#!/usr/bin/env python Import('env') files = [ 'crash_handler_osx.mm', 'os_osx.mm', 'godot_main_osx.mm', 'audio_driver_osx.cpp', 'sem_osx.cpp', # 'context_gl_osx.cpp', 'dir_access_osx.mm', 'joystick_osx.cpp', ] prog = env.Program('#bin/godot', files) env.NoCache(prog) if (env['target'] == "debug" or env['target'] == "release_debug"): # Build the .dSYM file for atos action = "dsymutil " + File(prog)[0].path + " -o " + File(prog)[0].path + ".dSYM" env.AddPostAction(prog, action)