/**************************************************************************/ /* godot_area_pair_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_AREA_PAIR_3D_H #define GODOT_AREA_PAIR_3D_H #include "godot_area_3d.h" #include "godot_body_3d.h" #include "godot_constraint_3d.h" #include "godot_soft_body_3d.h" class GodotAreaPair3D : public GodotConstraint3D { GodotBody3D *body = nullptr; GodotArea3D *area = nullptr; int body_shape; int area_shape; bool colliding = false; bool process_collision = false; bool has_space_override = false; bool body_has_attached_area = false; public: virtual bool setup(real_t p_step) override; virtual bool pre_solve(real_t p_step) override; virtual void solve(real_t p_step) override; GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotArea3D *p_area, int p_area_shape); ~GodotAreaPair3D(); }; class GodotArea2Pair3D : public GodotConstraint3D { GodotArea3D *area_a = nullptr; GodotArea3D *area_b = nullptr; int shape_a; int shape_b; bool colliding_a = false; bool colliding_b = false; bool process_collision_a = false; bool process_collision_b = false; bool area_a_monitorable; bool area_b_monitorable; public: virtual bool setup(real_t p_step) override; virtual bool pre_solve(real_t p_step) override; virtual void solve(real_t p_step) override; GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotArea3D *p_area_b, int p_shape_b); ~GodotArea2Pair3D(); }; class GodotAreaSoftBodyPair3D : public GodotConstraint3D { GodotSoftBody3D *soft_body = nullptr; GodotArea3D *area = nullptr; int soft_body_shape; int area_shape; bool colliding = false; bool process_collision = false; bool has_space_override = false; bool body_has_attached_area = false; public: virtual bool setup(real_t p_step) override; virtual bool pre_solve(real_t p_step) override; virtual void solve(real_t p_step) override; GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_sof_body, int p_soft_body_shape, GodotArea3D *p_area, int p_area_shape); ~GodotAreaSoftBodyPair3D(); }; #endif // GODOT_AREA_PAIR_3D_H