.TH GODOT "6" "September 2017" "godot 2.1.4-stable" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
.B godot
[\fI\,options\/\fR] [path to scene or 'engine.cfg' file]
.SH DESCRIPTION
Godot Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game
engine.
.br
It provides a huge set of common tools, so you can just focus on making
your game without reinventing the wheel.
.SH OPTIONS
.TP
\fB\-h\fR, \fB\-help\fR
Print these usage instructions.
.TP
\fB\-path\fR
Path to a game, containing engine.cfg.
.TP
\fB\-e\fR, \fB\-editor\fR
Bring up the editor instead of running the scene.
.TP
\fB\-test\fR
Run a test (string, containers, math, render, particles, multimesh, gui, io, shaderlang, physics).
.TP
\fB\-r\fR x
Request window resolution.
.TP
\fB\-p\fR x
Request window position.
.TP
\fB\-f\fR
Request fullscreen.
.TP
\fB\-mx\fR
Request maximized.
.TP
\fB\-w\fR
Request windowed.
.TP
\fB\-vd\fR
Video driver (GLES2).
.TP
\fB\-ldpi\fR
Force low\-dpi mode (OSX only).
.TP
\fB\-ad\fR
Audio driver (PulseAudio, ALSA).
.TP
\fB\-rthread\fR
Render thread mode ('unsafe', 'safe', 'separate').
.TP
\fB\-s\fR, \fB\-script\fR