/**************************************************************************/ /* multimesh.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "multimesh.h" #include "servers/rendering_server.h" #ifndef DISABLE_DEPRECATED // Kept for compatibility from 3.x to 4.0. void MultiMesh::_set_transform_array(const Vector &p_array) { if (transform_format != TRANSFORM_3D) { return; } const Vector &xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 4) != instance_count); if (len == 0) { return; } const Vector3 *r = xforms.ptr(); for (int i = 0; i < len / 4; i++) { Transform3D t; t.basis[0] = r[i * 4 + 0]; t.basis[1] = r[i * 4 + 1]; t.basis[2] = r[i * 4 + 2]; t.origin = r[i * 4 + 3]; set_instance_transform(i, t); } } Vector MultiMesh::_get_transform_array() const { if (transform_format != TRANSFORM_3D) { return Vector(); } if (instance_count == 0) { return Vector(); } Vector xforms; xforms.resize(instance_count * 4); Vector3 *w = xforms.ptrw(); for (int i = 0; i < instance_count; i++) { Transform3D t = get_instance_transform(i); w[i * 4 + 0] = t.basis[0]; w[i * 4 + 1] = t.basis[1]; w[i * 4 + 2] = t.basis[2]; w[i * 4 + 3] = t.origin; } return xforms; } void MultiMesh::_set_transform_2d_array(const Vector &p_array) { if (transform_format != TRANSFORM_2D) { return; } const Vector &xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 3) != instance_count); if (len == 0) { return; } const Vector2 *r = xforms.ptr(); for (int i = 0; i < len / 3; i++) { Transform2D t; t.columns[0] = r[i * 3 + 0]; t.columns[1] = r[i * 3 + 1]; t.columns[2] = r[i * 3 + 2]; set_instance_transform_2d(i, t); } } Vector MultiMesh::_get_transform_2d_array() const { if (transform_format != TRANSFORM_2D) { return Vector(); } if (instance_count == 0) { return Vector(); } Vector xforms; xforms.resize(instance_count * 3); Vector2 *w = xforms.ptrw(); for (int i = 0; i < instance_count; i++) { Transform2D t = get_instance_transform_2d(i); w[i * 3 + 0] = t.columns[0]; w[i * 3 + 1] = t.columns[1]; w[i * 3 + 2] = t.columns[2]; } return xforms; } void MultiMesh::_set_color_array(const Vector &p_array) { const Vector &colors = p_array; int len = colors.size(); if (len == 0) { return; } ERR_FAIL_COND(len != instance_count); const Color *r = colors.ptr(); for (int i = 0; i < len; i++) { set_instance_color(i, r[i]); } } Vector MultiMesh::_get_color_array() const { if (instance_count == 0 || !use_colors) { return Vector(); } Vector colors; colors.resize(instance_count); for (int i = 0; i < instance_count; i++) { colors.set(i, get_instance_color(i)); } return colors; } void MultiMesh::_set_custom_data_array(const Vector &p_array) { const Vector &custom_datas = p_array; int len = custom_datas.size(); if (len == 0) { return; } ERR_FAIL_COND(len != instance_count); const Color *r = custom_datas.ptr(); for (int i = 0; i < len; i++) { set_instance_custom_data(i, r[i]); } } Vector MultiMesh::_get_custom_data_array() const { if (instance_count == 0 || !use_custom_data) { return Vector(); } Vector custom_datas; custom_datas.resize(instance_count); for (int i = 0; i < instance_count; i++) { custom_datas.set(i, get_instance_custom_data(i)); } return custom_datas; } #endif // DISABLE_DEPRECATED void MultiMesh::set_buffer(const Vector &p_buffer) { RS::get_singleton()->multimesh_set_buffer(multimesh, p_buffer); } Vector MultiMesh::get_buffer() const { return RS::get_singleton()->multimesh_get_buffer(multimesh); } void MultiMesh::set_buffer_interpolated(const Vector &p_buffer_curr, const Vector &p_buffer_prev) { RS::get_singleton()->multimesh_set_buffer_interpolated(multimesh, p_buffer_curr, p_buffer_prev); } void MultiMesh::set_mesh(const Ref &p_mesh) { mesh = p_mesh; if (!mesh.is_null()) { RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid()); } else { RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, RID()); } } Ref MultiMesh::get_mesh() const { return mesh; } void MultiMesh::set_instance_count(int p_count) { ERR_FAIL_COND(p_count < 0); RenderingServer::get_singleton()->multimesh_allocate_data(multimesh, p_count, RS::MultimeshTransformFormat(transform_format), use_colors, use_custom_data); instance_count = p_count; } int MultiMesh::get_instance_count() const { return instance_count; } void MultiMesh::set_visible_instance_count(int p_count) { ERR_FAIL_COND(p_count < -1); ERR_FAIL_COND(p_count > instance_count); RenderingServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count); visible_instance_count = p_count; } int MultiMesh::get_visible_instance_count() const { return visible_instance_count; } void MultiMesh::set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality) { _physics_interpolation_quality = p_quality; RenderingServer::get_singleton()->multimesh_set_physics_interpolation_quality(multimesh, (RS::MultimeshPhysicsInterpolationQuality)p_quality); } void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) { RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); } void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) { RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); emit_changed(); } Transform3D MultiMesh::get_instance_transform(int p_instance) const { return RenderingServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); } Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const { return RenderingServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance); } void MultiMesh::set_instance_color(int p_instance, const Color &p_color) { RenderingServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); } Color MultiMesh::get_instance_color(int p_instance) const { return RenderingServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance); } void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) { RenderingServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data); } Color MultiMesh::get_instance_custom_data(int p_instance) const { return RenderingServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance); } void MultiMesh::reset_instance_physics_interpolation(int p_instance) { RenderingServer::get_singleton()->multimesh_instance_reset_physics_interpolation(multimesh, p_instance); } void MultiMesh::set_physics_interpolated(bool p_interpolated) { RenderingServer::get_singleton()->multimesh_set_physics_interpolated(multimesh, p_interpolated); } void MultiMesh::set_custom_aabb(const AABB &p_custom) { custom_aabb = p_custom; RS::get_singleton()->multimesh_set_custom_aabb(multimesh, custom_aabb); emit_changed(); } AABB MultiMesh::get_custom_aabb() const { return custom_aabb; } AABB MultiMesh::get_aabb() const { return RenderingServer::get_singleton()->multimesh_get_aabb(multimesh); } RID MultiMesh::get_rid() const { return multimesh; } void MultiMesh::set_use_colors(bool p_enable) { ERR_FAIL_COND(instance_count > 0); use_colors = p_enable; } bool MultiMesh::is_using_colors() const { return use_colors; } void MultiMesh::set_use_custom_data(bool p_enable) { ERR_FAIL_COND(instance_count > 0); use_custom_data = p_enable; } bool MultiMesh::is_using_custom_data() const { return use_custom_data; } void MultiMesh::set_transform_format(TransformFormat p_transform_format) { ERR_FAIL_COND(instance_count > 0); transform_format = p_transform_format; } MultiMesh::TransformFormat MultiMesh::get_transform_format() const { return transform_format; } void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh); ClassDB::bind_method(D_METHOD("set_use_colors", "enable"), &MultiMesh::set_use_colors); ClassDB::bind_method(D_METHOD("is_using_colors"), &MultiMesh::is_using_colors); ClassDB::bind_method(D_METHOD("set_use_custom_data", "enable"), &MultiMesh::set_use_custom_data); ClassDB::bind_method(D_METHOD("is_using_custom_data"), &MultiMesh::is_using_custom_data); ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format); ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format); ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count); ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count); ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count); ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count); ClassDB::bind_method(D_METHOD("set_physics_interpolation_quality", "quality"), &MultiMesh::set_physics_interpolation_quality); ClassDB::bind_method(D_METHOD("get_physics_interpolation_quality"), &MultiMesh::get_physics_interpolation_quality); ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform); ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d); ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform); ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d); ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color); ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data); ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data); ClassDB::bind_method(D_METHOD("reset_instance_physics_interpolation", "instance"), &MultiMesh::reset_instance_physics_interpolation); ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &MultiMesh::set_custom_aabb); ClassDB::bind_method(D_METHOD("get_custom_aabb"), &MultiMesh::get_custom_aabb); ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb); ClassDB::bind_method(D_METHOD("get_buffer"), &MultiMesh::get_buffer); ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &MultiMesh::set_buffer); ClassDB::bind_method(D_METHOD("set_buffer_interpolated", "buffer_curr", "buffer_prev"), &MultiMesh::set_buffer_interpolated); ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_colors"), "set_use_colors", "is_using_colors"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_custom_data"), "set_use_custom_data", "is_using_custom_data"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "buffer", PROPERTY_HINT_NONE), "set_buffer", "get_buffer"); #ifndef DISABLE_DEPRECATED // Kept for compatibility from 3.x to 4.0. ClassDB::bind_method(D_METHOD("_set_transform_array", "array"), &MultiMesh::_set_transform_array); ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array); ClassDB::bind_method(D_METHOD("_set_transform_2d_array", "array"), &MultiMesh::_set_transform_2d_array); ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array); ClassDB::bind_method(D_METHOD("_set_color_array", "array"), &MultiMesh::_set_color_array); ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array); ClassDB::bind_method(D_METHOD("_set_custom_data_array", "array"), &MultiMesh::_set_custom_data_array); ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_transform_array", "_get_transform_array"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_transform_2d_array", "_get_transform_2d_array"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_color_array", "_get_color_array"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_custom_data_array", "_get_custom_data_array"); #endif ADD_GROUP("Physics Interpolation", "physics_interpolation"); ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_interpolation_quality", PROPERTY_HINT_ENUM, "Fast,High"), "set_physics_interpolation_quality", "get_physics_interpolation_quality"); BIND_ENUM_CONSTANT(TRANSFORM_2D); BIND_ENUM_CONSTANT(TRANSFORM_3D); BIND_ENUM_CONSTANT(INTERP_QUALITY_FAST); BIND_ENUM_CONSTANT(INTERP_QUALITY_HIGH); } MultiMesh::MultiMesh() { multimesh = RenderingServer::get_singleton()->multimesh_create(); } MultiMesh::~MultiMesh() { ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(multimesh); }