""" Load this file to your GDB session to enable pretty-printing of some Godot C++ types. GDB command: `source misc/utility/godot_gdb_pretty_print.py`. To load these automatically in Visual Studio Code, add the source command to the `setupCommands` of your configuration in `launch.json`: ```json "setupCommands": [ ... { "description": "Load custom pretty-printers for Godot types.", "text": "source ${workspaceFolder}/misc/utility/godot_gdb_pretty_print.py" } ] ``` Other UIs that use GDB under the hood are likely to have their own ways to achieve this. To debug this script it's easiest to use the interactive python from a command-line GDB session. Stop at a breakpoint, then use python-interactive to enter the python shell and acquire a `Value` object using `gdb.selected_frame().read_var("variable name")`. From there you can figure out how to print it nicely. """ import re import gdb # type: ignore # Printer for Godot StringName variables. class GodotStringNamePrinter: def __init__(self, value): self.value = value def to_string(self): return self.value["_data"]["name"]["_cowdata"]["_ptr"] # Hint that the object is string-like. def display_hint(self): return "string" # Printer for Godot String variables. class GodotStringPrinter: def __init__(self, value): self.value = value def to_string(self): return self.value["_cowdata"]["_ptr"] # Hint that the object is string-like. def display_hint(self): return "string" # Printer for Godot Vector variables. class GodotVectorPrinter: def __init__(self, value): self.value = value # The COW (Copy On Write) object does a bunch of pointer arithmetic to access # its members. # The offsets are constants on the C++ side, optimized out, so not accessible to us. # I'll just hard code the observed values and hope they are the same forever. # See core/templates/cowdata.h SIZE_OFFSET = 8 DATA_OFFSET = 16 # Figures out the number of elements in the vector. def get_size(self): cowdata = self.value["_cowdata"] if cowdata["_ptr"] == 0: return 0 else: # The ptr member of cowdata does not point to the beginning of the # cowdata. It points to the beginning of the data section of the cowdata. # To get to the length section, we must back up to the beginning of the struct, # then move back forward to the size. # cf. CowData::_get_size ptr = cowdata["_ptr"].cast(gdb.lookup_type("uint8_t").pointer()) return int((ptr - self.DATA_OFFSET + self.SIZE_OFFSET).dereference()) # Lists children of the value, in this case the vector's items. def children(self): # Return nothing if ptr is null. ptr = self.value["_cowdata"]["_ptr"] if ptr == 0: return # Yield the items one by one. for i in range(self.get_size()): yield str(i), (ptr + i).dereference() def to_string(self): return "%s [%d]" % (self.value.type.name, self.get_size()) # Hint that the object is array-like. def display_hint(self): return "array" VECTOR_REGEX = re.compile("^Vector<.*$") # Tries to find a pretty printer for a debugger value. def lookup_pretty_printer(value): if value.type.name == "StringName": return GodotStringNamePrinter(value) if value.type.name == "String": return GodotStringPrinter(value) if value.type.name and VECTOR_REGEX.match(value.type.name): return GodotVectorPrinter(value) return None # Register our printer lookup function. # The first parameter could be used to limit the scope of the printer # to a specific object file, but that is unnecessary for us. gdb.printing.register_pretty_printer(None, lookup_pretty_printer)