/**************************************************************************/ /* menu_button.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef MENU_BUTTON_H #define MENU_BUTTON_H #include "scene/gui/button.h" #include "scene/gui/popup_menu.h" #include "scene/property_list_helper.h" class MenuButton : public Button { GDCLASS(MenuButton, Button); bool clicked = false; bool switch_on_hover = false; bool disable_shortcuts = false; PopupMenu *popup = nullptr; static inline PropertyListHelper base_property_helper; PropertyListHelper property_helper; void _popup_visibility_changed(bool p_visible); protected: void _notification(int p_what); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const { property_helper.get_property_list(p_list, popup->get_item_count()); } bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); } bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); } static void _bind_methods(); virtual void shortcut_input(const Ref &p_event) override; public: virtual void pressed() override; PopupMenu *get_popup() const; void show_popup(); void set_switch_on_hover(bool p_enabled); bool is_switch_on_hover(); void set_disable_shortcuts(bool p_disabled); void set_item_count(int p_count); int get_item_count() const; MenuButton(const String &p_text = String()); ~MenuButton(); }; #endif // MENU_BUTTON_H