/*************************************************************************/ /* arvr_interface_gdnative.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "arvr_interface_gdnative.h" #include "main/input_default.h" #include "servers/arvr/arvr_positional_tracker.h" #include "servers/visual/visual_server_global.h" ARVRInterfaceGDNative::ARVRInterfaceGDNative() { // testing printf("Construct gdnative interface\n"); // we won't have our data pointer until our library gets set data = NULL; interface = NULL; } ARVRInterfaceGDNative::~ARVRInterfaceGDNative() { printf("Destruct gdnative interface\n"); if (is_initialized()) { uninitialize(); }; // cleanup after ourselves cleanup(); } void ARVRInterfaceGDNative::cleanup() { if (interface != NULL) { interface->destructor(data); data = NULL; interface = NULL; } } void ARVRInterfaceGDNative::set_interface(const godot_arvr_interface_gdnative *p_interface) { // this should only be called once, just being paranoid.. if (interface) { cleanup(); } // bind to our interface interface = p_interface; // Now we do our constructing... data = interface->constructor((godot_object *)this); } StringName ARVRInterfaceGDNative::get_name() const { ERR_FAIL_COND_V(interface == NULL, StringName()); godot_string result = interface->get_name(data); StringName name = *(String *)&result; godot_string_destroy(&result); return name; } int ARVRInterfaceGDNative::get_capabilities() const { int capabilities; ERR_FAIL_COND_V(interface == NULL, 0); // 0 = None capabilities = interface->get_capabilities(data); return capabilities; } bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const { bool enabled; ERR_FAIL_COND_V(interface == NULL, false); enabled = interface->get_anchor_detection_is_enabled(data); return enabled; } void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) { ERR_FAIL_COND(interface == NULL); interface->set_anchor_detection_is_enabled(data, p_enable); } bool ARVRInterfaceGDNative::is_stereo() { bool stereo; ERR_FAIL_COND_V(interface == NULL, false); stereo = interface->is_stereo(data); return stereo; } bool ARVRInterfaceGDNative::is_initialized() const { bool initialized; ERR_FAIL_COND_V(interface == NULL, false); initialized = interface->is_initialized(data); return initialized; } bool ARVRInterfaceGDNative::initialize() { bool initialized; ERR_FAIL_COND_V(interface == NULL, false); initialized = interface->initialize(data); if (initialized) { // if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface ARVRServer *arvr_server = ARVRServer::get_singleton(); if ((arvr_server != NULL) && (arvr_server->get_primary_interface() == NULL)) { arvr_server->set_primary_interface(this); }; }; return initialized; } void ARVRInterfaceGDNative::uninitialize() { ERR_FAIL_COND(interface == NULL); ARVRServer *arvr_server = ARVRServer::get_singleton(); if (arvr_server != NULL) { // Whatever happens, make sure this is no longer our primary interface arvr_server->clear_primary_interface_if(this); } interface->uninitialize(data); } Size2 ARVRInterfaceGDNative::get_render_targetsize() { ERR_FAIL_COND_V(interface == NULL, Size2()); godot_vector2 result = interface->get_render_targetsize(data); Vector2 *vec = (Vector2 *)&result; return *vec; } Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) { Transform *ret; ERR_FAIL_COND_V(interface == NULL, Transform()); godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform); ret = (Transform *)&t; return *ret; } CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) { CameraMatrix cm; ERR_FAIL_COND_V(interface == NULL, CameraMatrix()); interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far); return cm; } void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) { ERR_FAIL_COND(interface == NULL); interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect); } void ARVRInterfaceGDNative::process() { ERR_FAIL_COND(interface == NULL); interface->process(data); } ///////////////////////////////////////////////////////////////////////////////////// // some helper callbacks extern "C" { void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface) { // If our major version is 0 or bigger then 10, we're likely looking at our constructor pointer from an older plugin ERR_EXPLAINC("GDNative ARVR interfaces build for Godot 3.0 are not supported"); ERR_FAIL_COND((p_interface->version.major == 0) || (p_interface->version.major > 10)); Ref new_interface; new_interface.instance(); new_interface->set_interface((godot_arvr_interface_gdnative *const)p_interface); ARVRServer::get_singleton()->add_interface(new_interface); } godot_real GDAPI godot_arvr_get_worldscale() { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL_V(arvr_server, 1.0); return arvr_server->get_world_scale(); } godot_transform GDAPI godot_arvr_get_reference_frame() { godot_transform reference_frame; Transform *reference_frame_ptr = (Transform *)&reference_frame; ARVRServer *arvr_server = ARVRServer::get_singleton(); if (arvr_server != NULL) { *reference_frame_ptr = arvr_server->get_reference_frame(); } else { godot_transform_new_identity(&reference_frame); } return reference_frame; } void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) { // blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye; RID *render_target = (RID *)p_render_target; Rect2 screen_rect = *(Rect2 *)p_rect; if (eye == ARVRInterface::EYE_LEFT) { screen_rect.size.x /= 2.0; } else if (p_eye == ARVRInterface::EYE_RIGHT) { screen_rect.size.x /= 2.0; screen_rect.position.x += screen_rect.size.x; } VSG::rasterizer->set_current_render_target(RID()); VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0); } godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) { // In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID // This is a handy function to expose that. RID *render_target = (RID *)p_render_target; RID eye_texture = VSG::storage->render_target_get_texture(*render_target); uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture); return texid; } godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL_V(arvr_server, 0); InputDefault *input = (InputDefault *)Input::get_singleton(); ERR_FAIL_NULL_V(input, 0); ARVRPositionalTracker *new_tracker = memnew(ARVRPositionalTracker); new_tracker->set_name(p_device_name); new_tracker->set_type(ARVRServer::TRACKER_CONTROLLER); if (p_hand == 1) { new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND); } else if (p_hand == 2) { new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND); } // also register as joystick... int joyid = input->get_unused_joy_id(); if (joyid != -1) { new_tracker->set_joy_id(joyid); input->joy_connection_changed(joyid, true, p_device_name, ""); } if (p_tracks_orientation) { Basis orientation; new_tracker->set_orientation(orientation); } if (p_tracks_position) { Vector3 position; new_tracker->set_position(position); } // add our tracker to our server and remember its pointer arvr_server->add_tracker(new_tracker); // note, this ID is only unique within controllers! return new_tracker->get_tracker_id(); } void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL(arvr_server); InputDefault *input = (InputDefault *)Input::get_singleton(); ERR_FAIL_NULL(input); ARVRPositionalTracker *remove_tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); if (remove_tracker != NULL) { // unset our joystick if applicable int joyid = remove_tracker->get_joy_id(); if (joyid != -1) { input->joy_connection_changed(joyid, false, "", ""); remove_tracker->set_joy_id(-1); } // remove our tracker from our server arvr_server->remove_tracker(remove_tracker); memdelete(remove_tracker); } } void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL(arvr_server); ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); if (tracker != NULL) { Transform *transform = (Transform *)p_transform; if (p_tracks_orientation) { tracker->set_orientation(transform->basis); } if (p_tracks_position) { tracker->set_rw_position(transform->origin); } } } void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL(arvr_server); InputDefault *input = (InputDefault *)Input::get_singleton(); ERR_FAIL_NULL(input); ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); if (tracker != NULL) { int joyid = tracker->get_joy_id(); if (joyid != -1) { input->joy_button(joyid, p_button, p_is_pressed); } } } void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL(arvr_server); InputDefault *input = (InputDefault *)Input::get_singleton(); ERR_FAIL_NULL(input); ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); if (tracker != NULL) { int joyid = tracker->get_joy_id(); if (joyid != -1) { InputDefault::JoyAxis jx; jx.min = p_can_be_negative ? -1 : 0; jx.value = p_value; input->joy_axis(joyid, p_axis, jx); } } } godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id) { ARVRServer *arvr_server = ARVRServer::get_singleton(); ERR_FAIL_NULL_V(arvr_server, 0.0); ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id); if (tracker != NULL) { return tracker->get_rumble(); } return 0.0; } }