este recurso pertenece a una escena importada, por tanto, no es editable.\n" "Por favor, lee la documentación referente a la importación de escenas para " "entender mejor el flujo de trabajo." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" "Este recurso pertenece a una escena instanciada o heredada.\n" "Los cambios realizados sobre éste no se mantendrán al guardar la escena " "actual." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Este recurso fue importado, por lo tanto, no es modificable. Cambia sus " "ajustes en el panel de importación e impórtalo de nuevo." #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it will not be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Esta escena ha sido importada, por lo tanto, los cambios no se mantendrán.\n" "Instanciarlo o heredarlo permitirá hacerle cambios.\n" "Por favor, lee la documentación referente a la importación de escenas para " "entender mejor el flujo de trabajo." #: editor/editor_node.cpp msgid "" "This is a remote object so changes to it will not be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Este es un objeto remoto, por lo tanto, los cambios no se mantendrán.\n" "Por favor, lee la documentación referente a la depuración para entender " "mejor el flujo de trabajo." #: editor/editor_node.cpp #, fuzzy msgid "Expand all properties" msgstr "Expandir todas las propiedades" #: editor/editor_node.cpp #, fuzzy msgid "Collapse all properties" msgstr "Colapsar todo" #: editor/editor_node.cpp msgid "Copy Params" msgstr "Copiar parámetros" #: editor/editor_node.cpp msgid "Paste Params" msgstr "Pegar parámetros" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Pegar recurso" #: editor/editor_node.cpp msgid "Copy Resource" msgstr "Copiar recurso" #: editor/editor_node.cpp msgid "Make Built-In" msgstr "Hacerlo integrado" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Crear subrecurso único" #: editor/editor_node.cpp msgid "Open in Help" msgstr "Abrir en la ayuda" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "No hay escena definida para ejecutar." #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "No se ha definido ninguna escena principal, ¿Quieres elegir alguna?\n" "Es posible cambiarla más tarde en «Ajustes del Proyecto» bajo la categoría " "«Aplicación»." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "La escena '%s' seleccionada no existe, ¿seleccionar una válida?\n" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria " "'aplicacion'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno " "válido?\n" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria " "'aplicacion'." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "La escena actual nunca se guardó. Favor de guardarla antes de ejecutar." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "¡No se pudo comenzar el subproceso!" #: editor/editor_node.cpp msgid "Open Scene" msgstr "Abrir escena" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Abrir escena base" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Apertura rápida de escena.." #: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Apertura rápida de script.." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Guardar & Cerrar" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "¿Guardar cambios de '%s' antes de cerrar?" #: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Guardar escena como.." #: editor/editor_node.cpp msgid "No" msgstr "No" #: editor/editor_node.cpp msgid "Yes" msgstr "Sí" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" "Esta escena nunca se ha guardado. ¿Quieres guardarla antes de ejecutarla?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Esta operación no puede realizarse sin una escena." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exportar biblioteca de modelos" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "Esta operación no puede realizarse sin un Nodo Raíz." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exportar Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Esta operación no puede realizarse sin un nodo seleccionado." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "La escena actual no se ha guardado. ¿Quieres abrirla de todos modos?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "No se puede volver a cargar una escena que nunca se guardó." #: editor/editor_node.cpp msgid "Revert" msgstr "Revertir" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Esta acción es irreversible. ¿Quieres revertirla de todos modos?" #: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Ejecución rápida de escena.." #: editor/editor_node.cpp msgid "Quit" msgstr "Salir" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "¿Quieres salir del editor?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "¿Abrir el Administrador de Proyectos?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Guardar & Salir" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "¿Guardar cambios a la(s) siguiente(s) escena(s) antes de salir?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" "¿Guardar cambios a la(s) siguiente(s) escena(s) antes de abrir el " "Administrador de Proyectos?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Esta opción está obsoleta. Las situaciones en las que el refresco debe ser " "forzado se consideran ahora un error. Por favor, repórtalo." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Elige una escena principal" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "No se pudo activar el plugin addon en: '%s' falló lectura de configuración." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" "No se pudo encontrar el campo del script para el plugin addon en: 'res://" "addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "No se pudo cargar el script addon desde la ruta: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "No se pudo cargar el script addon desde la ruta: '%s' El tipo de base no es " "un EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "No se pudo cargar el script addon desde la ruta: '%s' El script no está en " "Modo Herramienta." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "La escena '%s' fue importado automáticamente, por lo tanto no puede ser " "modificada.\n" "Para poder modificarla, se tiene que crear una nueva escena heredada." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ugh" msgstr "Vaya" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Hubo un error al cargar la escena, debe estar dentro de la ruta del " "proyecto. Utiliza «Importar» para abrir la escena, luego guárdala dentro de " "la ruta del proyecto." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "La escena «%s» tiene dependencias rotas:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Limpiar Escenas Recientes" #: editor/editor_node.cpp msgid "Save Layout" msgstr "Guardar ajustes" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Borrar ajustes" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Predeterminado" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Cambiar pestaña de escena" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "%d más archivos o carpetas" #: editor/editor_node.cpp msgid "%d more folders" msgstr "%d más carpetas" #: editor/editor_node.cpp msgid "%d more files" msgstr "%d más archivos" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Posición del Dock" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Modo sin distracciones" #: editor/editor_node.cpp #, fuzzy msgid "Toggle distraction-free mode." msgstr "Alternar Modo sin distracciones." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Añadir nueva Escena." #: editor/editor_node.cpp msgid "Scene" msgstr "Escena" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." #: editor/editor_node.cpp msgid "Next tab" msgstr "Pestaña siguiente" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Pestaña anterior" #: editor/editor_node.cpp msgid "Filter Files.." msgstr "Filtrado de archivos.." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operaciones con archivos de escena." #: editor/editor_node.cpp msgid "New Scene" msgstr "Nueva escena" #: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Nueva escena heredada.." #: editor/editor_node.cpp msgid "Open Scene.." msgstr "Abrir escena.." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Guardar escena" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Guardar todas las escenas" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Cerrar escena" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Abrir reciente" #: editor/editor_node.cpp msgid "Convert To.." msgstr "Convertir a.." #: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary.." #: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet.." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Deshacer" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp msgid "Redo" msgstr "Rehacer" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Revertir escena" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Herramientas varias o de escenas." #: editor/editor_node.cpp msgid "Project" msgstr "Proyecto" #: editor/editor_node.cpp msgid "Project Settings" msgstr "Ajustes del proyecto" #: editor/editor_node.cpp msgid "Run Script" msgstr "Ejecutar script" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exportar" #: editor/editor_node.cpp msgid "Tools" msgstr "Herramientas" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Salir al listado del proyecto" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Depurar" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Exportar con depuración remota" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "Al exportar o publicarlo, el ejecutable tratará de conectarse a la IP de " "este equipo para iniciar la depuración." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Exportación mini con recursos en red" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Cuando esta opción está activa, al exportar o publicar se producirá un " "ejecutable mínimo.\n" "El sistema de archivos del proyecto se pasará desde el editor por la red.\n" "En Android, publicar utilizará el cable USB para un mejor rendimiento. Esta " "opción acelera los ciclos de prueba de juegos grandes." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Ver formas de colisión" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "Los Collision shapes y nodos raycast (para 2D y 3D) seran visibiles durante " "la ejecución del juego cuando esta opción queda activada." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navegación visible" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "Si activas esta opción podrás ver los modelos y polígonos de navegación " "durante la ejecución del juego." #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Sincronizar cambios de escena" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Cuando esta opción este encendida, cualquier cambio hecho a la escena en el " "editor sera replicado en el juego en ejecución.\n" "Cuando se usa remotamente en un dispositivo, esto es mas eficiente con un " "sistema de archivos remoto." #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Actualizar cambios en scripts" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Cuando esta opción esta activa, cualquier script que se guarde sera vuelto a " "cargar en el juego en ejecución.\n" "Cuando se use remotamente en un dispositivo, esto es mas eficiente con un " "sistema de archivos de red." #: editor/editor_node.cpp msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Ajustes del editor" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Ajustes de diseño del editor" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Modo Pantalla Completa" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "Cargando Plantillas de Exportación" #: editor/editor_node.cpp msgid "Help" msgstr "Ayuda" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Clases" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Search" msgstr "Buscar" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "Documentación en Línea" #: editor/editor_node.cpp msgid "Q&A" msgstr "P&R" #: editor/editor_node.cpp msgid "Issue Tracker" msgstr "Registros de problemas" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Comunidad" #: editor/editor_node.cpp msgid "About" msgstr "Acerca de" #: editor/editor_node.cpp msgid "Play the project." msgstr "Inicia el proyecto para poder jugarlo." #: editor/editor_node.cpp msgid "Play" msgstr "Reproducir" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "Pausar la escena" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pausar la escena" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Detener la escena." #: editor/editor_node.cpp msgid "Stop" msgstr "Detener" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reproducir la escena editada." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Reproducir escena" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Reproducir escena personalizada" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Reproducir escena personalizada" #: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Gira cuando la ventana del editor repinta!" #: editor/editor_node.cpp msgid "Update Always" msgstr "Actualizar siempre" #: editor/editor_node.cpp msgid "Update Changes" msgstr "Actualizar cambios" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Desactivar Indicador de Actividad" #: editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Crear un nuevo recurso en memoria y editarlo." #: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Cargar un recurso existente desde disco y editarlo." #: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Guardar el recurso editado actualmente." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Guardar como.." #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Ir al objeto editado previo en el historial." #: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Ir al siguiente objeto editado en el historial." #: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Historial de objetos recientemente editados." #: editor/editor_node.cpp msgid "Object properties." msgstr "Propiedades del objeto." #: editor/editor_node.cpp msgid "Changes may be lost!" msgstr "¡Se pueden perder los cambios!" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Importar" #: editor/editor_node.cpp msgid "Node" msgstr "Nodo" #: editor/editor_node.cpp msgid "FileSystem" msgstr "SistDeArchivos" #: editor/editor_node.cpp msgid "Output" msgstr "Salida" #: editor/editor_node.cpp msgid "Don't Save" msgstr "No guardar" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importar plantillas desde un archivo ZIP" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Exportar proyecto" #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportar biblioteca" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Unir con existentes" #: editor/editor_node.cpp msgid "Password:" msgstr "Contraseña:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Abrir y ejecutar un script" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Nueva escena heredada" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Errores de carga" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Seleccionar" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "Abrir Editor 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "Abrir Editor 3D" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Abrir Editor de Script" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Abrir Biblioteca de Assets" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Abrir Editor siguiente" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Abrir Editor anterior" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creando vistas previas de los modelos 3D" #: editor/editor_plugin.cpp msgid "Thumbnail.." msgstr "Miniatura.." #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Plugins instalados:" #: editor/editor_plugin_settings.cpp msgid "Update" msgstr "Actualizar" #: editor/editor_plugin_settings.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Versión:" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Estado:" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Parar Profiling" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Iniciar Profiling" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Duracion de cuadro (seg)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Tiempo promedio (seg)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "% de cuadro" #: editor/editor_profiler.cpp #, fuzzy msgid "Physics Frame %" msgstr "% de cuadro fijo" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Tiempo:" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusivo" #: editor/editor_profiler.cpp msgid "Self" msgstr "Propio" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Nº de cuadro:" #: editor/editor_profiler.cpp #, fuzzy msgid "Time" msgstr "Tiempo:" #: editor/editor_profiler.cpp #, fuzzy msgid "Calls" msgstr "Llamada" #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "Seleccionar dispositivo de la lista" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" "No se ha encontrado ningún preset ejecutable de exportación para esta " "plataforma.\n" "Por favor, añade un preset ejecutable en el menú de exportación." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Escribe tu lógica en el método _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Ya hay una escena editada." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "No se pudo instanciar el script:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Has olvidado la palabra clave 'tool'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "No se pudo ejecutar el script:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Te olvidaste del método '_run'?" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Predeterminado (Igual que el editor)" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecciona nodos a importar" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Ruta a la escena:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importar desde nodo:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "Volver a descargar" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Desinstalar" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(Instalado)" #: editor/export_template_manager.cpp msgid "Download" msgstr "Descargar" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(No encontrado)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(Actual)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait.." msgstr "Obteniendo mirrors, por favor espere..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "Eliminar diseño de versión '%s'?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "No se puede abir el zip de plantillas de exportación." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates." msgstr "version.txt invalido en el diseño." #: editor/export_template_manager.cpp #, fuzzy msgid "" "Invalid version.txt format inside templates. Revision is not a valid " "identifier." msgstr "" "Formato de version.txt inválido. Revision no es un identificador válido." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "No se ha encontrado el archivo version.txt dentro de las plantillas." #: editor/export_template_manager.cpp #, fuzzy msgid "Error creating path for templates:" msgstr "Error al crear ruta para las plantillas:\n" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Extrayendo plantillas de exportación" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Importando:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "No se han encontrado enlaces de descarga para esta versión. La descarga " "directa solo está disponible para las versiones oficiales." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "No se ha podido resolver." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "No se puede conectar." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "No responde." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request Failed." msgstr "Solicitud fallida." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "Bucle de redireccionamiento." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Fallido:" #: editor/export_template_manager.cpp msgid "Can't write file." msgstr "No se puede escribir el archivo." #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "Descarga completada." #: editor/export_template_manager.cpp msgid "Error requesting url: " msgstr "Error al solicitar url: " #: editor/export_template_manager.cpp #, fuzzy msgid "Connecting to Mirror.." msgstr "Conectando.." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Desconectado" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "Resolviendo" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "No se puede resolver" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting.." msgstr "Conectando.." #: editor/export_template_manager.cpp #, fuzzy msgid "Can't Connect" msgstr "No se puede conectar" #: editor/export_template_manager.cpp msgid "Connected" msgstr "Conectado" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting.." msgstr "Solicitando.." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Descargando" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Error de conexión" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "Error de negociación SSL" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Versión actual:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Versiones instaladas:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "Instalar desde archivo" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Eliminar plantilla" #: editor/export_template_manager.cpp msgid "Select template file" msgstr "Seleccionar archivo de plantilla" #: editor/export_template_manager.cpp #, fuzzy msgid "Export Template Manager" msgstr "Gestor de plantillas de exportación" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Descargar plantillas" #: editor/export_template_manager.cpp msgid "Select mirror from list: " msgstr "Seleccionar mirror de la lista: " #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "No se puede abrir file_type_cache.cch para escribir, no se guardará el cache " "de tipos de archivo!" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "" "¡No se puede navegar a '%s' ya que no se ha encontrado en el sistema de " "archivos!" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" msgstr "Ver elementos como una cuadrícula de miniaturas" #: editor/filesystem_dock.cpp msgid "View items as a list" msgstr "Ver elementos como una lista" #: editor/filesystem_dock.cpp #, fuzzy msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "\n" "Estado: No se pudo importar el archivo. Por favor, arregla el archivo e " "impórtalo manualmente." #: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move/rename resources root." msgstr "No se puede mover/renombrar la raíz de recursos." #: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move a folder into itself." msgstr "No se puede importar una carpeta sobre si misma.\n" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error moving:" msgstr "Error al mover:\n" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error duplicating:" msgstr "Error al cargar:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Unable to update dependencies:" msgstr "No se ha podido actualizar las dependencias:\n" #: editor/filesystem_dock.cpp msgid "No name provided" msgstr "No se proveyó un nombre" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" msgstr "El nombre obtenido contiene caracteres inválidos" #: editor/filesystem_dock.cpp msgid "No name provided." msgstr "Nombre no proporcionado." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "El nombre contiene caracteres inválidos." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Ya existe un archivo o carpeta con este nombre." #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Renombrar archivo:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Renombrar carpeta:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicating file:" msgstr "Duplicar" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicating folder:" msgstr "Renombrar carpeta:" #: editor/filesystem_dock.cpp msgid "Expand all" msgstr "Expandir todo" #: editor/filesystem_dock.cpp msgid "Collapse all" msgstr "Colapsar todo" #: editor/filesystem_dock.cpp msgid "Rename.." msgstr "Renombrar.." #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Mover a.." #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scene(s)" msgstr "Abrir escena" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instanciar" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Editar dependencias.." #: editor/filesystem_dock.cpp #, fuzzy msgid "View Owners.." msgstr "Ver propietarios.." #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicate.." msgstr "Duplicar" #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Carpeta anterior" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Carpeta siguiente" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Reanalizar sistema de archivos" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Act/Desact. estado de carpeta como Favorito" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait.." msgstr "" "Escaneando archivos,\n" "Por favor, espere..." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Mover" #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/project_manager.cpp msgid "Rename" msgstr "Renombrar" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Añadir al grupo" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Quitar del grupo" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Single Scene" msgstr "Importando escena…" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Animations" msgstr "Importar con materiales separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Importar con materiales separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Importar con objetos separados" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Objects+Materials" msgstr "Importar con objetos y materiales separados" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Objects+Animations" msgstr "Importar con objetos y materiales separados" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Materials+Animations" msgstr "Importar con materiales separados" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Objects+Materials+Animations" msgstr "Importar con objetos y materiales separados" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Multiple Scenes" msgstr "Importar escena 3D" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Importar como escenas y materiales múltiples" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "Importar escena" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene.." msgstr "Importando escena.." #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Generating Lightmaps" msgstr "Transfiriendo a «lightmaps»:" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Generating for Mesh: " msgstr "Generar AABB" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script.." msgstr "Ejecutando script personalizado.." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "No se pudo cargar el script posimportación:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" "El script de posimportación no es correcto o está roto. (revisa la consola):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Error ejecutando el script de posimportacion:" #: editor/import/resource_importer_scene.cpp msgid "Saving.." msgstr "Guardando.." #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Configurar por defecto para '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Borrar por defecto para '%s'" #: editor/import_dock.cpp #, fuzzy msgid " Files" msgstr "Archivo" #: editor/import_dock.cpp #, fuzzy msgid "Import As:" msgstr "Importar" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset.." msgstr "Ajuste.." #: editor/import_dock.cpp #, fuzzy msgid "Reimport" msgstr "Reimportar" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "Establecer multinodo" #: editor/node_dock.cpp msgid "Groups" msgstr "Grupos" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Selecciona un nodo para editar señales y grupos." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Crear polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Editar polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Insert Point" msgstr "Insertando" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Editar polígono (quitar punto)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Poly And Point" msgstr "Quitar polígono y punto" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Create a new polygon from scratch" msgstr "Crea un nuevo polígono desde cero." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit existing polygon:\n" "LMB: Move Point.\n" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" "Editar polígono existente:\n" "Click izquierdo: Mover punto.\n" "Control + Click izquierdo: Dividir segmento.\n" "Click derecho: Borrar punto." #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Delete points" msgstr "Eliminar punto" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Des/activar reproducción automática" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nombre de animación nueva:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Nueva animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Cambiar nombre de animación:" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Delete Animation?" msgstr "Duplicar animación" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Quitar animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "ERROR: ¡El nombre de animación no es correcto!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "ERROR: ¡El nombre de animación ya existe!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Renombrar animación" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Añadir animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Mezclar el siguiente cambio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Cambiar tiempo de mezcla" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Cargar animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplicar animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "ERROR: ¡No hay animaciones para copiar!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "ERROR: ¡No hay recursos de animación en el portapapeles!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animación pegada" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Pegar animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "ERROR: ¡No hay animación que editar!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "Reproducir hacia atrás la animación seleccionada desde la posición actual (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" "Reproducir hacia atrás la animación seleccionada desde el final. (Mayús + A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Detener la reproducción de la animación. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Reproducir animación seleccionada desde el principio. (Mayús + D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Reproducir animación seleccionada desde la posicion actual. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Posición de animación (en segundos)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Escalar la reproducción de la animación globalmente para el nodo." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Crear nueva animación en el reproductor." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Cargar una animación desde disco." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Cargar una animación desde disco." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Guardar la animación actual" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Lista de animaciones en el reproductor." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Autoreproducir al cargar" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Editar Blend Times Objetivo" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Herramientas de animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Copiar animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning" msgstr "Papel Cebolla" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "Activar Papel Cebolla" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Directions" msgstr "Selecciones:" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Past" msgstr "Pegar" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Future" msgstr "Textura" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "Profundidad" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "1 step" msgstr "1 paso" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "2 steps" msgstr "2 pasos" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "3 steps" msgstr "3 pasos" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Solo las Diferencias" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "Incluir Gizmos (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Crear animación nueva" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nombre de Animación:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "¡Error!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Tiempos de mezcla:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Siguiente (Auto enfilar):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Cross-Animation Blend Times" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animación" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Nuevo nombre:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Edit Filters" msgstr "Editar filtros de nodo" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Escala:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Aparición (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Desaparición (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Mezclar" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Mezclar" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Autoreiniciar:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Reiniciar (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Reiniciar al azar (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "¡Iniciar!" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Cantidad:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Blend:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Blend 0:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Blend 1:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Tiempo de Crossfade (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Actual:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Añadir entrada" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Borrar autoavanzar" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Establecer autoavanzar" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Eliminar entrada" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "El árbol de animación es correcto." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "El árbol de animación no es correcto." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Nodo de animación" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "Nodo UnaVez" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Nodo Mezcla" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Nodo Blend2" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Nodo Blend3" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Nodo Blend4" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "Nodo TimeScale" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Nodo TimeSeek" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Nodo de transición" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Importar animaciones.." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Editar filtros de nodo" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filtros.." #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "AnimationTree" msgstr "Animación" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "Libre" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Contenido:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Ver Archivos" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "No se ha podido resolver el nombre de Dominio:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Error de conexion, por favor intente otra vez." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect to host:" msgstr "No se puede conectar al host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "No hay respuesta desde el host:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, return code:" msgstr "Petición falida, código de retorno:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, too many redirects" msgstr "Petición fallida, demasiadas redirecciones" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "Error de descarga, al pareser el archivo ha sido manipulado." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Esperado:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Tiene:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "Fallo en la comprobación del hash sha256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Error en la descarga del asset:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Fetching:" msgstr "Buscando:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving.." msgstr "Resolviendo..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Error al realizar la solicitud" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Inactivo" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Reintente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Error de Descarga" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Este asset ya esta descargandose!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "first" msgstr "primero" #: editor/plugins/asset_library_editor_plugin.cpp msgid "prev" msgstr "anterior" #: editor/plugins/asset_library_editor_plugin.cpp msgid "next" msgstr "siguiente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "last" msgstr "ultimo" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "All" msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Plugins" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Invertir" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categoría:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Sitio:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Soporte.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficial" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Prueba" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Archivo ZIP de elementos" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Bake Lightmaps" msgstr "Transfiriendo a «lightmaps»:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "Vista previa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Ajustes de fijado" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Desplazamiento de rejilla:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Pasos de rejilla:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Desplazamiento de rotación:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Cantidad de rotaciones:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Mover pivote" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Mover acción" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" msgstr "Mover Guía Vertical" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create new vertical guide" msgstr "Crear script" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Remove vertical guide" msgstr "Quitar variable" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move horizontal guide" msgstr "Mover Punto en Curva" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create new horizontal guide" msgstr "Crear script" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Remove horizontal guide" msgstr "Quitar claves incorrectas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal and vertical guides" msgstr "Crear nuevas guías horizontales y verticales" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "Editar Cadena IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "Editar CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Anchors only" msgstr "Ancla" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Anchors and Margins" msgstr "Cambiar anclas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Cambiar anclas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Pegar pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Modo de selección" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Arrastrar: Rotar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Arrastrae: Mover" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al " "mover)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+Click Der.: Selección en depth list" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Modo movimiento" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Modo rotación" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Mostrar una lista de todos los objetos en la posicion cliqueada\n" "(igual que Alt+Click Der. en modo selección)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Click para cambiar el pivote de rotación de un objeto." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Modo desplazamiento lateral" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggles snapping" msgstr "Des/activar «breakpoint»" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" msgstr "Fijar a cuadrícula" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snapping options" msgstr "Opciones de Animación" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to grid" msgstr "Modo de fijado:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Fijar rotación" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Configure Snap..." msgstr "Configurar fijado.." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Fijado relativo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Adherir a píxeles" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Smart snapping" msgstr "Ajuste Inteligente" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to parent" msgstr "Expandir al padre" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to node anchor" msgstr "Ajustar al Nodo Ancla" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to node sides" msgstr "Ajustar a Lados del Nodo" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to other nodes" msgstr "Ajustar a Otros Nodos" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to guides" msgstr "Modo de fijado:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Inmovilizar el objeto." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Liberar el objeto." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Asegurarse que los hijos de un objeto no sean seleccionables." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Crear huesos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Reestablecer huesos" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Bones" msgstr "Crear huesos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Crear cadena IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Reestrablecer cadena IK" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Ver" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Mostrar rejilla" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show helpers" msgstr "Crear huesos" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show rulers" msgstr "Crear huesos" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show guides" msgstr "Crear huesos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Centrar selección" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Encuadrar selección" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Layout" msgstr "Guardar ajustes" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Insertar claves" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Insertar clave" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Insertar clave (pistas existentes)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Copiar pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Restablecer pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag pivot from mouse position" msgstr "Arrastrar pivote desde la posición del ratón" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Set pivot at mouse position" msgstr "Establecer pos. de salida de curva" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Multiply grid step by 2" msgstr "Multiplicar paso de cuadŕicula por 2" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Divide grid step by 2" msgstr "Dividir paso de cuadrícula por 2" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Add %s" msgstr "Añadir todos" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Adding %s..." msgstr "Añadiendo %s..." #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ok" msgstr "Aceptar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Crear nodo" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Error al instanciar escena desde %s" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Cambiar Valor por Defecto" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Arrastrar y soltar + Mayús: Añadir nodo como hermano\n" "Arrastrar y soltar + Alt: Cambiar tipo de nodo" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Crear Poly3D" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Establecer handle" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "¿Quieres borrar el elemento %d?" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Añadir elemento" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Borrar elemento seleccionado" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Importar desde escena" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Actualizar desde escena" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" msgstr "Flat0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" msgstr "Flat1" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Ease in" msgstr "Transición entrada" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Ease out" msgstr "Transición salida" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Modify Curve Point" msgstr "Modificar Mapa de Curvas" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Modify Curve Tangent" msgstr "Modificar Mapa de Curvas" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load Curve Preset" msgstr "Cargar recurso" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add point" msgstr "Añadir entrada" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove point" msgstr "Quitar Punto de ruta" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left linear" msgstr "Lineal" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right linear" msgstr "Vista derecha" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load preset" msgstr "Cargar recurso" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Curve Point" msgstr "Quitar Punto de ruta" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Toggle Curve Linear Tangent" msgstr "Cambiar tangente de curva lineal" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "Mantén Mayus para editar las tangentes individualmente" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp #, fuzzy msgid "Add/Remove Color Ramp Point" msgstr "Añadir/quitar punto de rampa de color" #: editor/plugins/gradient_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Modificar rampa de color" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Elemento %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Elementos" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Editor de lista de elementos" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "" "No OccluderPolygon2D resource on this node.\n" "Create and assign one?" msgstr "" "No se ha encontrado el recurso OccluderPolygon2D en este nodo.\n" "¿Crear uno y asignarlo?" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Crear polígono oclusor" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Crea un nuevo polígono desde cero." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Editar polígono existente:" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "LMB: Move Point." msgstr "Clic izquierdo: Mover punto." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl + LMB: Partir segmento." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "Clic derecho: Borrar punto." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "¡El modelo está vacío!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Crear colisión estática triangular" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Crear colisión estática convexa" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "¡No puedes hacer esto en una escena raíz!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Crear forma triangular" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Crear forma convexa" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Crear modelo de navegación 3D" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "¡A MeshInstance le falta un modelo 3D!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "¡El modelo 3D no tiene una superficie en la que crear contornos!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "¡No se pudo crear el contorno!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Crear contorno" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Modelos 3D" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Crear colisión estática triangular" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Crear colisión estática convexa" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Crear colisión hermanada triangular" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Crear colisión hermanada convexa" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Crear modelo 3D de contorno.." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" msgstr "Ver" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV2" msgstr "Ver" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Crear modelo 3D de contorno" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Tamaño del contorno:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "No se especificó ningún modelo 3D de origen (y no se ha establecido ningún " "MultiMesh en el nodo)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" "No se especificó ningún modelo de origen (y MultiMesh no contiene ningún " "Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "El origen del modelo es incorrecto (ruta incorrecta)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "El modelo elegido no es correcto (al no ser un MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "El modelo elegido no es correcto (no contiene ningún recurso Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Ninguna superficie de origen especificada." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "La superficie de origen es incorrecta (ruta inválida)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "La superficie de origen es inválida (sin geometría)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "La superficie de origen es inválida (sin caras)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "La superficie padre no tiene caras solidas para poblar." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "No se pudo mapear el area." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Elige un modelo 3D:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Seleccioná una Superficie Objetivo:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Llenar superficie" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Llenar MultiMesh" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Superficie objetivo:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Modelo 3D elegido:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Eje X" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Eje Y" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Eje Z" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Eje vertical del modelo:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Rotación al azar:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Inclinación al azar:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Escala al azar:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Rellenar" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake!" msgstr "¡Quemar!" #: editor/plugins/navigation_mesh_editor_plugin.cpp #, fuzzy msgid "Bake the navigation mesh." msgstr "Crear modelo de navegación 3D" #: editor/plugins/navigation_mesh_editor_plugin.cpp #, fuzzy msgid "Clear the navigation mesh." msgstr "Crear modelo de navegación 3D" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Setting up Configuration..." msgstr "Estableciendo la Configuración..." #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Calculating grid size..." msgstr "Calculando tamaño de cuadrícula..." #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Creating heightfield..." msgstr "Creando octree de luces" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Marking walkable triangles..." msgstr "Cadenas traducibles…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Eroding walkable area..." msgstr "Erosión del área transitable..." #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Partitioning..." msgstr "Advertencia" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Creating contours..." msgstr "Creando octree de texturas" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Creating polymesh..." msgstr "Crear modelo 3D de contorno.." #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Converting to native navigation mesh..." msgstr "Crear modelo de navegación 3D" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Navigation Mesh Generator Setup:" msgstr "Configuración del Generador de Malla de Navegación:" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Parsing Geometry..." msgstr "Leyendo geometría" #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" msgstr "¡Hecho!" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Crear polígono de navegación" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generating AABB" msgstr "Generar AABB" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Can only set point into a ParticlesMaterial process material" msgstr "" "Solo se puede asignar el punto a un material procesado del tipo " "ParticlesMaterial." #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Error al cargar la imagen:" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "No pixels with transparency > 128 in image.." msgstr "No hay píxeles con una transparencia mayor que 128 en la imagen.." #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "Generar rectángulo de visibilidad" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Cargar máscara de emisión" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Borrar máscara de emisión" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Particles" msgstr "Vértice" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Conteo de puntos generados:" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generation Time (sec):" msgstr "Tiempo promedio (seg)" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Emission Mask" msgstr "Establecer máscara de emisión" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Capture from Pixel" msgstr "Crear desde escena" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Emission Colors" msgstr "Posiciones de emisión:" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "El nodo no contiene geometría." #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "El nodo no contiene geometría (caras)." #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "Se requiere un material procesador del tipo 'ParticlesMaterial'." #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "¡Las caras no contienen área!" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "¡Sin caras!" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Generar AABB" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Create Emission Points From Mesh" msgstr "Crear emisor a partir de modelo" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Create Emission Points From Node" msgstr "Crear emisor a partir de nodo" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Crear emisor" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Emission Points:" msgstr "Posiciones de emisión:" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Surface Points" msgstr "Superficie %d" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Surface Points+Normal (Directed)" msgstr "Puntos de superficio + Normal (Dirigida)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volumen" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Emission Source: " msgstr "Relleno de emisión:" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generate Visibility AABB" msgstr "Generar AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Borrar punto de curva" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Remove Out-Control from Curve" msgstr "Mover Out-Control en Curva" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Remove In-Control from Curve" msgstr "Borrar punto de curva" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Add Point to Curve" msgstr "Añadir punto a curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Mover Punto en Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Mover In-Control en Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Mover Out-Control en Curva" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Seleccionar puntos" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "Mayús + arrastrar: Seleccionar puntos de control" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Click: Add Point" msgstr "Clic: Añadir punto" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Clic derecho: Eliminar punto" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Seleccionar puntos de control (Mayús + arrastrar)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Añadir punto (en espacio vacío)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Dividir segmento (en curva)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Eliminar punto" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Cerrar curva" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Nº de punto en curva" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Point Position" msgstr "Establecer pos. de punto de curva" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve In Position" msgstr "Establecer pos. de entrada de curva" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Out Position" msgstr "Establecer pos. de salida de curva" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Dividir ruta" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Quitar Punto de ruta" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Remove Out-Control Point" msgstr "Mover Out-Control en Curva" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Remove In-Control Point" msgstr "Mover In-Control en Curva" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Crear mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformar mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Editor UV de polígonos en 2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Mover punto" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Rotar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Mayús: Mover todos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Mayús + Ctrl: Escalar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Mover polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Rotar polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Escalar polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Editar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polígono->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Limpiar UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Adherir a cuadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Adherir a cuadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Rejilla" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "¡ERROR: No se pudo cargar el recurso!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Añadir recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Renombrar recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Eliminar recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "¡El portapapeles de recursos está vacío!" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Cargar recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Pegar" #: editor/plugins/resource_preloader_editor_plugin.cpp #, fuzzy msgid "ResourcePreloader" msgstr "Ruta de recursos" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Clear Recent Files" msgstr "Reestablecer huesos" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close and save changes?" msgstr "" "¿Cerrar y guardar cambios?\n" "\"" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Error al guardar el tema" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Error al guardar" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Error al importar el tema" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Error al importar" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importar tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Guardar tema como.." #: editor/plugins/script_editor_plugin.cpp msgid " Class Reference" msgstr " Referencia de clase" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" msgstr "Ordenar:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "Subir" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "Bajar" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Script siguiente" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Script anterior" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Archivo" #: editor/plugins/script_editor_plugin.cpp msgid "New" msgstr "Nuevo" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Guardar todo" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Recargar parcialmente el script" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Copy Script Path" msgstr "Copiar ruta" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Show In File System" msgstr "SistDeArchivos" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Previo en historial" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Siguiente en el historial" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Recargar tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Guardar tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Guardar tema como" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Cerrar documentación" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Cerrar" #: editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "Cerrar las demás pestañas" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Ejecutar" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Toggle Scripts Panel" msgstr "Añadir/quitar favorito" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find.." msgstr "Buscar.." #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Buscar siguiente" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Step Over" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Step Into" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "Continuar" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Mantener el depurador abierto" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with external editor" msgstr "Abrir en el editor" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open Godot online documentation" msgstr "Buscar en la documentación de referencia." #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Buscar en la jerarquía de clases." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Buscar en la documentación de referencia." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Ir a anterior documento editado." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Ir a siguiente documento editado." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Discard" msgstr "Discreto" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Crear script" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "Los siguientes archivos son nuevos en disco.\n" "¿Qué es lo que quieres hacer?:" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Volver a cargar" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Volver a guardar" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Depurador" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Los scripts integrados sólo se pueden editar cuando la escena a la que " "pertenecen está cargada" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Only resources from filesystem can be dropped." msgstr "Solo se pueden soltar recursos del sistema." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Pick Color" msgstr "Color" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Case" msgstr "Convirtiendo imágenes" #: editor/plugins/script_text_editor.cpp msgid "Uppercase" msgstr "Mayúscula" #: editor/plugins/script_text_editor.cpp msgid "Lowercase" msgstr "Minúscula" #: editor/plugins/script_text_editor.cpp msgid "Capitalize" msgstr "Convertir en Mayúsculas" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Cortar" #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Copiar" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Seleccionar todo" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" msgstr "Eliminar punto" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Indentar a la izquierda" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Indentar a la derecha" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Des/activar comentario" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Clonar hacia abajo" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Fold/Unfold Line" msgstr "Desplegar Línea" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Fold All Lines" msgstr "Plegar Todas las Líneas" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Unfold All Lines" msgstr "Desplegar Todas las Líneas" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Completar símbolo" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Borrar espacios sobrantes al final" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Spaces" msgstr "Convertir Indentación a Espacios" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Indent To Tabs" msgstr "Convertir Indentación a Tabuladores" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Autoindentar" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Des/activar «breakpoint»" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Desactivar todos los «breakpoints»" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Ir a siguiente «breakpoint»" #: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Ir al «breakpoint» anterior" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert To Uppercase" msgstr "Convertir a…" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert To Lowercase" msgstr "Convertir a…" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "Buscar anterior" #: editor/plugins/script_text_editor.cpp msgid "Replace.." msgstr "Reemplazar.." #: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Ir a función.." #: editor/plugins/script_text_editor.cpp msgid "Goto Line.." msgstr "Ir a línea.." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Ayuda contextual" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "Shader" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Cambiar Constante Escalar" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Cambiar Constante Vec." #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Cambiar Constante RGB" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Cambiar Operador Escalar" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Cambiar Operador Vec." #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Cambiar Operador Vec. Escalar" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Cambiar Operador RGB" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "Act/Desact. Solo Rot." #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Cambiar Función Escalar" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Cambiar Función Vec." #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Cambiar Uniforme Escalar" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Cambiar Uniforme Vec." #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "Cambiar Uniforme RGB" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Cambiar Valor por Defecto" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "Cambiar Uniforme XForm" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "Cambiar Uniforme Textura" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Cambiar Uniforme Cubemap" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Cambiar Comentarío" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Add/Remove to Color Ramp" msgstr "Añadir/quitar a/de rampa de color" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Añadir/quitar a/de mapa de curvas" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Modificar Mapa de Curvas" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Cambiar Nombre de Entrada" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Conectar Nodos de Gráfico" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Desconectar Nodo de Gráfico" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Quitar Nodo de Gráfico de Shaders" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Mover Nodo de Gráfico de Shaders" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Duplicar Nodo(s) de Gráfico" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Quitar Nodo(s) de Gráfico de Shaders" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Error: Link de Conección Cíclico" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Error: Conecciones de Entrada Faltantes" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Add Shader Graph Node" msgstr "Añadir nodo de gráficos de sombreador" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ortogonal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspectiva" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Se ha cancelado la transformación." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Transformación en el eje X." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Transformación en el eje Y." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Transformación en el eje Z." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Ver transformación en plano." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Scaling: " msgstr "Escala:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translating: " msgstr "Traducciones:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Girando %s grados." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Poner claves está desactivado (no se insertaron claves)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Clave de animación insertada." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn" msgstr "Objetos dibujados" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Material Changes" msgstr "Actualizar cambios" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Shader Changes" msgstr "Actualizar cambios" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Surface Changes" msgstr "Actualizar cambios" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Draw Calls" msgstr "Llamadas de dibujado" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Vertices" msgstr "Vértice" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS" msgstr "FPS" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vista superior." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Vista inferior." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Fondo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Vista izquierda." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Vista derecha." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Vista frontal." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Frente" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Vista anterior." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Detrás" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Alinear con vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "Muy bien :(" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "No hay padre al que instanciarle un hijo." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Esta operación requiere un solo nodo seleccionado." #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Mostrar normales" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Mostrar polígonos" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Mostrar superposiciones" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Display Unshaded" msgstr "Mostrar sin sombras" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Environment" msgstr "Entorno" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Gizmos" msgstr "Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "Ver información" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View FPS" msgstr "Ver Archivos" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Half Resolution" msgstr "Escalar selección" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Oyente de Audio" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Doppler Enable" msgstr "Activar" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Left" msgstr "Vista libre izquierda" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Right" msgstr "Vista libre derecha" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Forward" msgstr "Avanzar" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Backwards" msgstr "Hacia atrás" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Up" msgstr "Vista libre superior" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Down" msgstr "Rueda hacia abajo." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Speed Modifier" msgstr "Modificador de velocidad de la vista libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Ventana de transformación" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "Modo de selección" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "Alt+Click Der.: Selección en depth list" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Modo movimiento (W)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Modo rotación (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Modo escalado (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Coordenadas locales" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Local Space Mode (%s)" msgstr "Modo escalado (R)" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Mode (%s)" msgstr "Modo de fijado:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Vista inferior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Vista superior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Vista anterior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Vista frontal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Vista izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Vista derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Intercambiar entre vista de perspectiva y ortogonal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Insertar clave de animación" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Origin" msgstr "Ver origen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Seleccionar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Alinear selección con visor" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Select" msgstr "Seleccionar" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Move" msgstr "Mover" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Rotate" msgstr "Ctrl: Rotar" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Scale" msgstr "Escala:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Toggle Freelook" msgstr "Modo pantalla completa" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Transformar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Configurar fijado.." #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Ventana de transformación.." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 visor" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 visores" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 visores (altern.)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 visores" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 visores (altern.)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 visores" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Ver origen" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Ver rejilla" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "Ajustes" #: editor/plugins/spatial_editor_plugin.cpp msgid "Skeleton Gizmo visibility" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Ajustes de fijado" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Fijar desplazamiento:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Fijar rotación (grados):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Fijar escala (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Ajustes del visor" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Anchura de perspectiva (en grados):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Profundidad mínima de vista:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Profundidad máxima de vista:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Transformar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Mover:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Girar (grados):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Escalar (porcentaje):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Tipo de transformación" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Previa" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Posterior" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERROR: ¡No se pudo cargar el recurso de cuadros!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Añadir cuadro" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "¡El portapapeles de recursos esta vacío o no es una textura!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Pegar cuadro" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Añadir elemento vacío" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Cambiar repetición de animación" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Cambiar FPS de animación" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(vacío)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animaciones" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Velocidad (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Repetir" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Cuadros de animación" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Insertar vacío (antes)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Insertar vacío (después)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (Before)" msgstr "Borrar nodos" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (After)" msgstr "Mover a la izquierda" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "SpriteFrames" msgstr "Frames del Stack" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "Vista previa de StyleBox:" #: editor/plugins/style_box_editor_plugin.cpp #, fuzzy msgid "StyleBox" msgstr "Estilo" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Set Region Rect" msgstr "Setear region_rect" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Modo de fijado:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Adherir a píxeles" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Adherir a cuadrícula" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Autotrocear" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Offset:" msgstr "Desplazamiento:" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Step:" msgstr "Paso:" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Separation:" msgstr "Separación:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Región de textura" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Editor de regiones de texturas" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "No se pudo guardar el tema a un archivo:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Añadir todos los elementos" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Añadir todos" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Remover Item" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Items" msgstr "Quitar elementos de clases" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All" msgstr "Quitar" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit theme.." msgstr "Editar tema.." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "Menú de edición de tema." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Añadir elementos de clase" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Quitar elementos de clases" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Crear plantilla vacía" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Crear plantilla de editor vacía" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Create From Current Editor Theme" msgstr "Crear plantilla de editor vacía" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "CheckBox Radio1" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "CheckBox Radio2" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Elemento" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Casilla de verificación" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Casilla de verificación activa" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Tiene" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Muchas" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Opciones" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "¡Tienes,Muchas,Y,Variadas,Opciones!" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Tab 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Tab 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Tab 3" #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Tipo de datos:" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Icono" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Estilo" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Tipografía" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Color" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme" msgstr "Guardar tema" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Erase Selection" msgstr "Eliminar selección" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Pintar TileMap" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Line Draw" msgstr "Lineal" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rectangle Paint" msgstr "Rectángulo de pintura" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Bucket Fill" msgstr "Cubo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Borrar TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Eliminar selección" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Encontrar tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Transponer" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "Voltear horizontalmente" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Voltear verticalmente" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Paint Tile" msgstr "Pintar TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Elegir Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Rotar 0 grados" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Rotar 90 grados" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Rotar 180 grados" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Rotar 270 grados" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "No se pudo cargar el tile:" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "Nombre o ID de Item:" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "¿Crear desde escena?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "¿Mergear desde escena?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tile Set" msgstr "TileSet.." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Crear desde escena" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Unir desde escena" #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Error" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Autotiles" msgstr "Autotrocear" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: set bit on.\n" "RMB: set bit off." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Select current edited sub-tile." msgstr "Guardar el recurso editado actualmente." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select sub-tile to change its priority." msgstr "" #: editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Cancelar" #: editor/project_export.cpp #, fuzzy msgid "Runnable" msgstr "Activar" #: editor/project_export.cpp #, fuzzy msgid "Delete patch '%s' from list?" msgstr "Eliminar entrada" #: editor/project_export.cpp #, fuzzy msgid "Delete preset '%s'?" msgstr "¿Quieres eliminar los archivos seleccionados?" #: editor/project_export.cpp #, fuzzy msgid "Export templates for this platform are missing/corrupted: " msgstr "Faltan las siguientes plantillas de exportación para esta plataforma:" #: editor/project_export.cpp #, fuzzy msgid "Presets" msgstr "Ajuste…" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add.." msgstr "Añadir.." #: editor/project_export.cpp msgid "Resources" msgstr "Recursos" #: editor/project_export.cpp #, fuzzy msgid "Export all resources in the project" msgstr "Exportar todos los recursos en el proyecto." #: editor/project_export.cpp #, fuzzy msgid "Export selected scenes (and dependencies)" msgstr "Exportar los recursos seleccionado (incluyendo dependencias)." #: editor/project_export.cpp #, fuzzy msgid "Export selected resources (and dependencies)" msgstr "Exportar los recursos seleccionado (incluyendo dependencias)." #: editor/project_export.cpp msgid "Export Mode:" msgstr "Modo de exportación:" #: editor/project_export.cpp #, fuzzy msgid "Resources to export:" msgstr "Recursos a exportar:" #: editor/project_export.cpp #, fuzzy msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtros para exportar archivos que no son recursos (separados por comas, ej: " "*.json, *.txt):" #: editor/project_export.cpp #, fuzzy msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtros para excluir de la exportación (separados por comas, ej: *.json, *." "txt):" #: editor/project_export.cpp #, fuzzy msgid "Patches" msgstr "Coincidencias:" #: editor/project_export.cpp #, fuzzy msgid "Make Patch" msgstr "Ruta de destino:" #: editor/project_export.cpp #, fuzzy msgid "Features" msgstr "Textura" #: editor/project_export.cpp #, fuzzy msgid "Custom (comma-separated):" msgstr "Personalizado (separado por comas):" #: editor/project_export.cpp #, fuzzy msgid "Feature List:" msgstr "Lista de métodos:" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "Exportar PCK/Zip" #: editor/project_export.cpp #, fuzzy msgid "Export templates for this platform are missing:" msgstr "Faltan las siguientes plantillas de exportación para esta plataforma:" #: editor/project_export.cpp #, fuzzy msgid "Export templates for this platform are missing/corrupted:" msgstr "Faltan las siguientes plantillas de exportación para esta plataforma:" #: editor/project_export.cpp #, fuzzy msgid "Export With Debug" msgstr "Exportar Tile Set" #: editor/project_manager.cpp #, fuzzy msgid "The path does not exist." msgstr "El archivo existe." #: editor/project_manager.cpp #, fuzzy msgid "Please choose a 'project.godot' file." msgstr "¡Prueba exportando fuera de la carpeta del proyecto!" #: editor/project_manager.cpp #, fuzzy msgid "Please choose an empty folder." msgstr "¡Prueba exportando fuera de la carpeta del proyecto!" #: editor/project_manager.cpp msgid "Please choose a folder that does not contain a 'project.godot' file." msgstr "" "Por favor, elige un directorio que no contenga un archivo 'project.godot'." #: editor/project_manager.cpp msgid "Imported Project" msgstr "Proyecto importado" #: editor/project_manager.cpp #, fuzzy msgid "Couldn't create folder." msgstr "No se pudo crear la carpeta." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "Sería una buena idea nombrar tu proyecto." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)." #: editor/project_manager.cpp #, fuzzy msgid "Couldn't get project.godot in project path." msgstr "No se pudo crear engine.cfg en la ruta de proyecto." #: editor/project_manager.cpp #, fuzzy msgid "Couldn't edit project.godot in project path." msgstr "No se pudo crear engine.cfg en la ruta de proyecto." #: editor/project_manager.cpp #, fuzzy msgid "Couldn't create project.godot in project path." msgstr "No se pudo crear engine.cfg en la ruta de proyecto." #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Los siguientes archivos no se pudieron extraer del paquete:" #: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Proyecto sin nombre" #: editor/project_manager.cpp #, fuzzy msgid "Couldn't get project.godot in the project path." msgstr "No se pudo crear engine.cfg en la ruta de proyecto." #: editor/project_manager.cpp msgid "New Game Project" msgstr "Nuevo proyecto de juego" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Importar proyecto existente" #: editor/project_manager.cpp #, fuzzy msgid "Import & Edit" msgstr "Importar y abrir" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Crear proyecto nuevo" #: editor/project_manager.cpp #, fuzzy msgid "Create & Edit" msgstr "Crear emisor" #: editor/project_manager.cpp msgid "Install Project:" msgstr "Instalar proyecto:" #: editor/project_manager.cpp #, fuzzy msgid "Install & Edit" msgstr "Instalar" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Nombre del proyecto:" #: editor/project_manager.cpp #, fuzzy msgid "Create folder" msgstr "Crear carpeta" #: editor/project_manager.cpp msgid "Project Path:" msgstr "Ruta del proyecto:" #: editor/project_manager.cpp msgid "Browse" msgstr "Examinar" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Proyecto sin nombre" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project" msgstr "Conectar.." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "¿Seguro que quieres abrir más de un proyecto?" #: editor/project_manager.cpp #, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" "No se ha definido ninguna escena principal, ¿quieres elegir alguna?\n" "Es posible cambiarla más tarde en «Ajustes del proyecto» bajo la categoría " "«aplicación»." #: editor/project_manager.cpp #, fuzzy msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" "No se puede ejecutar el proyecto: Los assets necesitan ser importados.\n" "Por favor, edita el proyecto para activar el importado inicial." #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "¿Seguro que quieres ejecutar más de un proyecto?" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "¿Quieres quitar proyecto de la lista? (El contenido de la carpeta no se " "modificarán)" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The UI will update next time the editor or project manager starts." msgstr "" "Idioma cambiado.\n" "La interfaz se actualizará la próxima vez que se inicie el editor o el " "gestor de proyectos." #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" "Estás a punto de analizar %s carpetas en busca de proyectos de Godot. " "¿Quieres continuar?" #: editor/project_manager.cpp msgid "Project Manager" msgstr "Administrador de proyectos" #: editor/project_manager.cpp msgid "Project List" msgstr "Lista de proyectos" #: editor/project_manager.cpp msgid "Scan" msgstr "Analizar" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Selecciona la carpeta a analizar" #: editor/project_manager.cpp msgid "New Project" msgstr "Proyecto nuevo" #: editor/project_manager.cpp #, fuzzy msgid "Templates" msgstr "Remover Item" #: editor/project_manager.cpp msgid "Exit" msgstr "Salir" #: editor/project_manager.cpp #, fuzzy msgid "Restart Now" msgstr "Reiniciar (s):" #: editor/project_manager.cpp #, fuzzy msgid "Can't run project" msgstr "Conectar.." #: editor/project_manager.cpp #, fuzzy msgid "" "You don't currently have any projects.\n" "Would you like to explore the official example projects in the Asset Library?" msgstr "" "Actualmente no tiene ningún proyecto.\n" "¿Le gustaría explorar los proyectos ejemplo oficiales del Asset Library?" #: editor/project_settings_editor.cpp msgid "Key " msgstr "Tecla " #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "Botón del mando" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "Eje del mando" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "Botón del ratón" #: editor/project_settings_editor.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "La acción no es correcta (no puedes utilizar «/» o «:»)." #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" msgstr "¡La acción «%s» ya existe!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "Renombrar evento de acción de entrada" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "Añadir evento de acción de entrada" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Mayús+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Control+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Presiona una tecla.." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "Índice de botón del ratón:" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "Botón izquierdo" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "Botón derecho" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "Botón del medio" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "Botón rueda arriba" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "Botón rueda abajo" #: editor/project_settings_editor.cpp msgid "Button 6" msgstr "Botón 6" #: editor/project_settings_editor.cpp msgid "Button 7" msgstr "Botón 7" #: editor/project_settings_editor.cpp msgid "Button 8" msgstr "Botón 8" #: editor/project_settings_editor.cpp msgid "Button 9" msgstr "Botón 9" #: editor/project_settings_editor.cpp #, fuzzy msgid "Joypad Axis Index:" msgstr "Índice de ejes del mando:" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "Eje" #: editor/project_settings_editor.cpp #, fuzzy msgid "Joypad Button Index:" msgstr "Índice de botones del mando:" #: editor/project_settings_editor.cpp #, fuzzy msgid "Erase Input Action" msgstr "Borrar evento de acción de entrada" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "Borrar evento de acción de entrada" #: editor/project_settings_editor.cpp #, fuzzy msgid "Add Event" msgstr "Añadir elemento vacío" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Dispositivo" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Botón" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Botón izquierdo." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Botón derecho." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Botón central." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Rueda hacia arriba." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Rueda hacia abajo." #: editor/project_settings_editor.cpp #, fuzzy msgid "Add Global Property" msgstr "Añadir propiedad «Getter»" #: editor/project_settings_editor.cpp #, fuzzy msgid "Select a setting item first!" msgstr "¡Selecciona un item primero!" #: editor/project_settings_editor.cpp #, fuzzy msgid "No property '%s' exists." msgstr "Propiedad:" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "El ajuste '%s' es interno y no puede ser eliminado." #: editor/project_settings_editor.cpp #, fuzzy msgid "Delete Item" msgstr "Eliminar entrada" #: editor/project_settings_editor.cpp #, fuzzy msgid "Can't contain '/' or ':'" msgstr "No se puede conectar al host:" #: editor/project_settings_editor.cpp #, fuzzy msgid "Already existing" msgstr "Des/activar persistencia" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "Añadir acción de entrada" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "Error al guardar los ajustes." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "Los ajustes se han guardado correctamente." #: editor/project_settings_editor.cpp #, fuzzy msgid "Override for Feature" msgstr "Sobreescribir para esta característica" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "Añadir traducción" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "Quitar traducción" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "Añadir ruta remapeada" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "Añadir remapeo de recursos" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "Cambiar idioma de remapeo de recursos" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "Quitar remapeo de recursos" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "Quitar opción de remapeo de recursos" #: editor/project_settings_editor.cpp #, fuzzy msgid "Changed Locale Filter" msgstr "Cambiar tiempo de mezcla" #: editor/project_settings_editor.cpp #, fuzzy msgid "Changed Locale Filter Mode" msgstr "Modo de Filtro del Locale Cambiado" #: editor/project_settings_editor.cpp #, fuzzy msgid "Project Settings (project.godot)" msgstr "Ajustes de proyecto (engine.cfg)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "General" #: editor/project_settings_editor.cpp editor/property_editor.cpp msgid "Property:" msgstr "Propiedad:" #: editor/project_settings_editor.cpp #, fuzzy msgid "Override For.." msgstr "Sobreescribir para.." #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "Mapa de entradas" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "Acción:" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "Dispositivo:" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "Índice:" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "Traducciones" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "Traducciones" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "Traducciones:" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "Remapeos" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "Recursos:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "Remapeos por idioma:" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "Idioma" #: editor/project_settings_editor.cpp #, fuzzy msgid "Locales Filter" msgstr "Filtrado de imágenes:" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show all locales" msgstr "Crear huesos" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show only selected locales" msgstr "Mostrar solo Las Configuraciones Regionales Seleccionadas" #: editor/project_settings_editor.cpp #, fuzzy msgid "Filter mode:" msgstr "Filtros" #: editor/project_settings_editor.cpp #, fuzzy msgid "Locales:" msgstr "Idioma" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "AutoLoad" #: editor/property_editor.cpp #, fuzzy msgid "Pick a Viewport" msgstr "1 visor" #: editor/property_editor.cpp msgid "Ease In" msgstr "Transición entrada" #: editor/property_editor.cpp msgid "Ease Out" msgstr "Transición salida" #: editor/property_editor.cpp msgid "Zero" msgstr "Cero" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Transición entrada-salida" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Transición salida-entrada" #: editor/property_editor.cpp msgid "File.." msgstr "Archivo.." #: editor/property_editor.cpp msgid "Dir.." msgstr "Directorio.." #: editor/property_editor.cpp msgid "Assign" msgstr "Asignar" #: editor/property_editor.cpp #, fuzzy msgid "Select Node" msgstr "Selecciona un nodo" #: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "Script siguiente" #: editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Make Unique" msgstr "Crear huesos" #: editor/property_editor.cpp #, fuzzy msgid "Show in File System" msgstr "SistDeArchivos" #: editor/property_editor.cpp #, fuzzy msgid "Convert To %s" msgstr "Convertir a.." #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Error al cargar el archivo: ¡No es un recurso!" #: editor/property_editor.cpp #, fuzzy msgid "Selected node is not a Viewport!" msgstr "Selecciona nodos a importar" #: editor/property_editor.cpp #, fuzzy msgid "Pick a Node" msgstr "Selecciona un nodo" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, valor %d." #: editor/property_editor.cpp msgid "On" msgstr "Activado" #: editor/property_editor.cpp #, fuzzy msgid "[Empty]" msgstr "Añadir elemento vacío" #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Set" msgstr "Establecer" #: editor/property_editor.cpp msgid "Properties:" msgstr "Propiedades:" #: editor/property_selector.cpp msgid "Select Property" msgstr "Seleccionar Propiedad" #: editor/property_selector.cpp #, fuzzy msgid "Select Virtual Method" msgstr "Modo de selección" #: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Modo de selección" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "No se pudo ejecutar la herramienta PVRTC:" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" "No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reemparentar nodo" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Reemparentar ubicación (selecciona un nuevo padre):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Mantener transformación global" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Reemparentar" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Modo de ejecución:" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Escena actual" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Escena principal" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Argumentos de escena principal:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Ajustes de ejecución de escena" #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "Aceptar" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "No hay padre donde instanciar la escena." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Error al cargar escena desde %s" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" "No se puede instanciar la escena '%s' porque la escena actual existe dentro " "de uno de sus nodos." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Instanciar escenas" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Esta operación no puede ser hecha en el árbol raíz." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Mover Nodo Dentro del Padre" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Mover Nodos Dentro del Padre" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Duplicar nodos" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "¿Quieres borrar los nodos?" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Can not perform with the root node." msgstr "No se puede efectuar con el nodo raíz." #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Esta operación no puede realizarse en escenas instanciadas." #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Guardar nueva escena como.." #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "Hijos editables" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "Cargar como temporal" #: editor/scene_tree_dock.cpp msgid "Discard Instancing" msgstr "Descartar instancia" #: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "¡Entendido!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "¡No se puede operar sobre los nodos de una escena externa!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "¡No se puede operar sobre los nodos heredados por la escena actual!" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Borrar nodos" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" "No se pudo guardar la escena nueva. Es posible que no se hayan podido " "satisfacer las dependencias (instancias)." #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Error al guardar escena." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Error al duplicar escena para guardarla." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Sub-Resources" msgstr "Recursos:" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "Limpiar heredado" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir en el editor" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Borrar nodos" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Añadir nodo hijo" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instanciar escena hija" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Cambiar tipo" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Añadir script" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Crear script" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Unir desde escena" #: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Guardar Rama como Escena" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Copy Node Path" msgstr "Copiar ruta" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Eliminar (sin confirmar)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Añadir/crear nodo nuevo" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" "Instanciar un archivo de escena como Nodo. Crear una escena heredada si no " "existe ningún nodo raíz." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Filter nodes" msgstr "Filtros" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach a new or existing script for the selected node." msgstr "Crear un nuevo script para el nodo seleccionado." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear a script for the selected node." msgstr "Crear un nuevo script para el nodo seleccionado." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Remote" msgstr "Quitar" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Local" msgstr "Idioma" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "¿Quieres limpiar la herencia? (No se puede deshacer)" #: editor/scene_tree_dock.cpp msgid "Clear!" msgstr "¡Borrar!" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Act/Desact. Espacial Visible" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "Act/Desact. CanvasItem Visible" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "Alerta de configuración de nodos:" #: editor/scene_tree_editor.cpp #, fuzzy msgid "" "Node has connection(s) and group(s)\n" "Click to show signals dock." msgstr "" "El nodo tiene conexion(es) y grupo(s)\n" "Haz click para mostrar el panel de señales." #: editor/scene_tree_editor.cpp #, fuzzy msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" "El nodo tiene conexiones.\n" "Haz click para mostrar el panel de señales." #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" "El nodo está en el/los grupo(s).\n" "Click para mostrar el panel de grupos." #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instancia:" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open script" msgstr "Script siguiente" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock" msgstr "" "El nodo está bloqueado.\n" "Click para desbloquear" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable" msgstr "" "Los hijos no son seleccionables.\n" "Haz click para hacerlos seleccionables" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Toggle Visibility" msgstr "Act/Desact. Espacial Visible" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" "El nombre del nodo no es correcto, las siguientes letras no están permitidas:" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renombrar nodo" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Árbol de escenas (nodos):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "¡Alerta de configuración de nodos!" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Selecciona un nodo" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading template '%s'" msgstr "Error al cargar la imagen:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error - Could not create script in filesystem." msgstr "No se puede crear el script en el sistema de archivos." #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Error al cargar escena desde %s" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/D" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "La ruta está vacia" #: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "La ruta no es local" #: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Ruta base incorrecta" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" msgstr "Ya existe un directorio con el mismo nombre" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, will be reused" msgstr "El archivo ya existe, ¿quieres sobreescribirlo?" #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "La extensión no es correcta" #: editor/script_create_dialog.cpp #, fuzzy msgid "Wrong extension chosen" msgstr "Extensión seleccionada errónea" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid Path" msgstr "Ruta incorrecta." #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "El nombre de clase no es correcto" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid inherited parent name or path" msgstr "El nombre de la propiedad índice no es correcto." #: editor/script_create_dialog.cpp #, fuzzy msgid "Script valid" msgstr "Script" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "Permitido: a-z, A-Z, 0-9 y _" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in script (into scene file)" msgstr "Script integrado (en el archivo de escena)" #: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script file" msgstr "Crear script" #: editor/script_create_dialog.cpp #, fuzzy msgid "Load existing script file" msgstr "Script siguiente" #: editor/script_create_dialog.cpp msgid "Language" msgstr "Idioma" #: editor/script_create_dialog.cpp #, fuzzy msgid "Inherits" msgstr "Hereda:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Class Name" msgstr "Nombre de clase:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Template" msgstr "Remover Item" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in Script" msgstr "Script integrado" #: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Crear script de nodo" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Remote " msgstr "Quitar" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Advertencia" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Error:" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Fuente:" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Función:" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "Elige uno o más elementos de la lista para mostrar el gráfico." #: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Errors" msgstr "Errores" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Proceso Hijo Conectado" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Copy Error" msgstr "Errores de carga" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspeccionar instancia anterior" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Inspeccionar instancia siguiente" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Frames del Stack" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Variable" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Errores:" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "Stack Trace (si aplica):" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "Valor" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitores" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de Uso de Memoria de Video por Recurso:" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Memoria de vídeo" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ruta de recursos" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "Tipo" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "Formato" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Uso" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Otros" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Controles seleccionados:" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Tipo de controles seleccionados:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Raíz de Edición en Vivo:" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Establecer desde árbol" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Atajos" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Cambiar Radio de Luces" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Cambiar el ángulo de emisión de AudioStreamPlayer3D" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Cambiar FOV de Cámara" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Cambiar Tamaño de Cámara" #: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Cambiar Radio de Shape Esférico" #: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Cambiar Radio de Shape Caja" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Cambiar Radio de Shape Cápsula" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Cambiar Altura de Shape Cápsula" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Cambiar longitud de forma de rayo" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Cambiar Alcances de Notificadores" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "Cambiar partículas AABB" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "Cambiar Alcances de Notificadores" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Remove current entry" msgstr "Quitar Punto de ruta" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Platform" msgstr "Copiar a plataforma…" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Dynamic Library" msgstr "MeshLibrary.." #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "GDNativeLibrary" msgstr "GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Library" msgstr "MeshLibrary.." #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Status" msgstr "Estado:" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotecas: " #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "El argumento para convert() no es correcto, prueba utilizando constantes " "TYPE_*." #: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "O no hay suficientes bytes para decodificar bytes o el formato no es " "correcto." #: modules/gdscript/gdscript_functions.cpp msgid "step argument is zero!" msgstr "¡El argumento «step» es cero!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "No es un script con una instancia" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "No está basado en un script" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "No está basado en un archivo de recursos" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "El formato de diccionario de instancias no es correcto (falta @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "El formato de diccionario de instancias no es correcto (no se puede cargar " "el script en @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" "El formato de diccionario de instancias no es correcto (script incorrecto en " "@path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "El diccionario de instancias no es correcto (subclases erróneas)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "El objeto no puede proporcionar una longitud." #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Delete Selection" msgstr "Quitar seleccionados" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Duplicate Selection" msgstr "Duplicar selección" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Floor:" msgstr "Piso:" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Grid Map" msgstr "Adherir a cuadrícula" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Snap View" msgstr "Vista superior" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Floor" msgstr "Pestaña anterior" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Next Floor" msgstr "Próximo Piso" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "Desactivado" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Above" msgstr "Clip superior" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Below" msgstr "Clip inferior" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "Editar eje X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "Editar eje Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "Editar eje Z" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Rotate X" msgstr "Ctrl: Rotar" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Rotate Y" msgstr "Ctrl: Rotar" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Rotate Z" msgstr "Ctrl: Rotar" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Back Rotate X" msgstr "Rotar cursor trasero X" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Back Rotate Y" msgstr "Rotar cursor trasero Y" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Back Rotate Z" msgstr "Rotar cursor trasero Z" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Clear Rotation" msgstr "Quitar rotación del cursor" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Create Area" msgstr "Crear nuevo" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Create Exterior Connector" msgstr "Crear proyecto nuevo" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Erase Area" msgstr "Borrar TileMap" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clear Selection" msgstr "Centrar selección" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Settings" msgstr "Ajustes de fijado" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Pick Distance:" msgstr "Instancia:" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Generating solution..." msgstr "Creando octree de texturas" #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating C# project..." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to create solution." msgstr "¡No se pudo crear el contorno!" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to save solution." msgstr "Hubo un problema al cargar el recurso." #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Done" msgstr "¡Hecho!" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to create C# project." msgstr "Hubo un problema al cargar el recurso." #: modules/mono/editor/godotsharp_editor.cpp msgid "Mono" msgstr "Mono" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Create C# solution" msgstr "Crear contorno" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "Builds" msgstr "Compilaciones" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "Build Project" msgstr "Proyecto" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "Warnings" msgstr "Advertencia" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "¡Un nodo ejecutó un «yield» sin memoria de trabajo. Prueba leyendo la " "documentación sobre cómo utilizar yield!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "Un nodo ejecutó un «yield» pero no devolvió un estado de función en la " "memoria de trabajo original." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "El valor de retorno debe asignarse al primer elemento de la memoria de " "trabajo de nodos. Prueba arreglando el nodo." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "El nodo devolvió una secuencia de salida incorrecta: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" "¡Se encontró un bit de secuencia pero no el nodo en la pila, informa del " "problema!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "Desbordamiento de pila en el nivel: " #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Signal Arguments" msgstr "Editar argumentos de señal:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument Type" msgstr "Cambiar tipo de valor del «array»" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument name" msgstr "Cambiar Nombre de Entrada" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Set Variable Default Value" msgstr "Cambiar Valor por Defecto" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Set Variable Type" msgstr "Editar variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Funciones:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "El nombre no es un identificador válido:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "Otra función/variable/señal ya utiliza este nombre:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Renombrar función" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Renombrar variable" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Renombrar señal" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Añadir función" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Añadir variable" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Añadir señal" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Expression" msgstr "Cambiar tipo" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Añadir nodo" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "Quitar claves incorrectas" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Duplicate VisualScript Nodes" msgstr "Duplicar Nodo(s) de Gráfico" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Mantén pulsado Meta para quitar un «Setter». Mantén pulsado Mayús para " "quitar una firma genérica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Mantén pulsado Ctrl para quitar un «Getter». Mantén pulsado Mayús para " "quitar una firma genérica." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a simple reference to the node." msgstr "Mantén pulsado Meta para quitar una referencia simple del nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "Mantén pulsado Ctrl para quitar una referencia simple del nodo." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a Variable Setter." msgstr "Mantén pulsado Meta para quitar un «Setter» de variable." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "Mantén pulsado Ctrl para quitar un «Setter» de variable." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "Añadir nodo «Preload»" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Añadir nodo/s desde árbol" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "Añadir propiedad «Getter»" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "Añadir propiedad «Setter»" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Base Type" msgstr "Cambiar tipo" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Move Node(s)" msgstr "Borrar nodos" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Node" msgstr "Quitar Nodo de Gráfico de Shaders" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Nodes" msgstr "Conectar a nodo:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Condition" msgstr "Copiar animación" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Sequence" msgstr "Secuencia" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Switch" msgstr "Altura" #: modules/visual_script/visual_script_editor.cpp msgid "Iterator" msgstr "Iterador" #: modules/visual_script/visual_script_editor.cpp msgid "While" msgstr "Mientras" #: modules/visual_script/visual_script_editor.cpp msgid "Return" msgstr "Devuelve" #: modules/visual_script/visual_script_editor.cpp msgid "Call" msgstr "Llamada" #: modules/visual_script/visual_script_editor.cpp msgid "Get" msgstr "Obtener" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "El script ya contiene la función '%s'" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Input Value" msgstr "Cambiar Nombre de Entrada" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Can't copy the function node." msgstr "No se puede operar en «…»" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Clipboard is empty!" msgstr "¡El portapapeles de recursos está vacío!" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste VisualScript Nodes" msgstr "Pegar pose" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Quitar función" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Variable" msgstr "Editar variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Quitar variable" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Signal" msgstr "Editando señal:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Quitar señal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Editando variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Editando señal:" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo base:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "Nodos disponibles:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" msgstr "Selecciona o crea una función para editar el grafo" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" msgstr "Editar argumentos de señal:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" msgstr "Editar variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Quitar seleccionados" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Find Node Type" msgstr "Buscar por tipo de nodo" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Copy Nodes" msgstr "Copiar pose" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Cut Nodes" msgstr "Crear nodo" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste Nodes" msgstr "Pegar pose" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "El tipo de entrada no es iterable: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "El iterador ya no es correcto" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "El iterador ya no es correcto: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "El nombre de la propiedad índice no es correcto." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "¡El objeto base no es un nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "¡La ruta no apunta a un nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "El nombre de la propiedad índice en el nodo %s no es correcto." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Argumento incorrecto de tipo: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Argumentos incorrectos: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "VariableSet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" "El nodo personalizado no tiene ningún método _step(), no se puede procesar " "el grafo." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "El valor devuelto por _step() no es correcto, debe ser un entero (seq out), " "o string/cadena (error)." #: platform/javascript/export/export.cpp #, fuzzy msgid "Run in Browser" msgstr "Examinar" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "Ejecutar HTML exportado en el navegador por defecto del sistema." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not write file:" msgstr "No se pudo cargar el tile:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not open template for export:" msgstr "No se pudo crear la carpeta." #: platform/javascript/export/export.cpp #, fuzzy msgid "Invalid export template:" msgstr "Instalar plantillas de exportación" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read custom HTML shell:" msgstr "No se pudo cargar el tile:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read boot splash image file:" msgstr "No se pudo cargar el tile:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Using default boot splash image." msgstr "No se pudo cargar el tile:" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' " "para que AnimatedSprite pueda mostrar frames." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Solo se permite un CanvasModulate visible por escena (o set de escenas " "instanciadas). El primero creado va a funcionar, mientras que el resto van a " "ser ignorados." #: scene/2d/collision_object_2d.cpp msgid "" "This node has no children shapes, so it can't interact with the space.\n" "Consider adding CollisionShape2D or CollisionPolygon2D children nodes to " "define it's shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo " "derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D solo sirve para proveer de un collision shape a un nodo " "derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "Se debe proveer un shape para que CollisionShape2D funcione. Creale un " "recurso shape!" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" "Se debe proveer una textura con la forma de la luz a la propiedad 'texture'." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Se debe establecer (o dibujar) un polígono oclusor para que la oclusión " "tenga efecto." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Se debe crear o establecer un recurso NavigationPolygon para que este nodo " "funcione. Prueba estableciendo una propiedad o dibuja un polígono." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. " "Solo provee datos de navegación." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo " "ParallaxBackground." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp #, fuzzy msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" "No se ha asignado un material para procesar las partículas, por lo que no se " "ha grabado ningún comportamiento." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D." #: scene/2d/physics_body_2d.cpp #, fuzzy msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "Los cambios en el tamaño del RigidBody2D (en el personaje o modos rígidos) " "serán sobreescritas por el engine de físicas cuando se ejecute.\n" "En vez de eso, cambia el tamaño en las formas de colisión hijas." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena " "editada directamente como padre." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" msgstr "ARVRController tiene que tener un nodo ARVROrigin como padre" #: scene/3d/arvr_nodes.cpp #, fuzzy msgid "" "The controller id must not be 0 or this controller will not be bound to an " "actual controller" msgstr "" "El id del controlador no puede ser 0 o este controlador no se asignará a un " "controlador de verdad." #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent" msgstr "ARVRAnchor tiene que tener un nodo ARVROrigin como padre" #: scene/3d/arvr_nodes.cpp #, fuzzy msgid "" "The anchor id must not be 0 or this anchor will not be bound to an actual " "anchor" msgstr "" "El id del ancla no puede ser 0 o este ancla no se asignará a un ancla de " "verdad" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" msgstr "ARVROrigin necesita un nodo ARVCamera hijo" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Plotting Meshes: " msgstr "Copiando datos de imágenes" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Plotting Lights:" msgstr "Copiando datos de imágenes" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Lighting Meshes: " msgstr "Copiando datos de imágenes" #: scene/3d/collision_object.cpp msgid "" "This node has no children shapes, so it can't interact with the space.\n" "Consider adding CollisionShape or CollisionPolygon children nodes to define " "it's shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon solo sirve para proveer un collision shape a un nodo " "derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, " "StaticBody, RigidBody, KinematicBody, etc. para darles un shape." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape solo sirve para proveer un collision shape a un nodo derivado " "de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, " "RigidBody, KinematicBody, etc. para darles un shape." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "Se debe proveer un shape para que CollisionShape funcione. Creale un recurso " "shape!" #: scene/3d/gi_probe.cpp #, fuzzy msgid "Plotting Meshes" msgstr "Copiando datos de imágenes" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Se debe crear o establecer un recurso NavigationMesh para que este nodo " "funcione." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Ya " "que sólo proporciona los datos de navegación." #: scene/3d/particles.cpp #, fuzzy msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Nada es visible porque los modelos 3D no se han asignado a las pasadas de " "dibujo." #: scene/3d/physics_body.cpp #, fuzzy msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "Los cambios en el tamaño del RigidBody (en el personaje o modos rígidos) " "serán sobreescritas por el engine de físicas cuando se ejecute.\n" "En vez de eso, cambia el tamaño en las formas de colisión hijas." #: scene/3d/remote_transform.cpp #, fuzzy msgid "Path property must point to a valid Spatial node to work." msgstr "" "La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Solo se permite un WorldEnvironment por escena (o conjunto de escenas " "instanciadas)." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' " "para que AnimatedSprite3D pueda mostrar frames." #: scene/3d/vehicle_body.cpp #, fuzzy msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" "VehicleWheel sirve para proporcionar un sistema de ruedas a un VehicleBody. " "Úselo como un hijo de un VehicleBody." #: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "Modo desplazamiento lateral" #: scene/gui/color_picker.cpp msgid "Add current color as a preset" msgstr "Añadir el color actual como predefinido" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alerta!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Confirmar decisión…" #: scene/gui/file_dialog.cpp #, fuzzy msgid "Select this Folder" msgstr "Modo de selección" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Los popups se esconderán por defecto a menos que llames a popup() o " "cualquiera de las funciones popup*(). Sin embargo, no hay problema con " "hacerlos visibles para editar, aunque se esconderán al ejecutar." #: scene/gui/scroll_container.cpp #, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" "ScrollContainer debe funcionar con un único control de hijos.\n" "Usa un container como hijo (VBox,HBox,etc), o un Control y ajusta el tamaño " "mínimo personalizado manualmente." #: scene/gui/tree.cpp msgid "(Other)" msgstr "(Otros)" #: scene/main/scene_tree.cpp #, fuzzy msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" "El entorno por defecto especificado en los Ajustes del Proyecto (Renderizado " "-> Ventana -> Entorno por Defecto) no se ha podido cargar." #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Este viewport no está seteado como render target. Si tienes intención de que " "muestre contenidos directo a la pantalla, hacelo un hijo de un Control para " "que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y " "asigná su textura interna a algún otro nodo para mostrar." #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "Error al arrancar FreeType." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Formato de tipografía desconocido." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Error al cargar la tipografía." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Tamaño de tipografía incorrecto." #~ msgid "Next" #~ msgstr "Siguiente" #~ msgid "Not found!" #~ msgstr "¡No se ha encontrado!" #~ msgid "Replace By" #~ msgstr "Reemplazar por" #~ msgid "Case Sensitive" #~ msgstr "Respetar mayús/minúsculas" #~ msgid "Backwards" #~ msgstr "Hacia atrás" #~ msgid "Prompt On Replace" #~ msgstr "Preguntar antes de reemplazar" #~ msgid "Skip" #~ msgstr "Saltar" #~ msgid "" #~ "Your project will be created in a non empty folder (you might want to " #~ "create a new folder)." #~ msgstr "" #~ "Tu proyecto se creará en un directorio existente (quizás quieras crear un " #~ "directorio nuevo)." #~ msgid "That's a BINGO!" #~ msgstr "BINGO!" #, fuzzy #~ msgid "preview" #~ msgstr "Vista previa" #~ msgid "Move Add Key" #~ msgstr "Mover o añadir clave" #~ msgid "Create Subscription" #~ msgstr "Crear suscripción" #~ msgid "List:" #~ msgstr "Lista:" #~ msgid "Set Emission Mask" #~ msgstr "Establecer máscara de emisión" #~ msgid "Clear Emitter" #~ msgstr "Borrar emisor" #, fuzzy #~ msgid "Fold Line" #~ msgstr "Ir a línea" #~ msgid "Sections:" #~ msgstr "Selecciones:" #~ msgid "Cannot navigate to '" #~ msgstr "No se puede navegar a '" #, fuzzy #~ msgid "" #~ "\n" #~ "Source: " #~ msgstr "Fuente:" #, fuzzy #~ msgid "Remove Point from Line2D" #~ msgstr "Borrar punto de curva" #, fuzzy #~ msgid "Add Point to Line2D" #~ msgstr "Añadir punto a curva" #, fuzzy #~ msgid "Move Point in Line2D" #~ msgstr "Mover Punto en Curva" #, fuzzy #~ msgid "Split Segment (in line)" #~ msgstr "Dividir segmento (en curva)" #~ msgid "Meta+" #~ msgstr "Meta+" #, fuzzy #~ msgid "Setting '" #~ msgstr "Ajustes" #~ msgid "Remote Inspector" #~ msgstr "Inspector Remoto" #~ msgid "Live Scene Tree:" #~ msgstr "Árbol de Escenas en Vivo:" #~ msgid "Remote Object Properties: " #~ msgstr "Propiedades de Objeto Remoto: " #, fuzzy #~ msgid "Prev Level (%sDown Wheel)" #~ msgstr "Nivel anterior (" #, fuzzy #~ msgid "Next Level (%sUp Wheel)" #~ msgstr "Siguiente nivel (" #, fuzzy #~ msgid "Selection -> Duplicate" #~ msgstr "Sólo selección" #, fuzzy #~ msgid "Selection -> Clear" #~ msgstr "Sólo selección" #~ msgid "" #~ "Path property must point to a valid Viewport node to work. Such Viewport " #~ "must be set to 'render target' mode." #~ msgstr "" #~ "La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. " #~ "Dicho Viewport debe ser seteado a modo 'render target'." #~ msgid "" #~ "The Viewport set in the path property must be set as 'render target' in " #~ "order for this sprite to work." #~ msgstr "" #~ "El Viewport seteado en la propiedad path debe ser seteado como 'render " #~ "target' para que este sprite funcione." #~ msgid "Filter:" #~ msgstr "Filtro:" #, fuzzy #~ msgid "' parsing of config failed." #~ msgstr "' análisis de config fallido." #~ msgid "Method List For '%s':" #~ msgstr "Lista de métodos Para '%s':" #~ msgid "Arguments:" #~ msgstr "Argumentos:" #~ msgid "Return:" #~ msgstr "Devuelve:" #~ msgid "Added:" #~ msgstr "Añadido:" #~ msgid "Removed:" #~ msgstr "Eliminado:" #~ msgid "Could not save atlas subtexture:" #~ msgstr "No se pudo guardar la subtextura del altas:" #~ msgid "Exporting for %s" #~ msgstr "Exportando para %s" #~ msgid "Setting Up.." #~ msgstr "Configurando.." #~ msgid "Error loading scene." #~ msgstr "Hubo un error al cargar la escena." #~ msgid "Re-Import" #~ msgstr "Reimportar" #~ msgid "Please wait for scan to complete." #~ msgstr "Espera a que termine el análisis." #~ msgid "Current scene must be saved to re-import." #~ msgstr "La escena actual debe ser guardada para reimportar." #~ msgid "Save & Re-Import" #~ msgstr "Guardar y reimportar" #~ msgid "Re-Importing" #~ msgstr "Reimportando" #~ msgid "Re-Import Changed Resources" #~ msgstr "Reimportar recursos cambiados" #~ msgid "Loading Export Templates" #~ msgstr "Cargando plantillas de exportación" #, fuzzy #~ msgid "" #~ "\n" #~ "Status: Needs Re-Import" #~ msgstr "Guardar y reimportar" #~ msgid "Same source and destination files, doing nothing." #~ msgstr "" #~ "Los archivos de origen y destino son iguales, no se realizará ninguna " #~ "acción." #~ msgid "Target file exists, can't overwrite. Delete first." #~ msgstr "" #~ "El archivo objetivo ya existe, no se puede sobreescribir. Bórralo primero." #~ msgid "Same source and destination paths, doing nothing." #~ msgstr "" #~ "Las rutas de origen y destino son iguales, no se realizará ninguna acción." #~ msgid "Can't move directories to within themselves." #~ msgstr "No se pueden mover carpetas dentro de si mismas." #, fuzzy #~ msgid "Can't rename deps for:\n" #~ msgstr "No se pueden renombrar las dependencias para:\n" #, fuzzy #~ msgid "Error moving file:\n" #~ msgstr "Error al cargar la imagen:" #~ msgid "Pick New Name and Location For:" #~ msgstr "Elige un nombre nuevo y ubicación para:" #~ msgid "No files selected!" #~ msgstr "¡No has seleccionado ningún archivo!" #~ msgid "Info" #~ msgstr "Info" #~ msgid "Re-Import.." #~ msgstr "Reimportar.." #~ msgid "No bit masks to import!" #~ msgstr "¡Sin máscaras de bits para importar!" #~ msgid "Target path is empty." #~ msgstr "La ruta de destino está vacía." #~ msgid "Target path must be a complete resource path." #~ msgstr "La ruta de destino debe ser una ruta de recursos completa." #~ msgid "Target path must exist." #~ msgstr "La ruta de destino debe existir." #~ msgid "Save path is empty!" #~ msgstr "La ruta de guardado esta vacía!" #~ msgid "Import BitMasks" #~ msgstr "Importar BitMasks" #~ msgid "Source Texture(s):" #~ msgstr "Texturas de origen:" #~ msgid "Target Path:" #~ msgstr "Ruta de destino:" #~ msgid "Accept" #~ msgstr "Aceptar" #~ msgid "Bit Mask" #~ msgstr "Máscara de bits" #~ msgid "No source font file!" #~ msgstr "¡No se ha elegido ningún archivo de tipografías!" #~ msgid "No target font resource!" #~ msgstr "¡No se ha elegido ningún recurso de tipografías!" #, fuzzy #~ msgid "" #~ "Invalid file extension.\n" #~ "Please use .font." #~ msgstr "" #~ "La extensión del archivo no es correcta.\n" #~ "Prueba con la extensión .fnt." #~ msgid "Couldn't save font." #~ msgstr "No se pudo guardar la tipografía." #~ msgid "Source Font:" #~ msgstr "Tipografía elegida:" #~ msgid "Source Font Size:" #~ msgstr "Tamaño de la tipografía elegida:" #~ msgid "Dest Resource:" #~ msgstr "Recurso de destino:" #~ msgid "The quick brown fox jumps over the lazy dog." #~ msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi." #~ msgid "Test:" #~ msgstr "Prueba:" #~ msgid "Options:" #~ msgstr "Opciones:" #~ msgid "Font Import" #~ msgstr "Importar tipografías" #~ msgid "" #~ "This file is already a Godot font file, please supply a BMFont type file " #~ "instead." #~ msgstr "" #~ "Este archivo ya es un archivo de tipografías de Godot, tienes que " #~ "utilizar un archivo de tipo BMFont." #~ msgid "Failed opening as BMFont file." #~ msgstr "Error al abrir como archivo BMFont." #~ msgid "Invalid font custom source." #~ msgstr "El origen personalizado de tipografía no es correcto." #~ msgid "No meshes to import!" #~ msgstr "¡No hay ningún modelo que se pueda importar!" #~ msgid "Single Mesh Import" #~ msgstr "Importar modelo individual" #~ msgid "Source Mesh(es):" #~ msgstr "Modelo/s elegidos:" #~ msgid "Surface %d" #~ msgstr "Superficie %d" #~ msgid "No samples to import!" #~ msgstr "¡No hay ningún sonido a importar!" #~ msgid "Import Audio Samples" #~ msgstr "Importar archivo de sonido" #~ msgid "Source Sample(s):" #~ msgstr "Muestra(s) de Origen:" #~ msgid "Audio Sample" #~ msgstr "Archivo de sonido" #~ msgid "New Clip" #~ msgstr "Nuevo clip" #~ msgid "Flags" #~ msgstr "Identificadores" #~ msgid "Bake FPS:" #~ msgstr "Hacer Bake de FPS:" #~ msgid "Optimizer" #~ msgstr "Optimizar" #~ msgid "Max Linear Error" #~ msgstr "Error lineal máximo" #~ msgid "Max Angular Error" #~ msgstr "Error angular máximo" #~ msgid "Max Angle" #~ msgstr "Ángulo máximo" #~ msgid "Clips" #~ msgstr "Clips" #~ msgid "Start(s)" #~ msgstr "Inicios" #~ msgid "End(s)" #~ msgstr "Finales" #~ msgid "Filters" #~ msgstr "Filtros" #~ msgid "Source path is empty." #~ msgstr "La ruta de origen esta vacía." #~ msgid "Couldn't load post-import script." #~ msgstr "No se pudo cargar el script post-importación." #~ msgid "Invalid/broken script for post-import." #~ msgstr "El script de postimportación no es correcto o está roto." #~ msgid "Error importing scene." #~ msgstr "Error al importar escena." #~ msgid "Import 3D Scene" #~ msgstr "Importar escena 3D" #~ msgid "Source Scene:" #~ msgstr "Escena de origen:" #~ msgid "Same as Target Scene" #~ msgstr "Igual que escena de destino" #~ msgid "Shared" #~ msgstr "Compartido" #~ msgid "Target Texture Folder:" #~ msgstr "Carpeta de texturas elegida:" #~ msgid "Post-Process Script:" #~ msgstr "Script de posprocesado:" #~ msgid "Custom Root Node Type:" #~ msgstr "Tipo de Nodo Raiz Customizado:" #~ msgid "Auto" #~ msgstr "Auto" #, fuzzy #~ msgid "Root Node Name:" #~ msgstr "Nombre del nodo:" #~ msgid "The Following Files are Missing:" #~ msgstr "Faltan los siguientes archivos:" #~ msgid "Import Anyway" #~ msgstr "Importar de todos modos" #~ msgid "Edited scene has not been saved, open imported scene anyway?" #~ msgstr "" #~ "La escena editada no se ha guardado, ¿Quieres abrir la escena importada " #~ "de todos modos?" #~ msgid "Import Image:" #~ msgstr "Importar imagen:" #~ msgid "Couldn't localize path: %s (already local)" #~ msgstr "No se pudo encontrar la ruta: %s (ya es local)" #~ msgid "3D Scene Animation" #~ msgstr "Animación de escena 3D" #~ msgid "Uncompressed" #~ msgstr "Sin comprimir" #~ msgid "Compress Lossless (PNG)" #~ msgstr "Compresión sin pérdidas (PNG)" #~ msgid "Compress Lossy (WebP)" #~ msgstr "Compresión con pérdidas (WebP)" #~ msgid "Compress (VRAM)" #~ msgstr "Comprimir (VRAM)" #~ msgid "Texture Format" #~ msgstr "Formato de textura" #~ msgid "Texture Compression Quality (WebP):" #~ msgstr "Calidad de compresión de textura (WebP):" #~ msgid "Texture Options" #~ msgstr "Opciones de textura" #~ msgid "Please specify some files!" #~ msgstr "¡Selecciona algunos archivos!" #~ msgid "At least one file needed for Atlas." #~ msgstr "Se necesita al menos un archivo para el atlas." #~ msgid "Error importing:" #~ msgstr "Hubo un error al importar:" #~ msgid "Only one file is required for large texture." #~ msgstr "Solo se requiere un archivo para textura grande." #~ msgid "Max Texture Size:" #~ msgstr "Tamaño máximo de textura:" #~ msgid "Import Textures for Atlas (2D)" #~ msgstr "Importar texturas para atlas (2D)" #~ msgid "Cell Size:" #~ msgstr "Tamaño de celda:" #~ msgid "Large Texture" #~ msgstr "Textura grande" #~ msgid "Import Large Textures (2D)" #~ msgstr "Importar texturas grandes (2D)" #~ msgid "Source Texture" #~ msgstr "Textura de origen" #~ msgid "Base Atlas Texture" #~ msgstr "Textura base de atlas" #~ msgid "Source Texture(s)" #~ msgstr "Texturas de origen" #~ msgid "Import Textures for 2D" #~ msgstr "Importar texturas para 2D" #~ msgid "Import Textures for 3D" #~ msgstr "Importar texturas para 3D" #~ msgid "Import Textures" #~ msgstr "Importar texturas" #~ msgid "2D Texture" #~ msgstr "Textura 2D" #~ msgid "3D Texture" #~ msgstr "Textura 3D" #~ msgid "Atlas Texture" #~ msgstr "Textura de atlas" #~ msgid "" #~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files " #~ "to the project." #~ msgstr "" #~ "AVISO: No es necesario importar texturas 2D. Limítate a copia los " #~ "archivos png/jpg al proyecto." #~ msgid "Crop empty space." #~ msgstr "Recortar espacio vacío." #~ msgid "Texture" #~ msgstr "Textura" #~ msgid "Import Large Texture" #~ msgstr "Importar textura grande" #~ msgid "Load Source Image" #~ msgstr "Cargar imagen de origen" #~ msgid "Slicing" #~ msgstr "Troceando" #~ msgid "Saving" #~ msgstr "Guardando" #~ msgid "Couldn't save large texture:" #~ msgstr "No se pudo guardar la textura grande:" #~ msgid "Build Atlas For:" #~ msgstr "Construir atlas para:" #~ msgid "Loading Image:" #~ msgstr "Cargando imagen:" #~ msgid "Couldn't load image:" #~ msgstr "No se pudo cargar la imagen:" #~ msgid "Converting Images" #~ msgstr "Convirtiendo imágenes" #~ msgid "Cropping Images" #~ msgstr "Recortando imágenes" #~ msgid "Couldn't save atlas image:" #~ msgstr "No se pudo guardar la imagen de atlas:" #~ msgid "Couldn't save converted texture:" #~ msgstr "No se pudo guardar la textura convertida:" #~ msgid "Invalid source!" #~ msgstr "¡Origen incorrecto!" #~ msgid "Invalid translation source!" #~ msgstr "¡Origen de traducción incorrecto!" #~ msgid "Column" #~ msgstr "Columna" #~ msgid "No items to import!" #~ msgstr "Sin elementos para importar!" #~ msgid "No target path!" #~ msgstr "¡El objetivo no tiene ruta!" #~ msgid "Import Translations" #~ msgstr "Importar traducciones" #~ msgid "Couldn't import!" #~ msgstr "¡No se pudo importar!" #~ msgid "Import Translation" #~ msgstr "Importar traducción" #~ msgid "Source CSV:" #~ msgstr "CSV de origen:" #~ msgid "Ignore First Row" #~ msgstr "Ignorar Primera Columna" #~ msgid "Compress" #~ msgstr "Comprimir" #, fuzzy #~ msgid "Add to Project (project.godot)" #~ msgstr "Añadir al proyecto (engine.cfg)" #~ msgid "Import Languages:" #~ msgstr "Importar idiomas:" #~ msgid "Translation" #~ msgstr "Traducción" #~ msgid "Parsing %d Triangles:" #~ msgstr "Leyendo %d triángulos:" #~ msgid "Triangle #" #~ msgstr "Nº de triángulos" #~ msgid "Light Baker Setup:" #~ msgstr "Configuración de Baker de Luces:" #~ msgid "Fixing Lights" #~ msgstr "Procesando luces" #~ msgid "Making BVH" #~ msgstr "Creando BVH" #~ msgid "Allocating Texture #" #~ msgstr "Asignando nº de textura" #~ msgid "Baking Triangle #" #~ msgstr "Quemando nº de triángulo" #~ msgid "Post-Processing Texture #" #~ msgstr "Posprocesando nº de textura" #~ msgid "Reset the lightmap octree baking process (start over)." #~ msgstr "" #~ "Restablece el proceso de «bake» del «octree» del «lightmap» (empezar de " #~ "nuevo)." #~ msgid "Zoom (%):" #~ msgstr "Zoom (%):" #~ msgid "Skeleton.." #~ msgstr "Esqueleto.." #~ msgid "Zoom Reset" #~ msgstr "Restablecer zoom" #~ msgid "Zoom Set.." #~ msgstr "Ajustar zoom.." #~ msgid "Set a Value" #~ msgstr "Establecer valor" #~ msgid "Snap (Pixels):" #~ msgstr "Fijar (Pixeles):" #~ msgid "Parse BBCode" #~ msgstr "Leer BBCode" #~ msgid "Length:" #~ msgstr "Duración:" #~ msgid "Open Sample File(s)" #~ msgstr "Abrir archivos de sonido" #~ msgid "ERROR: Couldn't load sample!" #~ msgstr "¡ERROR: No se pudo cargar el archivo de sonido!" #~ msgid "Add Sample" #~ msgstr "Añadir archivo de sonido" #~ msgid "Rename Sample" #~ msgstr "Renombrar archivo de sonido" #~ msgid "Delete Sample" #~ msgstr "Eliminar archivo de sonido" #~ msgid "16 Bits" #~ msgstr "16 bits" #~ msgid "8 Bits" #~ msgstr "8 bits" #~ msgid "Stereo" #~ msgstr "Estéreo" #~ msgid "Pitch" #~ msgstr "Altura" #~ msgid "Window" #~ msgstr "Ventana" #~ msgid "Move Right" #~ msgstr "Mover a la derecha" #~ msgid "Scaling to %s%%." #~ msgstr "Escalando al %s%%." #~ msgid "Up" #~ msgstr "Arriba" #~ msgid "Down" #~ msgstr "Abajo" #~ msgid "Bucket" #~ msgstr "Cubo" #~ msgid "Invalid project path, the path must exist!" #~ msgstr "¡La ruta del proyecto no es correcta, tiene que existir!" #, fuzzy #~ msgid "Invalid project path, project.godot must not exist." #~ msgstr "La ruta del proyecto no es correcta, engine.cfg no debe existir." #, fuzzy #~ msgid "Invalid project path, project.godot must exist." #~ msgstr "¡La ruta del proyecto no es correcta, engine.cfg debe existir." #~ msgid "Project Path (Must Exist):" #~ msgstr "Ruta del proyecto (debe existir):" #~ msgid "Create New Resource" #~ msgstr "Crear recurso nuevo" #~ msgid "Open Resource" #~ msgstr "Abrir recurso" #~ msgid "Save Resource" #~ msgstr "Guardar recurso" #~ msgid "Resource Tools" #~ msgstr "Herramientas de recursos" #~ msgid "Make Local" #~ msgstr "Crear local" #~ msgid "Edit Groups" #~ msgstr "Editar grupos" #~ msgid "Edit Connections" #~ msgstr "Editar conexiones" #, fuzzy #~ msgid "GridMap Paint" #~ msgstr "Coloreado de GridMap" #, fuzzy #~ msgid "Tiles" #~ msgstr "Archivo" #~ msgid "Areas" #~ msgstr "Áreas" #~ msgid "Ctrl+" #~ msgstr "Ctrl+" #, fuzzy #~ msgid "Down Wheel)" #~ msgstr "Rueda de ratón hacia abajo)" #, fuzzy #~ msgid "Up Wheel)" #~ msgstr "Rueda de ratón hacia arriba)" #~ msgid "Close scene? (Unsaved changes will be lost)" #~ msgstr "¿Quieres cerrar la escena? (Los cambios sin guardar se perderán)" #~ msgid "" #~ "Open Project Manager? \n" #~ "(Unsaved changes will be lost)" #~ msgstr "" #~ "¿Quieres abrir el el administrador de proyectos?\n" #~ "(Los cambios sin guardar se perderán)" #~ msgid "Close Goto Prev. Scene" #~ msgstr "Cerrar e ir a escena anterior" #~ msgid "Del" #~ msgstr "Eliminar" #~ msgid "just pressed" #~ msgstr "se presione" #~ msgid "just released" #~ msgstr "se levante" #, fuzzy #~ msgid "" #~ "Couldn't read the certificate file. Are the path and password both " #~ "correct?" #~ msgstr "" #~ "No se ha podido leer el archivo de certificación. ¿Seguro que la ruta y " #~ "contraseña son correctas?" #, fuzzy #~ msgid "Error creating the signature object." #~ msgstr "¡Error al escribir el PCK de proyecto!" #, fuzzy #~ msgid "Error creating the package signature." #~ msgstr "Se produjo un error al firmar el paquete." #, fuzzy #~ msgid "" #~ "No export templates found.\n" #~ "Download and install export templates." #~ msgstr "" #~ "No se han encontrado plantillas de exportación.\n" #~ "Tienes que descargar e instalarlas para continuar." #, fuzzy #~ msgid "Custom debug package not found." #~ msgstr "No se ha encontrado ningún paquete de depuración personalizado." #~ msgid "Custom release package not found." #~ msgstr "No se ha encontrado ningún paquete final personalizado." #, fuzzy #~ msgid "Invalid unique name." #~ msgstr "El nombre no es correcto." #, fuzzy #~ msgid "Invalid product GUID." #~ msgstr "Tamaño de tipografía incorrecto." #, fuzzy #~ msgid "Invalid publisher GUID." #~ msgstr "Ruta base incorrecta" #, fuzzy #~ msgid "Invalid background color." #~ msgstr "El origen personalizado de tipografía no es correcto." #, fuzzy #~ msgid "Invalid Store Logo image dimensions (should be 50x50)." #~ msgstr "El logo de la tienda no es del tamaño adecuado (debe ser de 50x50)." #, fuzzy #~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." #~ msgstr "" #~ "El logo cuadrado de 44x44 no es del tamaño adecuado (debe ser de 44x44)." #, fuzzy #~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." #~ msgstr "" #~ "El logo cuadrado de 71x71 no es del tamaño adecuado (debe ser de 71x71)." #, fuzzy #~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." #~ msgstr "" #~ "El logo cuadrado de 150x150 no es del tamaño adecuado (debe ser de " #~ "150x150)." #, fuzzy #~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." #~ msgstr "" #~ "El logo cuadrado de 310x310 no es del tamaño adecuado (debe ser de " #~ "310x310)." #, fuzzy #~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." #~ msgstr "" #~ "El logo ancho de 310x150 no es del tamaño adecuado (debe ser de 310x150)." #, fuzzy #~ msgid "Invalid splash screen image dimensions (should be 620x300)." #~ msgstr "" #~ "El tamaño de la imagen de arranque no es correcto (debe ser de 620x300)." #, fuzzy #~ msgid "RAW Mode" #~ msgstr "Modo de ejecución:" #~ msgid "Node From Scene" #~ msgstr "Nodo desde escena" #~ msgid "Import assets to the project." #~ msgstr "Importar elementos al proyecto." #~ msgid "Export the project to many platforms." #~ msgstr "Exportar el proyecto a varias plataformas." #~ msgid "Alerts when an external resource has changed." #~ msgstr "Alerta cuando un recurso externo haya cambiado." #~ msgid "Open https://godotengine.org at tutorials section." #~ msgstr "Abre https://godotengine.org en la sección de tutoriales." #~ msgid "No scene selected to instance!" #~ msgstr "¡No se ha elegido ninguna escena a instanciar!" #~ msgid "Instance at Cursor" #~ msgstr "Instanciar en cursor" #~ msgid "Could not instance scene!" #~ msgstr "¡No se pudo instanciar la escena!" #~ msgid "Use Default Light" #~ msgstr "Usar iluminación predeterminada" #~ msgid "Use Default sRGB" #~ msgstr "Usar sRGB predeterminado" #~ msgid "Default Light Normal:" #~ msgstr "Iluminación por normales predeterminada:" #~ msgid "Ambient Light Color:" #~ msgstr "Color de iluminación ambiental:" #~ msgid "Couldn't load image" #~ msgstr "No se pudo cargar la imagen" #~ msgid "Invalid parent class name" #~ msgstr "El nombre de clase padre no es correcto" #~ msgid "Valid chars:" #~ msgstr "Letras permitidas:" #~ msgid "Valid name" #~ msgstr "Nombre válido" #~ msgid "Class name is invalid!" #~ msgstr "¡El nombre de clase no es correcto!" #~ msgid "Parent class name is invalid!" #~ msgstr "¡El nombre de clase padre no es correcto!" #~ msgid "Invalid path!" #~ msgstr "¡Ruta incorrecta!" #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "La propiedad Path debe apuntar a un nodo Particles2D valido para " #~ "funcionar." #~ msgid "Surface" #~ msgstr "Superficie" #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "Tienes que crear o establecer un recurso de tipo SampleLibrary con la " #~ "propiedad 'samples' para que SamplePlayer pueda reproducir el sonido." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SpatialSamplePlayer to play sound." #~ msgstr "" #~ "Tienes que crear o establecer un recurso de tipo SampleLibrary con la " #~ "propiedad «samples» para que SpatialSamplePlayer pueda reproducir el " #~ "sonido." #~ msgid "Replaced %d Ocurrence(s)." #~ msgstr "%d ocurrencias reemplazadas." #~ msgid "Save Translatable Strings" #~ msgstr "Guardar cadenas traducibles" #~ msgid "Edit Script Options" #~ msgstr "Editar opciones de script" #~ msgid "Error exporting project!" #~ msgstr "¡Error al exportar el proyecto!" #~ msgid "Error writing the project PCK!" #~ msgstr "¡Error al escribir el PCK de proyecto!" #~ msgid "No exporter for platform '%s' yet." #~ msgstr "No hay exportador para la plataforma '%s' aun." #, fuzzy #~ msgid "Create Android keystore" #~ msgstr "Crear recurso nuevo" #, fuzzy #~ msgid "Full name" #~ msgstr "Nombre válido" #~ msgid "Organizational unit" #~ msgstr "Unidad organizativa" #, fuzzy #~ msgid "Organization" #~ msgstr "Transición" #~ msgid "City" #~ msgstr "Ciudad" #, fuzzy #~ msgid "State" #~ msgstr "Estado:" #~ msgid "2 letter country code" #~ msgstr "Código de país de dos letras" #~ msgid "User alias" #~ msgstr "Mote" #, fuzzy #~ msgid "Password" #~ msgstr "Contraseña:" #, fuzzy #~ msgid "at least 6 characters" #~ msgstr "Letras válidas:" #, fuzzy #~ msgid "File name" #~ msgstr "Nuevo nombre:" #~ msgid "Path : (better to save outside of project)" #~ msgstr "Ruta (es mejor guardar fuera del proyecto)" #~ msgid "" #~ "Release keystore is not set.\n" #~ "Do you want to create one?" #~ msgstr "" #~ "No hay ningún almacén de claves con el que publicar.\n" #~ "¿Quieres crear uno?" #~ msgid "Fill Keystore/Release User and Release Password" #~ msgstr "Escribe la contraseña del usuario del almacén de claves" #~ msgid "Include" #~ msgstr "Incluir" #~ msgid "Group name can't be empty!" #~ msgstr "¡El nombre del grupo no puede estar vacío!" #~ msgid "Invalid character in group name!" #~ msgstr "¡El nombre del grupo contiene una letra no permitida!" #~ msgid "Add Image Group" #~ msgstr "Añadir grupo de imágenes" #~ msgid "Delete Image Group" #~ msgstr "Eliminar grupo de imágenes" #~ msgid "Atlas Preview" #~ msgstr "Vista previa del atlas" #~ msgid "Project Export Settings" #~ msgstr "Ajustes de exportación del proyecto" #~ msgid "Target" #~ msgstr "Objetivo" #~ msgid "Export to Platform" #~ msgstr "Exportar a plataforma" #~ msgid "Export all files in the project directory." #~ msgstr "Exportar todos los archivos en la carpeta del proyecto." #~ msgid "Action" #~ msgstr "Acción" #~ msgid "Convert text scenes to binary on export." #~ msgstr "Convertir escenas de texto a binario al exportar." #~ msgid "Images" #~ msgstr "Imágenes" #~ msgid "Keep Original" #~ msgstr "Mantener el original" #~ msgid "Compress for Disk (Lossy, WebP)" #~ msgstr "Comprimir para disco (Con pérdidas, WebP)" #~ msgid "Compress for RAM (BC/PVRTC/ETC)" #~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)" #~ msgid "Convert Images (*.png):" #~ msgstr "Convertir imágenes (*.png):" #~ msgid "Compress for Disk (Lossy) Quality:" #~ msgstr "Calidad de compresión para disco (con pérdidas):" #~ msgid "Shrink All Images:" #~ msgstr "Reducir todas las imágenes:" #~ msgid "Compress Formats:" #~ msgstr "Formatos de compresión:" #~ msgid "Image Groups" #~ msgstr "Grupos de imágenes" #~ msgid "Groups:" #~ msgstr "Grupos:" #~ msgid "Compress Disk" #~ msgstr "Comprimir para disco" #~ msgid "Compress RAM" #~ msgstr "Comprimir para RAM" #~ msgid "Compress Mode:" #~ msgstr "Modo de compresión:" #~ msgid "Lossy Quality:" #~ msgstr "Calidad con pérdidas:" #~ msgid "Atlas:" #~ msgstr "Atlas:" #~ msgid "Shrink By:" #~ msgstr "Reducir por:" #~ msgid "Preview Atlas" #~ msgstr "Vista previa del atlas" #~ msgid "Images:" #~ msgstr "Imágenes:" #~ msgid "Select None" #~ msgstr "Deseleccionar todo" #~ msgid "Group" #~ msgstr "Grupo" #~ msgid "Samples" #~ msgstr "Sonidos" #~ msgid "Sample Conversion Mode: (.wav files):" #~ msgstr "Modo de conversión de muestreo: (archivos .wav):" #~ msgid "Keep" #~ msgstr "Conservar" #~ msgid "Compress (RAM - IMA-ADPCM)" #~ msgstr "Comprimir (RAM - IMA-ADPCM)" #~ msgid "Sampling Rate Limit (Hz):" #~ msgstr "Tasa de muestreo máxima (Hz):" #~ msgid "Trim" #~ msgstr "Recortar" #~ msgid "Trailing Silence:" #~ msgstr "Silencio sobrante al final:" #~ msgid "Script Export Mode:" #~ msgstr "Modo de exportación de scipts:" #~ msgid "Text" #~ msgstr "Texto" #~ msgid "Compiled" #~ msgstr "Compilado" #~ msgid "Encrypted (Provide Key Below)" #~ msgstr "Encriptado (Proveer la Clave Debajo)" #~ msgid "Script Encryption Key (256-bits as hex):" #~ msgstr "Clave de cifrado de scripts (256-bits en hexadecimal):" #~ msgid "Export Project PCK" #~ msgstr "Exportar PCK del proyecto" #~ msgid "Export.." #~ msgstr "Exportar…" #~ msgid "Project Export" #~ msgstr "Exportar proyecto" #~ msgid "Export Preset:" #~ msgstr "Presets de Exportación:" #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance no contiene un recurso BakedLight." #~ msgid "Fragment" #~ msgstr "Fragmento" #~ msgid "Lighting" #~ msgstr "Iluminación" #~ msgid "Global" #~ msgstr "Global" #~ msgid "" #~ "This item cannot be made visible because the parent is hidden. Unhide the " #~ "parent first." #~ msgstr "" #~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá " #~ "el padre primero." #~ msgid "File exists" #~ msgstr "El archivo ya existe" #~ msgid "Valid path" #~ msgstr "Ruta válida" #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." #~ msgstr "" #~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx," #~ "wmem), pero se especificaron puertos no secuenciados." #~ msgid "Cannot go into subdir:" #~ msgstr "No se puede acceder al subdir:" #~ msgid "Imported Resources" #~ msgstr "Importar Recursos" #~ msgid "Insert Keys (Ins)" #~ msgstr "Insertar Claves (Ins)" #~ msgid "Top (Num7)" #~ msgstr "Cima (Num7)" #~ msgid "Bottom (Shift+Num7)" #~ msgstr "Fondo (Shift+Num7)" #~ msgid "Left (Num3)" #~ msgstr "Izquierda (Num3)" #~ msgid "Right (Shift+Num3)" #~ msgstr "Derecha (Shift+Num3)" #~ msgid "Front (Num1)" #~ msgstr "Frente (Num1)" #~ msgid "Rear (Shift+Num1)" #~ msgstr "Detrás (Shift+Num1)" #~ msgid "Perspective (Num5)" #~ msgstr "Perspectiva (Num5)" #~ msgid "Orthogonal (Num5)" #~ msgstr "Ortogonal (Num5)" #~ msgid "Selection (F)" #~ msgstr "Slección (F)" #~ msgid "Align with view (Ctrl+Shift+F)" #~ msgstr "Alinear con vista (Ctrl+Shift+F)" #~ msgid "Change Anim Loop Interpolation" #~ msgstr "Cambiar Interpolación de Loop de Anim" #~ msgid "Enable/Disable interpolation when looping animation." #~ msgstr "Activar/Desactivar interpolación al loopear animación." #~ msgid "Load Layout" #~ msgstr "Cargar Layout" #~ msgid "Scale Region Editor" #~ msgstr "Editor de Regiones de Escalado" #~ msgid "" #~ "No texture in this node.\n" #~ "Set a texture to be able to edit region." #~ msgstr "" #~ "Sin textura en este nodo.\n" #~ "Asigná una textura para poder editar la región." #~ msgid "New Scene Root" #~ msgstr "Nueva Raíz de Escena" #~ msgid "Inherit Scene" #~ msgstr "Heredar Escena" #~ msgid "Binds (Extra Params):" #~ msgstr "Binds (Parametros Extra):" #~ msgid "Method In Node:" #~ msgstr "Método En el Nodo:" #~ msgid "Reload Tool Script (Soft)" #~ msgstr "Volver a Cargar Script de Herramientas (Soft)" #~ msgid "Edit Connections.." #~ msgstr "Editar Conecciones.." #~ msgid "Set Params" #~ msgstr "Setear Params" #~ msgid "Live Editing" #~ msgstr "Edicion al Instante" #~ msgid "File Server" #~ msgstr "Servidor de Archivos" #~ msgid "Deploy File Server Clients" #~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos" #~ msgid "Group Editor" #~ msgstr "Editor de Grupos" #~ msgid "Node Group(s)" #~ msgstr "Grupo(s) de Nodos" #~ msgid "Plugin List:" #~ msgstr "Lista de Plugins:"