/**************************************************************************/ /* tile_map_layer.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "tile_map_layer.h" #include "core/core_string_names.h" #include "core/io/marshalls.h" #include "scene/2d/tile_map.h" #include "scene/gui/control.h" #include "scene/resources/world_2d.h" #include "servers/navigation_server_2d.h" #ifdef DEBUG_ENABLED #include "servers/navigation_server_3d.h" #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED /////////////////////////////// Debug ////////////////////////////////////////// constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16; Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords) const { return Vector2i( p_coords.x > 0 ? p_coords.x / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.x - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE, p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE); } void TileMapLayer::_debug_update(bool p_force_cleanup) { RenderingServer *rs = RenderingServer::get_singleton(); // Check if we should cleanup everything. bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree(); if (forced_cleanup) { for (KeyValue> &kv : debug_quadrant_map) { // Free the quadrant. Ref &debug_quadrant = kv.value; if (debug_quadrant->canvas_item.is_valid()) { rs->free(debug_quadrant->canvas_item); } } debug_quadrant_map.clear(); _debug_was_cleaned_up = true; return; } // Check if anything is dirty, in such a case, redraw debug. bool anything_changed = false; for (int i = 0; i < DIRTY_FLAGS_MAX; i++) { if (dirty.flags[i]) { anything_changed = true; break; } } // List all debug quadrants to update, creating new ones if needed. SelfList::List dirty_debug_quadrant_list; if (_debug_was_cleaned_up || anything_changed) { // Update all cells. for (KeyValue &kv : tile_map_layer_data) { CellData &cell_data = kv.value; _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list); } } else { // Update dirty cells. for (SelfList *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &cell_data = *cell_data_list_element->self(); _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list); } } // Update those quadrants. for (SelfList *quadrant_list_element = dirty_debug_quadrant_list.first(); quadrant_list_element;) { SelfList *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating. DebugQuadrant &debug_quadrant = *quadrant_list_element->self(); // Check if the quadrant has a tile. bool has_a_tile = false; RID &ci = debug_quadrant.canvas_item; for (SelfList *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &cell_data = *cell_data_list_element->self(); if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) { has_a_tile = true; break; } } if (has_a_tile) { // Update the quadrant. if (ci.is_valid()) { rs->canvas_item_clear(ci); } else { ci = rs->canvas_item_create(); rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1); rs->canvas_item_set_parent(ci, get_canvas_item()); } const Vector2 quadrant_pos = tile_set->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE); Transform2D xform(0, quadrant_pos); rs->canvas_item_set_transform(ci, xform); for (SelfList *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &cell_data = *cell_data_list_element->self(); if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) { _rendering_draw_cell_debug(ci, quadrant_pos, cell_data); _physics_draw_cell_debug(ci, quadrant_pos, cell_data); _navigation_draw_cell_debug(ci, quadrant_pos, cell_data); _scenes_draw_cell_debug(ci, quadrant_pos, cell_data); } } } else { // Free the quadrant. if (ci.is_valid()) { rs->free(ci); } quadrant_list_element->remove_from_list(); debug_quadrant_map.erase(debug_quadrant.quadrant_coords); } quadrant_list_element = next_quadrant_list_element; } dirty_debug_quadrant_list.clear(); _debug_was_cleaned_up = false; } void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList::List &r_dirty_debug_quadrant_list) { Vector2i quadrant_coords = _coords_to_debug_quadrant_coords(r_cell_data.coords); if (!debug_quadrant_map.has(quadrant_coords)) { // Create a new quadrant and add it to the quadrant map. Ref new_quadrant; new_quadrant.instantiate(); new_quadrant->quadrant_coords = quadrant_coords; debug_quadrant_map[quadrant_coords] = new_quadrant; } // Add the cell to its quadrant, if it is not already in there. Ref &debug_quadrant = debug_quadrant_map[quadrant_coords]; if (!r_cell_data.debug_quadrant_list_element.in_list()) { debug_quadrant->cells.add(&r_cell_data.debug_quadrant_list_element); } // Mark the quadrant as dirty. if (!debug_quadrant->dirty_quadrant_list_element.in_list()) { r_dirty_debug_quadrant_list.add(&debug_quadrant->dirty_quadrant_list_element); } } #endif // DEBUG_ENABLED /////////////////////////////// Rendering ////////////////////////////////////// void TileMapLayer::_rendering_update(bool p_force_cleanup) { RenderingServer *rs = RenderingServer::get_singleton(); // Check if we should cleanup everything. bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree(); // ----------- Layer level processing ----------- if (!forced_cleanup) { // Modulate the layer. Color layer_modulate = get_modulate(); #ifdef TOOLS_ENABLED if (highlight_mode == HIGHLIGHT_MODE_BELOW) { layer_modulate = layer_modulate.darkened(0.5); } else if (highlight_mode == HIGHLIGHT_MODE_ABOVE) { layer_modulate = layer_modulate.darkened(0.5); layer_modulate.a *= 0.3; } #endif // TOOLS_ENABLED rs->canvas_item_set_modulate(get_canvas_item(), layer_modulate); } // ----------- Quadrants processing ----------- // List all rendering quadrants to update, creating new ones if needed. SelfList::List dirty_rendering_quadrant_list; // Check if anything changed that might change the quadrant shape. // If so, recreate everything. bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] || (is_y_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM] || dirty.flags[DIRTY_FLAGS_TILE_SET])); // Free all quadrants. if (forced_cleanup || quandrant_shape_changed) { for (const KeyValue> &kv : rendering_quadrant_map) { for (int i = 0; i < kv.value->canvas_items.size(); i++) { const RID &ci = kv.value->canvas_items[i]; if (ci.is_valid()) { rs->free(ci); } } kv.value->cells.clear(); } rendering_quadrant_map.clear(); _rendering_was_cleaned_up = true; } if (!forced_cleanup) { // List all quadrants to update, recreating them if needed. if (dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] || _rendering_was_cleaned_up) { // Update all cells. for (KeyValue &kv : tile_map_layer_data) { CellData &cell_data = kv.value; _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list); } } else { // Update dirty cells. for (SelfList *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &cell_data = *cell_data_list_element->self(); _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list); } } // Update all dirty quadrants. for (SelfList *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) { SelfList *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating. const Ref &rendering_quadrant = quadrant_list_element->self(); // Check if the quadrant has a tile. bool has_a_tile = false; for (SelfList *cell_data_list_element = rendering_quadrant->cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &cell_data = *cell_data_list_element->self(); if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) { has_a_tile = true; break; } } if (has_a_tile) { // Process the quadrant. // First, clear the quadrant's canvas items. for (RID &ci : rendering_quadrant->canvas_items) { rs->free(ci); } rendering_quadrant->canvas_items.clear(); // Sort the quadrant cells. if (is_y_sort_enabled()) { // For compatibility reasons, we use another comparator for Y-sorted layers. rendering_quadrant->cells.sort_custom(); } else { rendering_quadrant->cells.sort(); } // Those allow to group cell per material or z-index. Ref prev_material; int prev_z_index = 0; RID prev_ci; for (SelfList *cell_data_quadrant_list_element = rendering_quadrant->cells.first(); cell_data_quadrant_list_element; cell_data_quadrant_list_element = cell_data_quadrant_list_element->next()) { CellData &cell_data = *cell_data_quadrant_list_element->self(); TileSetAtlasSource *atlas_source = Object::cast_to(*tile_set->get_source(cell_data.cell.source_id)); // Get the tile data. const TileData *tile_data; if (cell_data.runtime_tile_data_cache) { tile_data = cell_data.runtime_tile_data_cache; } else { tile_data = atlas_source->get_tile_data(cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile); } Ref mat = tile_data->get_material(); int tile_z_index = tile_data->get_z_index(); // Quandrant pos. // --- CanvasItems --- RID ci; // Check if the material or the z_index changed. if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) { // If so, create a new CanvasItem. ci = rs->canvas_item_create(); if (mat.is_valid()) { rs->canvas_item_set_material(ci, mat->get_rid()); } rs->canvas_item_set_parent(ci, get_canvas_item()); rs->canvas_item_set_use_parent_material(ci, !mat.is_valid()); Transform2D xform(0, rendering_quadrant->canvas_items_position); rs->canvas_item_set_transform(ci, xform); rs->canvas_item_set_light_mask(ci, get_light_mask()); rs->canvas_item_set_z_as_relative_to_parent(ci, true); rs->canvas_item_set_z_index(ci, tile_z_index); rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); rendering_quadrant->canvas_items.push_back(ci); prev_ci = ci; prev_material = mat; prev_z_index = tile_z_index; } else { // Keep the same canvas_item to draw on. ci = prev_ci; } const Vector2 local_tile_pos = tile_set->map_to_local(cell_data.coords); // Random animation offset. real_t random_animation_offset = 0.0; if (atlas_source->get_tile_animation_mode(cell_data.cell.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) { Array to_hash; to_hash.push_back(local_tile_pos); to_hash.push_back(get_instance_id()); // Use instance id as a random hash random_animation_offset = RandomPCG(to_hash.hash()).randf(); } // Drawing the tile in the canvas item. TileMap::draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, get_self_modulate(), tile_data, random_animation_offset); } // Reset physics interpolation for any recreated canvas items. if (is_physics_interpolated_and_enabled() && is_visible_in_tree()) { for (const RID &ci : rendering_quadrant->canvas_items) { rs->canvas_item_reset_physics_interpolation(ci); } } } else { // Free the quadrant. for (int i = 0; i < rendering_quadrant->canvas_items.size(); i++) { const RID &ci = rendering_quadrant->canvas_items[i]; if (ci.is_valid()) { rs->free(ci); } } rendering_quadrant->cells.clear(); rendering_quadrant_map.erase(rendering_quadrant->quadrant_coords); } quadrant_list_element = next_quadrant_list_element; } dirty_rendering_quadrant_list.clear(); // Reset the drawing indices. { int index = -(int64_t)0x80000000; // Always must be drawn below children. // Sort the quadrants coords per local coordinates. RBMap, RenderingQuadrant::CoordsWorldComparator> local_to_map; for (KeyValue> &kv : rendering_quadrant_map) { Ref &rendering_quadrant = kv.value; local_to_map[tile_set->map_to_local(rendering_quadrant->quadrant_coords)] = rendering_quadrant; } // Sort the quadrants. for (const KeyValue> &E : local_to_map) { for (const RID &ci : E.value->canvas_items) { RS::get_singleton()->canvas_item_set_draw_index(ci, index++); } } } // Updates on rendering changes. if (dirty.flags[DIRTY_FLAGS_LAYER_LIGHT_MASK] || dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_FILTER] || dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_REPEAT] || dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE]) { for (KeyValue> &kv : rendering_quadrant_map) { Ref &rendering_quadrant = kv.value; for (const RID &ci : rendering_quadrant->canvas_items) { rs->canvas_item_set_light_mask(ci, get_light_mask()); rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); rs->canvas_item_set_self_modulate(ci, get_self_modulate()); } } } } // ----------- Occluders processing ----------- if (forced_cleanup) { // Clean everything. for (KeyValue &kv : tile_map_layer_data) { _rendering_occluders_clear_cell(kv.value); } } else { if (_rendering_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET]) { // Update all cells. for (KeyValue &kv : tile_map_layer_data) { _rendering_occluders_update_cell(kv.value); } } else { // Update dirty cells. for (SelfList *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &cell_data = *cell_data_list_element->self(); _rendering_occluders_update_cell(cell_data); } } } // ----------- // Mark the rendering state as up to date. _rendering_was_cleaned_up = forced_cleanup; } void TileMapLayer::_rendering_notification(int p_what) { RenderingServer *rs = RenderingServer::get_singleton(); if (p_what == NOTIFICATION_TRANSFORM_CHANGED || p_what == NOTIFICATION_ENTER_CANVAS || p_what == NOTIFICATION_VISIBILITY_CHANGED) { if (tile_set.is_valid()) { Transform2D tilemap_xform = get_global_transform(); for (KeyValue &kv : tile_map_layer_data) { const CellData &cell_data = kv.value; for (const RID &occluder : cell_data.occluders) { if (occluder.is_null()) { continue; } Transform2D xform(0, tile_set->map_to_local(kv.key)); rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas()); rs->canvas_light_occluder_set_transform(occluder, tilemap_xform * xform); } } } } else if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) { for (const KeyValue> &kv : rendering_quadrant_map) { for (const RID &ci : kv.value->canvas_items) { if (ci.is_null()) { continue; } rs->canvas_item_reset_physics_interpolation(ci); } } } } void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfList::List &r_dirty_rendering_quadrant_list) { // Check if the cell is valid and retrieve its y_sort_origin. bool is_valid = false; int tile_y_sort_origin = 0; TileSetSource *source; if (tile_set->has_source(r_cell_data.cell.source_id)) { source = *tile_set->get_source(r_cell_data.cell.source_id); TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source && atlas_source->has_tile(r_cell_data.cell.get_atlas_coords()) && atlas_source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) { is_valid = true; const TileData *tile_data; if (r_cell_data.runtime_tile_data_cache) { tile_data = r_cell_data.runtime_tile_data_cache; } else { tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile); } tile_y_sort_origin = tile_data->get_y_sort_origin(); } } if (is_valid) { // Get the quadrant coords. Vector2 canvas_items_position; Vector2i quadrant_coords; if (is_y_sort_enabled()) { canvas_items_position = Vector2(0, tile_set->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin); quadrant_coords = canvas_items_position * 100; } else { const Vector2i &coords = r_cell_data.coords; // Rounding down, instead of simply rounding towards zero (truncating). quadrant_coords = Vector2i( coords.x > 0 ? coords.x / rendering_quadrant_size : (coords.x - (rendering_quadrant_size - 1)) / rendering_quadrant_size, coords.y > 0 ? coords.y / rendering_quadrant_size : (coords.y - (rendering_quadrant_size - 1)) / rendering_quadrant_size); canvas_items_position = tile_set->map_to_local(rendering_quadrant_size * quadrant_coords); } Ref rendering_quadrant; if (rendering_quadrant_map.has(quadrant_coords)) { // Reuse existing rendering quadrant. rendering_quadrant = rendering_quadrant_map[quadrant_coords]; } else { // Create a new rendering quadrant. rendering_quadrant.instantiate(); rendering_quadrant->quadrant_coords = quadrant_coords; rendering_quadrant->canvas_items_position = canvas_items_position; rendering_quadrant_map[quadrant_coords] = rendering_quadrant; } // Mark the old quadrant as dirty (if it exists). if (r_cell_data.rendering_quadrant.is_valid()) { if (!r_cell_data.rendering_quadrant->dirty_quadrant_list_element.in_list()) { r_dirty_rendering_quadrant_list.add(&r_cell_data.rendering_quadrant->dirty_quadrant_list_element); } } // Remove the cell from that quadrant. if (r_cell_data.rendering_quadrant_list_element.in_list()) { r_cell_data.rendering_quadrant_list_element.remove_from_list(); } // Add the cell to its new quadrant. r_cell_data.rendering_quadrant = rendering_quadrant; r_cell_data.rendering_quadrant->cells.add(&r_cell_data.rendering_quadrant_list_element); // Add the new quadrant to the dirty quadrant list. if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) { r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element); } } else { Ref rendering_quadrant = r_cell_data.rendering_quadrant; // Remove the cell from its quadrant. r_cell_data.rendering_quadrant = Ref(); if (r_cell_data.rendering_quadrant_list_element.in_list()) { rendering_quadrant->cells.remove(&r_cell_data.rendering_quadrant_list_element); } if (rendering_quadrant.is_valid()) { // Add the quadrant to the dirty quadrant list. if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) { r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element); } } } } void TileMapLayer::_rendering_occluders_clear_cell(CellData &r_cell_data) { RenderingServer *rs = RenderingServer::get_singleton(); // Free the occluders. for (const RID &rid : r_cell_data.occluders) { rs->free(rid); } r_cell_data.occluders.clear(); } void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) { RenderingServer *rs = RenderingServer::get_singleton(); // Free unused occluders then resize the occluders array. for (uint32_t i = tile_set->get_occlusion_layers_count(); i < r_cell_data.occluders.size(); i++) { RID occluder_id = r_cell_data.occluders[i]; if (occluder_id.is_valid()) { rs->free(occluder_id); } } r_cell_data.occluders.resize(tile_set->get_occlusion_layers_count()); TileSetSource *source; if (tile_set->has_source(r_cell_data.cell.source_id)) { source = *tile_set->get_source(r_cell_data.cell.source_id); if (source->has_tile(r_cell_data.cell.get_atlas_coords()) && source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) { TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { // Get the tile data. const TileData *tile_data; if (r_cell_data.runtime_tile_data_cache) { tile_data = r_cell_data.runtime_tile_data_cache; } else { tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile); } // Transform flags. bool flip_h = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H); bool flip_v = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V); bool transpose = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE); // Create, update or clear occluders. for (uint32_t occlusion_layer_index = 0; occlusion_layer_index < r_cell_data.occluders.size(); occlusion_layer_index++) { Ref occluder_polygon = tile_data->get_occluder(occlusion_layer_index); RID &occluder = r_cell_data.occluders[occlusion_layer_index]; if (occluder_polygon.is_valid()) { // Create or update occluder. Transform2D xform; xform.set_origin(tile_set->map_to_local(r_cell_data.coords)); if (!occluder.is_valid()) { occluder = rs->canvas_light_occluder_create(); } rs->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform); rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid()); rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas()); rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index)); } else { // Clear occluder. if (occluder.is_valid()) { rs->free(occluder); occluder = RID(); } } } return; } } } // If we did not return earlier, clear the cell. _rendering_occluders_clear_cell(r_cell_data); } #ifdef DEBUG_ENABLED void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { ERR_FAIL_COND(tile_set.is_null()); if (!Engine::get_singleton()->is_editor_hint()) { return; } // Draw a placeholder for tiles needing one. RenderingServer *rs = RenderingServer::get_singleton(); const TileMapCell &c = r_cell_data.cell; TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { Vector2i grid_size = atlas_source->get_atlas_grid_size(); if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) { // Generate a random color from the hashed values of the tiles. Array to_hash; to_hash.push_back(c.source_id); to_hash.push_back(c.get_atlas_coords()); to_hash.push_back(c.alternative_tile); uint32_t hash = RandomPCG(to_hash.hash()).rand(); Color color; color = color.from_hsv( (float)((hash >> 24) & 0xFF) / 256.0, Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), 0.8); // Draw a placeholder tile. Transform2D cell_to_quadrant; cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos); rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } } } } } #endif // DEBUG_ENABLED /////////////////////////////// Physics ////////////////////////////////////// void TileMapLayer::_physics_update(bool p_force_cleanup) { // Check if we should cleanup everything. bool forced_cleanup = p_force_cleanup || !enabled || !collision_enabled || !is_inside_tree() || tile_set.is_null(); if (forced_cleanup) { // Clean everything. for (KeyValue &kv : tile_map_layer_data) { _physics_clear_cell(kv.value); } } else { if (_physics_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) { // Update all cells. for (KeyValue &kv : tile_map_layer_data) { _physics_update_cell(kv.value); } } else { // Update dirty cells. for (SelfList *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &cell_data = *cell_data_list_element->self(); _physics_update_cell(cell_data); } } } // ----------- // Mark the physics state as up to date. _physics_was_cleaned_up = forced_cleanup; } void TileMapLayer::_physics_notification(int p_what) { Transform2D gl_transform = get_global_transform(); PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); switch (p_what) { case NOTIFICATION_TRANSFORM_CHANGED: // Move the collisison shapes along with the TileMap. if (is_inside_tree() && tile_set.is_valid()) { for (KeyValue &kv : tile_map_layer_data) { const CellData &cell_data = kv.value; for (RID body : cell_data.bodies) { if (body.is_valid()) { Transform2D xform(0, tile_set->map_to_local(kv.key)); xform = gl_transform * xform; ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } } } } break; case NOTIFICATION_ENTER_TREE: // Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport). if (is_inside_tree()) { RID space = get_world_2d()->get_space(); for (KeyValue &kv : tile_map_layer_data) { const CellData &cell_data = kv.value; for (RID body : cell_data.bodies) { if (body.is_valid()) { ps->body_set_space(body, space); } } } } } } void TileMapLayer::_physics_clear_cell(CellData &r_cell_data) { PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); // Clear bodies. for (RID body : r_cell_data.bodies) { if (body.is_valid()) { bodies_coords.erase(body); ps->free(body); } } r_cell_data.bodies.clear(); } void TileMapLayer::_physics_update_cell(CellData &r_cell_data) { Transform2D gl_transform = get_global_transform(); RID space = get_world_2d()->get_space(); PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); // Recreate bodies and shapes. TileMapCell &c = r_cell_data.cell; TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { const TileData *tile_data; if (r_cell_data.runtime_tile_data_cache) { tile_data = r_cell_data.runtime_tile_data_cache; } else { tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } // Transform flags. bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H); bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V); bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE); // Free unused bodies then resize the bodies array. for (uint32_t i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) { RID &body = r_cell_data.bodies[i]; if (body.is_valid()) { bodies_coords.erase(body); ps->free(body); body = RID(); } } r_cell_data.bodies.resize(tile_set->get_physics_layers_count()); for (uint32_t tile_set_physics_layer = 0; tile_set_physics_layer < (uint32_t)tile_set->get_physics_layers_count(); tile_set_physics_layer++) { Ref physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer); uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer); uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer); RID body = r_cell_data.bodies[tile_set_physics_layer]; if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) { // No body needed, free it if it exists. if (body.is_valid()) { bodies_coords.erase(body); ps->free(body); } body = RID(); } else { // Create or update the body. if (!body.is_valid()) { body = ps->body_create(); } bodies_coords[body] = r_cell_data.coords; ps->body_set_mode(body, use_kinematic_bodies ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC); ps->body_set_space(body, space); Transform2D xform; xform.set_origin(tile_set->map_to_local(r_cell_data.coords)); xform = gl_transform * xform; ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); ps->body_attach_object_instance_id(body, tile_map_node ? tile_map_node->get_instance_id() : get_instance_id()); ps->body_set_collision_layer(body, physics_layer); ps->body_set_collision_mask(body, physics_mask); ps->body_set_pickable(body, false); ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer)); ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer)); if (!physics_material.is_valid()) { ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0); ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1); } else { ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce()); ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction()); } // Clear body's shape if needed. ps->body_clear_shapes(body); // Add the shapes to the body. int body_shape_index = 0; for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) { // Iterate over the polygons. bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index); float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index); int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index); for (int shape_index = 0; shape_index < shapes_count; shape_index++) { // Add decomposed convex shapes. Ref shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index, flip_h, flip_v, transpose); ps->body_add_shape(body, shape->get_rid()); ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin); body_shape_index++; } } } // Set the body again. r_cell_data.bodies[tile_set_physics_layer] = body; } return; } } } // If we did not return earlier, clear the cell. _physics_clear_cell(r_cell_data); } #ifdef DEBUG_ENABLED void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { // Draw the debug collision shapes. ERR_FAIL_COND(tile_set.is_null()); if (!get_tree()) { return; } bool show_collision = false; switch (collision_visibility_mode) { case TileMapLayer::DEBUG_VISIBILITY_MODE_DEFAULT: show_collision = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_collisions_hint(); break; case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_HIDE: show_collision = false; break; case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_SHOW: show_collision = true; break; } if (!show_collision) { return; } RenderingServer *rs = RenderingServer::get_singleton(); PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); Color debug_collision_color = get_tree()->get_debug_collisions_color(); Vector color; color.push_back(debug_collision_color); Transform2D quadrant_to_local(0, p_quadrant_pos); Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse(); for (RID body : r_cell_data.bodies) { if (body.is_valid()) { Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)); rs->canvas_item_add_set_transform(p_canvas_item, body_to_quadrant); for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) { const RID &shape = ps->body_get_shape(body, shape_index); const PhysicsServer2D::ShapeType &type = ps->shape_get_type(shape); if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) { rs->canvas_item_add_polygon(p_canvas_item, ps->shape_get_data(shape), color); } else { WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON."); } } rs->canvas_item_add_set_transform(p_canvas_item, Transform2D()); } } }; #endif // DEBUG_ENABLED /////////////////////////////// Navigation ////////////////////////////////////// void TileMapLayer::_navigation_update(bool p_force_cleanup) { ERR_FAIL_NULL(NavigationServer2D::get_singleton()); NavigationServer2D *ns = NavigationServer2D::get_singleton(); // Check if we should cleanup everything. bool forced_cleanup = p_force_cleanup || !enabled || !navigation_enabled || !is_inside_tree() || tile_set.is_null(); // ----------- Layer level processing ----------- // All this processing is kept for compatibility with the TileMap node. // Otherwise, layers shall use the World2D navigation map or define a custom one with set_navigation_map(...). if (tile_map_node) { if (forced_cleanup) { if (navigation_map_override.is_valid()) { ns->free(navigation_map_override); navigation_map_override = RID(); } } else { // Update navigation maps. if (!navigation_map_override.is_valid()) { if (layer_index_in_tile_map_node > 0) { // Create a dedicated map for each layer. RID new_layer_map = ns->map_create(); // Set the default NavigationPolygon cell_size on the new map as a mismatch causes an error. ns->map_set_cell_size(new_layer_map, 1.0); ns->map_set_active(new_layer_map, true); navigation_map_override = new_layer_map; } } } } // ----------- Navigation regions processing ----------- if (forced_cleanup) { // Clean everything. for (KeyValue &kv : tile_map_layer_data) { _navigation_clear_cell(kv.value); } } else { if (_navigation_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] || dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_MAP]) { // Update all cells. for (KeyValue &kv : tile_map_layer_data) { _navigation_update_cell(kv.value); } } else { // Update dirty cells. for (SelfList *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &cell_data = *cell_data_list_element->self(); _navigation_update_cell(cell_data); } } } // ----------- // Mark the navigation state as up to date. _navigation_was_cleaned_up = forced_cleanup; } void TileMapLayer::_navigation_notification(int p_what) { if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { if (tile_set.is_valid()) { Transform2D tilemap_xform = get_global_transform(); for (KeyValue &kv : tile_map_layer_data) { const CellData &cell_data = kv.value; // Update navigation regions transform. for (const RID ®ion : cell_data.navigation_regions) { if (!region.is_valid()) { continue; } Transform2D tile_transform; tile_transform.set_origin(tile_set->map_to_local(kv.key)); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); } } } } } void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) { NavigationServer2D *ns = NavigationServer2D::get_singleton(); // Clear navigation shapes. for (uint32_t i = 0; i < r_cell_data.navigation_regions.size(); i++) { const RID ®ion = r_cell_data.navigation_regions[i]; if (region.is_valid()) { ns->region_set_map(region, RID()); ns->free(region); } } r_cell_data.navigation_regions.clear(); } void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) { NavigationServer2D *ns = NavigationServer2D::get_singleton(); Transform2D gl_xform = get_global_transform(); RID navigation_map = navigation_map_override.is_valid() ? navigation_map_override : get_world_2d()->get_navigation_map(); ERR_FAIL_COND(navigation_map.is_null()); // Get the navigation polygons and create regions. TileMapCell &c = r_cell_data.cell; TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { const TileData *tile_data; if (r_cell_data.runtime_tile_data_cache) { tile_data = r_cell_data.runtime_tile_data_cache; } else { tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } // Transform flags. bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H); bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V); bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE); // Free unused regions then resize the regions array. for (uint32_t i = tile_set->get_navigation_layers_count(); i < r_cell_data.navigation_regions.size(); i++) { RID ®ion = r_cell_data.navigation_regions[i]; if (region.is_valid()) { ns->region_set_map(region, RID()); ns->free(region); region = RID(); } } r_cell_data.navigation_regions.resize(tile_set->get_navigation_layers_count()); // Create, update or clear regions. for (uint32_t navigation_layer_index = 0; navigation_layer_index < r_cell_data.navigation_regions.size(); navigation_layer_index++) { Ref navigation_polygon = tile_data->get_navigation_polygon(navigation_layer_index, flip_h, flip_v, transpose); RID ®ion = r_cell_data.navigation_regions[navigation_layer_index]; if (navigation_polygon.is_valid() && (navigation_polygon->get_polygon_count() > 0 || navigation_polygon->get_outline_count() > 0)) { // Create or update regions. Transform2D tile_transform; tile_transform.set_origin(tile_set->map_to_local(r_cell_data.coords)); if (!region.is_valid()) { region = ns->region_create(); } ns->region_set_owner_id(region, tile_map_node ? tile_map_node->get_instance_id() : get_instance_id()); ns->region_set_map(region, navigation_map); ns->region_set_transform(region, gl_xform * tile_transform); ns->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index)); ns->region_set_navigation_polygon(region, navigation_polygon); } else { // Clear region. if (region.is_valid()) { ns->region_set_map(region, RID()); ns->free(region); region = RID(); } } } return; } } } // If we did not return earlier, clear the cell. _navigation_clear_cell(r_cell_data); } #ifdef DEBUG_ENABLED void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { // Draw the debug collision shapes. bool show_navigation = false; switch (navigation_visibility_mode) { case TileMapLayer::DEBUG_VISIBILITY_MODE_DEFAULT: show_navigation = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_navigation_hint(); break; case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_HIDE: show_navigation = false; break; case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_SHOW: show_navigation = true; break; } if (!show_navigation) { return; } // Check if the navigation is used. if (r_cell_data.navigation_regions.is_empty()) { return; } RenderingServer *rs = RenderingServer::get_singleton(); const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color(); bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines(); Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color(); Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color(); RandomPCG rand; const TileMapCell &c = r_cell_data.cell; TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { const TileData *tile_data; if (r_cell_data.runtime_tile_data_cache) { tile_data = r_cell_data.runtime_tile_data_cache; } else { tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } Transform2D cell_to_quadrant; cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos); rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H); bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V); bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE); Ref navigation_polygon = tile_data->get_navigation_polygon(layer_index, flip_h, flip_v, transpose); if (navigation_polygon.is_valid()) { Vector navigation_polygon_vertices = navigation_polygon->get_vertices(); if (navigation_polygon_vertices.size() < 3) { continue; } for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) { // An array of vertices for this polygon. Vector polygon = navigation_polygon->get_polygon(i); Vector debug_polygon_vertices; debug_polygon_vertices.resize(polygon.size()); for (int j = 0; j < polygon.size(); j++) { ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size()); debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]]; } // Generate the polygon color, slightly randomly modified from the settings one. Color random_variation_color = debug_face_color; if (enabled_geometry_face_random_color) { random_variation_color.set_hsv( debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_face_color.get_s(), debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); } random_variation_color.a = debug_face_color.a; Vector debug_face_colors; debug_face_colors.push_back(random_variation_color); rs->canvas_item_add_polygon(p_canvas_item, debug_polygon_vertices, debug_face_colors); if (enabled_edge_lines) { Vector debug_edge_colors; debug_edge_colors.push_back(debug_edge_color); debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline. rs->canvas_item_add_polyline(p_canvas_item, debug_polygon_vertices, debug_edge_colors); } } } } } } } } #endif // DEBUG_ENABLED /////////////////////////////// Scenes ////////////////////////////////////// void TileMapLayer::_scenes_update(bool p_force_cleanup) { // Check if we should cleanup everything. bool forced_cleanup = p_force_cleanup || !enabled || !is_inside_tree() || tile_set.is_null(); if (forced_cleanup) { // Clean everything. for (KeyValue &kv : tile_map_layer_data) { _scenes_clear_cell(kv.value); } } else { if (_scenes_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) { // Update all cells. for (KeyValue &kv : tile_map_layer_data) { _scenes_update_cell(kv.value); } } else { // Update dirty cells. for (SelfList *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &cell_data = *cell_data_list_element->self(); _scenes_update_cell(cell_data); } } } // ----------- // Mark the scenes state as up to date. _scenes_was_cleaned_up = forced_cleanup; } void TileMapLayer::_scenes_clear_cell(CellData &r_cell_data) { // Cleanup existing scene. Node *node = nullptr; if (tile_map_node) { // Compatibility with TileMap. node = tile_map_node->get_node_or_null(r_cell_data.scene); } else { node = get_node_or_null(r_cell_data.scene); } if (node) { node->queue_free(); } r_cell_data.scene = ""; } void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) { // Clear the scene in any case. _scenes_clear_cell(r_cell_data); // Create the scene. const TileMapCell &c = r_cell_data.cell; TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to(source); if (scenes_collection_source) { Ref packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile); if (packed_scene.is_valid()) { Node *scene = packed_scene->instantiate(); Control *scene_as_control = Object::cast_to(scene); Node2D *scene_as_node2d = Object::cast_to(scene); if (scene_as_control) { scene_as_control->set_position(tile_set->map_to_local(r_cell_data.coords) + scene_as_control->get_position()); } else if (scene_as_node2d) { Transform2D xform; xform.set_origin(tile_set->map_to_local(r_cell_data.coords)); scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform()); } if (tile_map_node) { // Compatibility with TileMap. tile_map_node->add_child(scene); } else { add_child(scene); } r_cell_data.scene = scene->get_name(); } } } } } #ifdef DEBUG_ENABLED void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { ERR_FAIL_COND(tile_set.is_null()); if (!Engine::get_singleton()->is_editor_hint()) { return; } // Draw a placeholder for scenes needing one. RenderingServer *rs = RenderingServer::get_singleton(); const TileMapCell &c = r_cell_data.cell; TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { return; } TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to(source); if (scenes_collection_source) { if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) { // Generate a random color from the hashed values of the tiles. Array to_hash; to_hash.push_back(c.source_id); to_hash.push_back(c.alternative_tile); uint32_t hash = RandomPCG(to_hash.hash()).rand(); Color color; color = color.from_hsv( (float)((hash >> 24) & 0xFF) / 256.0, Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), 0.8); // Draw a placeholder tile. Transform2D cell_to_quadrant; cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos); rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } } } } #endif // DEBUG_ENABLED ///////////////////////////////////////////////////////////////////// void TileMapLayer::_build_runtime_update_tile_data(bool p_force_cleanup) { // Check if we should cleanup everything. bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree(); if (!forced_cleanup) { bool valid_runtime_update = GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update); bool valid_runtime_update_for_tilemap = tile_map_node && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update); // For keeping compatibility. if (valid_runtime_update || valid_runtime_update_for_tilemap) { bool use_tilemap_for_runtime = valid_runtime_update_for_tilemap && !valid_runtime_update; if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET]) { _runtime_update_needs_all_cells_cleaned_up = true; for (KeyValue &E : tile_map_layer_data) { _build_runtime_update_tile_data_for_cell(E.value, use_tilemap_for_runtime); } } else if (dirty.flags[DIRTY_FLAGS_LAYER_RUNTIME_UPDATE]) { for (KeyValue &E : tile_map_layer_data) { _build_runtime_update_tile_data_for_cell(E.value, use_tilemap_for_runtime, true); } } else { for (SelfList *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &cell_data = *cell_data_list_element->self(); _build_runtime_update_tile_data_for_cell(cell_data, use_tilemap_for_runtime); } } } } // ----------- // Mark the navigation state as up to date. _runtime_update_tile_data_was_cleaned_up = forced_cleanup; } void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_use_tilemap_for_runtime, bool p_auto_add_to_dirty_list) { TileMapCell &c = r_cell_data.cell; TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { bool ret = false; if (p_use_tilemap_for_runtime) { // Compatibility with TileMap. if (tile_map_node->GDVIRTUAL_CALL(_use_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, ret) && ret) { TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); // Create the runtime TileData. TileData *tile_data_runtime_use = tile_data->duplicate(); tile_data_runtime_use->set_allow_transform(true); r_cell_data.runtime_tile_data_cache = tile_data_runtime_use; tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use); if (p_auto_add_to_dirty_list) { dirty.cell_list.add(&r_cell_data.dirty_list_element); } } } else { if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, r_cell_data.coords, ret) && ret) { TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); // Create the runtime TileData. TileData *tile_data_runtime_use = tile_data->duplicate(); tile_data_runtime_use->set_allow_transform(true); r_cell_data.runtime_tile_data_cache = tile_data_runtime_use; GDVIRTUAL_CALL(_tile_data_runtime_update, r_cell_data.coords, tile_data_runtime_use); if (p_auto_add_to_dirty_list) { dirty.cell_list.add(&r_cell_data.dirty_list_element); } } } } } } } void TileMapLayer::_clear_runtime_update_tile_data() { if (_runtime_update_needs_all_cells_cleaned_up) { for (KeyValue &E : tile_map_layer_data) { _clear_runtime_update_tile_data_for_cell(E.value); } _runtime_update_needs_all_cells_cleaned_up = false; } else { for (SelfList *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &r_cell_data = *cell_data_list_element->self(); _clear_runtime_update_tile_data_for_cell(r_cell_data); } } } void TileMapLayer::_clear_runtime_update_tile_data_for_cell(CellData &r_cell_data) { // Clear the runtime tile data. if (r_cell_data.runtime_tile_data_cache) { memdelete(r_cell_data.runtime_tile_data_cache); r_cell_data.runtime_tile_data_cache = nullptr; } } TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet &p_constraints, TileSet::TerrainsPattern p_current_pattern) const { if (tile_set.is_null()) { return TileSet::TerrainsPattern(); } // Returns all tiles compatible with the given constraints. RBMap terrain_pattern_score; RBSet pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set); ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern()); for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) { int score = 0; // Check the center bit constraint. TerrainConstraint terrain_constraint = TerrainConstraint(tile_set, p_position, terrain_pattern.get_terrain()); const RBSet::Element *in_set_constraint_element = p_constraints.find(terrain_constraint); if (in_set_constraint_element) { if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) { score += in_set_constraint_element->get().get_priority(); } } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) { continue; // Ignore a pattern that cannot keep bits without constraints unmodified. } // Check the surrounding bits bool invalid_pattern = false; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { // Check if the bit is compatible with the constraints. TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_set, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit)); in_set_constraint_element = p_constraints.find(terrain_bit_constraint); if (in_set_constraint_element) { if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { score += in_set_constraint_element->get().get_priority(); } } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) { invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified. break; } } } if (invalid_pattern) { continue; } terrain_pattern_score[terrain_pattern] = score; } // Compute the minimum score. TileSet::TerrainsPattern min_score_pattern = p_current_pattern; int min_score = INT32_MAX; for (KeyValue E : terrain_pattern_score) { if (E.value < min_score) { min_score_pattern = E.key; min_score = E.value; } } return min_score_pattern; } RBSet TileMapLayer::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const { if (tile_set.is_null()) { return RBSet(); } // Compute the constraints needed from the surrounding tiles. RBSet output; output.insert(TerrainConstraint(tile_set, p_position, p_terrains_pattern.get_terrain())); for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor side = TileSet::CellNeighbor(i); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) { TerrainConstraint c = TerrainConstraint(tile_set, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side)); output.insert(c); } } return output; } RBSet TileMapLayer::_get_terrain_constraints_from_painted_cells_list(const RBSet &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const { if (tile_set.is_null()) { return RBSet(); } ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet()); // Build a set of dummy constraints to get the constrained points. RBSet dummy_constraints; for (const Vector2i &E : p_painted) { for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits. TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { dummy_constraints.insert(TerrainConstraint(tile_set, E, bit, -1)); } } } // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it. RBSet constraints; for (const TerrainConstraint &E_constraint : dummy_constraints) { HashMap terrain_count; // Count the number of occurrences per terrain. HashMap overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits(); for (const KeyValue &E_overlapping : overlapping_terrain_bits) { TileData *neighbor_tile_data = nullptr; TileMapCell neighbor_cell = get_cell(E_overlapping.key); if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) { Ref source = tile_set->get_source(neighbor_cell.source_id); Ref atlas_source = source; if (atlas_source.is_valid()) { TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile); if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { neighbor_tile_data = tile_data; } } } int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1; if (!p_ignore_empty_terrains || terrain >= 0) { if (!terrain_count.has(terrain)) { terrain_count[terrain] = 0; } terrain_count[terrain] += 1; } } // Get the terrain with the max number of occurrences. int max = 0; int max_terrain = -1; for (const KeyValue &E_terrain_count : terrain_count) { if (E_terrain_count.value > max) { max = E_terrain_count.value; max_terrain = E_terrain_count.key; } } // Set the adequate terrain. if (max > 0) { TerrainConstraint c = E_constraint; c.set_terrain(max_terrain); constraints.insert(c); } } // Add the centers as constraints. for (Vector2i E_coords : p_painted) { TileData *tile_data = nullptr; TileMapCell cell = get_cell(E_coords); if (cell.source_id != TileSet::INVALID_SOURCE) { Ref source = tile_set->get_source(cell.source_id); Ref atlas_source = source; if (atlas_source.is_valid()) { tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); } } int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1; if (!p_ignore_empty_terrains || terrain >= 0) { constraints.insert(TerrainConstraint(tile_set, E_coords, terrain)); } } return constraints; } void TileMapLayer::_tile_set_changed() { dirty.flags[DIRTY_FLAGS_TILE_SET] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } void TileMapLayer::_renamed() { emit_signal(CoreStringNames::get_singleton()->changed); } void TileMapLayer::_update_notify_local_transform() { bool notify = is_using_kinematic_bodies() || is_y_sort_enabled(); if (!notify) { if (is_y_sort_enabled()) { notify = true; } } set_notify_local_transform(notify); } void TileMapLayer::_queue_internal_update() { if (pending_update) { return; } // Don't update when outside the tree, it doesn't do anything useful, and causes threading problems. if (is_inside_tree()) { pending_update = true; callable_mp(this, &TileMapLayer::_deferred_internal_update).call_deferred(); } } void TileMapLayer::_deferred_internal_update() { // Other updates. if (!pending_update) { return; } // Update dirty quadrants on layers. _internal_update(false); } void TileMapLayer::_internal_update(bool p_force_cleanup) { // Find TileData that need a runtime modification. // This may add cells to the dirty list if a runtime modification has been notified. _build_runtime_update_tile_data(p_force_cleanup); // Update all subsystems. _rendering_update(p_force_cleanup); _physics_update(p_force_cleanup); _navigation_update(p_force_cleanup); _scenes_update(p_force_cleanup); #ifdef DEBUG_ENABLED _debug_update(p_force_cleanup); #endif // DEBUG_ENABLED _clear_runtime_update_tile_data(); // Clear the "what is dirty" flags. for (int i = 0; i < DIRTY_FLAGS_MAX; i++) { dirty.flags[i] = false; } // List the cells to delete definitely. Vector to_delete; for (SelfList *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { CellData &cell_data = *cell_data_list_element->self(); // Select the cell from tile_map if it is invalid. if (cell_data.cell.source_id == TileSet::INVALID_SOURCE) { to_delete.push_back(cell_data.coords); } } // Remove cells that are empty after the cleanup. for (const Vector2i &coords : to_delete) { tile_map_layer_data.erase(coords); } // Clear the dirty cells list. dirty.cell_list.clear(); pending_update = false; } void TileMapLayer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_POSTINITIALIZE: { connect(SNAME("renamed"), callable_mp(this, &TileMapLayer::_renamed)); break; } case NOTIFICATION_ENTER_TREE: { _update_notify_local_transform(); dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true; _queue_internal_update(); } break; case NOTIFICATION_EXIT_TREE: { dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true; // Update immediately on exiting, and force cleanup. _internal_update(true); } break; case TileMap::NOTIFICATION_ENTER_CANVAS: { dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true; _queue_internal_update(); } break; case TileMap::NOTIFICATION_EXIT_CANVAS: { dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true; // Update immediately on exiting, and force cleanup. _internal_update(true); } break; case TileMap::NOTIFICATION_VISIBILITY_CHANGED: { dirty.flags[DIRTY_FLAGS_LAYER_VISIBILITY] = true; _queue_internal_update(); } break; } _rendering_notification(p_what); _physics_notification(p_what); _navigation_notification(p_what); } void TileMapLayer::_bind_methods() { // --- Cells manipulation --- // Generic cells manipulations and access. ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapLayer::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0)); ClassDB::bind_method(D_METHOD("erase_cell", "coords"), &TileMapLayer::erase_cell); ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMapLayer::fix_invalid_tiles); ClassDB::bind_method(D_METHOD("clear"), &TileMapLayer::clear); ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapLayer::get_cell_source_id); ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapLayer::get_cell_atlas_coords); ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapLayer::get_cell_alternative_tile); ClassDB::bind_method(D_METHOD("get_cell_tile_data", "coords"), &TileMapLayer::get_cell_tile_data); ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapLayer::get_used_cells); ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "source_id", "atlas_coords", "alternative_tile"), &TileMapLayer::get_used_cells_by_id, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMapLayer::get_used_rect); // Patterns. ClassDB::bind_method(D_METHOD("get_pattern", "coords_array"), &TileMapLayer::get_pattern); ClassDB::bind_method(D_METHOD("set_pattern", "position", "pattern"), &TileMapLayer::set_pattern); // Terrains. ClassDB::bind_method(D_METHOD("set_cells_terrain_connect", "cells", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMapLayer::set_cells_terrain_connect, DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_cells_terrain_path", "path", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMapLayer::set_cells_terrain_path, DEFVAL(true)); // --- Physics helpers --- ClassDB::bind_method(D_METHOD("has_body_rid", "body"), &TileMapLayer::has_body_rid); ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMapLayer::get_coords_for_body_rid); // --- Runtime --- ClassDB::bind_method(D_METHOD("update_internals"), &TileMapLayer::update_internals); ClassDB::bind_method(D_METHOD("notify_runtime_tile_data_update"), &TileMapLayer::notify_runtime_tile_data_update, DEFVAL(-1)); // --- Shortcuts to methods defined in TileSet --- ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMapLayer::map_pattern); ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMapLayer::get_surrounding_cells); ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMapLayer::get_neighbor_cell); ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMapLayer::map_to_local); ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMapLayer::local_to_map); // --- Accessors --- ClassDB::bind_method(D_METHOD("set_tile_map_data_from_array", "tile_map_layer_data"), &TileMapLayer::set_tile_map_data_from_array); ClassDB::bind_method(D_METHOD("get_tile_map_data_as_array"), &TileMapLayer::get_tile_map_data_as_array); ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &TileMapLayer::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &TileMapLayer::is_enabled); ClassDB::bind_method(D_METHOD("set_tile_set", "tile_set"), &TileMapLayer::set_tile_set); ClassDB::bind_method(D_METHOD("get_tile_set"), &TileMapLayer::get_tile_set); ClassDB::bind_method(D_METHOD("set_y_sort_origin", "y_sort_origin"), &TileMapLayer::set_y_sort_origin); ClassDB::bind_method(D_METHOD("get_y_sort_origin"), &TileMapLayer::get_y_sort_origin); ClassDB::bind_method(D_METHOD("set_rendering_quadrant_size", "size"), &TileMapLayer::set_rendering_quadrant_size); ClassDB::bind_method(D_METHOD("get_rendering_quadrant_size"), &TileMapLayer::get_rendering_quadrant_size); ClassDB::bind_method(D_METHOD("set_collision_enabled", "enabled"), &TileMapLayer::set_collision_enabled); ClassDB::bind_method(D_METHOD("is_collision_enabled"), &TileMapLayer::is_collision_enabled); ClassDB::bind_method(D_METHOD("set_use_kinematic_bodies", "use_kinematic_bodies"), &TileMapLayer::set_use_kinematic_bodies); ClassDB::bind_method(D_METHOD("is_using_kinematic_bodies"), &TileMapLayer::is_using_kinematic_bodies); ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "visibility_mode"), &TileMapLayer::set_collision_visibility_mode); ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMapLayer::get_collision_visibility_mode); ClassDB::bind_method(D_METHOD("set_navigation_enabled", "enabled"), &TileMapLayer::set_navigation_enabled); ClassDB::bind_method(D_METHOD("is_navigation_enabled"), &TileMapLayer::is_navigation_enabled); ClassDB::bind_method(D_METHOD("set_navigation_map", "map"), &TileMapLayer::set_navigation_map); ClassDB::bind_method(D_METHOD("get_navigation_map"), &TileMapLayer::get_navigation_map); ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "show_navigation"), &TileMapLayer::set_navigation_visibility_mode); ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMapLayer::get_navigation_visibility_mode); GDVIRTUAL_BIND(_use_tile_data_runtime_update, "coords"); GDVIRTUAL_BIND(_tile_data_runtime_update, "coords", "tile_data"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "tile_map_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_tile_map_data_from_array", "get_tile_map_data_as_array"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tile_set", "get_tile_set"); ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rendering_quadrant_size"), "set_rendering_quadrant_size", "get_rendering_quadrant_size"); ADD_GROUP("Physics", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_kinematic_bodies"), "set_use_kinematic_bodies", "is_using_kinematic_bodies"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode"); ADD_GROUP("Navigation", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "navigation_enabled"), "set_navigation_enabled", "is_navigation_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode"); ADD_SIGNAL(MethodInfo(CoreStringNames::get_singleton()->changed)); ADD_PROPERTY_DEFAULT("tile_map_data_format", TileMapDataFormat::TILE_MAP_DATA_FORMAT_1); BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_DEFAULT); BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_HIDE); BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_SHOW); } void TileMapLayer::_update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) { // Set a default texture filter for the whole tilemap. CanvasItem::_update_self_texture_filter(p_texture_filter); dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_FILTER] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } void TileMapLayer::_update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat) { // Set a default texture repeat for the whole tilemap. CanvasItem::_update_self_texture_repeat(p_texture_repeat); dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_REPEAT] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } void TileMapLayer::set_as_tile_map_internal_node(int p_index) { // Compatibility with TileMap. ERR_FAIL_NULL(get_parent()); tile_map_node = Object::cast_to(get_parent()); set_use_parent_material(true); force_parent_owned(); if (layer_index_in_tile_map_node != p_index) { layer_index_in_tile_map_node = p_index; dirty.flags[DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE] = true; _queue_internal_update(); } } Rect2 TileMapLayer::get_rect(bool &r_changed) const { if (tile_set.is_null()) { r_changed = rect_cache != Rect2(); return Rect2(); } // Compute the displayed area of the tilemap. r_changed = false; #ifdef DEBUG_ENABLED if (rect_cache_dirty) { Rect2 r_total; bool first = true; for (const KeyValue &E : tile_map_layer_data) { Rect2 r; r.position = tile_set->map_to_local(E.key); r.size = Size2(); if (first) { r_total = r; first = false; } else { r_total = r_total.merge(r); } } r_changed = rect_cache != r_total; rect_cache = r_total; rect_cache_dirty = false; } #endif return rect_cache; } HashMap TileMapLayer::terrain_fill_constraints(const Vector &p_to_replace, int p_terrain_set, const RBSet &p_constraints) const { if (tile_set.is_null()) { return HashMap(); } // Copy the constraints set. RBSet constraints = p_constraints; // Output map. HashMap output; // Add all positions to a set. for (int i = 0; i < p_to_replace.size(); i++) { const Vector2i &coords = p_to_replace[i]; // Select the best pattern for the given constraints. TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); TileMapCell cell = get_cell(coords); if (cell.source_id != TileSet::INVALID_SOURCE) { TileSetSource *source = *tile_set->get_source(cell.source_id); TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { // Get tile data. TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { current_pattern = tile_data->get_terrains_pattern(); } } } TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern); // Update the constraint set with the new ones. RBSet new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern); for (const TerrainConstraint &E_constraint : new_constraints) { if (constraints.has(E_constraint)) { constraints.erase(E_constraint); } TerrainConstraint c = E_constraint; c.set_priority(5); constraints.insert(c); } output[coords] = pattern; } return output; } HashMap TileMapLayer::terrain_fill_connect(const Vector &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) const { HashMap output; ERR_FAIL_COND_V(tile_set.is_null(), output); ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); // Build list and set of tiles that can be modified (painted and their surroundings). Vector can_modify_list; RBSet can_modify_set; RBSet painted_set; for (int i = p_coords_array.size() - 1; i >= 0; i--) { const Vector2i &coords = p_coords_array[i]; can_modify_list.push_back(coords); can_modify_set.insert(coords); painted_set.insert(coords); } for (Vector2i coords : p_coords_array) { // Find the adequate neighbor. for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); if (tile_set->is_existing_neighbor(bit)) { Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); if (!can_modify_set.has(neighbor)) { can_modify_list.push_back(neighbor); can_modify_set.insert(neighbor); } } } } // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain. RBSet cells_with_terrain_center_bit; for (Vector2i coords : can_modify_set) { bool connect = false; if (painted_set.has(coords)) { connect = true; } else { // Get the center bit of the cell. TileData *tile_data = nullptr; TileMapCell cell = get_cell(coords); if (cell.source_id != TileSet::INVALID_SOURCE) { Ref source = tile_set->get_source(cell.source_id); Ref atlas_source = source; if (atlas_source.is_valid()) { tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); } } if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) { connect = true; } } if (connect) { cells_with_terrain_center_bit.insert(coords); } } RBSet constraints; // Add new constraints from the path drawn. for (Vector2i coords : p_coords_array) { // Constraints on the center bit. TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain); c.set_priority(10); constraints.insert(c); // Constraints on the connecting bits. for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { c = TerrainConstraint(tile_set, coords, bit, p_terrain); c.set_priority(10); if ((int(bit) % 2) == 0) { // Side peering bits: add the constraint if the center is of the same terrain. Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); if (cells_with_terrain_center_bit.has(neighbor)) { constraints.insert(c); } } else { // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit. HashMap overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); bool valid = true; for (KeyValue kv : overlapping_terrain_bits) { if (!cells_with_terrain_center_bit.has(kv.key)) { valid = false; break; } } if (valid) { constraints.insert(c); } } } } } // Fills in the constraint list from existing tiles. for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) { constraints.insert(c); } // Fill the terrains. output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); return output; } HashMap TileMapLayer::terrain_fill_path(const Vector &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) const { HashMap output; ERR_FAIL_COND_V(tile_set.is_null(), output); ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); // Make sure the path is correct and build the peering bit list while doing it. Vector neighbor_list; for (int i = 0; i < p_coords_array.size() - 1; i++) { // Find the adequate neighbor. TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX; for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); if (tile_set->is_existing_neighbor(bit)) { if (tile_set->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) { found_bit = bit; break; } } } ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_coords_array[i + 1], p_coords_array[i])); neighbor_list.push_back(found_bit); } // Build list and set of tiles that can be modified (painted and their surroundings). Vector can_modify_list; RBSet can_modify_set; RBSet painted_set; for (int i = p_coords_array.size() - 1; i >= 0; i--) { const Vector2i &coords = p_coords_array[i]; can_modify_list.push_back(coords); can_modify_set.insert(coords); painted_set.insert(coords); } for (Vector2i coords : p_coords_array) { // Find the adequate neighbor. for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); if (!can_modify_set.has(neighbor)) { can_modify_list.push_back(neighbor); can_modify_set.insert(neighbor); } } } } RBSet constraints; // Add new constraints from the path drawn. for (Vector2i coords : p_coords_array) { // Constraints on the center bit. TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain); c.set_priority(10); constraints.insert(c); } for (int i = 0; i < p_coords_array.size() - 1; i++) { // Constraints on the peering bits. TerrainConstraint c = TerrainConstraint(tile_set, p_coords_array[i], neighbor_list[i], p_terrain); c.set_priority(10); constraints.insert(c); } // Fills in the constraint list from existing tiles. for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) { constraints.insert(c); } // Fill the terrains. output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); return output; } HashMap TileMapLayer::terrain_fill_pattern(const Vector &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) const { HashMap output; ERR_FAIL_COND_V(tile_set.is_null(), output); ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); // Build list and set of tiles that can be modified (painted and their surroundings). Vector can_modify_list; RBSet can_modify_set; RBSet painted_set; for (int i = p_coords_array.size() - 1; i >= 0; i--) { const Vector2i &coords = p_coords_array[i]; can_modify_list.push_back(coords); can_modify_set.insert(coords); painted_set.insert(coords); } for (Vector2i coords : p_coords_array) { // Find the adequate neighbor. for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); if (!can_modify_set.has(neighbor)) { can_modify_list.push_back(neighbor); can_modify_set.insert(neighbor); } } } } // Add constraint by the new ones. RBSet constraints; // Add new constraints from the path drawn. for (Vector2i coords : p_coords_array) { // Constraints on the center bit. RBSet added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern); for (TerrainConstraint c : added_constraints) { c.set_priority(10); constraints.insert(c); } } // Fills in the constraint list from modified tiles border. for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) { constraints.insert(c); } // Fill the terrains. output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); return output; } TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords) const { if (!tile_map_layer_data.has(p_coords)) { return TileMapCell(); } else { return tile_map_layer_data.find(p_coords)->value.cell; } } void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile) { // Set the current cell tile (using integer position). Vector2i pk(p_coords); HashMap::Iterator E = tile_map_layer_data.find(pk); int source_id = p_source_id; Vector2i atlas_coords = p_atlas_coords; int alternative_tile = p_alternative_tile; if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) && (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) { source_id = TileSet::INVALID_SOURCE; atlas_coords = TileSetSource::INVALID_ATLAS_COORDS; alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; } if (!E) { if (source_id == TileSet::INVALID_SOURCE) { return; // Nothing to do, the tile is already empty. } // Insert a new cell in the tile map. CellData new_cell_data; new_cell_data.coords = pk; E = tile_map_layer_data.insert(pk, new_cell_data); } else { if (E->value.cell.source_id == source_id && E->value.cell.get_atlas_coords() == atlas_coords && E->value.cell.alternative_tile == alternative_tile) { return; // Nothing changed. } } TileMapCell &c = E->value.cell; c.source_id = source_id; c.set_atlas_coords(atlas_coords); c.alternative_tile = alternative_tile; // Make the given cell dirty. if (!E->value.dirty_list_element.in_list()) { dirty.cell_list.add(&(E->value.dirty_list_element)); } _queue_internal_update(); used_rect_cache_dirty = true; } void TileMapLayer::erase_cell(const Vector2i &p_coords) { set_cell(p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); } void TileMapLayer::fix_invalid_tiles() { ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot call fix_invalid_tiles() on a TileMap without a valid TileSet."); RBSet coords; for (const KeyValue &E : tile_map_layer_data) { TileSetSource *source = *tile_set->get_source(E.value.cell.source_id); if (!source || !source->has_tile(E.value.cell.get_atlas_coords()) || !source->has_alternative_tile(E.value.cell.get_atlas_coords(), E.value.cell.alternative_tile)) { coords.insert(E.key); } } for (const Vector2i &E : coords) { set_cell(E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); } } void TileMapLayer::clear() { // Remove all tiles. for (KeyValue &kv : tile_map_layer_data) { erase_cell(kv.key); } used_rect_cache_dirty = true; } int TileMapLayer::get_cell_source_id(const Vector2i &p_coords) const { // Get a cell source id from position. HashMap::ConstIterator E = tile_map_layer_data.find(p_coords); if (!E) { return TileSet::INVALID_SOURCE; } return E->value.cell.source_id; } Vector2i TileMapLayer::get_cell_atlas_coords(const Vector2i &p_coords) const { // Get a cell source id from position. HashMap::ConstIterator E = tile_map_layer_data.find(p_coords); if (!E) { return TileSetSource::INVALID_ATLAS_COORDS; } return E->value.cell.get_atlas_coords(); } int TileMapLayer::get_cell_alternative_tile(const Vector2i &p_coords) const { // Get a cell source id from position. HashMap::ConstIterator E = tile_map_layer_data.find(p_coords); if (!E) { return TileSetSource::INVALID_TILE_ALTERNATIVE; } return E->value.cell.alternative_tile; } TileData *TileMapLayer::get_cell_tile_data(const Vector2i &p_coords) const { int source_id = get_cell_source_id(p_coords); if (source_id == TileSet::INVALID_SOURCE) { return nullptr; } Ref source = tile_set->get_source(source_id); if (source.is_valid()) { return source->get_tile_data(get_cell_atlas_coords(p_coords), get_cell_alternative_tile(p_coords)); } return nullptr; } TypedArray TileMapLayer::get_used_cells() const { // Returns the cells used in the tilemap. TypedArray a; for (const KeyValue &E : tile_map_layer_data) { const TileMapCell &c = E.value.cell; if (c.source_id == TileSet::INVALID_SOURCE) { continue; } a.push_back(E.key); } return a; } TypedArray TileMapLayer::get_used_cells_by_id(int p_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile) const { // Returns the cells used in the tilemap. TypedArray a; for (const KeyValue &E : tile_map_layer_data) { const TileMapCell &c = E.value.cell; if (c.source_id == TileSet::INVALID_SOURCE) { continue; } if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == c.source_id) && (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == c.get_atlas_coords()) && (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == c.alternative_tile)) { a.push_back(E.key); } } return a; } Rect2i TileMapLayer::get_used_rect() const { // Return the rect of the currently used area. if (used_rect_cache_dirty) { used_rect_cache = Rect2i(); bool first = true; for (const KeyValue &E : tile_map_layer_data) { const TileMapCell &c = E.value.cell; if (c.source_id == TileSet::INVALID_SOURCE) { continue; } if (first) { used_rect_cache = Rect2i(E.key, Size2i()); first = false; } else { used_rect_cache.expand_to(E.key); } } if (!first) { // Only if we have at least one cell. // The cache expands to top-left coordinate, so we add one full tile. used_rect_cache.size += Vector2i(1, 1); } used_rect_cache_dirty = false; } return used_rect_cache; } Ref TileMapLayer::get_pattern(TypedArray p_coords_array) { ERR_FAIL_COND_V(tile_set.is_null(), nullptr); Ref output; output.instantiate(); if (p_coords_array.is_empty()) { return output; } Vector2i min = Vector2i(p_coords_array[0]); for (int i = 1; i < p_coords_array.size(); i++) { min = min.min(p_coords_array[i]); } Vector coords_in_pattern_array; coords_in_pattern_array.resize(p_coords_array.size()); Vector2i ensure_positive_offset; for (int i = 0; i < p_coords_array.size(); i++) { Vector2i coords = p_coords_array[i]; Vector2i coords_in_pattern = coords - min; if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) { if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { coords_in_pattern.x -= 1; if (coords_in_pattern.x < 0) { ensure_positive_offset.x = 1; } } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { coords_in_pattern.y -= 1; if (coords_in_pattern.y < 0) { ensure_positive_offset.y = 1; } } } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { coords_in_pattern.x += 1; } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { coords_in_pattern.y += 1; } } } coords_in_pattern_array.write[i] = coords_in_pattern; } for (int i = 0; i < coords_in_pattern_array.size(); i++) { Vector2i coords = p_coords_array[i]; Vector2i coords_in_pattern = coords_in_pattern_array[i]; output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords)); } return output; } void TileMapLayer::set_pattern(const Vector2i &p_position, const Ref p_pattern) { ERR_FAIL_COND(tile_set.is_null()); ERR_FAIL_COND(p_pattern.is_null()); TypedArray used_cells = p_pattern->get_used_cells(); for (int i = 0; i < used_cells.size(); i++) { Vector2i coords = tile_set->map_pattern(p_position, used_cells[i], p_pattern); set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i])); } } void TileMapLayer::set_cells_terrain_connect(TypedArray p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { ERR_FAIL_COND(tile_set.is_null()); ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); Vector cells_vector; HashSet painted_set; for (int i = 0; i < p_cells.size(); i++) { cells_vector.push_back(p_cells[i]); painted_set.insert(p_cells[i]); } HashMap terrain_fill_output = terrain_fill_connect(cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains); for (const KeyValue &kv : terrain_fill_output) { if (painted_set.has(kv.key)) { // Paint a random tile with the correct terrain for the painted path. TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); } else { // Avoids updating the painted path from the output if the new pattern is the same as before. TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); TileMapCell cell = get_cell(kv.key); if (cell.source_id != TileSet::INVALID_SOURCE) { TileSetSource *source = *tile_set->get_source(cell.source_id); TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { // Get tile data. TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { in_map_terrain_pattern = tile_data->get_terrains_pattern(); } } } if (in_map_terrain_pattern != kv.value) { TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); } } } } void TileMapLayer::set_cells_terrain_path(TypedArray p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { ERR_FAIL_COND(tile_set.is_null()); ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); Vector vector_path; HashSet painted_set; for (int i = 0; i < p_path.size(); i++) { vector_path.push_back(p_path[i]); painted_set.insert(p_path[i]); } HashMap terrain_fill_output = terrain_fill_path(vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains); for (const KeyValue &kv : terrain_fill_output) { if (painted_set.has(kv.key)) { // Paint a random tile with the correct terrain for the painted path. TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); } else { // Avoids updating the painted path from the output if the new pattern is the same as before. TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); TileMapCell cell = get_cell(kv.key); if (cell.source_id != TileSet::INVALID_SOURCE) { TileSetSource *source = *tile_set->get_source(cell.source_id); TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { // Get tile data. TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { in_map_terrain_pattern = tile_data->get_terrains_pattern(); } } } if (in_map_terrain_pattern != kv.value) { TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); } } } } bool TileMapLayer::has_body_rid(RID p_physics_body) const { return bodies_coords.has(p_physics_body); } Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const { const Vector2i *found = bodies_coords.getptr(p_physics_body); ERR_FAIL_NULL_V(found, Vector2i()); return *found; } void TileMapLayer::update_internals() { _internal_update(false); } void TileMapLayer::notify_runtime_tile_data_update() { dirty.flags[TileMapLayer::DIRTY_FLAGS_LAYER_RUNTIME_UPDATE] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } Vector2i TileMapLayer::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref p_pattern) { ERR_FAIL_COND_V(tile_set.is_null(), Vector2i()); return tile_set->map_pattern(p_position_in_tilemap, p_coords_in_pattern, p_pattern); } TypedArray TileMapLayer::get_surrounding_cells(const Vector2i &p_coords) { ERR_FAIL_COND_V(tile_set.is_null(), TypedArray()); return tile_set->get_surrounding_cells(p_coords); } Vector2i TileMapLayer::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const { ERR_FAIL_COND_V(tile_set.is_null(), Vector2i()); return tile_set->get_neighbor_cell(p_coords, p_cell_neighbor); } Vector2 TileMapLayer::map_to_local(const Vector2i &p_pos) const { ERR_FAIL_COND_V(tile_set.is_null(), Vector2()); return tile_set->map_to_local(p_pos); } Vector2i TileMapLayer::local_to_map(const Vector2 &p_pos) const { ERR_FAIL_COND_V(tile_set.is_null(), Vector2i()); return tile_set->local_to_map(p_pos); } void TileMapLayer::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } enabled = p_enabled; dirty.flags[DIRTY_FLAGS_LAYER_ENABLED] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } bool TileMapLayer::is_enabled() const { return enabled; } void TileMapLayer::set_tile_set(const Ref &p_tile_set) { if (p_tile_set == tile_set) { return; } dirty.flags[DIRTY_FLAGS_TILE_SET] = true; _queue_internal_update(); // Set the TileSet, registering to its changes. if (tile_set.is_valid()) { tile_set->disconnect_changed(callable_mp(this, &TileMapLayer::_tile_set_changed)); } tile_set = p_tile_set; if (tile_set.is_valid()) { tile_set->connect_changed(callable_mp(this, &TileMapLayer::_tile_set_changed)); } emit_signal(CoreStringNames::get_singleton()->changed); // Trigger updates for TileSet's read-only status. notify_property_list_changed(); } Ref TileMapLayer::get_tile_set() const { return tile_set; } void TileMapLayer::set_highlight_mode(HighlightMode p_highlight_mode) { if (p_highlight_mode == highlight_mode) { return; } highlight_mode = p_highlight_mode; _queue_internal_update(); } TileMapLayer::HighlightMode TileMapLayer::get_highlight_mode() const { return highlight_mode; } void TileMapLayer::set_tile_map_data_from_array(const Vector &p_data) { const int cell_data_struct_size = 12; int size = p_data.size(); const uint8_t *ptr = p_data.ptr(); // Index in the array. int index = 0; // First extract the data version. ERR_FAIL_COND_MSG(size < 2, "Corrupted tile map data: not enough bytes."); uint16_t format = decode_uint16(&ptr[index]); index += 2; ERR_FAIL_COND_MSG(format >= TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX, vformat("Unsupported tile map data format: %s. Expected format ID lower or equal to: %s", format, TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX - 1)); // Clear the TileMap. clear(); while (index < size) { ERR_FAIL_COND_MSG(index + cell_data_struct_size > size, vformat("Corrupted tile map data: tiles might be missing.")); // Get a pointer at the start of the cell data. const uint8_t *cell_data_ptr = &ptr[index]; // Extracts position in TileMap. int16_t x = decode_uint16(&cell_data_ptr[0]); int16_t y = decode_uint16(&cell_data_ptr[2]); // Extracts the tile identifiers. uint16_t source_id = decode_uint16(&cell_data_ptr[4]); uint16_t atlas_coords_x = decode_uint16(&cell_data_ptr[6]); uint16_t atlas_coords_y = decode_uint16(&cell_data_ptr[8]); uint16_t alternative_tile = decode_uint16(&cell_data_ptr[10]); set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile); index += cell_data_struct_size; } } Vector TileMapLayer::get_tile_map_data_as_array() const { const int cell_data_struct_size = 12; Vector tile_map_data_array; tile_map_data_array.resize(2 + tile_map_layer_data.size() * cell_data_struct_size); uint8_t *ptr = tile_map_data_array.ptrw(); // Index in the array. int index = 0; // Save the version. encode_uint16(TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX - 1, &ptr[index]); index += 2; // Save in highest format. for (const KeyValue &E : tile_map_layer_data) { // Get a pointer at the start of the cell data. uint8_t *cell_data_ptr = (uint8_t *)&ptr[index]; // Store position in TileMap. encode_uint16((int16_t)(E.key.x), &cell_data_ptr[0]); encode_uint16((int16_t)(E.key.y), &cell_data_ptr[2]); // Store the tile identifiers. encode_uint16(E.value.cell.source_id, &cell_data_ptr[4]); encode_uint16(E.value.cell.coord_x, &cell_data_ptr[6]); encode_uint16(E.value.cell.coord_y, &cell_data_ptr[8]); encode_uint16(E.value.cell.alternative_tile, &cell_data_ptr[10]); index += cell_data_struct_size; } return tile_map_data_array; } void TileMapLayer::set_self_modulate(const Color &p_self_modulate) { if (get_self_modulate() == p_self_modulate) { return; } CanvasItem::set_self_modulate(p_self_modulate); dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) { if (is_y_sort_enabled() == p_y_sort_enabled) { return; } CanvasItem::set_y_sort_enabled(p_y_sort_enabled); dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); _update_notify_local_transform(); } void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) { if (y_sort_origin == p_y_sort_origin) { return; } y_sort_origin = p_y_sort_origin; dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } int TileMapLayer::get_y_sort_origin() const { return y_sort_origin; } void TileMapLayer::set_z_index(int p_z_index) { if (get_z_index() == p_z_index) { return; } CanvasItem::set_z_index(p_z_index); dirty.flags[DIRTY_FLAGS_LAYER_Z_INDEX] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } void TileMapLayer::set_light_mask(int p_light_mask) { if (get_light_mask() == p_light_mask) { return; } CanvasItem::set_light_mask(p_light_mask); dirty.flags[DIRTY_FLAGS_LAYER_LIGHT_MASK] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } void TileMapLayer::set_rendering_quadrant_size(int p_size) { if (rendering_quadrant_size == p_size) { return; } dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] = true; ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1."); rendering_quadrant_size = p_size; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } int TileMapLayer::get_rendering_quadrant_size() const { return rendering_quadrant_size; } void TileMapLayer::set_collision_enabled(bool p_enabled) { if (collision_enabled == p_enabled) { return; } collision_enabled = p_enabled; dirty.flags[DIRTY_FLAGS_LAYER_COLLISION_ENABLED] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } bool TileMapLayer::is_collision_enabled() const { return collision_enabled; } void TileMapLayer::set_use_kinematic_bodies(bool p_use_kinematic_bodies) { use_kinematic_bodies = p_use_kinematic_bodies; dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] = p_use_kinematic_bodies; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } bool TileMapLayer::is_using_kinematic_bodies() const { return use_kinematic_bodies; } void TileMapLayer::set_collision_visibility_mode(TileMapLayer::DebugVisibilityMode p_show_collision) { if (collision_visibility_mode == p_show_collision) { return; } collision_visibility_mode = p_show_collision; dirty.flags[DIRTY_FLAGS_LAYER_COLLISION_VISIBILITY_MODE] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } TileMapLayer::DebugVisibilityMode TileMapLayer::get_collision_visibility_mode() const { return collision_visibility_mode; } void TileMapLayer::set_navigation_enabled(bool p_enabled) { if (navigation_enabled == p_enabled) { return; } navigation_enabled = p_enabled; dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } bool TileMapLayer::is_navigation_enabled() const { return navigation_enabled; } void TileMapLayer::set_navigation_map(RID p_map) { if (navigation_map_override == p_map) { return; } navigation_map_override = p_map; dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_MAP] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } RID TileMapLayer::get_navigation_map() const { if (navigation_map_override.is_valid()) { return navigation_map_override; } else if (is_inside_tree()) { return get_world_2d()->get_navigation_map(); } return RID(); } void TileMapLayer::set_navigation_visibility_mode(TileMapLayer::DebugVisibilityMode p_show_navigation) { if (navigation_visibility_mode == p_show_navigation) { return; } navigation_visibility_mode = p_show_navigation; dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_VISIBILITY_MODE] = true; _queue_internal_update(); emit_signal(CoreStringNames::get_singleton()->changed); } TileMapLayer::DebugVisibilityMode TileMapLayer::get_navigation_visibility_mode() const { return navigation_visibility_mode; } TileMapLayer::TileMapLayer() { set_notify_transform(true); } TileMapLayer::~TileMapLayer() { clear(); _internal_update(true); } HashMap TerrainConstraint::get_overlapping_coords_and_peering_bits() const { HashMap output; ERR_FAIL_COND_V(is_center_bit(), output); ERR_FAIL_COND_V(!tile_set.is_valid(), output); TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { switch (bit) { case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; break; default: ERR_FAIL_V(output); } } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { switch (bit) { case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; break; default: ERR_FAIL_V(output); } } else { // Half offset shapes. TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (bit) { case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; break; case 4: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; break; case 5: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; break; default: ERR_FAIL_V(output); } } else { switch (bit) { case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; break; case 4: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; break; case 5: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; break; default: ERR_FAIL_V(output); } } } return output; } TerrainConstraint::TerrainConstraint(Ref p_tile_set, const Vector2i &p_position, int p_terrain) { ERR_FAIL_COND(!p_tile_set.is_valid()); tile_set = p_tile_set; bit = 0; base_cell_coords = p_position; terrain = p_terrain; } TerrainConstraint::TerrainConstraint(Ref p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { // The way we build the constraint make it easy to detect conflicting constraints. ERR_FAIL_COND(!p_tile_set.is_valid()); tile_set = p_tile_set; TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: bit = 1; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: bit = 2; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: bit = 3; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: bit = 2; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_LEFT_SIDE: bit = 1; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: bit = 2; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); break; case TileSet::CELL_NEIGHBOR_TOP_SIDE: bit = 3; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: bit = 2; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; default: ERR_FAIL(); break; } } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: bit = 2; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: bit = 1; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: bit = 2; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: bit = 3; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_LEFT_CORNER: bit = 2; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: bit = 1; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_CORNER: bit = 2; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: bit = 3; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; default: ERR_FAIL(); break; } } else { // Half-offset shapes. TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: bit = 1; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: bit = 2; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: bit = 3; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: bit = 4; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: bit = 5; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: bit = 2; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_LEFT_SIDE: bit = 1; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: bit = 4; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: bit = 3; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_CORNER: bit = 2; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: bit = 5; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: bit = 4; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; default: ERR_FAIL(); break; } } else { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: bit = 1; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: bit = 2; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: bit = 3; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: bit = 4; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: bit = 1; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: bit = 5; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_LEFT_CORNER: bit = 3; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: bit = 2; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: bit = 1; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_SIDE: bit = 4; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: bit = 3; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: bit = 5; base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; default: ERR_FAIL(); break; } } } terrain = p_terrain; }