/*************************************************************************/ /* area_pair_2d_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "area_pair_2d_sw.h" #include "collision_solver_2d_sw.h" bool AreaPair2DSW::setup(float p_step) { bool result = area_shape != -1 && body_shape != -1 && area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), NULL, this); if (result != colliding) { if (result) { if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED) body->add_area(area); if (area->has_monitor_callback()) area->add_body_to_query(body, body_shape, area_shape); } else { if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED) body->remove_area(area); if (area->has_monitor_callback()) area->remove_body_from_query(body, body_shape, area_shape); } colliding = result; } return false; //never do any post solving } void AreaPair2DSW::solve(float p_step) { } void AreaPair2DSW::shift_shape_indices(const CollisionObject2DSW *p_object, int p_removed_index) { if (p_object == body) { if (body_shape == p_removed_index) body_shape = -1; else if (body_shape > p_removed_index) body_shape--; } else if (p_object == area) { if (area_shape == p_removed_index) area_shape = -1; else if (area_shape > p_removed_index) area_shape--; } } AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape) { body = p_body; area = p_area; body_shape = p_body_shape; area_shape = p_area_shape; colliding = false; body->add_constraint(this, 0); area->add_constraint(this); if (p_body->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) //need to be active to process pair p_body->set_active(true); } AreaPair2DSW::~AreaPair2DSW() { if (colliding) { if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED) body->remove_area(area); if (area->has_monitor_callback()) area->remove_body_from_query(body, body_shape, area_shape); } body->remove_constraint(this); area->remove_constraint(this); } ////////////////////////////////// bool Area2Pair2DSW::setup(float p_step) { bool result = shape_a != -1 && shape_b != -1 && area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), NULL, this); if (result != colliding) { if (result) { if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) area_b->add_area_to_query(area_a, shape_a, shape_b); if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) area_a->add_area_to_query(area_b, shape_b, shape_a); } else { if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) area_b->remove_area_from_query(area_a, shape_a, shape_b); if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) area_a->remove_area_from_query(area_b, shape_b, shape_a); } colliding = result; } return false; //never do any post solving } void Area2Pair2DSW::solve(float p_step) { } void Area2Pair2DSW::shift_shape_indices(const CollisionObject2DSW *p_object, int p_removed_index) { if (p_object == area_a) { if (shape_a == p_removed_index) shape_a = -1; else if (shape_a > p_removed_index) shape_a--; } else if (p_object == area_b) { if (shape_b == p_removed_index) shape_b = -1; else if (shape_b > p_removed_index) shape_b--; } } Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b) { area_a = p_area_a; area_b = p_area_b; shape_a = p_shape_a; shape_b = p_shape_b; colliding = false; area_a->add_constraint(this); area_b->add_constraint(this); } Area2Pair2DSW::~Area2Pair2DSW() { if (colliding) { if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) area_b->remove_area_from_query(area_a, shape_a, shape_b); if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) area_a->remove_area_from_query(area_b, shape_b, shape_a); } area_a->remove_constraint(this); area_b->remove_constraint(this); }