/*************************************************************************/ /* ray_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "ray_shape_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" void RayShape2D::_update_shape() { Dictionary d; d["length"] = length; d["slide_on_slope"] = slide_on_slope; PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d); emit_changed(); } void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { const Vector2 target_position = Vector2(0, get_length()); const float max_arrow_size = 6; const float line_width = 1.4; bool no_line = target_position.length() < line_width; float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); if (no_line) { arrow_size = target_position.length(); } else { RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), target_position - target_position.normalized() * arrow_size, p_color, line_width); } Transform2D xf; xf.rotate(target_position.angle()); xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); Vector pts; pts.push_back(xf.xform(Vector2(arrow_size, 0))); pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size))); pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size))); Vector cols; for (int i = 0; i < 3; i++) { cols.push_back(p_color); } RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector(), RID()); } Rect2 RayShape2D::get_rect() const { Rect2 rect; rect.position = Vector2(); rect.expand_to(Vector2(0, length)); rect = rect.grow(Math_SQRT12 * 4); return rect; } real_t RayShape2D::get_enclosing_radius() const { return length; } void RayShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length); ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length); ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &RayShape2D::set_slide_on_slope); ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &RayShape2D::get_slide_on_slope); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope"); } void RayShape2D::set_length(real_t p_length) { length = p_length; _update_shape(); } real_t RayShape2D::get_length() const { return length; } void RayShape2D::set_slide_on_slope(bool p_active) { slide_on_slope = p_active; _update_shape(); } bool RayShape2D::get_slide_on_slope() const { return slide_on_slope; } RayShape2D::RayShape2D() : Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) { _update_shape(); }