/*************************************************************************/ /* shape_2d_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shape_2d_sw.h" #include "geometry.h" #include "sort.h" void Shape2DSW::configure(const Rect2 &p_aabb) { aabb = p_aabb; configured = true; for (Map::Element *E = owners.front(); E; E = E->next()) { ShapeOwner2DSW *co = (ShapeOwner2DSW *)E->key(); co->_shape_changed(); } } Vector2 Shape2DSW::get_support(const Vector2 &p_normal) const { Vector2 res[2]; int amnt; get_supports(p_normal, res, amnt); return res[0]; } void Shape2DSW::add_owner(ShapeOwner2DSW *p_owner) { Map::Element *E = owners.find(p_owner); if (E) { E->get()++; } else { owners[p_owner] = 1; } } void Shape2DSW::remove_owner(ShapeOwner2DSW *p_owner) { Map::Element *E = owners.find(p_owner); ERR_FAIL_COND(!E); E->get()--; if (E->get() == 0) { owners.erase(E); } } bool Shape2DSW::is_owner(ShapeOwner2DSW *p_owner) const { return owners.has(p_owner); } const Map &Shape2DSW::get_owners() const { return owners; } Shape2DSW::Shape2DSW() { custom_bias = 0; configured = false; } Shape2DSW::~Shape2DSW() { ERR_FAIL_COND(owners.size()); } /*********************************************************/ /*********************************************************/ /*********************************************************/ void LineShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { r_amount = 0; } bool LineShape2DSW::contains_point(const Vector2 &p_point) const { return normal.dot(p_point) < d; } bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { Vector2 segment = p_begin - p_end; real_t den = normal.dot(segment); //printf("den is %i\n",den); if (Math::abs(den) <= CMP_EPSILON) { return false; } real_t dist = (normal.dot(p_begin) - d) / den; //printf("dist is %i\n",dist); if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) { return false; } r_point = p_begin + segment * -dist; r_normal = normal; return true; } real_t LineShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const { return 0; } void LineShape2DSW::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY); Array arr = p_data; ERR_FAIL_COND(arr.size() != 2); normal = arr[0]; d = arr[1]; configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2))); } Variant LineShape2DSW::get_data() const { Array arr; arr.resize(2); arr[0] = normal; arr[1] = d; return arr; } /*********************************************************/ /*********************************************************/ /*********************************************************/ void RayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { r_amount = 1; if (p_normal.y > 0) *r_supports = Vector2(0, length); else *r_supports = Vector2(); } bool RayShape2DSW::contains_point(const Vector2 &p_point) const { return false; } bool RayShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { return false; //rays can't be intersected } real_t RayShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const { return 0; //rays are mass-less } void RayShape2DSW::set_data(const Variant &p_data) { length = p_data; configure(Rect2(0, 0, 0.001, length)); } Variant RayShape2DSW::get_data() const { return length; } /*********************************************************/ /*********************************************************/ /*********************************************************/ void SegmentShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { if (Math::abs(p_normal.dot(n)) > _SEGMENT_IS_VALID_SUPPORT_TRESHOLD) { r_supports[0] = a; r_supports[1] = b; r_amount = 2; return; } float dp = p_normal.dot(b - a); if (dp > 0) *r_supports = b; else *r_supports = a; r_amount = 1; } bool SegmentShape2DSW::contains_point(const Vector2 &p_point) const { return false; } bool SegmentShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &r_point)) return false; if (n.dot(p_begin) > n.dot(a)) { r_normal = n; } else { r_normal = -n; } return true; } real_t SegmentShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const { Vector2 s[2] = { a * p_scale, b * p_scale }; real_t l = s[1].distance_to(s[0]); Vector2 ofs = (s[0] + s[1]) * 0.5; return p_mass * (l * l / 12.0f + ofs.length_squared()); } void SegmentShape2DSW::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::RECT2); Rect2 r = p_data; a = r.pos; b = r.size; n = (b - a).tangent(); Rect2 aabb; aabb.pos = a; aabb.expand_to(b); if (aabb.size.x == 0) aabb.size.x = 0.001; if (aabb.size.y == 0) aabb.size.y = 0.001; configure(aabb); } Variant SegmentShape2DSW::get_data() const { Rect2 r; r.pos = a; r.size = b; return r; } /*********************************************************/ /*********************************************************/ /*********************************************************/ void CircleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { r_amount = 1; *r_supports = p_normal * radius; } bool CircleShape2DSW::contains_point(const Vector2 &p_point) const { return p_point.length_squared() < radius * radius; } bool CircleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { Vector2 line_vec = p_end - p_begin; real_t a, b, c; a = line_vec.dot(line_vec); b = 2 * p_begin.dot(line_vec); c = p_begin.dot(p_begin) - radius * radius; real_t sqrtterm = b * b - 4 * a * c; if (sqrtterm < 0) return false; sqrtterm = Math::sqrt(sqrtterm); real_t res = (-b - sqrtterm) / (2 * a); if (res < 0 || res > 1 + CMP_EPSILON) { return false; } r_point = p_begin + line_vec * res; r_normal = r_point.normalized(); return true; } real_t CircleShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const { return (radius * radius) * (p_scale.x * 0.5 + p_scale.y * 0.5); } void CircleShape2DSW::set_data(const Variant &p_data) { ERR_FAIL_COND(!p_data.is_num()); radius = p_data; configure(Rect2(-radius, -radius, radius * 2, radius * 2)); } Variant CircleShape2DSW::get_data() const { return radius; } /*********************************************************/ /*********************************************************/ /*********************************************************/ void RectangleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { for (int i = 0; i < 2; i++) { Vector2 ag; ag[i] = 1.0; float dp = ag.dot(p_normal); if (Math::abs(dp) < _SEGMENT_IS_VALID_SUPPORT_TRESHOLD) continue; float sgn = dp > 0 ? 1.0 : -1.0; r_amount = 2; r_supports[0][i] = half_extents[i] * sgn; r_supports[0][i ^ 1] = half_extents[i ^ 1]; r_supports[1][i] = half_extents[i] * sgn; r_supports[1][i ^ 1] = -half_extents[i ^ 1]; return; } /* USE POINT */ r_amount = 1; r_supports[0] = Vector2( (p_normal.x < 0) ? -half_extents.x : half_extents.x, (p_normal.y < 0) ? -half_extents.y : half_extents.y); } bool RectangleShape2DSW::contains_point(const Vector2 &p_point) const { return Math::abs(p_point.x) < half_extents.x && Math::abs(p_point.y) < half_extents.y; } bool RectangleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { return get_aabb().intersects_segment(p_begin, p_end, &r_point, &r_normal); } real_t RectangleShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const { Vector2 he2 = half_extents * 2 * p_scale; return p_mass * he2.dot(he2) / 12.0f; } void RectangleShape2DSW::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::VECTOR2); half_extents = p_data; configure(Rect2(-half_extents, half_extents * 2.0)); } Variant RectangleShape2DSW::get_data() const { return half_extents; } /*********************************************************/ /*********************************************************/ /*********************************************************/ void CapsuleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { Vector2 n = p_normal; float d = n.y; if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) { // make it flat n.y = 0.0; n.normalize(); n *= radius; r_amount = 2; r_supports[0] = n; r_supports[0].y += height * 0.5; r_supports[1] = n; r_supports[1].y -= height * 0.5; } else { float h = (d > 0) ? height : -height; n *= radius; n.y += h * 0.5; r_amount = 1; *r_supports = n; } } bool CapsuleShape2DSW::contains_point(const Vector2 &p_point) const { Vector2 p = p_point; p.y = Math::abs(p.y); p.y -= height * 0.5; if (p.y < 0) p.y = 0; return p.length_squared() < radius * radius; } bool CapsuleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { float d = 1e10; Vector2 n = (p_end - p_begin).normalized(); bool collided = false; //try spheres for (int i = 0; i < 2; i++) { Vector2 begin = p_begin; Vector2 end = p_end; float ofs = (i == 0) ? -height * 0.5 : height * 0.5; begin.y += ofs; end.y += ofs; Vector2 line_vec = end - begin; real_t a, b, c; a = line_vec.dot(line_vec); b = 2 * begin.dot(line_vec); c = begin.dot(begin) - radius * radius; real_t sqrtterm = b * b - 4 * a * c; if (sqrtterm < 0) continue; sqrtterm = Math::sqrt(sqrtterm); real_t res = (-b - sqrtterm) / (2 * a); if (res < 0 || res > 1 + CMP_EPSILON) { continue; } Vector2 point = begin + line_vec * res; Vector2 pointf(point.x, point.y - ofs); real_t pd = n.dot(pointf); if (pd < d) { r_point = pointf; r_normal = point.normalized(); d = pd; collided = true; } } Vector2 rpos, rnorm; if (Rect2(Point2(-radius, -height * 0.5), Size2(radius * 2.0, height)).intersects_segment(p_begin, p_end, &rpos, &rnorm)) { real_t pd = n.dot(rpos); if (pd < d) { r_point = rpos; r_normal = rnorm; d = pd; collided = true; } } //return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal); return collided; //todo } real_t CapsuleShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const { Vector2 he2 = Vector2(radius * 2, height + radius * 2) * p_scale; return p_mass * he2.dot(he2) / 12.0f; } void CapsuleShape2DSW::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY && p_data.get_type() != Variant::VECTOR2); if (p_data.get_type() == Variant::ARRAY) { Array arr = p_data; ERR_FAIL_COND(arr.size() != 2); height = arr[0]; radius = arr[1]; } else { Point2 p = p_data; radius = p.x; height = p.y; } Point2 he(radius, height * 0.5 + radius); configure(Rect2(-he, he * 2)); } Variant CapsuleShape2DSW::get_data() const { return Point2(height, radius); } /*********************************************************/ /*********************************************************/ /*********************************************************/ void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { int support_idx = -1; real_t d = -1e10; for (int i = 0; i < point_count; i++) { //test point real_t ld = p_normal.dot(points[i].pos); if (ld > d) { support_idx = i; d = ld; } //test segment if (points[i].normal.dot(p_normal) > _SEGMENT_IS_VALID_SUPPORT_TRESHOLD) { r_amount = 2; r_supports[0] = points[i].pos; r_supports[1] = points[(i + 1) % point_count].pos; return; } } ERR_FAIL_COND(support_idx == -1); r_amount = 1; r_supports[0] = points[support_idx].pos; } bool ConvexPolygonShape2DSW::contains_point(const Vector2 &p_point) const { bool out = false; bool in = false; for (int i = 0; i < point_count; i++) { float d = points[i].normal.dot(p_point) - points[i].normal.dot(points[i].pos); if (d > 0) out = true; else in = true; } return (in && !out) || (!in && out); } bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { Vector2 n = (p_end - p_begin).normalized(); real_t d = 1e10; bool inters = false; for (int i = 0; i < point_count; i++) { //hmm crap.. no can do.. //if (d.dot(points[i].normal)>=0) // continue; Vector2 res; if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res)) continue; float nd = n.dot(res); if (nd < d) { d = nd; r_point = res; r_normal = points[i].normal; inters = true; } } if (inters) { if (n.dot(r_normal) > 0) r_normal = -r_normal; } //return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal); return inters; //todo } real_t ConvexPolygonShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const { Rect2 aabb; aabb.pos = points[0].pos * p_scale; for (int i = 0; i < point_count; i++) { aabb.expand_to(points[i].pos * p_scale); } return p_mass * aabb.size.dot(aabb.size) / 12.0f + p_mass * (aabb.pos + aabb.size * 0.5).length_squared(); } void ConvexPolygonShape2DSW::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::VECTOR2_ARRAY && p_data.get_type() != Variant::REAL_ARRAY); if (points) memdelete_arr(points); points = NULL; point_count = 0; if (p_data.get_type() == Variant::VECTOR2_ARRAY) { DVector arr = p_data; ERR_FAIL_COND(arr.size() == 0); point_count = arr.size(); points = memnew_arr(Point, point_count); DVector::Read r = arr.read(); for (int i = 0; i < point_count; i++) { points[i].pos = r[i]; } for (int i = 0; i < point_count; i++) { Vector2 p = points[i].pos; Vector2 pn = points[(i + 1) % point_count].pos; points[i].normal = (pn - p).tangent().normalized(); } } else { DVector dvr = p_data; point_count = dvr.size() / 4; ERR_FAIL_COND(point_count == 0); points = memnew_arr(Point, point_count); DVector::Read r = dvr.read(); for (int i = 0; i < point_count; i++) { int idx = i << 2; points[i].pos.x = r[idx + 0]; points[i].pos.y = r[idx + 1]; points[i].normal.x = r[idx + 2]; points[i].normal.y = r[idx + 3]; } } ERR_FAIL_COND(point_count == 0); Rect2 aabb; aabb.pos = points[0].pos; for (int i = 1; i < point_count; i++) aabb.expand_to(points[i].pos); configure(aabb); } Variant ConvexPolygonShape2DSW::get_data() const { DVector dvr; dvr.resize(point_count); for (int i = 0; i < point_count; i++) { dvr.set(i, points[i].pos); } return dvr; } ConvexPolygonShape2DSW::ConvexPolygonShape2DSW() { points = NULL; point_count = 0; } ConvexPolygonShape2DSW::~ConvexPolygonShape2DSW() { if (points) memdelete_arr(points); } ////////////////////////////////////////////////// void ConcavePolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { real_t d = -1e10; int idx = -1; for (int i = 0; i < points.size(); i++) { real_t ld = p_normal.dot(points[i]); if (ld > d) { d = ld; idx = i; } } r_amount = 1; ERR_FAIL_COND(idx == -1); *r_supports = points[idx]; } bool ConcavePolygonShape2DSW::contains_point(const Vector2 &p_point) const { return false; //sorry } bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth); enum { TEST_AABB_BIT = 0, VISIT_LEFT_BIT = 1, VISIT_RIGHT_BIT = 2, VISIT_DONE_BIT = 3, VISITED_BIT_SHIFT = 29, NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1, VISITED_BIT_MASK = ~NODE_IDX_MASK, }; Vector2 n = (p_end - p_begin).normalized(); real_t d = 1e10; bool inters = false; //for(int i=0;i> VISITED_BIT_SHIFT) { case TEST_AABB_BIT: { bool valid = b.aabb.intersects_segment(p_begin, p_end); if (!valid) { stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { if (b.left < 0) { const Segment &s = segmentptr[b.right]; Vector2 a = pointptr[s.points[0]]; Vector2 b = pointptr[s.points[1]]; Vector2 res; if (Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &res)) { float nd = n.dot(res); if (nd < d) { d = nd; r_point = res; r_normal = (b - a).tangent().normalized(); inters = true; } } stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; } } } continue; case VISIT_LEFT_BIT: { stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.left | TEST_AABB_BIT; level++; } continue; case VISIT_RIGHT_BIT: { stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.right | TEST_AABB_BIT; level++; } continue; case VISIT_DONE_BIT: { if (level == 0) { done = true; break; } else level--; } continue; } if (done) break; } if (inters) { if (n.dot(r_normal) > 0) r_normal = -r_normal; } return inters; } int ConcavePolygonShape2DSW::_generate_bvh(BVH *p_bvh, int p_len, int p_depth) { if (p_len == 1) { bvh_depth = MAX(p_depth, bvh_depth); bvh.push_back(*p_bvh); return bvh.size() - 1; } //else sort best Rect2 global_aabb = p_bvh[0].aabb; for (int i = 1; i < p_len; i++) { global_aabb = global_aabb.merge(p_bvh[i].aabb); } if (global_aabb.size.x > global_aabb.size.y) { SortArray sort; sort.sort(p_bvh, p_len); } else { SortArray sort; sort.sort(p_bvh, p_len); } int median = p_len / 2; BVH node; node.aabb = global_aabb; int node_idx = bvh.size(); bvh.push_back(node); int l = _generate_bvh(p_bvh, median, p_depth + 1); int r = _generate_bvh(&p_bvh[median], p_len - median, p_depth + 1); bvh[node_idx].left = l; bvh[node_idx].right = r; return node_idx; } void ConcavePolygonShape2DSW::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::VECTOR2_ARRAY && p_data.get_type() != Variant::REAL_ARRAY); Rect2 aabb; if (p_data.get_type() == Variant::VECTOR2_ARRAY) { DVector p2arr = p_data; int len = p2arr.size(); ERR_FAIL_COND(len % 2); segments.clear(); points.clear(); bvh.clear(); bvh_depth = 1; if (len == 0) { configure(aabb); return; } DVector::Read arr = p2arr.read(); Map pointmap; for (int i = 0; i < len; i += 2) { Point2 p1 = arr[i]; Point2 p2 = arr[i + 1]; int idx_p1, idx_p2; if (pointmap.has(p1)) { idx_p1 = pointmap[p1]; } else { idx_p1 = pointmap.size(); pointmap[p1] = idx_p1; } if (pointmap.has(p2)) { idx_p2 = pointmap[p2]; } else { idx_p2 = pointmap.size(); pointmap[p2] = idx_p2; } Segment s; s.points[0] = idx_p1; s.points[1] = idx_p2; segments.push_back(s); } points.resize(pointmap.size()); aabb.pos = pointmap.front()->key(); for (Map::Element *E = pointmap.front(); E; E = E->next()) { aabb.expand_to(E->key()); points[E->get()] = E->key(); } Vector main_vbh; main_vbh.resize(segments.size()); for (int i = 0; i < main_vbh.size(); i++) { main_vbh[i].aabb.pos = points[segments[i].points[0]]; main_vbh[i].aabb.expand_to(points[segments[i].points[1]]); main_vbh[i].left = -1; main_vbh[i].right = i; } _generate_bvh(&main_vbh[0], main_vbh.size(), 1); } else { //dictionary with arrays } configure(aabb); } Variant ConcavePolygonShape2DSW::get_data() const { DVector rsegments; int len = segments.size(); rsegments.resize(len * 2); DVector::Write w = rsegments.write(); for (int i = 0; i < len; i++) { w[(i << 1) + 0] = points[segments[i].points[0]]; w[(i << 1) + 1] = points[segments[i].points[1]]; } w = DVector::Write(); return rsegments; } void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const { uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth); enum { TEST_AABB_BIT = 0, VISIT_LEFT_BIT = 1, VISIT_RIGHT_BIT = 2, VISIT_DONE_BIT = 3, VISITED_BIT_SHIFT = 29, NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1, VISITED_BIT_MASK = ~NODE_IDX_MASK, }; //for(int i=0;i> VISITED_BIT_SHIFT) { case TEST_AABB_BIT: { bool valid = p_local_aabb.intersects(b.aabb); if (!valid) { stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { if (b.left < 0) { const Segment &s = segmentptr[b.right]; Vector2 a = pointptr[s.points[0]]; Vector2 b = pointptr[s.points[1]]; SegmentShape2DSW ss(a, b, (b - a).tangent().normalized()); p_callback(p_userdata, &ss); stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; } } } continue; case VISIT_LEFT_BIT: { stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.left | TEST_AABB_BIT; level++; } continue; case VISIT_RIGHT_BIT: { stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.right | TEST_AABB_BIT; level++; } continue; case VISIT_DONE_BIT: { if (level == 0) return; else level--; } continue; } } }