/*************************************************************************/ /* context_gl_x11.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CONTEXT_GL_X11_H #define CONTEXT_GL_X11_H #ifdef X11_ENABLED #if defined(OPENGL_ENABLED) #include "core/os/os.h" #include #include struct ContextGL_X11_Private; class ContextGL_X11 { public: enum ContextType { OLDSTYLE, GLES_2_0_COMPATIBLE, GLES_3_0_COMPATIBLE }; private: ContextGL_X11_Private *p; OS::VideoMode default_video_mode; //::Colormap x11_colormap; ::Display *x11_display; ::Window &x11_window; bool double_buffer; bool direct_render; int glx_minor, glx_major; bool use_vsync; ContextType context_type; public: void release_current(); void make_current(); void swap_buffers(); int get_window_width(); int get_window_height(); void *get_glx_context(); bool is_offscreen_available() const; void make_offscreen_current(); void release_offscreen_current(); Error initialize(); void set_use_vsync(bool p_use); bool is_using_vsync() const; ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type); ~ContextGL_X11(); }; #endif #endif #endif