/**************************************************************************/ /* test_tree.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_TREE_H #define TEST_TREE_H #include "scene/gui/tree.h" #include "tests/test_macros.h" namespace TestTree { TEST_CASE("[SceneTree][Tree]") { SUBCASE("[Tree] Create and remove items.") { Tree *tree = memnew(Tree); TreeItem *root = tree->create_item(); TreeItem *child1 = tree->create_item(); CHECK_EQ(root->get_child_count(), 1); TreeItem *child2 = tree->create_item(root); CHECK_EQ(root->get_child_count(), 2); TreeItem *child3 = tree->create_item(root, 0); CHECK_EQ(root->get_child_count(), 3); CHECK_EQ(root->get_child(0), child3); CHECK_EQ(root->get_child(1), child1); CHECK_EQ(root->get_child(2), child2); root->remove_child(child3); CHECK_EQ(root->get_child_count(), 2); root->add_child(child3); CHECK_EQ(root->get_child_count(), 3); TreeItem *child4 = root->create_child(); CHECK_EQ(root->get_child_count(), 4); CHECK_EQ(root->get_child(0), child1); CHECK_EQ(root->get_child(1), child2); CHECK_EQ(root->get_child(2), child3); CHECK_EQ(root->get_child(3), child4); memdelete(tree); } SUBCASE("[Tree] Clear items.") { Tree *tree = memnew(Tree); TreeItem *root = tree->create_item(); for (int i = 0; i < 10; i++) { tree->create_item(); } CHECK_EQ(root->get_child_count(), 10); root->clear_children(); CHECK_EQ(root->get_child_count(), 0); memdelete(tree); } SUBCASE("[Tree] Get last item.") { Tree *tree = memnew(Tree); TreeItem *root = tree->create_item(); TreeItem *last; for (int i = 0; i < 10; i++) { last = tree->create_item(); } CHECK_EQ(root->get_child_count(), 10); CHECK_EQ(tree->get_last_item(), last); // Check nested. TreeItem *old_last = last; for (int i = 0; i < 10; i++) { last = tree->create_item(old_last); } CHECK_EQ(tree->get_last_item(), last); memdelete(tree); } // https://github.com/godotengine/godot/issues/96205 SUBCASE("[Tree] Get last item after removal.") { Tree *tree = memnew(Tree); TreeItem *root = tree->create_item(); TreeItem *child1 = tree->create_item(root); TreeItem *child2 = tree->create_item(root); CHECK_EQ(root->get_child_count(), 2); CHECK_EQ(tree->get_last_item(), child2); root->remove_child(child2); CHECK_EQ(root->get_child_count(), 1); CHECK_EQ(tree->get_last_item(), child1); root->add_child(child2); CHECK_EQ(root->get_child_count(), 2); CHECK_EQ(tree->get_last_item(), child2); memdelete(tree); } SUBCASE("[Tree] Previous and Next items.") { Tree *tree = memnew(Tree); TreeItem *root = tree->create_item(); TreeItem *child1 = tree->create_item(); TreeItem *child2 = tree->create_item(); TreeItem *child3 = tree->create_item(); CHECK_EQ(child1->get_next(), child2); CHECK_EQ(child1->get_next_in_tree(), child2); CHECK_EQ(child2->get_next(), child3); CHECK_EQ(child2->get_next_in_tree(), child3); CHECK_EQ(child3->get_next(), nullptr); CHECK_EQ(child3->get_next_in_tree(), nullptr); CHECK_EQ(child1->get_prev(), nullptr); CHECK_EQ(child1->get_prev_in_tree(), root); CHECK_EQ(child2->get_prev(), child1); CHECK_EQ(child2->get_prev_in_tree(), child1); CHECK_EQ(child3->get_prev(), child2); CHECK_EQ(child3->get_prev_in_tree(), child2); TreeItem *nested1 = tree->create_item(child2); TreeItem *nested2 = tree->create_item(child2); TreeItem *nested3 = tree->create_item(child2); CHECK_EQ(child1->get_next(), child2); CHECK_EQ(child1->get_next_in_tree(), child2); CHECK_EQ(child2->get_next(), child3); CHECK_EQ(child2->get_next_in_tree(), nested1); CHECK_EQ(child3->get_prev(), child2); CHECK_EQ(child3->get_prev_in_tree(), nested3); CHECK_EQ(nested1->get_prev_in_tree(), child2); CHECK_EQ(nested1->get_next_in_tree(), nested2); memdelete(tree); } } } // namespace TestTree #endif // TEST_TREE_H