<?xml version="1.0" encoding="UTF-8" ?> <class name="Color" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A color represented in RGBA format. </brief_description> <description> A color represented in RGBA format by a red ([member r]), green ([member g]), blue ([member b]), and alpha ([member a]) component. Each component is a 32-bit floating-point value, usually ranging from [code]0.0[/code] to [code]1.0[/code]. Some properties (such as [member CanvasItem.modulate]) may support values greater than [code]1.0[/code], for overbright or HDR (High Dynamic Range) colors. Colors can be created in various ways: By the various [Color] constructors, by static methods such as [method from_hsv], and by using a name from the set of standardized colors based on [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url] with the addition of [constant TRANSPARENT]. GDScript also provides [method @GDScript.Color8], which uses integers from [code]0[/code] to [code]255[/code] and doesn't support overbright colors. [b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it is equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code]. [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] </description> <tutorials> <link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/2768</link> <link title="Tween Interpolation Demo">https://godotengine.org/asset-library/asset/2733</link> <link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/2767</link> </tutorials> <constructors> <constructor name="Color"> <return type="Color" /> <description> Constructs a default [Color] from opaque black. This is the same as [constant BLACK]. [b]Note:[/b] in C#, constructs an empty color with all of its components set to [code]0.0[/code] (transparent black). </description> </constructor> <constructor name="Color"> <return type="Color" /> <param index="0" name="from" type="Color" /> <param index="1" name="alpha" type="float" /> <description> Constructs a [Color] from the existing color, with [member a] set to the given [param alpha] value. [codeblocks] [gdscript] var red = Color(Color.RED, 0.2) # 20% opaque red. [/gdscript] [csharp] var red = new Color(Colors.Red, 0.2f); // 20% opaque red. [/csharp] [/codeblocks] </description> </constructor> <constructor name="Color"> <return type="Color" /> <param index="0" name="from" type="Color" /> <description> Constructs a [Color] as a copy of the given [Color]. </description> </constructor> <constructor name="Color"> <return type="Color" /> <param index="0" name="code" type="String" /> <description> Constructs a [Color] either from an HTML color code or from a standardized color name. The supported color names are the same as the constants. </description> </constructor> <constructor name="Color"> <return type="Color" /> <param index="0" name="code" type="String" /> <param index="1" name="alpha" type="float" /> <description> Constructs a [Color] either from an HTML color code or from a standardized color name, with [param alpha] on the range of 0.0 to 1.0. The supported color names are the same as the constants. </description> </constructor> <constructor name="Color"> <return type="Color" /> <param index="0" name="r" type="float" /> <param index="1" name="g" type="float" /> <param index="2" name="b" type="float" /> <description> Constructs a [Color] from RGB values, typically between 0.0 and 1.0. [member a] is set to 1.0. [codeblocks] [gdscript] var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)` [/gdscript] [csharp] var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)` [/csharp] [/codeblocks] </description> </constructor> <constructor name="Color"> <return type="Color" /> <param index="0" name="r" type="float" /> <param index="1" name="g" type="float" /> <param index="2" name="b" type="float" /> <param index="3" name="a" type="float" /> <description> Constructs a [Color] from RGBA values, typically between 0.0 and 1.0. [codeblocks] [gdscript] var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)` [/gdscript] [csharp] var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)` [/csharp] [/codeblocks] </description> </constructor> </constructors> <methods> <method name="blend" qualifiers="const"> <return type="Color" /> <param index="0" name="over" type="Color" /> <description> Returns a new color resulting from overlaying this color over the given color. In a painting program, you can imagine it as the [param over] color painted over this color (including alpha). [codeblocks] [gdscript] var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50% var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50% var blended_color = bg.blend(fg) # Brown with alpha of 75% [/gdscript] [csharp] var bg = new Color(0.0f, 1.0f, 0.0f, 0.5f); // Green with alpha of 50% var fg = new Color(1.0f, 0.0f, 0.0f, 0.5f); // Red with alpha of 50% Color blendedColor = bg.Blend(fg); // Brown with alpha of 75% [/csharp] [/codeblocks] </description> </method> <method name="clamp" qualifiers="const"> <return type="Color" /> <param index="0" name="min" type="Color" default="Color(0, 0, 0, 0)" /> <param index="1" name="max" type="Color" default="Color(1, 1, 1, 1)" /> <description> Returns a new color with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component. </description> </method> <method name="darkened" qualifiers="const"> <return type="Color" /> <param index="0" name="amount" type="float" /> <description> Returns a new color resulting from making this color darker by the specified [param amount] (ratio from 0.0 to 1.0). See also [method lightened]. [codeblocks] [gdscript] var green = Color(0.0, 1.0, 0.0) var darkgreen = green.darkened(0.2) # 20% darker than regular green [/gdscript] [csharp] var green = new Color(0.0f, 1.0f, 0.0f); Color darkgreen = green.Darkened(0.2f); // 20% darker than regular green [/csharp] [/codeblocks] </description> </method> <method name="from_hsv" qualifiers="static"> <return type="Color" /> <param index="0" name="h" type="float" /> <param index="1" name="s" type="float" /> <param index="2" name="v" type="float" /> <param index="3" name="alpha" type="float" default="1.0" /> <description> Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. The hue ([param h]), saturation ([param s]), and value ([param v]) are typically between 0.0 and 1.0. [codeblocks] [gdscript] var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) [/gdscript] [csharp] var color = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f); [/csharp] [/codeblocks] </description> </method> <method name="from_ok_hsl" qualifiers="static"> <return type="Color" /> <param index="0" name="h" type="float" /> <param index="1" name="s" type="float" /> <param index="2" name="l" type="float" /> <param index="3" name="alpha" type="float" default="1.0" /> <description> Constructs a color from an [url=https://bottosson.github.io/posts/colorpicker/]OK HSL profile[/url]. The hue ([param h]), saturation ([param s]), and lightness ([param l]) are typically between 0.0 and 1.0. [codeblocks] [gdscript] var color = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8) [/gdscript] [csharp] var color = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f); [/csharp] [/codeblocks] </description> </method> <method name="from_rgbe9995" qualifiers="static"> <return type="Color" /> <param index="0" name="rgbe" type="int" /> <description> Decodes a [Color] from an RGBE9995 format integer. See [constant Image.FORMAT_RGBE9995]. </description> </method> <method name="from_string" qualifiers="static"> <return type="Color" /> <param index="0" name="str" type="String" /> <param index="1" name="default" type="Color" /> <description> Creates a [Color] from the given string, which can be either an HTML color code or a named color (case-insensitive). Returns [param default] if the color cannot be inferred from the string. </description> </method> <method name="get_luminance" qualifiers="const"> <return type="float" /> <description> Returns the light intensity of the color, as a value between 0.0 and 1.0 (inclusive). This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark. [b]Note:[/b] [method get_luminance] relies on the color being in the linear color space to return an accurate relative luminance value. If the color is in the sRGB color space, use [method srgb_to_linear] to convert it to the linear color space first. </description> </method> <method name="hex" qualifiers="static"> <return type="Color" /> <param index="0" name="hex" type="int" /> <description> Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel). In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]). [codeblocks] [gdscript] var red = Color.hex(0xff0000ff) var dark_cyan = Color.hex(0x008b8bff) var my_color = Color.hex(0xbbefd2a4) [/gdscript] [csharp] var red = new Color(0xff0000ff); var dark_cyan = new Color(0x008b8bff); var my_color = new Color(0xbbefd2a4); [/csharp] [/codeblocks] </description> </method> <method name="hex64" qualifiers="static"> <return type="Color" /> <param index="0" name="hex" type="int" /> <description> Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel). In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]). </description> </method> <method name="html" qualifiers="static"> <return type="Color" /> <param index="0" name="rgba" type="String" /> <description> Returns a new color from [param rgba], an HTML hexadecimal color string. [param rgba] is not case-sensitive, and may be prefixed by a hash sign ([code]#[/code]). [param rgba] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [param rgba] does not contain an alpha channel value, an alpha channel value of 1.0 is applied. If [param rgba] is invalid, returns an empty color. [codeblocks] [gdscript] var blue = Color.html("#0000ff") # blue is Color(0.0, 0.0, 1.0, 1.0) var green = Color.html("#0F0") # green is Color(0.0, 1.0, 0.0, 1.0) var col = Color.html("663399cc") # col is Color(0.4, 0.2, 0.6, 0.8) [/gdscript] [csharp] var blue = Color.FromHtml("#0000ff"); // blue is Color(0.0, 0.0, 1.0, 1.0) var green = Color.FromHtml("#0F0"); // green is Color(0.0, 1.0, 0.0, 1.0) var col = Color.FromHtml("663399cc"); // col is Color(0.4, 0.2, 0.6, 0.8) [/csharp] [/codeblocks] </description> </method> <method name="html_is_valid" qualifiers="static"> <return type="bool" /> <param index="0" name="color" type="String" /> <description> Returns [code]true[/code] if [param color] is a valid HTML hexadecimal color string. The string must be a hexadecimal value (case-insensitive) of either 3, 4, 6 or 8 digits, and may be prefixed by a hash sign ([code]#[/code]). This method is identical to [method String.is_valid_html_color]. [codeblocks] [gdscript] Color.html_is_valid("#55aaFF") # Returns true Color.html_is_valid("#55AAFF20") # Returns true Color.html_is_valid("55AAFF") # Returns true Color.html_is_valid("#F2C") # Returns true Color.html_is_valid("#AABBC") # Returns false Color.html_is_valid("#55aaFF5") # Returns false [/gdscript] [csharp] Color.HtmlIsValid("#55AAFF"); // Returns true Color.HtmlIsValid("#55AAFF20"); // Returns true Color.HtmlIsValid("55AAFF"); // Returns true Color.HtmlIsValid("#F2C"); // Returns true Color.HtmlIsValid("#AABBC"); // Returns false Color.HtmlIsValid("#55aaFF5"); // Returns false [/csharp] [/codeblocks] </description> </method> <method name="inverted" qualifiers="const"> <return type="Color" /> <description> Returns the color with its [member r], [member g], and [member b] components inverted ([code](1 - r, 1 - g, 1 - b, a)[/code]). [codeblocks] [gdscript] var black = Color.WHITE.inverted() var color = Color(0.3, 0.4, 0.9) var inverted_color = color.inverted() # Equivalent to `Color(0.7, 0.6, 0.1)` [/gdscript] [csharp] var black = Colors.White.Inverted(); var color = new Color(0.3f, 0.4f, 0.9f); Color invertedColor = color.Inverted(); // Equivalent to `new Color(0.7f, 0.6f, 0.1f)` [/csharp] [/codeblocks] </description> </method> <method name="is_equal_approx" qualifiers="const"> <return type="bool" /> <param index="0" name="to" type="Color" /> <description> Returns [code]true[/code] if this color and [param to] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="lerp" qualifiers="const" keywords="interpolate"> <return type="Color" /> <param index="0" name="to" type="Color" /> <param index="1" name="weight" type="float" /> <description> Returns the linear interpolation between this color's components and [param to]'s components. The interpolation factor [param weight] should be between 0.0 and 1.0 (inclusive). See also [method @GlobalScope.lerp]. [codeblocks] [gdscript] var red = Color(1.0, 0.0, 0.0) var aqua = Color(0.0, 1.0, 0.8) red.lerp(aqua, 0.2) # Returns Color(0.8, 0.2, 0.16) red.lerp(aqua, 0.5) # Returns Color(0.5, 0.5, 0.4) red.lerp(aqua, 1.0) # Returns Color(0.0, 1.0, 0.8) [/gdscript] [csharp] var red = new Color(1.0f, 0.0f, 0.0f); var aqua = new Color(0.0f, 1.0f, 0.8f); red.Lerp(aqua, 0.2f); // Returns Color(0.8f, 0.2f, 0.16f) red.Lerp(aqua, 0.5f); // Returns Color(0.5f, 0.5f, 0.4f) red.Lerp(aqua, 1.0f); // Returns Color(0.0f, 1.0f, 0.8f) [/csharp] [/codeblocks] </description> </method> <method name="lightened" qualifiers="const"> <return type="Color" /> <param index="0" name="amount" type="float" /> <description> Returns a new color resulting from making this color lighter by the specified [param amount], which should be a ratio from 0.0 to 1.0. See also [method darkened]. [codeblocks] [gdscript] var green = Color(0.0, 1.0, 0.0) var light_green = green.lightened(0.2) # 20% lighter than regular green [/gdscript] [csharp] var green = new Color(0.0f, 1.0f, 0.0f); Color lightGreen = green.Lightened(0.2f); // 20% lighter than regular green [/csharp] [/codeblocks] </description> </method> <method name="linear_to_srgb" qualifiers="const"> <return type="Color" /> <description> Returns the color converted to the [url=https://en.wikipedia.org/wiki/SRGB]sRGB[/url] color space. This method assumes the original color is in the linear color space. See also [method srgb_to_linear] which performs the opposite operation. </description> </method> <method name="srgb_to_linear" qualifiers="const"> <return type="Color" /> <description> Returns the color converted to the linear color space. This method assumes the original color already is in the sRGB color space. See also [method linear_to_srgb] which performs the opposite operation. </description> </method> <method name="to_abgr32" qualifiers="const"> <return type="int" /> <description> Returns the color converted to a 32-bit integer in ABGR format (each component is 8 bits). ABGR is the reversed version of the default RGBA format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) print(color.to_abgr32()) # Prints 4281565439 [/gdscript] [csharp] var color = new Color(1.0f, 0.5f, 0.2f); GD.Print(color.ToAbgr32()); // Prints 4281565439 [/csharp] [/codeblocks] </description> </method> <method name="to_abgr64" qualifiers="const"> <return type="int" /> <description> Returns the color converted to a 64-bit integer in ABGR format (each component is 16 bits). ABGR is the reversed version of the default RGBA format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) print(color.to_abgr64()) # Prints -225178692812801 [/gdscript] [csharp] var color = new Color(1.0f, 0.5f, 0.2f); GD.Print(color.ToAbgr64()); // Prints -225178692812801 [/csharp] [/codeblocks] </description> </method> <method name="to_argb32" qualifiers="const"> <return type="int" /> <description> Returns the color converted to a 32-bit integer in ARGB format (each component is 8 bits). ARGB is more compatible with DirectX. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) print(color.to_argb32()) # Prints 4294934323 [/gdscript] [csharp] var color = new Color(1.0f, 0.5f, 0.2f); GD.Print(color.ToArgb32()); // Prints 4294934323 [/csharp] [/codeblocks] </description> </method> <method name="to_argb64" qualifiers="const"> <return type="int" /> <description> Returns the color converted to a 64-bit integer in ARGB format (each component is 16 bits). ARGB is more compatible with DirectX. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) print(color.to_argb64()) # Prints -2147470541 [/gdscript] [csharp] var color = new Color(1.0f, 0.5f, 0.2f); GD.Print(color.ToArgb64()); // Prints -2147470541 [/csharp] [/codeblocks] </description> </method> <method name="to_html" qualifiers="const"> <return type="String" /> <param index="0" name="with_alpha" type="bool" default="true" /> <description> Returns the color converted to an HTML hexadecimal color [String] in RGBA format, without the hash ([code]#[/code]) prefix. Setting [param with_alpha] to [code]false[/code], excludes alpha from the hexadecimal string, using RGB format instead of RGBA format. [codeblocks] [gdscript] var white = Color(1, 1, 1, 0.5) var with_alpha = white.to_html() # Returns "ffffff7f" var without_alpha = white.to_html(false) # Returns "ffffff" [/gdscript] [csharp] var white = new Color(1, 1, 1, 0.5f); string withAlpha = white.ToHtml(); // Returns "ffffff7f" string withoutAlpha = white.ToHtml(false); // Returns "ffffff" [/csharp] [/codeblocks] </description> </method> <method name="to_rgba32" qualifiers="const"> <return type="int" /> <description> Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) print(color.to_rgba32()) # Prints 4286526463 [/gdscript] [csharp] var color = new Color(1, 0.5f, 0.2f); GD.Print(color.ToRgba32()); // Prints 4286526463 [/csharp] [/codeblocks] </description> </method> <method name="to_rgba64" qualifiers="const"> <return type="int" /> <description> Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) print(color.to_rgba64()) # Prints -140736629309441 [/gdscript] [csharp] var color = new Color(1, 0.5f, 0.2f); GD.Print(color.ToRgba64()); // Prints -140736629309441 [/csharp] [/codeblocks] </description> </method> </methods> <members> <member name="a" type="float" setter="" getter="" default="1.0"> The color's alpha component, typically on the range of 0 to 1. A value of 0 means that the color is fully transparent. A value of 1 means that the color is fully opaque. </member> <member name="a8" type="int" setter="" getter="" default="255"> Wrapper for [member a] that uses the range 0 to 255, instead of 0 to 1. </member> <member name="b" type="float" setter="" getter="" default="0.0"> The color's blue component, typically on the range of 0 to 1. </member> <member name="b8" type="int" setter="" getter="" default="0"> Wrapper for [member b] that uses the range 0 to 255, instead of 0 to 1. </member> <member name="g" type="float" setter="" getter="" default="0.0"> The color's green component, typically on the range of 0 to 1. </member> <member name="g8" type="int" setter="" getter="" default="0"> Wrapper for [member g] that uses the range 0 to 255, instead of 0 to 1. </member> <member name="h" type="float" setter="" getter="" default="0.0"> The HSV hue of this color, on the range 0 to 1. </member> <member name="r" type="float" setter="" getter="" default="0.0"> The color's red component, typically on the range of 0 to 1. </member> <member name="r8" type="int" setter="" getter="" default="0"> Wrapper for [member r] that uses the range 0 to 255, instead of 0 to 1. </member> <member name="s" type="float" setter="" getter="" default="0.0"> The HSV saturation of this color, on the range 0 to 1. </member> <member name="v" type="float" setter="" getter="" default="0.0"> The HSV value (brightness) of this color, on the range 0 to 1. </member> </members> <constants> <constant name="ALICE_BLUE" value="Color(0.941176, 0.972549, 1, 1)"> Alice blue color. </constant> <constant name="ANTIQUE_WHITE" value="Color(0.980392, 0.921569, 0.843137, 1)"> Antique white color. </constant> <constant name="AQUA" value="Color(0, 1, 1, 1)"> Aqua color. </constant> <constant name="AQUAMARINE" value="Color(0.498039, 1, 0.831373, 1)"> Aquamarine color. </constant> <constant name="AZURE" value="Color(0.941176, 1, 1, 1)"> Azure color. </constant> <constant name="BEIGE" value="Color(0.960784, 0.960784, 0.862745, 1)"> Beige color. </constant> <constant name="BISQUE" value="Color(1, 0.894118, 0.768627, 1)"> Bisque color. </constant> <constant name="BLACK" value="Color(0, 0, 0, 1)"> Black color. In GDScript, this is the default value of any color. </constant> <constant name="BLANCHED_ALMOND" value="Color(1, 0.921569, 0.803922, 1)"> Blanched almond color. </constant> <constant name="BLUE" value="Color(0, 0, 1, 1)"> Blue color. </constant> <constant name="BLUE_VIOLET" value="Color(0.541176, 0.168627, 0.886275, 1)"> Blue violet color. </constant> <constant name="BROWN" value="Color(0.647059, 0.164706, 0.164706, 1)"> Brown color. </constant> <constant name="BURLYWOOD" value="Color(0.870588, 0.721569, 0.529412, 1)"> Burlywood color. </constant> <constant name="CADET_BLUE" value="Color(0.372549, 0.619608, 0.627451, 1)"> Cadet blue color. </constant> <constant name="CHARTREUSE" value="Color(0.498039, 1, 0, 1)"> Chartreuse color. </constant> <constant name="CHOCOLATE" value="Color(0.823529, 0.411765, 0.117647, 1)"> Chocolate color. </constant> <constant name="CORAL" value="Color(1, 0.498039, 0.313726, 1)"> Coral color. </constant> <constant name="CORNFLOWER_BLUE" value="Color(0.392157, 0.584314, 0.929412, 1)"> Cornflower blue color. </constant> <constant name="CORNSILK" value="Color(1, 0.972549, 0.862745, 1)"> Cornsilk color. </constant> <constant name="CRIMSON" value="Color(0.862745, 0.0784314, 0.235294, 1)"> Crimson color. </constant> <constant name="CYAN" value="Color(0, 1, 1, 1)"> Cyan color. </constant> <constant name="DARK_BLUE" value="Color(0, 0, 0.545098, 1)"> Dark blue color. </constant> <constant name="DARK_CYAN" value="Color(0, 0.545098, 0.545098, 1)"> Dark cyan color. </constant> <constant name="DARK_GOLDENROD" value="Color(0.721569, 0.52549, 0.0431373, 1)"> Dark goldenrod color. </constant> <constant name="DARK_GRAY" value="Color(0.662745, 0.662745, 0.662745, 1)"> Dark gray color. </constant> <constant name="DARK_GREEN" value="Color(0, 0.392157, 0, 1)"> Dark green color. </constant> <constant name="DARK_KHAKI" value="Color(0.741176, 0.717647, 0.419608, 1)"> Dark khaki color. </constant> <constant name="DARK_MAGENTA" value="Color(0.545098, 0, 0.545098, 1)"> Dark magenta color. </constant> <constant name="DARK_OLIVE_GREEN" value="Color(0.333333, 0.419608, 0.184314, 1)"> Dark olive green color. </constant> <constant name="DARK_ORANGE" value="Color(1, 0.54902, 0, 1)"> Dark orange color. </constant> <constant name="DARK_ORCHID" value="Color(0.6, 0.196078, 0.8, 1)"> Dark orchid color. </constant> <constant name="DARK_RED" value="Color(0.545098, 0, 0, 1)"> Dark red color. </constant> <constant name="DARK_SALMON" value="Color(0.913725, 0.588235, 0.478431, 1)"> Dark salmon color. </constant> <constant name="DARK_SEA_GREEN" value="Color(0.560784, 0.737255, 0.560784, 1)"> Dark sea green color. </constant> <constant name="DARK_SLATE_BLUE" value="Color(0.282353, 0.239216, 0.545098, 1)"> Dark slate blue color. </constant> <constant name="DARK_SLATE_GRAY" value="Color(0.184314, 0.309804, 0.309804, 1)"> Dark slate gray color. </constant> <constant name="DARK_TURQUOISE" value="Color(0, 0.807843, 0.819608, 1)"> Dark turquoise color. </constant> <constant name="DARK_VIOLET" value="Color(0.580392, 0, 0.827451, 1)"> Dark violet color. </constant> <constant name="DEEP_PINK" value="Color(1, 0.0784314, 0.576471, 1)"> Deep pink color. </constant> <constant name="DEEP_SKY_BLUE" value="Color(0, 0.74902, 1, 1)"> Deep sky blue color. </constant> <constant name="DIM_GRAY" value="Color(0.411765, 0.411765, 0.411765, 1)"> Dim gray color. </constant> <constant name="DODGER_BLUE" value="Color(0.117647, 0.564706, 1, 1)"> Dodger blue color. </constant> <constant name="FIREBRICK" value="Color(0.698039, 0.133333, 0.133333, 1)"> Firebrick color. </constant> <constant name="FLORAL_WHITE" value="Color(1, 0.980392, 0.941176, 1)"> Floral white color. </constant> <constant name="FOREST_GREEN" value="Color(0.133333, 0.545098, 0.133333, 1)"> Forest green color. </constant> <constant name="FUCHSIA" value="Color(1, 0, 1, 1)"> Fuchsia color. </constant> <constant name="GAINSBORO" value="Color(0.862745, 0.862745, 0.862745, 1)"> Gainsboro color. </constant> <constant name="GHOST_WHITE" value="Color(0.972549, 0.972549, 1, 1)"> Ghost white color. </constant> <constant name="GOLD" value="Color(1, 0.843137, 0, 1)"> Gold color. </constant> <constant name="GOLDENROD" value="Color(0.854902, 0.647059, 0.12549, 1)"> Goldenrod color. </constant> <constant name="GRAY" value="Color(0.745098, 0.745098, 0.745098, 1)"> Gray color. </constant> <constant name="GREEN" value="Color(0, 1, 0, 1)"> Green color. </constant> <constant name="GREEN_YELLOW" value="Color(0.678431, 1, 0.184314, 1)"> Green yellow color. </constant> <constant name="HONEYDEW" value="Color(0.941176, 1, 0.941176, 1)"> Honeydew color. </constant> <constant name="HOT_PINK" value="Color(1, 0.411765, 0.705882, 1)"> Hot pink color. </constant> <constant name="INDIAN_RED" value="Color(0.803922, 0.360784, 0.360784, 1)"> Indian red color. </constant> <constant name="INDIGO" value="Color(0.294118, 0, 0.509804, 1)"> Indigo color. </constant> <constant name="IVORY" value="Color(1, 1, 0.941176, 1)"> Ivory color. </constant> <constant name="KHAKI" value="Color(0.941176, 0.901961, 0.54902, 1)"> Khaki color. </constant> <constant name="LAVENDER" value="Color(0.901961, 0.901961, 0.980392, 1)"> Lavender color. </constant> <constant name="LAVENDER_BLUSH" value="Color(1, 0.941176, 0.960784, 1)"> Lavender blush color. </constant> <constant name="LAWN_GREEN" value="Color(0.486275, 0.988235, 0, 1)"> Lawn green color. </constant> <constant name="LEMON_CHIFFON" value="Color(1, 0.980392, 0.803922, 1)"> Lemon chiffon color. </constant> <constant name="LIGHT_BLUE" value="Color(0.678431, 0.847059, 0.901961, 1)"> Light blue color. </constant> <constant name="LIGHT_CORAL" value="Color(0.941176, 0.501961, 0.501961, 1)"> Light coral color. </constant> <constant name="LIGHT_CYAN" value="Color(0.878431, 1, 1, 1)"> Light cyan color. </constant> <constant name="LIGHT_GOLDENROD" value="Color(0.980392, 0.980392, 0.823529, 1)"> Light goldenrod color. </constant> <constant name="LIGHT_GRAY" value="Color(0.827451, 0.827451, 0.827451, 1)"> Light gray color. </constant> <constant name="LIGHT_GREEN" value="Color(0.564706, 0.933333, 0.564706, 1)"> Light green color. </constant> <constant name="LIGHT_PINK" value="Color(1, 0.713726, 0.756863, 1)"> Light pink color. </constant> <constant name="LIGHT_SALMON" value="Color(1, 0.627451, 0.478431, 1)"> Light salmon color. </constant> <constant name="LIGHT_SEA_GREEN" value="Color(0.12549, 0.698039, 0.666667, 1)"> Light sea green color. </constant> <constant name="LIGHT_SKY_BLUE" value="Color(0.529412, 0.807843, 0.980392, 1)"> Light sky blue color. </constant> <constant name="LIGHT_SLATE_GRAY" value="Color(0.466667, 0.533333, 0.6, 1)"> Light slate gray color. </constant> <constant name="LIGHT_STEEL_BLUE" value="Color(0.690196, 0.768627, 0.870588, 1)"> Light steel blue color. </constant> <constant name="LIGHT_YELLOW" value="Color(1, 1, 0.878431, 1)"> Light yellow color. </constant> <constant name="LIME" value="Color(0, 1, 0, 1)"> Lime color. </constant> <constant name="LIME_GREEN" value="Color(0.196078, 0.803922, 0.196078, 1)"> Lime green color. </constant> <constant name="LINEN" value="Color(0.980392, 0.941176, 0.901961, 1)"> Linen color. </constant> <constant name="MAGENTA" value="Color(1, 0, 1, 1)"> Magenta color. </constant> <constant name="MAROON" value="Color(0.690196, 0.188235, 0.376471, 1)"> Maroon color. </constant> <constant name="MEDIUM_AQUAMARINE" value="Color(0.4, 0.803922, 0.666667, 1)"> Medium aquamarine color. </constant> <constant name="MEDIUM_BLUE" value="Color(0, 0, 0.803922, 1)"> Medium blue color. </constant> <constant name="MEDIUM_ORCHID" value="Color(0.729412, 0.333333, 0.827451, 1)"> Medium orchid color. </constant> <constant name="MEDIUM_PURPLE" value="Color(0.576471, 0.439216, 0.858824, 1)"> Medium purple color. </constant> <constant name="MEDIUM_SEA_GREEN" value="Color(0.235294, 0.701961, 0.443137, 1)"> Medium sea green color. </constant> <constant name="MEDIUM_SLATE_BLUE" value="Color(0.482353, 0.407843, 0.933333, 1)"> Medium slate blue color. </constant> <constant name="MEDIUM_SPRING_GREEN" value="Color(0, 0.980392, 0.603922, 1)"> Medium spring green color. </constant> <constant name="MEDIUM_TURQUOISE" value="Color(0.282353, 0.819608, 0.8, 1)"> Medium turquoise color. </constant> <constant name="MEDIUM_VIOLET_RED" value="Color(0.780392, 0.0823529, 0.521569, 1)"> Medium violet red color. </constant> <constant name="MIDNIGHT_BLUE" value="Color(0.0980392, 0.0980392, 0.439216, 1)"> Midnight blue color. </constant> <constant name="MINT_CREAM" value="Color(0.960784, 1, 0.980392, 1)"> Mint cream color. </constant> <constant name="MISTY_ROSE" value="Color(1, 0.894118, 0.882353, 1)"> Misty rose color. </constant> <constant name="MOCCASIN" value="Color(1, 0.894118, 0.709804, 1)"> Moccasin color. </constant> <constant name="NAVAJO_WHITE" value="Color(1, 0.870588, 0.678431, 1)"> Navajo white color. </constant> <constant name="NAVY_BLUE" value="Color(0, 0, 0.501961, 1)"> Navy blue color. </constant> <constant name="OLD_LACE" value="Color(0.992157, 0.960784, 0.901961, 1)"> Old lace color. </constant> <constant name="OLIVE" value="Color(0.501961, 0.501961, 0, 1)"> Olive color. </constant> <constant name="OLIVE_DRAB" value="Color(0.419608, 0.556863, 0.137255, 1)"> Olive drab color. </constant> <constant name="ORANGE" value="Color(1, 0.647059, 0, 1)"> Orange color. </constant> <constant name="ORANGE_RED" value="Color(1, 0.270588, 0, 1)"> Orange red color. </constant> <constant name="ORCHID" value="Color(0.854902, 0.439216, 0.839216, 1)"> Orchid color. </constant> <constant name="PALE_GOLDENROD" value="Color(0.933333, 0.909804, 0.666667, 1)"> Pale goldenrod color. </constant> <constant name="PALE_GREEN" value="Color(0.596078, 0.984314, 0.596078, 1)"> Pale green color. </constant> <constant name="PALE_TURQUOISE" value="Color(0.686275, 0.933333, 0.933333, 1)"> Pale turquoise color. </constant> <constant name="PALE_VIOLET_RED" value="Color(0.858824, 0.439216, 0.576471, 1)"> Pale violet red color. </constant> <constant name="PAPAYA_WHIP" value="Color(1, 0.937255, 0.835294, 1)"> Papaya whip color. </constant> <constant name="PEACH_PUFF" value="Color(1, 0.854902, 0.72549, 1)"> Peach puff color. </constant> <constant name="PERU" value="Color(0.803922, 0.521569, 0.247059, 1)"> Peru color. </constant> <constant name="PINK" value="Color(1, 0.752941, 0.796078, 1)"> Pink color. </constant> <constant name="PLUM" value="Color(0.866667, 0.627451, 0.866667, 1)"> Plum color. </constant> <constant name="POWDER_BLUE" value="Color(0.690196, 0.878431, 0.901961, 1)"> Powder blue color. </constant> <constant name="PURPLE" value="Color(0.627451, 0.12549, 0.941176, 1)"> Purple color. </constant> <constant name="REBECCA_PURPLE" value="Color(0.4, 0.2, 0.6, 1)"> Rebecca purple color. </constant> <constant name="RED" value="Color(1, 0, 0, 1)"> Red color. </constant> <constant name="ROSY_BROWN" value="Color(0.737255, 0.560784, 0.560784, 1)"> Rosy brown color. </constant> <constant name="ROYAL_BLUE" value="Color(0.254902, 0.411765, 0.882353, 1)"> Royal blue color. </constant> <constant name="SADDLE_BROWN" value="Color(0.545098, 0.270588, 0.0745098, 1)"> Saddle brown color. </constant> <constant name="SALMON" value="Color(0.980392, 0.501961, 0.447059, 1)"> Salmon color. </constant> <constant name="SANDY_BROWN" value="Color(0.956863, 0.643137, 0.376471, 1)"> Sandy brown color. </constant> <constant name="SEA_GREEN" value="Color(0.180392, 0.545098, 0.341176, 1)"> Sea green color. </constant> <constant name="SEASHELL" value="Color(1, 0.960784, 0.933333, 1)"> Seashell color. </constant> <constant name="SIENNA" value="Color(0.627451, 0.321569, 0.176471, 1)"> Sienna color. </constant> <constant name="SILVER" value="Color(0.752941, 0.752941, 0.752941, 1)"> Silver color. </constant> <constant name="SKY_BLUE" value="Color(0.529412, 0.807843, 0.921569, 1)"> Sky blue color. </constant> <constant name="SLATE_BLUE" value="Color(0.415686, 0.352941, 0.803922, 1)"> Slate blue color. </constant> <constant name="SLATE_GRAY" value="Color(0.439216, 0.501961, 0.564706, 1)"> Slate gray color. </constant> <constant name="SNOW" value="Color(1, 0.980392, 0.980392, 1)"> Snow color. </constant> <constant name="SPRING_GREEN" value="Color(0, 1, 0.498039, 1)"> Spring green color. </constant> <constant name="STEEL_BLUE" value="Color(0.27451, 0.509804, 0.705882, 1)"> Steel blue color. </constant> <constant name="TAN" value="Color(0.823529, 0.705882, 0.54902, 1)"> Tan color. </constant> <constant name="TEAL" value="Color(0, 0.501961, 0.501961, 1)"> Teal color. </constant> <constant name="THISTLE" value="Color(0.847059, 0.74902, 0.847059, 1)"> Thistle color. </constant> <constant name="TOMATO" value="Color(1, 0.388235, 0.278431, 1)"> Tomato color. </constant> <constant name="TRANSPARENT" value="Color(1, 1, 1, 0)"> Transparent color (white with zero alpha). </constant> <constant name="TURQUOISE" value="Color(0.25098, 0.878431, 0.815686, 1)"> Turquoise color. </constant> <constant name="VIOLET" value="Color(0.933333, 0.509804, 0.933333, 1)"> Violet color. </constant> <constant name="WEB_GRAY" value="Color(0.501961, 0.501961, 0.501961, 1)"> Web gray color. </constant> <constant name="WEB_GREEN" value="Color(0, 0.501961, 0, 1)"> Web green color. </constant> <constant name="WEB_MAROON" value="Color(0.501961, 0, 0, 1)"> Web maroon color. </constant> <constant name="WEB_PURPLE" value="Color(0.501961, 0, 0.501961, 1)"> Web purple color. </constant> <constant name="WHEAT" value="Color(0.960784, 0.870588, 0.701961, 1)"> Wheat color. </constant> <constant name="WHITE" value="Color(1, 1, 1, 1)"> White color. </constant> <constant name="WHITE_SMOKE" value="Color(0.960784, 0.960784, 0.960784, 1)"> White smoke color. </constant> <constant name="YELLOW" value="Color(1, 1, 0, 1)"> Yellow color. </constant> <constant name="YELLOW_GREEN" value="Color(0.603922, 0.803922, 0.196078, 1)"> Yellow green color. </constant> </constants> <operators> <operator name="operator !="> <return type="bool" /> <param index="0" name="right" type="Color" /> <description> Returns [code]true[/code] if the colors are not exactly equal. [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. </description> </operator> <operator name="operator *"> <return type="Color" /> <param index="0" name="right" type="Color" /> <description> Multiplies each component of the [Color] by the components of the given [Color]. </description> </operator> <operator name="operator *"> <return type="Color" /> <param index="0" name="right" type="float" /> <description> Multiplies each component of the [Color] by the given [float]. </description> </operator> <operator name="operator *"> <return type="Color" /> <param index="0" name="right" type="int" /> <description> Multiplies each component of the [Color] by the given [int]. </description> </operator> <operator name="operator +"> <return type="Color" /> <param index="0" name="right" type="Color" /> <description> Adds each component of the [Color] with the components of the given [Color]. </description> </operator> <operator name="operator -"> <return type="Color" /> <param index="0" name="right" type="Color" /> <description> Subtracts each component of the [Color] by the components of the given [Color]. </description> </operator> <operator name="operator /"> <return type="Color" /> <param index="0" name="right" type="Color" /> <description> Divides each component of the [Color] by the components of the given [Color]. </description> </operator> <operator name="operator /"> <return type="Color" /> <param index="0" name="right" type="float" /> <description> Divides each component of the [Color] by the given [float]. </description> </operator> <operator name="operator /"> <return type="Color" /> <param index="0" name="right" type="int" /> <description> Divides each component of the [Color] by the given [int]. </description> </operator> <operator name="operator =="> <return type="bool" /> <param index="0" name="right" type="Color" /> <description> Returns [code]true[/code] if the colors are exactly equal. [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. </description> </operator> <operator name="operator []"> <return type="float" /> <param index="0" name="index" type="int" /> <description> Access color components using their index. [code][0][/code] is equivalent to [member r], [code][1][/code] is equivalent to [member g], [code][2][/code] is equivalent to [member b], and [code][3][/code] is equivalent to [member a]. </description> </operator> <operator name="operator unary+"> <return type="Color" /> <description> Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. </description> </operator> <operator name="operator unary-"> <return type="Color" /> <description> Inverts the given color. This is equivalent to [code]Color.WHITE - c[/code] or [code]Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)[/code]. Unlike with [method inverted], the [member a] component is inverted, too. </description> </operator> </operators> </class>