#!/usr/bin/env python Import("env") Import("env_modules") env_svg = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] thirdparty_dir = "#thirdparty/thorvg/" thirdparty_sources = [ # common "src/common/tvgBezier.cpp", "src/common/tvgCompressor.cpp", "src/common/tvgMath.cpp", "src/common/tvgStr.cpp", # SVG parser "src/loaders/svg/tvgSvgCssStyle.cpp", "src/loaders/svg/tvgSvgLoader.cpp", "src/loaders/svg/tvgSvgPath.cpp", "src/loaders/svg/tvgSvgSceneBuilder.cpp", "src/loaders/svg/tvgSvgUtil.cpp", "src/loaders/svg/tvgXmlParser.cpp", "src/loaders/raw/tvgRawLoader.cpp", # renderer common "src/renderer/tvgAccessor.cpp", # "src/renderer/tvgAnimation.cpp", "src/renderer/tvgCanvas.cpp", "src/renderer/tvgFill.cpp", # "src/renderer/tvgGlCanvas.cpp", "src/renderer/tvgInitializer.cpp", "src/renderer/tvgLoader.cpp", "src/renderer/tvgPaint.cpp", "src/renderer/tvgPicture.cpp", "src/renderer/tvgRender.cpp", # "src/renderer/tvgSaver.cpp", "src/renderer/tvgScene.cpp", "src/renderer/tvgShape.cpp", "src/renderer/tvgSwCanvas.cpp", "src/renderer/tvgTaskScheduler.cpp", # renderer sw_engine "src/renderer/sw_engine/tvgSwFill.cpp", "src/renderer/sw_engine/tvgSwImage.cpp", "src/renderer/sw_engine/tvgSwMath.cpp", "src/renderer/sw_engine/tvgSwMemPool.cpp", "src/renderer/sw_engine/tvgSwRaster.cpp", "src/renderer/sw_engine/tvgSwRenderer.cpp", "src/renderer/sw_engine/tvgSwRle.cpp", "src/renderer/sw_engine/tvgSwShape.cpp", "src/renderer/sw_engine/tvgSwStroke.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_svg.Prepend(CPPPATH=[thirdparty_dir + "inc"]) # Enable ThorVG static object linking. env_svg.Append(CPPDEFINES=["TVG_STATIC"]) env_thirdparty = env_svg.Clone() env_thirdparty.disable_warnings() env_thirdparty.Prepend( CPPPATH=[ thirdparty_dir + "src/common", thirdparty_dir + "src/loaders/svg", thirdparty_dir + "src/renderer", thirdparty_dir + "src/renderer/sw_engine", thirdparty_dir + "src/loaders/raw", ] ) env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_svg.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)