/**************************************************************************/ /* animation.compat.inc */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef DISABLE_DEPRECATED Vector3 Animation::_position_track_interpolate_bind_compat_86629(int p_track, double p_time) const { return position_track_interpolate(p_track, p_time, false); } Quaternion Animation::_rotation_track_interpolate_bind_compat_86629(int p_track, double p_time) const { return rotation_track_interpolate(p_track, p_time, false); } Vector3 Animation::_scale_track_interpolate_bind_compat_86629(int p_track, double p_time) const { return scale_track_interpolate(p_track, p_time, false); } float Animation::_blend_shape_track_interpolate_bind_compat_86629(int p_track, double p_time) const { return blend_shape_track_interpolate(p_track, p_time, false); } Variant Animation::_value_track_interpolate_bind_compat_86629(int p_track, double p_time) const { return value_track_interpolate(p_track, p_time, false); } int Animation::_track_find_key_bind_compat_92861(int p_track, double p_time, FindMode p_find_mode) const { return track_find_key(p_track, p_time, p_find_mode, false, false); } void Animation::_bind_compatibility_methods() { ClassDB::bind_compatibility_method(D_METHOD("position_track_interpolate", "track_idx", "time_sec"), &Animation::_position_track_interpolate_bind_compat_86629); ClassDB::bind_compatibility_method(D_METHOD("rotation_track_interpolate", "track_idx", "time_sec"), &Animation::_rotation_track_interpolate_bind_compat_86629); ClassDB::bind_compatibility_method(D_METHOD("scale_track_interpolate", "track_idx", "time_sec"), &Animation::_scale_track_interpolate_bind_compat_86629); ClassDB::bind_compatibility_method(D_METHOD("blend_shape_track_interpolate", "track_idx", "time_sec"), &Animation::_blend_shape_track_interpolate_bind_compat_86629); ClassDB::bind_compatibility_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::_value_track_interpolate_bind_compat_86629); ClassDB::bind_compatibility_method(D_METHOD("track_find_key", "track_idx", "time", "find_mode"), &Animation::_track_find_key_bind_compat_92861, DEFVAL(FIND_MODE_NEAREST)); } #endif // DISABLE_DEPRECATED