/*************************************************************************/ /* os_winrt.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OSWinrt_H #define OSWinrt_H #include "os/input.h" #include "os/os.h" #include "servers/visual_server.h" #include "servers/visual/rasterizer.h" #include "servers/physics/physics_server_sw.h" #include "servers/audio/audio_server_sw.h" #include "servers/audio/sample_manager_sw.h" #include "servers/spatial_sound/spatial_sound_server_sw.h" #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/audio/audio_driver_dummy.h" #include "gl_context_egl.h" #include #include #include #include #include "main/input_default.h" /** @author Juan Linietsky */ class OSWinrt : public OS { enum { JOYSTICKS_MAX = 8, JOY_AXIS_COUNT = 6, MAX_JOY_AXIS = 32768, // I've no idea KEY_EVENT_BUFFER_SIZE=512 }; FILE *stdo; struct KeyEvent { InputModifierState mod_state; UINT uMsg; WPARAM wParam; LPARAM lParam; }; KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE]; int key_event_pos; uint64_t ticks_start; uint64_t ticks_per_second; bool minimized; bool old_invalid; bool outside; int old_x,old_y; Point2i center; unsigned int last_id; VisualServer *visual_server; Rasterizer *rasterizer; PhysicsServer *physics_server; Physics2DServer *physics_2d_server; int pressrc; ContextEGL* gl_context; struct Joystick { int id; bool attached; DWORD last_axis[JOY_AXIS_COUNT]; DWORD last_buttons; DWORD last_pov; String name; Joystick() { id = -1; attached = false; for (int i=0; i joystick_change_queue; int joystick_count; Joystick joysticks[JOYSTICKS_MAX]; VideoMode video_mode; MainLoop *main_loop; AudioDriverDummy audio_driver; AudioServerSW *audio_server; SampleManagerMallocSW *sample_manager; SpatialSoundServerSW *spatial_sound_server; SpatialSound2DServerSW *spatial_sound_2d_server; MouseMode mouse_mode; bool alt_mem; bool gr_mem; bool shift_mem; bool control_mem; bool meta_mem; bool force_quit; uint32_t last_button_state; CursorShape cursor_shape; InputDefault *input; void _post_dpad(DWORD p_dpad, int p_device, bool p_pressed); void _drag_event(int idx,UINT uMsg, WPARAM wParam, LPARAM lParam); void _touch_event(int idx, UINT uMsg, WPARAM wParam, LPARAM lParam); // functions used by main to initialize/deintialize the OS protected: virtual int get_video_driver_count() const; virtual const char * get_video_driver_name(int p_driver) const; virtual VideoMode get_default_video_mode() const; virtual int get_audio_driver_count() const; virtual const char * get_audio_driver_name(int p_driver) const; virtual void initialize_core(); virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver); virtual void set_main_loop( MainLoop * p_main_loop ); virtual void delete_main_loop(); virtual void finalize(); virtual void finalize_core(); void process_events(); void probe_joysticks(); void process_joysticks(); void process_key_events(); public: void print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type); virtual void vprint(const char *p_format, va_list p_list, bool p_stderr=false); virtual void alert(const String& p_alert,const String& p_title="ALERT!"); String get_stdin_string(bool p_block); void set_mouse_mode(MouseMode p_mode); MouseMode get_mouse_mode() const; virtual Point2 get_mouse_pos() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String& p_title); virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0); virtual VideoMode get_video_mode(int p_screen=0) const; virtual void get_fullscreen_mode_list(List *p_list,int p_screen=0) const; virtual MainLoop *get_main_loop() const; virtual String get_name(); virtual Date get_date(bool utc) const; virtual Time get_time(bool utc) const; virtual TimeZoneInfo get_time_zone_info() const; virtual uint64_t get_unix_time() const; virtual bool can_draw() const; virtual Error set_cwd(const String& p_cwd); virtual void delay_usec(uint32_t p_usec) const; virtual uint64_t get_ticks_usec() const; virtual Error execute(const String& p_path, const List& p_arguments,bool p_blocking,ProcessID *r_child_id=NULL,String* r_pipe=NULL,int *r_exitcode=NULL); virtual Error kill(const ProcessID& p_pid); virtual bool has_environment(const String& p_var) const; virtual String get_environment(const String& p_var) const; virtual void set_clipboard(const String& p_text); virtual String get_clipboard() const; void set_cursor_shape(CursorShape p_shape); void set_icon(const Image& p_icon); virtual String get_executable_path() const; virtual String get_locale() const; virtual void move_window_to_foreground(); virtual String get_data_dir() const; void set_gl_context(ContextEGL* p_context); void screen_size_changed(); virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); virtual bool has_touchscreen_ui_hint() const { return true; }; virtual Error shell_open(String p_uri); void run(); virtual bool get_swap_ok_cancel() { return true; } void input_event(InputEvent &p_event); OSWinrt(); ~OSWinrt(); }; #endif