/*************************************************************************/ /* pool_vector.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef POOL_VECTOR_H #define POOL_VECTOR_H #include "core/os/memory.h" #include "core/os/mutex.h" #include "core/os/rw_lock.h" #include "core/pool_allocator.h" #include "core/safe_refcount.h" #include "core/ustring.h" struct MemoryPool { //avoid accessing these directly, must be public for template access static PoolAllocator *memory_pool; static uint8_t *pool_memory; static size_t *pool_size; struct Alloc { SafeRefCount refcount; SafeNumeric lock; void *mem; PoolAllocator::ID pool_id; size_t size; Alloc *free_list; Alloc() : lock(0), mem(nullptr), pool_id(POOL_ALLOCATOR_INVALID_ID), size(0), free_list(nullptr) { } }; static Alloc *allocs; static Alloc *free_list; static uint32_t alloc_count; static uint32_t allocs_used; static Mutex alloc_mutex; static size_t total_memory; static size_t max_memory; static void setup(uint32_t p_max_allocs = (1 << 16)); static void cleanup(); }; template class PoolVector { MemoryPool::Alloc *alloc; void _copy_on_write() { if (!alloc) return; // ERR_FAIL_COND(alloc->lock>0); should not be illegal to lock this for copy on write, as it's a copy on write after all // Refcount should not be zero, otherwise it's a misuse of COW if (alloc->refcount.get() == 1) return; //nothing to do //must allocate something MemoryPool::alloc_mutex.lock(); if (MemoryPool::allocs_used == MemoryPool::alloc_count) { MemoryPool::alloc_mutex.unlock(); ERR_FAIL_MSG("All memory pool allocations are in use, can't COW."); } MemoryPool::Alloc *old_alloc = alloc; //take one from the free list alloc = MemoryPool::free_list; MemoryPool::free_list = alloc->free_list; //increment the used counter MemoryPool::allocs_used++; //copy the alloc data alloc->size = old_alloc->size; alloc->refcount.init(); alloc->pool_id = POOL_ALLOCATOR_INVALID_ID; alloc->lock.set(0); #ifdef DEBUG_ENABLED MemoryPool::total_memory += alloc->size; if (MemoryPool::total_memory > MemoryPool::max_memory) { MemoryPool::max_memory = MemoryPool::total_memory; } #endif MemoryPool::alloc_mutex.unlock(); if (MemoryPool::memory_pool) { } else { alloc->mem = memalloc(alloc->size); } { Write w; w._ref(alloc); Read r; r._ref(old_alloc); int cur_elements = alloc->size / sizeof(T); T *dst = (T *)w.ptr(); const T *src = (const T *)r.ptr(); for (int i = 0; i < cur_elements; i++) { memnew_placement(&dst[i], T(src[i])); } } if (old_alloc->refcount.unref()) { //this should never happen but.. #ifdef DEBUG_ENABLED MemoryPool::alloc_mutex.lock(); MemoryPool::total_memory -= old_alloc->size; MemoryPool::alloc_mutex.unlock(); #endif { Write w; w._ref(old_alloc); int cur_elements = old_alloc->size / sizeof(T); T *elems = (T *)w.ptr(); for (int i = 0; i < cur_elements; i++) { elems[i].~T(); } } if (MemoryPool::memory_pool) { //resize memory pool //if none, create //if some resize } else { memfree(old_alloc->mem); old_alloc->mem = nullptr; old_alloc->size = 0; MemoryPool::alloc_mutex.lock(); old_alloc->free_list = MemoryPool::free_list; MemoryPool::free_list = old_alloc; MemoryPool::allocs_used--; MemoryPool::alloc_mutex.unlock(); } } } void _reference(const PoolVector &p_pool_vector) { if (alloc == p_pool_vector.alloc) return; _unreference(); if (!p_pool_vector.alloc) { return; } if (p_pool_vector.alloc->refcount.ref()) { alloc = p_pool_vector.alloc; } } void _unreference() { if (!alloc) return; if (!alloc->refcount.unref()) { alloc = nullptr; return; } //must be disposed! { int cur_elements = alloc->size / sizeof(T); // Don't use write() here because it could otherwise provoke COW, // which is not desirable here because we are destroying the last reference anyways Write w; // Reference to still prevent other threads from touching the alloc w._ref(alloc); for (int i = 0; i < cur_elements; i++) { w[i].~T(); } } #ifdef DEBUG_ENABLED MemoryPool::alloc_mutex.lock(); MemoryPool::total_memory -= alloc->size; MemoryPool::alloc_mutex.unlock(); #endif if (MemoryPool::memory_pool) { //resize memory pool //if none, create //if some resize } else { memfree(alloc->mem); alloc->mem = nullptr; alloc->size = 0; MemoryPool::alloc_mutex.lock(); alloc->free_list = MemoryPool::free_list; MemoryPool::free_list = alloc; MemoryPool::allocs_used--; MemoryPool::alloc_mutex.unlock(); } alloc = nullptr; } public: class Access { friend class PoolVector; protected: MemoryPool::Alloc *alloc; T *mem; _FORCE_INLINE_ void _ref(MemoryPool::Alloc *p_alloc) { alloc = p_alloc; if (alloc) { if (alloc->lock.increment() == 1) { if (MemoryPool::memory_pool) { //lock it and get mem } } mem = (T *)alloc->mem; } } _FORCE_INLINE_ void _unref() { if (alloc) { if (alloc->lock.decrement() == 0) { if (MemoryPool::memory_pool) { //put mem back } } mem = nullptr; alloc = nullptr; } } Access() { alloc = nullptr; mem = nullptr; } public: virtual ~Access() { _unref(); } void release() { _unref(); } }; class Read : public Access { public: _FORCE_INLINE_ const T &operator[](int p_index) const { return this->mem[p_index]; } _FORCE_INLINE_ const T *ptr() const { return this->mem; } void operator=(const Read &p_read) { if (this->alloc == p_read.alloc) return; this->_unref(); this->_ref(p_read.alloc); } Read(const Read &p_read) { this->_ref(p_read.alloc); } Read() {} }; class Write : public Access { public: _FORCE_INLINE_ T &operator[](int p_index) const { return this->mem[p_index]; } _FORCE_INLINE_ T *ptr() const { return this->mem; } void operator=(const Write &p_read) { if (this->alloc == p_read.alloc) return; this->_unref(); this->_ref(p_read.alloc); } Write(const Write &p_read) { this->_ref(p_read.alloc); } Write() {} }; Read read() const { Read r; if (alloc) { r._ref(alloc); } return r; } Write write() { Write w; if (alloc) { _copy_on_write(); //make sure there is only one being accessed w._ref(alloc); } return w; } template void fill_with(const MC &p_mc) { int c = p_mc.size(); resize(c); Write w = write(); int idx = 0; for (const typename MC::Element *E = p_mc.front(); E; E = E->next()) { w[idx++] = E->get(); } } void remove(int p_index) { int s = size(); ERR_FAIL_INDEX(p_index, s); Write w = write(); for (int i = p_index; i < s - 1; i++) { w[i] = w[i + 1]; }; w = Write(); resize(s - 1); } inline int size() const; inline bool empty() const; T get(int p_index) const; void set(int p_index, const T &p_val); void push_back(const T &p_val); void append(const T &p_val) { push_back(p_val); } void append_array(const PoolVector &p_arr) { int ds = p_arr.size(); if (ds == 0) return; int bs = size(); resize(bs + ds); Write w = write(); Read r = p_arr.read(); for (int i = 0; i < ds; i++) w[bs + i] = r[i]; } PoolVector subarray(int p_from, int p_to) { if (p_from < 0) { p_from = size() + p_from; } if (p_to < 0) { p_to = size() + p_to; } ERR_FAIL_INDEX_V(p_from, size(), PoolVector()); ERR_FAIL_INDEX_V(p_to, size(), PoolVector()); PoolVector slice; int span = 1 + p_to - p_from; slice.resize(span); Read r = read(); Write w = slice.write(); for (int i = 0; i < span; ++i) { w[i] = r[p_from + i]; } return slice; } Error insert(int p_pos, const T &p_val) { int s = size(); ERR_FAIL_INDEX_V(p_pos, s + 1, ERR_INVALID_PARAMETER); resize(s + 1); { Write w = write(); for (int i = s; i > p_pos; i--) w[i] = w[i - 1]; w[p_pos] = p_val; } return OK; } String join(String delimiter) { String rs = ""; int s = size(); Read r = read(); for (int i = 0; i < s; i++) { rs += r[i] + delimiter; } rs.erase(rs.length() - delimiter.length(), delimiter.length()); return rs; } bool is_locked() const { return alloc && alloc->lock.get() > 0; } inline T operator[](int p_index) const; Error resize(int p_size); void invert(); void operator=(const PoolVector &p_pool_vector) { _reference(p_pool_vector); } PoolVector() { alloc = nullptr; } PoolVector(const PoolVector &p_pool_vector) { alloc = nullptr; _reference(p_pool_vector); } ~PoolVector() { _unreference(); } }; template int PoolVector::size() const { return alloc ? alloc->size / sizeof(T) : 0; } template bool PoolVector::empty() const { return alloc ? alloc->size == 0 : true; } template T PoolVector::get(int p_index) const { return operator[](p_index); } template void PoolVector::set(int p_index, const T &p_val) { ERR_FAIL_INDEX(p_index, size()); Write w = write(); w[p_index] = p_val; } template void PoolVector::push_back(const T &p_val) { resize(size() + 1); set(size() - 1, p_val); } template T PoolVector::operator[](int p_index) const { CRASH_BAD_INDEX(p_index, size()); Read r = read(); return r[p_index]; } template Error PoolVector::resize(int p_size) { ERR_FAIL_COND_V_MSG(p_size < 0, ERR_INVALID_PARAMETER, "Size of PoolVector cannot be negative."); if (alloc == nullptr) { if (p_size == 0) return OK; //nothing to do here //must allocate something MemoryPool::alloc_mutex.lock(); if (MemoryPool::allocs_used == MemoryPool::alloc_count) { MemoryPool::alloc_mutex.unlock(); ERR_FAIL_V_MSG(ERR_OUT_OF_MEMORY, "All memory pool allocations are in use."); } //take one from the free list alloc = MemoryPool::free_list; MemoryPool::free_list = alloc->free_list; //increment the used counter MemoryPool::allocs_used++; //cleanup the alloc alloc->size = 0; alloc->refcount.init(); alloc->pool_id = POOL_ALLOCATOR_INVALID_ID; MemoryPool::alloc_mutex.unlock(); } else { ERR_FAIL_COND_V_MSG(alloc->lock.get() > 0, ERR_LOCKED, "Can't resize PoolVector if locked."); //can't resize if locked! } size_t new_size = sizeof(T) * p_size; if (alloc->size == new_size) return OK; //nothing to do if (p_size == 0) { _unreference(); return OK; } _copy_on_write(); // make it unique #ifdef DEBUG_ENABLED MemoryPool::alloc_mutex.lock(); MemoryPool::total_memory -= alloc->size; MemoryPool::total_memory += new_size; if (MemoryPool::total_memory > MemoryPool::max_memory) { MemoryPool::max_memory = MemoryPool::total_memory; } MemoryPool::alloc_mutex.unlock(); #endif int cur_elements = alloc->size / sizeof(T); if (p_size > cur_elements) { if (MemoryPool::memory_pool) { //resize memory pool //if none, create //if some resize } else { if (alloc->size == 0) { alloc->mem = memalloc(new_size); } else { alloc->mem = memrealloc(alloc->mem, new_size); } } alloc->size = new_size; Write w = write(); for (int i = cur_elements; i < p_size; i++) { memnew_placement(&w[i], T); } } else { { Write w = write(); for (int i = p_size; i < cur_elements; i++) { w[i].~T(); } } if (MemoryPool::memory_pool) { //resize memory pool //if none, create //if some resize } else { if (new_size == 0) { memfree(alloc->mem); alloc->mem = nullptr; alloc->size = 0; MemoryPool::alloc_mutex.lock(); alloc->free_list = MemoryPool::free_list; MemoryPool::free_list = alloc; MemoryPool::allocs_used--; MemoryPool::alloc_mutex.unlock(); } else { alloc->mem = memrealloc(alloc->mem, new_size); alloc->size = new_size; } } } return OK; } template void PoolVector::invert() { T temp; Write w = write(); int s = size(); int half_s = s / 2; for (int i = 0; i < half_s; i++) { temp = w[i]; w[i] = w[s - i - 1]; w[s - i - 1] = temp; } } #endif // POOL_VECTOR_H