/*************************************************************************/ /* editor_export_godot3.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_export_godot3.h" #include "drivers/nrex/regex.h" #include "editor_node.h" #include "io/resource_format_binary.h" #include "io/resource_format_xml.h" #include "scene/resources/scene_format_text.h" static const char *globals_renames[][2] = { /* [application] */ { "application/name", "application/config/name" }, { "application/auto_accept_quit", "application/config/auto_accept_quit" }, { "application/boot_splash", "application/boot_splash/image" }, { "application/boot_splash_fullsize", "application/boot_splash/fullsize" }, { "application/icon", "application/config/icon" }, { "application/main_scene", "application/run/main_scene" }, { "application/main_loop_type", "application/run/main_loop_type" }, { "application/disable_stdout", "application/run/disable_stdout" }, { "application/disable_stderr", "application/run/disable_stderr" }, { "application/frame_delay_msec", "application/run/frame_delay_msec" }, /* [debug] */ { "debug/profiler_max_functions", "debug/settings/profiler/max_functions" }, { "debug/max_remote_stdout_chars_per_second", "network/limits/debugger_stdout/max_chars_per_second" }, { "debug/force_fps", "debug/settings/fps/force_fps" }, { "debug/verbose_stdout", "debug/settings/stdout/verbose_stdout" }, //{ "debug/max_texture_size", "debug/" }, //{ "debug/max_texture_size_alert", "debug/" }, //{ "debug/image_load_times", "debug/" }, { "debug/script_max_call_stack", "debug/settings/gdscript/max_call_stack" }, { "debug/collision_shape_color", "debug/shapes/collision/shape_color" }, { "debug/collision_contact_color", "debug/shapes/collision/contact_color" }, { "debug/navigation_geometry_color", "debug/shapes/navigation/geometry_color" }, { "debug/navigation_disabled_geometry_color", "debug/shapes/navigation/disabled_geometry_color" }, { "debug/collision_max_contacts_displayed", "debug/shapes/collision/max_contacts_displayed" }, //{ "debug/indicators_enabled", "debug/" }, { "debug/print_fps", "debug/settings/stdout/print_fps" }, //{ "debug/print_metrics", "debug/" }, /* [display] */ { "display/driver", "display/driver/name" }, { "display/width", "display/window/size/width" }, { "display/height", "display/window/size/height" }, { "display/allow_hidpi", "display/window/dpi/allow_hidpi" }, { "display/fullscreen", "display/window/size/fullscreen" }, { "display/resizable", "display/window/size/resizable" }, { "display/borderless_window", "display/window/size/borderless" }, { "display/use_vsync", "display/window/vsync/use_vsync" }, { "display/test_width", "display/window/size/test_width" }, { "display/test_height", "display/window/size/test_height" }, { "display/use_2d_pixel_snap", "rendering/quality/2d/use_pixel_snap" }, { "display/keep_screen_on", "display/window/energy_saving/keep_screen_on" }, { "display/orientation", "display/window/handheld/orientation" }, { "display/emulate_touchscreen", "display/window/handheld/emulate_touchscreen" }, { "display/use_hidpi_theme", "gui/theme/use_hidpi" }, { "display/custom_theme", "gui/theme/custom" }, { "display/custom_theme_font", "gui/theme/custom_font" }, { "display/swap_ok_cancel", "gui/common/swap_ok_cancel" }, { "display/tooltip_delay", "gui/timers/tooltip_delay_sec" }, { "display/text_edit_idle_detect_sec", "gui/timers/text_edit_idle_detect_sec" }, { "display/stretch_mode", "display/window/stretch/mode" }, { "display/stretch_aspect", "display/window/stretch/aspect" }, /* [render] */ { "render/thread_model", "rendering/threads/thread_model" }, //{ "render/mipmap_policy", "" }, //{ "render/thread_textures_prealloc", "" }, //{ "render/shadows_enabled", "" }, //{ "render/aabb_random_points", "" }, { "render/default_clear_color", "rendering/environment/default_clear_color" }, //{ "render/room_cull_enabled", "" }, //{ "render/light_discard_enabled", "" }, /* [audio] */ // partly unchanged //{ "audio/mixer_interp", "" }, //{ "audio/use_chorus_reverb", "" }, //{ "audio/stream_volume_scale", "" }, //{ "audio/fx_volume_scale", "" }, //{ "audio/event_voice_volume_scale", "" }, //{ "audio/stream_buffering_ms", "" }, //{ "audio/video_delay_compensation_ms", "" }, //{ "audio/mixer_latency", "" }, /* [physics] */ { "physics/fixed_fps", "physics/common/physics_fps" }, { "physics/remove_collision_helpers_at_runtime", "physics/" }, { "physics/sleep_threshold_linear", "physics/3d/sleep_threshold_linear" }, { "physics/sleep_threshold_angular", "physics/3d/sleep_threshold_angular" }, { "physics/time_before_sleep", "physics/3d/time_before_sleep" }, { "physics/default_gravity", "physics/3d/default_gravity" }, { "physics/default_gravity_vector", "physics/3d/default_gravity_vector" }, { "physics/default_linear_damp", "physics/3d/default_linear_damp" }, { "physics/default_angular_damp", "physics/3d/default_angular_damp" }, { "physics/enable_object_picking", "physics/common/enable_object_picking" }, /* [core] */ //{ "core/message_queue_size_kb", "" }, //{ "core/rid_pool_prealloc", "" }, //{ "core/thread_rid_pool_prealloc", "" }, { "core/packet_stream_peer_max_buffer_po2", "network/limits/packet_peer_stream/max_buffer_po2" }, /* [rasterizer.Android] */ //{ "rasterizer.Android/use_fragment_lighting", "" }, //{ "rasterizer.Android/fp16_framebuffer", "" }, /* [display.Android] */ //{ "display.Android/driver", "" }, /* [rasterizer.iOS] */ //{ "rasterizer.iOS/use_fragment_lighting", "" }, //{ "rasterizer.iOS/fp16_framebuffer", "" }, /* [display.iOS] */ //{ "display.iOS/driver", "" }, //{ "display.iOS/use_cadisplaylink", "" }, /* [rasterizer] */ // most don't have an equivalent or are not meaningful to port { "rasterizer/anisotropic_filter_level", "rendering/quality/filter/anisotropic_filter_level" }, /* [physics_2d] */ { "physics_2d/thread_model", "physics/2d/thread_model" }, //{ "physics_2d/motion_fix_enabled", "" }, { "physics_2d/sleep_threashold_linear", "physics/2d/sleep_threshold_linear" }, { "physics_2d/sleep_threshold_angular", "physics/2d/sleep_threshold_angular" }, { "physics_2d/time_before_sleep", "physics/2d/time_before_sleep" }, { "physics_2d/bp_hash_table_size", "physics/2d/bp_hash_table_size" }, { "physics_2d/cell_size", "physics/2d/cell_size" }, { "physics_2d/large_object_surface_treshold_in_cells", "physics/2d/large_object_surface_threshold_in_cells" }, { "physics_2d/default_gravity", "physics/2d/default_gravity" }, { "physics_2d/default_gravity_vector", "physics/2d/default_gravity_vector" }, { "physics_2d/default_linear_damp", "physics/2d/default_linear_damp" }, { "physics_2d/default_angular_damp", "physics/2d/default_angular_damp" }, /* [image_loader] */ //{ "image_loader/filter", "" }, //{ "image_loader/gen_mipmaps", "" }, //{ "image_loader/repeat", "" }, /* [ssl] */ { "ssl/certificates", "network/ssl/certificates" }, { "ssl/config", "network/ssl/config" }, /* [locale] */ // no change /* [global] */ { "editor_active", "editor/active" }, /* [editor] */ { "editor/main_run_args", "editor/main_run_args" }, //{ "editor/import_shared_textures", "" }, /* [gui] */ { "gui/incr_search_max_interval_msec", "gui/timers/incremental_search_max_interval_msec" }, { NULL, NULL } }; static const char *prop_renames[][2] = { { "anchor/bottom", "anchor_bottom" }, // Control { "anchor/left", "anchor_left" }, // Control { "anchor/right", "anchor_right" }, // Control { "anchor/top", "anchor_top" }, // Control { "bbcode/bbcode", "bbcode_text" }, // RichTextLabel { "bbcode/enabled", "bbcode_enabled" }, // RichTextLabel { "bias/bias", "bias" }, // Joints2D { "caret/block_caret", "caret_block_mode" }, // TextEdit { "caret/caret_blink", "caret_blink" }, // LineEdit, TextEdit { "caret/caret_blink_speed", "caret_blink_speed" }, // LineEdit, TextEdit { "cell/center_x", "cell_center_x" }, // GridMap { "cell/center_y", "cell_center_y" }, // GridMap { "cell/center_z", "cell_center_z" }, // GridMap { "cell/custom_transform", "cell_custom_transform" }, // TileMap { "cell/half_offset", "cell_half_offset" }, // TileMap { "cell/octant_size", "cell_octant_size" }, // GridMap { "cell/quadrant_size", "cell_quadrant_size" }, // TileMap { "cell/scale", "cell_scale" }, // GridMap { "cell/size", "cell_size" }, // GridMap, TileMap { "cell/tile_origin", "cell_tile_origin" }, // TileMap { "cell/y_sort", "cell_y_sort" }, // TileMap { "collision/bounce", "collision_bounce" }, // TileMap //{ "collision/exclude_nodes", "disable_collision" }, // Joint, Joint2D // Joint2D can be converted, not Joint, handle manually { "collision/friction", "collision_friction" }, // TileMap { "collision/layers", "collision_layer" }, // Area, Area2D, PhysicsBody, PhysicsBody2D, TileMap { "collision/margin", "collision/safe_margin" }, // PhysicsBody, PhysicsBody2D { "collision/mask", "collision_mask" }, // Area, Area2D, PhysicsBody, PhysicsBody2D, TileMap { "collision/use_kinematic", "collision_use_kinematic" }, // TileMap { "config/amount", "amount" }, // Particles2D { "config/emitting", "emitting" }, // Particles2D { "config/explosiveness", "explosiveness" }, // Particles2D { "config/h_frames", "h_frames" }, // Particles2D { "config/lifetime", "lifetime" }, // Particles2D { "config/local_space", "local_coords" }, // Particles2D { "config/preprocess", "preprocess" }, // Particles2D { "config/texture", "texture" }, // Particles2D { "config/time_scale", "speed_scale" }, // Particles2D { "config/v_frames", "v_frames" }, // Particles2D { "content_margin/bottom", "content_margin_bottom" }, // StyleBox { "content_margin/left", "content_margin_left" }, // StyleBox { "content_margin/right", "content_margin_right" }, // StyleBox { "content_margin/top", "content_margin_top" }, // StyleBox { "damping/compression", "damping_compression" }, // VehicleWheel { "damping/relaxation", "damping_relaxation" }, // VehicleWheel { "damp_override/angular", "angular_damp" }, // PhysicsBody, PhysicsBody2D { "damp_override/linear", "linear_damp" }, // PhysicsBody, PhysicsBody2D { "dialog/hide_on_ok", "dialog_hide_on_ok" }, // AcceptDialog { "dialog/text", "dialog_text" }, // AcceptDialog { "drag_margin/bottom", "drag_margin_bottom" }, // Camera2D { "drag_margin/h_enabled", "drag_margin_h_enabled" }, // Camera2D { "drag_margin/left", "drag_margin_left" }, // Camera2D { "drag_margin/right", "drag_margin_right" }, // Camera2D { "drag_margin/top", "drag_margin_top" }, // Camera2D { "drag_margin/v_enabled", "drag_margin_v_enabled" }, // Camera2D { "enabler/fixed_process_parent", "physics_process_parent" }, // VisibilityEnabler2D { "enabler/freeze_bodies", "freeze_bodies" }, // VisibilityEnabler, VisibilityEnabler2D { "enabler/pause_animated_sprites", "pause_animated_sprites" }, // VisibilityEnabler2D { "enabler/pause_animations", "pause_animations" }, // VisibilityEnabler, VisibilityEnabler2D { "enabler/pause_particles", "pause_particles" }, // VisibilityEnabler2D { "enabler/process_parent", "process_parent" }, // VisibilityEnabler2D { "expand_margin/bottom", "expand_margin_bottom" }, // StyleBox { "expand_margin/left", "expand_margin_left" }, // StyleBox { "expand_margin/right", "expand_margin_right" }, // StyleBox { "expand_margin/top", "expand_margin_top" }, // StyleBox { "extra_spacing/bottom", "extra_spacing_bottom" }, // DynamicFont { "extra_spacing/char", "extra_spacing_char" }, // DynamicFont { "extra_spacing/space", "extra_spacing_space" }, // DynamicFont { "extra_spacing/top", "extra_spacing_top" }, // DynamicFont { "flags/alpha_cut", "alpha_cut" }, // Sprite3D { "flags/double_sided", "double_sided" }, // Sprite3D { "flags/shaded", "shaded" }, // Sprite3D { "flags/transparent", "transparent" }, // Sprite3D { "focus_neighbour/bottom", "focus_neighbour_bottom" }, // Control { "focus_neighbour/left", "focus_neighbour_left" }, // Control { "focus_neighbour/right", "focus_neighbour_right" }, // Control { "focus_neighbour/top", "focus_neighbour_top" }, // Control { "font/font", "font_data" }, // DynamicFont { "font/size", "size" }, // DynamicFont { "font/use_filter", "use_filter" }, // DynamicFont { "font/use_mipmaps", "use_mipmaps" }, // DynamicFont { "geometry/cast_shadow", "cast_shadow" }, // GeometryInstance { "geometry/extra_cull_margin", "extra_cull_margin" }, // GeometryInstance { "geometry/material_override", "material_override" }, // GeometryInstance { "geometry/use_baked_light", "use_in_baked_light" }, // GeometryInstance { "hint/tooltip", "hint_tooltip" }, // Control { "input/capture_on_drag", "input_capture_on_drag" }, // CollisionObject { "input/pickable", "input_pickable" }, // CollisionObject2D { "input/ray_pickable", "input_ray_pickable" }, // CollisionObject { "invert/border", "invert_border" }, // Polygon2D { "invert/enable", "invert_enable" }, // Polygon2D { "is_pressed", "pressed" }, // BaseButton { "limit/bottom", "limit_bottom" }, // Camera2D { "limit/left", "limit_left" }, // Camera2D { "limit/right", "limit_right" }, // Camera2D { "limit/top", "limit_top" }, // Camera2D { "margin/bottom", "margin_bottom" }, // Control, StyleBox { "margin/left", "margin_left" }, // Control, StyleBox { "margin/right", "margin_right" }, // Control, StyleBox { "margin/top", "margin_top" }, // Control, StyleBox { "material/material", "material" }, // CanvasItem { "material/use_parent", "use_parent_material" }, // CanvasItem { "mesh/mesh", "mesh" }, // MeshInstance { "mesh/skeleton", "skeleton" }, // MeshInstance //{ "mode", "fill_mode" }, // TextureProgress & others // Would break TileMap and others, handle manually { "motion/brake", "brake" }, // VehicleBody { "motion/engine_force", "engine_force" }, // VehicleBody { "motion/mirroring", "motion_mirroring" }, // ParallaxLayer { "motion/offset", "motion_offset" }, // ParallaxLayer { "motion/scale", "motion_scale" }, // ParallaxLayer { "motion/steering", "steering" }, // VehicleBody { "occluder/light_mask", "occluder_light_mask" }, // TileMap { "params/attenuation/distance_exp", "attenuation_distance_exp" }, { "params/attenuation/max_distance", "attenuation_max_distance" }, { "params/attenuation/min_distance", "attenuation_min_distance" }, { "params/emission_cone/attenuation_db", "emission_cone_attenuation_db" }, { "params/emission_cone/degrees", "emission_cone_degrees" }, { "params/modulate", "self_modulate" }, { "params/pitch_scale", "pitch_scale" }, { "params/scale", "texture_scale" }, { "params/volume_db", "volume_db" }, { "patch_margin/bottom", "patch_margin_bottom" }, // Patch9Frame { "patch_margin/left", "patch_margin_left" }, // Patch9Frame { "patch_margin/right", "patch_margin_right" }, // Patch9Frame { "patch_margin/top", "patch_margin_top" }, // Patch9Frame { "percent/visible", "percent_visible" }, // ProgressBar { "placeholder/alpha", "placeholder_alpha" }, // LineEdit { "placeholder/text", "placeholder_text" }, // LineEdit //{ "playback/active", "playback_active" }, // AnimationPlayer, AnimationTreePlayer // properly renamed for AnimationPlayer, but not AnimationTreePlayer, handle manually { "playback/default_blend_time", "playback_default_blend_time" }, // AnimationPlayer { "playback/process_mode", "playback_process_mode" }, // AnimationPlayer, AnimationTreePlayer, Tween { "playback/speed", "playback_speed" }, // AnimationPlayer, Tween { "playback/repeat", "playback_speed" }, // AnimationPlayer { "popup/exclusive", "popup_exclusive" }, // Popup { "process/pause_mode", "pause_mode" }, // Node { "radial_fill/center_offset", "radial_center_offset" }, // TextureProgress { "radial_fill/fill_degrees", "radial_fill_degrees" }, // TextureProgress { "radial_fill/initial_angle", "radial_initial_angle" }, // TextureProgress { "range/exp_edit", "exp_edit" }, // Range { "range/height", "range_height" }, // Light2D { "range/item_mask", "range_item_cull_mask" }, // Light2D { "range/layer_max", "range_layer_max" }, // Light2D { "range/layer_min", "range_layer_min" }, // Light2D { "range/max", "max_value" }, // Range { "range/min", "min_value" }, // Range { "range/page", "page" }, // Range { "range/rounded", "rounded" }, // Range { "range/step", "step" }, // Range { "range/value", "value" }, // Range { "range/z_max", "range_z_max" }, // Light2D { "range/z_min", "range_z_min" }, // Light2D { "rect/min_size", "rect_min_size" }, // Control { "rect/pos", "rect_position" }, // Control { "rect/rotation", "rect_rotation" }, // Control { "rect/scale", "rect_scale" }, // Control { "rect/size", "rect_size" }, // Control //{ "region", "region_enabled" }, // Sprite, Sprite3D // Not renamed for Texture, handle manually { "resource/name", "resource_name" }, // Resource { "resource/path", "resource_path" }, // Resource { "root/root", "root_node" }, // AnimationPlayer { "script/script", "script" }, // Object { "scroll/base_offset", "scroll_base_offset" }, // ParallaxBackground { "scroll/base_scale", "scroll_base_scale" }, // ParallaxBackground { "scroll/horizontal", "scroll_horizontal_enabled" }, // ScrollContainer { "scroll/ignore_camera_zoom", "scroll_ignore_camera_zoom" }, // ParallaxBackground { "scroll/limit_begin", "scroll_limit_begin" }, // ParallaxBackground { "scroll/limit_end", "scroll_limit_end" }, // ParallaxBackground { "scroll/offset", "scroll_offset" }, // ParallaxBackground { "scroll/vertical", "scroll_vertical_enabled" }, // ScrollContainer { "shadow/buffer_size", "shadow_buffer_size" }, // Light2D { "shadow/color", "shadow_color" }, // Light2D { "shadow/enabled", "shadow_enabled" }, // Light2D { "shadow/item_mask", "shadow_item_cull_mask" }, // Light2D { "size_flags/horizontal", "size_flags_horizontal" }, // Control // Enum order got inverted Expand,Fill -> Fill,Expand, handle manually after rename { "size_flags/stretch_ratio", "size_flags_stretch_ratio" }, // Control { "size_flags/vertical", "size_flags_vertical" }, // Control // Enum order got inverted Expand,Fill -> Fill,Expand, handle manually after rename { "smoothing/enable", "smoothing_enabled" }, // Camera2D { "smoothing/speed", "smoothing_speed" }, // Camera2D { "sort/enabled", "sort_enabled" }, // YSort { "split/collapsed", "collapsed" }, // SplitContainer { "split/dragger_visibility", "dragger_visibility" }, // SplitContainer { "split/offset", "split_offset" }, // SplitContainer { "stream/audio_track", "audio_track" }, // VideoPlayer { "stream/autoplay", "autoplay" }, // VideoPlayer { "stream/buffering_ms", "buffering_msec" }, // VideoPlayer { "stream/loop", "loop" }, // Audio* { "stream/loop_restart_time", "loop_offset" }, // Audio* { "stream/paused", "paused" }, // VideoPlayer { "stream/pitch_scale", "pitch_scale" }, // Audio* { "stream/play", "playing" }, // Audio* { "stream/stream", "stream" }, // VideoPlayer { "stream/volume_db", "volume_db" }, // VideoPlayer { "suspension/max_force", "suspension_max_force" }, // VehicleWheel { "suspension/stiffness", "suspension_stiffness" }, // VehicleWheel { "suspension/travel", "suspension_travel" }, // VehicleWheel { "texture/offset", "texture_offset" }, // Polygon2D { "texture/over", "texture_over" }, // TextureProgress { "texture/progress", "texture_progress" }, // TextureProgress { "texture/rotation", "texture_rotation_degrees" }, // Polygon2D { "texture/scale", "texture_scale" }, // Polygon2D { "textures/click_mask", "texture_click_mask" }, // TextureButton { "textures/disabled", "texture_disabled" }, // TextureButton { "textures/focused", "texture_focused" }, // TextureButton { "textures/hover", "texture_hover" }, // TextureButton { "textures/normal", "texture_normal" }, // TextureButton { "textures/pressed", "texture_pressed" }, // TextureButton { "texture/texture", "texture" }, // Polygon2D { "texture/under", "texture_under" }, // TextureProgress { "theme/theme", "theme" }, // Control { "transform/local", "transform" }, // Spatial { "transform/pos", "position" }, // Node2D { "transform/rotation", "rotation_degrees" }, // Spatial { "transform/rotation_rad", "rotation" }, // Spatial { "transform/rot", "rotation_degrees" }, // Node2D { "transform/scale", "scale" }, // Node2D, Spatial { "transform/translation", "translation" }, // Spatial { "type/steering", "use_as_steering" }, // VehicleWheel { "type/traction", "use_as_traction" }, // VehicleWheel { "vars/lifetime", "lifetime" }, // Particles { "velocity/angular", "angular_velocity" }, // PhysicsBody, PhysicsBody2D { "velocity/linear", "linear_velocity" }, // PhysicsBody, PhysicsBody2D { "visibility", "visibility_aabb" }, // Particles { "visibility/behind_parent", "show_behind_parent" }, // CanvasItem { "visibility/light_mask", "light_mask" }, // CanvasItem { "visibility/on_top", "show_on_top" }, // CanvasItem //{ "visibility/opacity", "modulate" }, // CanvasItem // Can't be converted this way, handle manually //{ "visibility/self_opacity", "self_modulate" }, // CanvasItem // Can't be converted this way, handle manually { "visibility/visible", "visible" }, // CanvasItem, Spatial { "wheel/friction_slip", "wheel_friction_slip" }, // VehicleWheel { "wheel/radius", "wheel_radius" }, // VehicleWheel { "wheel/rest_length", "wheel_rest_length" }, // VehicleWheel { "wheel/roll_influence", "wheel_roll_influence" }, // VehicleWheel { "window/title", "window_title" }, // Dialogs { "z/relative", "z_as_relative" }, // Node2D { "z/z", "z_index" }, // Node2D { NULL, NULL } }; static const char *type_renames[][2] = { { "CanvasItemMaterial", "ShaderMaterial" }, { "CanvasItemShader", "Shader" }, { "ColorFrame", "ColorRect" }, { "ColorRamp", "Gradient" }, { "FixedMaterial", "SpatialMaterial" }, { "Patch9Frame", "NinePatchRect" }, { "ReferenceFrame", "ReferenceRect" }, { "SampleLibrary", "Resource" }, { "SamplePlayer2D", "AudioStreamPlayer2D" }, { "SamplePlayer", "Node" }, { "SoundPlayer2D", "Node2D" }, { "SpatialSamplePlayer", "AudioStreamPlayer3D" }, { "SpatialStreamPlayer", "AudioStreamPlayer3D" }, { "StreamPlayer", "AudioStreamPlayer" }, { "TestCube", "MeshInstance" }, { "TextureFrame", "TextureRect" }, // Only for scripts { "Matrix32", "Transform2D" }, { "Matrix3", "Basis" }, { "RawArray", "PoolByteArray" }, { "IntArray", "PoolIntArray" }, { "RealArray", "PoolRealArray" }, { "StringArray", "PoolStringArray" }, { "Vector2Array", "PoolVector2Array" }, { "Vector3Array", "PoolVector3Array" }, { "ColorArray", "PoolColorArray" }, { NULL, NULL } }; static const char *signal_renames[][2] = { { "area_enter", "area_entered" }, // Area, Area2D { "area_enter_shape", "area_shape_entered" }, // Area, Area2D { "area_exit", "area_exited" }, // Area, Area2D { "area_exit_shape", "area_shape_exited" }, // Area, Area2D { "body_enter", "body_entered" }, // Area, Area2D, PhysicsBody, PhysicsBody2D { "body_enter_shape", "body_shape_entered" }, // Area, Area2D, PhysicsBody, PhysicsBody2D { "body_exit", "body_exited" }, // Area, Area2D, PhysicsBody, PhysicsBody2D { "body_exit_shape", "body_shape_exited" }, // Area, Area2D, PhysicsBody, PhysicsBody2D { "enter_camera", "camera_entered" }, // VisibilityNotifier { "enter_screen", "screen_entered" }, // VisibilityNotifier, VisibilityNotifier2D { "enter_tree", "tree_entered" }, // Node { "enter_viewport", "viewport_entered" }, // VisibilityNotifier2D { "exit_camera", "camera_exited" }, // VisibilityNotifier { "exit_screen", "screen_exited" }, // VisibilityNotifier, VisibilityNotifier2D { "exit_tree", "tree_exited" }, // Node { "exit_viewport", "viewport_exited" }, // VisibilityNotifier2D //{ "finished", "animation_finished" }, // AnimationPlayer, AnimatedSprite, but not StreamPlayer, handle manually { "fixed_frame", "physics_frame" }, // SceneTree { "focus_enter", "focus_entered" }, // Control { "focus_exit", "focus_exited" }, // Control { "input_event", "gui_input" }, // Control // FIXME: but not CollisionObject and CollisionObject2D, it should be handled manually { "item_pressed", "id_pressed" }, // PopupMenu { "modal_close", "modal_closed" }, // Control { "mouse_enter", "mouse_entered" }, // CollisionObject, CollisionObject2D, Control { "mouse_exit", "mouse_exited" }, // CollisionObject, CollisionObject2D, Control { "tween_start", "tween_started" }, // Tween { "tween_complete", "tween_completed" }, // Tween { NULL, NULL } }; void EditorExportGodot3::_find_files(EditorFileSystemDirectory *p_dir, List *r_files) { for (int i = 0; i < p_dir->get_subdir_count(); i++) { _find_files(p_dir->get_subdir(i), r_files); } for (int i = 0; i < p_dir->get_file_count(); i++) { r_files->push_back(p_dir->get_file_path(i)); } } void EditorExportGodot3::_rename_properties(const String &p_type, List *p_props) { // We need specific hacks to fix compatibility breakage in the tracks of Animations bool fix_animation_tracks = (p_type == "Animation"); String found_track_number = ""; // Anchors/margins changed in 3.0 from always-positive to relative to their ratio anchor, // so we need to flip the sign of margins based on their anchor mode. int flip_margin_left = false; int flip_margin_right = false; int flip_margin_top = false; int flip_margin_bottom = false; for (List::Element *E = p_props->front(); E; E = E->next()) { /* Fixes for 2D rotations */ // 2D rotations are now clockwise to match the downward Y base // Do this before the renaming, as afterwards we can't distinguish // between 2D and 3D rotations_degrees if (E->get().name == "transform/rot") { E->get().value = (real_t)E->get().value * -1.0; } // To fix 2D rotations in the properties of Animation tracks (see below), // we need to locate stuff like this: // tracks/0/path = NodePath("Sprite:transform/rot") // And then modify the 'values' key of 'tracks/0/keys'. // This is going to be hacky. // We'll assume that we get properties in the correct order, so that the path will come before the keys // Otherwise we'd have to keep a stack of the track keys we found to later compare them to track paths // that match rotation_deg... if (fix_animation_tracks) { String prop_name = E->get().name; if (prop_name.begins_with("tracks/") && prop_name.ends_with("/path")) { String path_value = E->get().value; // Check if it's a rotation and save the track number to fix its assigned values if (path_value.find("transform/rot") != -1) { // We found a track 'path' with a "transform/rot" NodePath, its 'keys' need to be fixed found_track_number = prop_name.get_slice("/", 1); print_line("Found Animation track with 2D rotations: " + prop_name + " = " + path_value); } // In animation tracks, NodePaths can refer to properties that need to be renamed int sep = path_value.find(":"); if (sep != -1) { String track_nodepath = path_value.substr(0, sep); String track_prop = path_value.substr(sep + 1, path_value.length()); if (prop_rename_map.has(track_prop)) { track_prop = prop_rename_map[track_prop]; } // "[self_]opacity" was removed, and is replaced by the alpha component of "[self_]modulate" // "modulate" may already exist, but we posit that the "opacity" value is more important // Thankfully in NodePaths we can access the alpha property directly if (track_prop == "visibility/opacity") { track_prop = "modulate:a"; } else if (track_prop == "visibility/self_opacity") { track_prop = "self_modulate:a"; } E->get().value = NodePath(track_nodepath + ":" + track_prop); } } else if (found_track_number != "" && prop_name == "tracks/" + found_track_number + "/keys") { // Bingo! We found keys matching the track number we had spotted print_line("Fixing sign of 2D rotations in animation track " + found_track_number); Dictionary track_keys = E->get().value; if (track_keys.has("values")) { Array values = track_keys["values"]; for (int i = 0; i < values.size(); i++) { values[i] = (real_t)values[i] * -1.0; } track_keys["values"] = values; E->get().value = track_keys; found_track_number = ""; } else { print_line("Tried to change rotation in Animation tracks, but no value set found."); } } } /* Do the actual renaming */ if (prop_rename_map.has(E->get().name)) { E->get().name = prop_rename_map[E->get().name]; } /* Hardcoded fixups for properties that changed definition in 3.0 */ // Anchors changed from Begin,End,Ratio,Center to only a ratio if (E->get().name.begins_with("anchor_")) { String side = E->get().name.substr(7, E->get().name.length() - 1); int prop_value = (int)E->get().value; switch (prop_value) { case 0: { // Begin E->get().value = 0.0; } break; case 1: { // End E->get().value = 1.0; // Flip corresponding margin's sign if (side == "left") flip_margin_left = true; else if (side == "right") flip_margin_right = true; else if (side == "top") flip_margin_top = true; else if (side == "bottom") flip_margin_bottom = true; } break; case 2: { // Ratio E->get().value = 0.0; print_line("WARNING: Property '" + E->get().name + "' with value 'Ratio' cannot be converted to the format used in Godot 3. Convert it to 'Begin' or 'End' to avoid losing the corresponding margin value."); } break; case 3: { // Center E->get().value = 0.5; // Flip corresponding margin's sign if (side == "left") flip_margin_left = true; else if (side == "right") flip_margin_right = true; else if (side == "top") flip_margin_top = true; else if (side == "bottom") flip_margin_bottom = true; } break; } } // Size flags enum changed ordering from "Expand,Fill" to "Fill,Expand,..." // So we swap 1 (Expand) and 2 (Fill), keep 0 (none) and 3 (Expand + Fill) if (E->get().name == "size_flags_horizontal" || E->get().name == "size_flags_vertical") { int prop_value = (int)E->get().value; switch (prop_value) { case 1: // Expand -> Fill E->get().value = 2; case 2: // Fill -> Expand E->get().value = 1; default: // none or both, keep break; } } // "[self_]opacity" was removed, and is replaced by the alpha component of "[self_]modulate" // "modulate" may already exist, but we posit that the "opacity" value is more important if (E->get().name == "visibility/opacity" || E->get().name == "visibility/self_opacity") { if (E->get().name == "visibility/self_opacity") { E->get().name = "self_modulate"; } else { E->get().name = "modulate"; } E->get().value = Color(1.0, 1.0, 1.0, (float)E->get().value); } // AnimationPlayer's "playback/active" was renamed to "playback_active", but not AnimationTreePlayer's if (p_type == "AnimationPlayer" && E->get().name == "playback/active") { E->get().name = "playback_active"; } // Joint2D's "collision/exclude_nodes" was renamed to "disable_collision", but not Joint's if (p_type == "Joint2D" && E->get().name == "collision/exclude_nodes") { E->get().name = "disable_collision"; } // TextureProgress' "mode" was renamed to "fill_mode", but not that of other nodes like TileMap if (p_type == "TextureProgress" && E->get().name == "mode") { E->get().name = "fill_mode"; } // Sprite and Sprite3D's "region" was renamed to "region_enabled", but not Texture's if ((p_type == "Sprite" || p_type == "Sprite3D") && E->get().name == "region") { E->get().name = "region_enabled"; } // "click_on_pressed" was renamed to "action_mode" and is now a enum if (E->get().name == "click_on_press") { E->get().name = "action_mode"; if (E->get().value) { E->get().value = 0; // ACTION_MODE_BUTTON_PRESS } else { E->get().value = 1; // ACTION_MODE_BUTTON_RELEASE } } } // Flip margins based on the previously fixed anchor modes if (flip_margin_left || flip_margin_right || flip_margin_top || flip_margin_bottom) { // Loop again and fix the margins for (List::Element *E = p_props->front(); E; E = E->next()) { if (!E->get().name.begins_with("margin_")) { continue; } if ((flip_margin_left && E->get().name == "margin_left") || (flip_margin_right && E->get().name == "margin_right") || (flip_margin_top && E->get().name == "margin_top") || (flip_margin_bottom && E->get().name == "margin_bottom")) { E->get().value = (real_t)E->get().value * -1.0; } } } } void EditorExportGodot3::_add_new_properties(const String &p_type, List *p_props) { bool add_mouse_filter = false; bool ignore_mouse = false; bool stop_mouse = false; for (List::Element *E = p_props->front(); E; E = E->next()) { String prop_name = E->get().name; if (prop_name == "focus/ignore_mouse" || prop_name == "focus/stop_mouse") { add_mouse_filter = true; if (prop_name == "focus/ignore_mouse") { ignore_mouse = E->get().value; } else if (prop_name == "focus/stop_mouse") { stop_mouse = E->get().value; } } } if (add_mouse_filter) { ExportData::PropertyData pdata; pdata.name = "mouse_filter"; if (ignore_mouse && stop_mouse) { pdata.value = 1; // MOUSE_FILTER_PASS } else if (ignore_mouse && !stop_mouse) { pdata.value = 2; // MOUSE_FILTER_IGNORE } else { pdata.value = 0; // MOUSE_FILTER_STOP } p_props->push_back(pdata); } } void EditorExportGodot3::_convert_resources(ExportData &resource) { for (int i = 0; i < resource.resources.size(); i++) { _add_new_properties(resource.resources[i].type, &resource.resources[i].properties); _rename_properties(resource.resources[i].type, &resource.resources[i].properties); if (type_rename_map.has(resource.resources[i].type)) { resource.resources[i].type = type_rename_map[resource.resources[i].type]; } } for (int i = 0; i < resource.nodes.size(); i++) { _add_new_properties(resource.nodes[i].type, &resource.nodes[i].properties); _rename_properties(resource.nodes[i].type, &resource.nodes[i].properties); if (type_rename_map.has(resource.nodes[i].type)) { resource.nodes[i].type = type_rename_map[resource.nodes[i].type]; } } for (int i = 0; i < resource.connections.size(); i++) { if (signal_rename_map.has(resource.connections[i].signal)) { resource.connections[i].signal = signal_rename_map[resource.connections[i].signal]; } /* Manual handling for signals which need to be conditionally renamed based on their Node's type */ // AnimationPlayer and AnimatedSprite's "finished" signal was renamed to "animation_finished", // but not that of StreamPlayer. Since node information is missing from the connection data // (we only have the NodePath), we'll have to compare against the nodes array to find out. if (resource.connections[i].signal == "finished") { String from = resource.connections[i].from; // NodePath "from" is relative to root node, can be direct child (no '/') or further down int slice_count = from.get_slice_count("/"); String parent = "."; String nodename = from; if (slice_count > 1) { parent = from.get_slice("/", slice_count - 2); nodename = from.get_slice("/", slice_count - 1); } for (int j = 0; j < resource.nodes.size(); j++) { if (resource.nodes[j].name == nodename && resource.nodes[j].parent == parent) { if (resource.nodes[j].type == "AnimationPlayer" || resource.nodes[j].type == "AnimatedSprite") { resource.connections[i].signal = "animation_finished"; break; } } } } } } void EditorExportGodot3::_unpack_packed_scene(ExportData &resource) { Dictionary d; for (List::Element *E = resource.resources[resource.resources.size() - 1].properties.front(); E; E = E->next()) { if (E->get().name == "_bundled") { d = E->get().value; } } ERR_FAIL_COND(d.empty()); ERR_FAIL_COND(!d.has("names")); ERR_FAIL_COND(!d.has("variants")); ERR_FAIL_COND(!d.has("node_count")); ERR_FAIL_COND(!d.has("nodes")); ERR_FAIL_COND(!d.has("conn_count")); ERR_FAIL_COND(!d.has("conns")); Vector names; DVector snames = d["names"]; if (snames.size()) { int namecount = snames.size(); names.resize(namecount); DVector::Read r = snames.read(); for (int i = 0; i < names.size(); i++) names[i] = r[i]; } Array variants = d["variants"]; resource.nodes.resize(d["node_count"]); int nc = resource.nodes.size(); if (nc) { DVector snodes = d["nodes"]; DVector::Read r = snodes.read(); int idx = 0; for (int i = 0; i < nc; i++) { int parent = r[idx++]; int owner = r[idx++]; int type = r[idx++]; int name = r[idx++]; int instance = r[idx++]; ExportData::NodeData &node_data = resource.nodes[i]; node_data.text_data = false; node_data.name = names[name]; if (type == 0x7FFFFFFF) { node_data.instanced = true; } else { node_data.instanced = false; node_data.type = names[type]; } node_data.parent_int = parent; node_data.owner_int = owner; if (instance >= 0) { node_data.instance_is_placeholder = instance & SceneState::FLAG_INSTANCE_IS_PLACEHOLDER; node_data.instance = variants[instance & SceneState::FLAG_MASK]; } int prop_count = r[idx++]; for (int j = 0; j < prop_count; j++) { int prop_name = r[idx++]; int prop_value = r[idx++]; ExportData::PropertyData pdata; pdata.name = names[prop_name]; pdata.value = variants[prop_value]; node_data.properties.push_back(pdata); } int group_count = r[idx++]; for (int j = 0; j < group_count; j++) { int group_name = r[idx++]; node_data.groups.push_back(names[group_name]); } } } int cc = d["conn_count"]; if (cc) { DVector sconns = d["conns"]; DVector::Read r = sconns.read(); int idx = 0; for (int i = 0; i < cc; i++) { ExportData::Connection conn; conn.from_int = r[idx++]; conn.to_int = r[idx++]; conn.signal = names[r[idx++]]; conn.method = names[r[idx++]]; conn.flags = r[idx++]; int bindcount = r[idx++]; for (int j = 0; j < bindcount; j++) { conn.binds.push_back(variants[r[idx++]]); } resource.connections.push_back(conn); } } Array np; if (d.has("node_paths")) { np = d["node_paths"]; } for (int i = 0; i < np.size(); i++) { resource.node_paths.push_back(np[i]); } Array ei; if (d.has("editable_instances")) { ei = d["editable_instances"]; for (int i = 0; i < ei.size(); i++) { resource.editables.push_back(ei[i]); } } if (d.has("base_scene")) { resource.base_scene = variants[d["base_scene"]]; } resource.resources.resize(resource.resources.size() - 1); //erase packed } void EditorExportGodot3::_pack_packed_scene(ExportData &resource) { pack_names.clear(); pack_values.clear(); Dictionary d; d["node_count"] = resource.nodes.size(); Vector node_data; for (int i = 0; i < resource.nodes.size(); i++) { const ExportData::NodeData &node = resource.nodes[i]; node_data.push_back(node.parent_int); node_data.push_back(node.owner_int); if (node.instanced) { node_data.push_back(0x7FFFFFFF); } else { int name = _pack_name(node.type); node_data.push_back(name); } node_data.push_back(_pack_name(node.name)); int instance = -1; if (node.instance != String()) { instance = _pack_value(node.instance); if (node.instance_is_placeholder) { instance |= SceneState::FLAG_INSTANCE_IS_PLACEHOLDER; } } node_data.push_back(instance); node_data.push_back(node.properties.size()); for (int j = 0; j < node.properties.size(); j++) { node_data.push_back(_pack_name(node.properties[j].name)); node_data.push_back(_pack_value(node.properties[j].value)); } node_data.push_back(node.groups.size()); for (int j = 0; j < node.groups.size(); j++) { node_data.push_back(_pack_name(node.groups[j])); } } d["nodes"] = node_data; d["conn_count"] = resource.connections.size(); Vector connections; for (int i = 0; i < resource.connections.size(); i++) { const ExportData::Connection &conn = resource.connections[i]; connections.push_back(conn.from_int); connections.push_back(conn.to_int); connections.push_back(_pack_name(conn.signal)); connections.push_back(_pack_name(conn.method)); connections.push_back(conn.flags); connections.push_back(conn.binds.size()); for (int j = 0; j < conn.binds.size(); j++) { connections.push_back(_pack_value(conn.binds[j])); } } d["conns"] = connections; Array np; for (int i = 0; i < resource.node_paths.size(); i++) { np.push_back(resource.node_paths[i]); } d["node_paths"] = np; Array ei; for (int i = 0; i < resource.editables.size(); i++) { ei.push_back(resource.editables[i]); } d["editable_instances"] = ei; if (resource.base_scene.get_type()) { d["base_scene"] = _pack_value(resource.base_scene); } DVector names; names.resize(pack_names.size()); { DVector::Write w = names.write(); for (Map::Element *E = pack_names.front(); E; E = E->next()) { w[E->get()] = E->key(); } } d["names"] = names; Array values; values.resize(pack_values.size()); const Variant *K = NULL; while ((K = pack_values.next(K))) { int index = pack_values[*K]; values[index] = *K; } d["variants"] = values; ExportData::ResourceData packed_scene; packed_scene.type = "PackedScene"; packed_scene.index = -1; ExportData::PropertyData pd; pd.name = "_bundled"; pd.value = d; packed_scene.properties.push_back(pd); resource.resources.push_back(packed_scene); resource.nodes.clear(); resource.connections.clear(); resource.editables.clear(); resource.node_paths.clear(); ; resource.base_scene = Variant(); } static String rtosfix(double p_value) { if (p_value == 0.0) return "0"; //avoid negative zero (-0) being written, which may annoy git, svn, etc. for changes when they don't exist. else return rtoss(p_value); } Error EditorExportGodot3::_get_property_as_text(const Variant &p_variant, String &p_string) { switch (p_variant.get_type()) { case Variant::NIL: { p_string += ("null"); } break; case Variant::BOOL: { p_string += (p_variant.operator bool() ? "true" : "false"); } break; case Variant::INT: { p_string += (itos(p_variant.operator int())); } break; case Variant::REAL: { String s = rtosfix(p_variant.operator real_t()); if (s.find(".") == -1 && s.find("e") == -1) s += ".0"; p_string += (s); } break; case Variant::STRING: { String str = p_variant; if (str.begins_with("@RESLOCAL:")) { p_string += "SubResource( " + str.get_slice(":", 1) + " )"; } else if (str.begins_with("@RESEXTERNAL:")) { p_string += "ExtResource( " + str.get_slice(":", 1) + " )"; } else { // Call _replace_resource in case it's a path to a scene/resource str = "\"" + _replace_resource(str).c_escape_multiline() + "\""; p_string += (str); } } break; case Variant::VECTOR2: { Vector2 v = p_variant; p_string += ("Vector2( " + rtosfix(v.x) + ", " + rtosfix(v.y) + " )"); } break; case Variant::RECT2: { Rect2 aabb = p_variant; p_string += ("Rect2( " + rtosfix(aabb.pos.x) + ", " + rtosfix(aabb.pos.y) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + " )"); } break; case Variant::VECTOR3: { Vector3 v = p_variant; p_string += ("Vector3( " + rtosfix(v.x) + ", " + rtosfix(v.y) + ", " + rtosfix(v.z) + " )"); } break; case Variant::PLANE: { Plane p = p_variant; p_string += ("Plane( " + rtosfix(p.normal.x) + ", " + rtosfix(p.normal.y) + ", " + rtosfix(p.normal.z) + ", " + rtosfix(p.d) + " )"); } break; case Variant::_AABB: { Rect3 aabb = p_variant; p_string += ("Rect3( " + rtosfix(aabb.pos.x) + ", " + rtosfix(aabb.pos.y) + ", " + rtosfix(aabb.pos.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + " )"); } break; case Variant::QUAT: { Quat quat = p_variant; p_string += ("Quat( " + rtosfix(quat.x) + ", " + rtosfix(quat.y) + ", " + rtosfix(quat.z) + ", " + rtosfix(quat.w) + " )"); } break; case Variant::MATRIX32: { String s = "Transform2D( "; Matrix32 m3 = p_variant; for (int i = 0; i < 3; i++) { for (int j = 0; j < 2; j++) { if (i != 0 || j != 0) s += ", "; s += rtosfix(m3.elements[i][j]); } } p_string += (s + " )"); } break; case Variant::MATRIX3: { String s = "Basis( "; Matrix3 m3 = p_variant; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { if (i != 0 || j != 0) s += ", "; s += rtosfix(m3.elements[i][j]); } } p_string += (s + " )"); } break; case Variant::TRANSFORM: { String s = "Transform( "; Transform t = p_variant; Matrix3 &m3 = t.basis; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { if (i != 0 || j != 0) s += ", "; s += rtosfix(m3.elements[i][j]); } } s = s + ", " + rtosfix(t.origin.x) + ", " + rtosfix(t.origin.y) + ", " + rtosfix(t.origin.z); p_string += (s + " )"); } break; // misc types case Variant::COLOR: { Color c = p_variant; p_string += ("Color( " + rtosfix(c.r) + ", " + rtosfix(c.g) + ", " + rtosfix(c.b) + ", " + rtosfix(c.a) + " )"); } break; case Variant::IMAGE: { Image img = p_variant; if (img.empty()) { p_string += ("Image()"); break; } String imgstr = "Image()"; p_string += imgstr; //do not convert this for now /*imgstr+=itos(img.get_width()); imgstr+=", "+itos(img.get_height()); imgstr+=", "+String(img.get_mipmaps()?"true":"false"); imgstr+=", "+Image::get_format_name(img.get_format()); String s; DVector data = img.get_data(); int len = data.size(); DVector::Read r = data.read(); const uint8_t *ptr=r.ptr(); for (int i=0;i0) s+=", "; s+=itos(ptr[i]); } imgstr+=", "; p_string+=(imgstr); p_string+=(s); p_string+=(" )");*/ } break; case Variant::NODE_PATH: { String str = p_variant; str = "NodePath(\"" + str.c_escape() + "\")"; p_string += (str); } break; case Variant::OBJECT: { //should never arrive here! ERR_FAIL_V(ERR_BUG); } break; case Variant::INPUT_EVENT: { String str = "InputEvent("; InputEvent ev = p_variant; switch (ev.type) { case InputEvent::KEY: { str += "KEY," + itos(ev.key.scancode); String mod; if (ev.key.mod.alt) mod += "A"; if (ev.key.mod.shift) mod += "S"; if (ev.key.mod.control) mod += "C"; if (ev.key.mod.meta) mod += "M"; if (mod != String()) str += "," + mod; } break; case InputEvent::MOUSE_BUTTON: { str += "MBUTTON," + itos(ev.mouse_button.button_index); } break; case InputEvent::JOYSTICK_BUTTON: { str += "JBUTTON," + itos(ev.joy_button.button_index); } break; case InputEvent::JOYSTICK_MOTION: { str += "JAXIS," + itos(ev.joy_motion.axis) + "," + itos(ev.joy_motion.axis_value); } break; case InputEvent::NONE: { str += "NONE"; } break; default: {} } str += ")"; p_string += (str); //will be added later } break; case Variant::DICTIONARY: { Dictionary dict = p_variant; List keys; dict.get_key_list(&keys); keys.sort(); p_string += ("{\n"); for (List::Element *E = keys.front(); E; E = E->next()) { /* if (!_check_type(dict[E->get()])) continue; */ _get_property_as_text(E->get(), p_string); p_string += (": "); _get_property_as_text(dict[E->get()], p_string); if (E->next()) p_string += (",\n"); } p_string += ("\n}"); } break; case Variant::ARRAY: { p_string += ("[ "); Array array = p_variant; int len = array.size(); for (int i = 0; i < len; i++) { if (i > 0) p_string += (", "); _get_property_as_text(array[i], p_string); } p_string += (" ]"); } break; case Variant::RAW_ARRAY: { p_string += ("PoolByteArray( "); String s; DVector data = p_variant; int len = data.size(); DVector::Read r = data.read(); const uint8_t *ptr = r.ptr(); for (int i = 0; i < len; i++) { if (i > 0) p_string += (", "); p_string += (itos(ptr[i])); } p_string += (" )"); } break; case Variant::INT_ARRAY: { p_string += ("PoolIntArray( "); DVector data = p_variant; int len = data.size(); DVector::Read r = data.read(); const int *ptr = r.ptr(); for (int i = 0; i < len; i++) { if (i > 0) p_string += (", "); p_string += (itos(ptr[i])); } p_string += (" )"); } break; case Variant::REAL_ARRAY: { p_string += ("PoolRealArray( "); DVector data = p_variant; int len = data.size(); DVector::Read r = data.read(); const real_t *ptr = r.ptr(); for (int i = 0; i < len; i++) { if (i > 0) p_string += (", "); p_string += (rtosfix(ptr[i])); } p_string += (" )"); } break; case Variant::STRING_ARRAY: { p_string += ("PoolStringArray( "); DVector data = p_variant; int len = data.size(); DVector::Read r = data.read(); const String *ptr = r.ptr(); String s; //write_string("\n"); for (int i = 0; i < len; i++) { if (i > 0) p_string += (", "); String str = ptr[i]; p_string += ("\"" + str.c_escape() + "\""); } p_string += (" )"); } break; case Variant::VECTOR2_ARRAY: { p_string += ("PoolVector2Array( "); DVector data = p_variant; int len = data.size(); DVector::Read r = data.read(); const Vector2 *ptr = r.ptr(); for (int i = 0; i < len; i++) { if (i > 0) p_string += (", "); p_string += (rtosfix(ptr[i].x) + ", " + rtosfix(ptr[i].y)); } p_string += (" )"); } break; case Variant::VECTOR3_ARRAY: { p_string += ("PoolVector3Array( "); DVector data = p_variant; int len = data.size(); DVector::Read r = data.read(); const Vector3 *ptr = r.ptr(); for (int i = 0; i < len; i++) { if (i > 0) p_string += (", "); p_string += (rtosfix(ptr[i].x) + ", " + rtosfix(ptr[i].y) + ", " + rtosfix(ptr[i].z)); } p_string += (" )"); } break; case Variant::COLOR_ARRAY: { p_string += ("PoolColorArray( "); DVector data = p_variant; int len = data.size(); DVector::Read r = data.read(); const Color *ptr = r.ptr(); for (int i = 0; i < len; i++) { if (i > 0) p_string += (", "); p_string += (rtosfix(ptr[i].r) + ", " + rtosfix(ptr[i].g) + ", " + rtosfix(ptr[i].b) + ", " + rtosfix(ptr[i].a)); } p_string += (" )"); } break; default: {} } return OK; } static String _valprop(const String &p_name) { // Escape and quote strings with extended ASCII or further Unicode characters // as well as '"', '=' or ' ' (32) const CharType *cstr = p_name.c_str(); for (int i = 0; cstr[i]; i++) { if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) { return "\"" + p_name.c_escape_multiline() + "\""; } } // Keep as is return p_name; } void EditorExportGodot3::_save_text(const String &p_path, ExportData &resource) { FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE); if (resource.nodes.size()) { f->store_line("[gd_scene load_steps=" + itos(resource.nodes.size() + resource.resources.size()) + " format=2]\n"); } else { f->store_line("[gd_resource type=\"" + resource.resources[resource.resources.size() - 1].type + "\" load_steps=" + itos(resource.resources.size()) + " format=2]\n"); } for (Map::Element *E = resource.dependencies.front(); E; E = E->next()) { f->store_line("[ext_resource path=\"" + resource_replace_map[E->get().path] + "\" type=\"" + E->get().type + "\" id=" + itos(E->key()) + "]"); } for (int i = 0; i < resource.resources.size(); i++) { if (resource.nodes.size() || i < resource.resources.size() - 1) { f->store_line("\n[sub_resource type=\"" + resource.resources[i].type + "\" id=" + itos(resource.resources[i].index) + "]\n"); } else { f->store_line("\n[resource]\n"); } for (List::Element *E = resource.resources[i].properties.front(); E; E = E->next()) { String prop; _get_property_as_text(E->get().value, prop); f->store_line(_valprop(E->get().name) + " = " + prop); } } for (int i = 0; i < resource.nodes.size(); i++) { String node_txt = "\n[node"; if (resource.nodes[i].name != String()) { node_txt += " name=\"" + String(resource.nodes[i].name).c_escape() + "\""; } if (resource.nodes[i].owner != NodePath()) { node_txt += " owner=\"" + String(resource.nodes[i].owner).c_escape() + "\""; } if (resource.nodes[i].type != String()) { node_txt += " type=\"" + resource.nodes[i].type + "\""; } if (resource.nodes[i].parent != NodePath()) { node_txt += " parent=\"" + String(resource.nodes[i].parent).c_escape() + "\""; } if (resource.nodes[i].instance != String()) { String prop; _get_property_as_text(resource.nodes[i].instance, prop); node_txt += " instance=" + prop + ""; } if (!resource.nodes[i].groups.empty()) { node_txt += " groups=[\n"; for (int j = 0; j < resource.nodes[i].groups.size(); j++) { node_txt += "\"" + resource.nodes[i].groups[j] + "\",\n"; } node_txt += "]"; } node_txt += "]\n"; f->store_line(node_txt); for (List::Element *E = resource.nodes[i].properties.front(); E; E = E->next()) { String prop; _get_property_as_text(E->get().value, prop); f->store_line(_valprop(E->get().name) + " = " + prop); } } for (int i = 0; i < resource.connections.size(); i++) { String binds_array; _get_property_as_text(resource.connections[i].binds, binds_array); f->store_line("\n[connection signal=\"" + resource.connections[i].signal + "\" from=\"" + String(resource.connections[i].from).c_escape() + "\" to=\"" + String(resource.connections[i].to).c_escape() + "\" method=\"" + resource.connections[i].method + "\" binds=" + binds_array + "]"); } for (int i = 0; i < resource.editables.size(); i++) { f->store_line("[editable path=\"" + String(resource.editables[i]).c_escape() + "\"]"); } } enum { //numbering must be different from variant, in case new variant types are added (variant must be always contiguous for jumptable optimization) VARIANT_NIL = 1, VARIANT_BOOL = 2, VARIANT_INT = 3, VARIANT_REAL = 4, VARIANT_STRING = 5, VARIANT_VECTOR2 = 10, VARIANT_RECT2 = 11, VARIANT_VECTOR3 = 12, VARIANT_PLANE = 13, VARIANT_QUAT = 14, VARIANT_AABB = 15, VARIANT_MATRIX3 = 16, VARIANT_TRANSFORM = 17, VARIANT_MATRIX32 = 18, VARIANT_COLOR = 20, VARIANT_IMAGE = 21, VARIANT_NODE_PATH = 22, VARIANT_RID = 23, VARIANT_OBJECT = 24, VARIANT_INPUT_EVENT = 25, VARIANT_DICTIONARY = 26, VARIANT_ARRAY = 30, VARIANT_RAW_ARRAY = 31, VARIANT_INT_ARRAY = 32, VARIANT_REAL_ARRAY = 33, VARIANT_STRING_ARRAY = 34, VARIANT_VECTOR3_ARRAY = 35, VARIANT_COLOR_ARRAY = 36, VARIANT_VECTOR2_ARRAY = 37, VARIANT_INT64 = 40, VARIANT_DOUBLE = 41, IMAGE_ENCODING_EMPTY = 0, IMAGE_ENCODING_RAW = 1, IMAGE_ENCODING_LOSSLESS = 2, IMAGE_ENCODING_LOSSY = 3, OBJECT_EMPTY = 0, OBJECT_EXTERNAL_RESOURCE = 1, OBJECT_INTERNAL_RESOURCE = 2, OBJECT_EXTERNAL_RESOURCE_INDEX = 3, //version 2: added 64 bits support for float and int FORMAT_VERSION = 2, FORMAT_VERSION_CAN_RENAME_DEPS = 1 }; enum { IMAGE_FORMAT_L8, //luminance IMAGE_FORMAT_LA8, //luminance-alpha IMAGE_FORMAT_R8, IMAGE_FORMAT_RG8, IMAGE_FORMAT_RGB8, IMAGE_FORMAT_RGBA8, IMAGE_FORMAT_RGB565, //16 bit IMAGE_FORMAT_RGBA4444, IMAGE_FORMAT_RGBA5551, IMAGE_FORMAT_RF, //float IMAGE_FORMAT_RGF, IMAGE_FORMAT_RGBF, IMAGE_FORMAT_RGBAF, IMAGE_FORMAT_RH, //half float IMAGE_FORMAT_RGH, IMAGE_FORMAT_RGBH, IMAGE_FORMAT_RGBAH, IMAGE_FORMAT_DXT1, //s3tc bc1 IMAGE_FORMAT_DXT3, //bc2 IMAGE_FORMAT_DXT5, //bc3 IMAGE_FORMAT_ATI1, //bc4 IMAGE_FORMAT_ATI2, //bc5 IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h IMAGE_FORMAT_BPTC_RGBF, //float / IMAGE_FORMAT_BPTC_RGBFU, //unsigned float IMAGE_FORMAT_PVRTC2, //pvrtc IMAGE_FORMAT_PVRTC2A, IMAGE_FORMAT_PVRTC4, IMAGE_FORMAT_PVRTC4A, IMAGE_FORMAT_ETC, //etc1 IMAGE_FORMAT_ETC2_R11, //etc2 IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb. IMAGE_FORMAT_ETC2_RG11, IMAGE_FORMAT_ETC2_RG11S, IMAGE_FORMAT_ETC2_RGB8, IMAGE_FORMAT_ETC2_RGBA8, IMAGE_FORMAT_ETC2_RGB8A1, }; static void _pad_buffer(int p_bytes, FileAccess *f) { int extra = 4 - (p_bytes % 4); if (extra < 4) { for (int i = 0; i < extra; i++) f->store_8(0); //pad to 32 } } static void save_unicode_string(const String &p_string, FileAccess *f, bool p_hi_bit = false) { CharString utf8 = p_string.utf8(); f->store_32(uint32_t(utf8.length() + 1) | (p_hi_bit ? 0x80000000 : 0)); f->store_buffer((const uint8_t *)utf8.get_data(), utf8.length() + 1); } void EditorExportGodot3::_save_binary_property(const Variant &p_property, FileAccess *f) { switch (p_property.get_type()) { case Variant::NIL: { f->store_32(VARIANT_NIL); // don't store anything } break; case Variant::BOOL: { f->store_32(VARIANT_BOOL); bool val = p_property; f->store_32(val); } break; case Variant::INT: { f->store_32(VARIANT_INT); int val = p_property; f->store_32(int32_t(val)); } break; case Variant::REAL: { f->store_32(VARIANT_REAL); f->store_real(p_property); } break; case Variant::STRING: { String str = p_property; if (str.begins_with("@RESLOCAL:")) { f->store_32(VARIANT_OBJECT); f->store_32(OBJECT_INTERNAL_RESOURCE); f->store_32(str.get_slice(":", 1).to_int()); } else if (str.begins_with("@RESEXTERNAL:")) { f->store_32(VARIANT_OBJECT); f->store_32(OBJECT_EXTERNAL_RESOURCE_INDEX); f->store_32(str.get_slice(":", 1).to_int()); } else { f->store_32(VARIANT_STRING); save_unicode_string(str, f); } } break; case Variant::VECTOR2: { f->store_32(VARIANT_VECTOR2); Vector2 val = p_property; f->store_real(val.x); f->store_real(val.y); } break; case Variant::RECT2: { f->store_32(VARIANT_RECT2); Rect2 val = p_property; f->store_real(val.pos.x); f->store_real(val.pos.y); f->store_real(val.size.x); f->store_real(val.size.y); } break; case Variant::VECTOR3: { f->store_32(VARIANT_VECTOR3); Vector3 val = p_property; f->store_real(val.x); f->store_real(val.y); f->store_real(val.z); } break; case Variant::PLANE: { f->store_32(VARIANT_PLANE); Plane val = p_property; f->store_real(val.normal.x); f->store_real(val.normal.y); f->store_real(val.normal.z); f->store_real(val.d); } break; case Variant::QUAT: { f->store_32(VARIANT_QUAT); Quat val = p_property; f->store_real(val.x); f->store_real(val.y); f->store_real(val.z); f->store_real(val.w); } break; case Variant::_AABB: { f->store_32(VARIANT_AABB); Rect3 val = p_property; f->store_real(val.pos.x); f->store_real(val.pos.y); f->store_real(val.pos.z); f->store_real(val.size.x); f->store_real(val.size.y); f->store_real(val.size.z); } break; case Variant::MATRIX32: { f->store_32(VARIANT_MATRIX32); Matrix32 val = p_property; f->store_real(val.elements[0].x); f->store_real(val.elements[0].y); f->store_real(val.elements[1].x); f->store_real(val.elements[1].y); f->store_real(val.elements[2].x); f->store_real(val.elements[2].y); } break; case Variant::MATRIX3: { f->store_32(VARIANT_MATRIX3); Matrix3 val = p_property; f->store_real(val.elements[0].x); f->store_real(val.elements[0].y); f->store_real(val.elements[0].z); f->store_real(val.elements[1].x); f->store_real(val.elements[1].y); f->store_real(val.elements[1].z); f->store_real(val.elements[2].x); f->store_real(val.elements[2].y); f->store_real(val.elements[2].z); } break; case Variant::TRANSFORM: { f->store_32(VARIANT_TRANSFORM); Transform val = p_property; f->store_real(val.basis.elements[0].x); f->store_real(val.basis.elements[0].y); f->store_real(val.basis.elements[0].z); f->store_real(val.basis.elements[1].x); f->store_real(val.basis.elements[1].y); f->store_real(val.basis.elements[1].z); f->store_real(val.basis.elements[2].x); f->store_real(val.basis.elements[2].y); f->store_real(val.basis.elements[2].z); f->store_real(val.origin.x); f->store_real(val.origin.y); f->store_real(val.origin.z); } break; case Variant::COLOR: { f->store_32(VARIANT_COLOR); Color val = p_property; f->store_real(val.r); f->store_real(val.g); f->store_real(val.b); f->store_real(val.a); } break; case Variant::IMAGE: { f->store_32(VARIANT_IMAGE); Image val = p_property; if (val.empty()) { f->store_32(IMAGE_ENCODING_EMPTY); break; } f->store_32(IMAGE_ENCODING_RAW); f->store_32(val.get_width()); f->store_32(val.get_height()); f->store_32(val.get_mipmaps() ? 1 : 0); switch (val.get_format()) { case Image::FORMAT_GRAYSCALE: f->store_32(IMAGE_FORMAT_L8); break; ///< one byte per pixel: f->store_32(IMAGE_FORMAT_ ); break; 0-255 case Image::FORMAT_INTENSITY: f->store_32(IMAGE_FORMAT_L8); break; ///< one byte per pixel: f->store_32(IMAGE_FORMAT_ ); break; 0-255 case Image::FORMAT_GRAYSCALE_ALPHA: f->store_32(IMAGE_FORMAT_LA8); break; ///< two bytes per pixel: f->store_32(IMAGE_FORMAT_ ); break; 0-255. alpha 0-255 case Image::FORMAT_RGB: f->store_32(IMAGE_FORMAT_RGB8); break; ///< one byte R: f->store_32(IMAGE_FORMAT_ ); break; one byte G: f->store_32(IMAGE_FORMAT_ ); break; one byte B case Image::FORMAT_RGBA: f->store_32(IMAGE_FORMAT_RGBA8); break; ///< one byte R: f->store_32(IMAGE_FORMAT_ ); break; one byte G: f->store_32(IMAGE_FORMAT_ ); break; one byte B: f->store_32(IMAGE_FORMAT_ ); break; one byte A case Image::FORMAT_BC1: f->store_32(IMAGE_FORMAT_DXT1); break; // DXT1 case Image::FORMAT_BC2: f->store_32(IMAGE_FORMAT_DXT3); break; // DXT3 case Image::FORMAT_BC3: f->store_32(IMAGE_FORMAT_DXT5); break; // DXT5 case Image::FORMAT_BC4: f->store_32(IMAGE_FORMAT_ATI1); break; // ATI1 case Image::FORMAT_BC5: f->store_32(IMAGE_FORMAT_ATI2); break; // ATI2 case Image::FORMAT_PVRTC2: f->store_32(IMAGE_FORMAT_PVRTC2); break; case Image::FORMAT_PVRTC2_ALPHA: f->store_32(IMAGE_FORMAT_PVRTC2A); break; case Image::FORMAT_PVRTC4: f->store_32(IMAGE_FORMAT_PVRTC4); break; case Image::FORMAT_PVRTC4_ALPHA: f->store_32(IMAGE_FORMAT_PVRTC4A); break; case Image::FORMAT_ETC: f->store_32(IMAGE_FORMAT_ETC); break; // regular ETC: f->store_32(IMAGE_FORMAT_ ); break; no transparency default: f->store_32(IMAGE_FORMAT_L8); break; } int dlen = val.get_data().size(); f->store_32(dlen); DVector::Read r = val.get_data().read(); f->store_buffer(r.ptr(), dlen); _pad_buffer(dlen, f); } break; case Variant::NODE_PATH: { f->store_32(VARIANT_NODE_PATH); NodePath np = p_property; f->store_16(np.get_name_count()); uint16_t snc = np.get_subname_count(); if (np.is_absolute()) snc |= 0x8000; f->store_16(snc); for (int i = 0; i < np.get_name_count(); i++) { save_unicode_string(np.get_name(i), f, true); } for (int i = 0; i < np.get_subname_count(); i++) { save_unicode_string(np.get_subname(i), f, true); } save_unicode_string(np.get_property(), f, true); } break; case Variant::_RID: { f->store_32(VARIANT_RID); WARN_PRINT("Can't save RIDs"); RID val = p_property; f->store_32(val.get_id()); } break; case Variant::OBJECT: { ERR_FAIL(); } break; case Variant::INPUT_EVENT: { f->store_32(VARIANT_INPUT_EVENT); //InputEvent event = p_property; f->store_32(0); //event type none, nothing else supported for now. } break; case Variant::DICTIONARY: { f->store_32(VARIANT_DICTIONARY); Dictionary d = p_property; f->store_32(uint32_t(d.size())); List keys; d.get_key_list(&keys); for (List::Element *E = keys.front(); E; E = E->next()) { /* if (!_check_type(dict[E->get()])) continue; */ _save_binary_property(E->get(), f); _save_binary_property(d[E->get()], f); } } break; case Variant::ARRAY: { f->store_32(VARIANT_ARRAY); Array a = p_property; f->store_32(uint32_t(a.size())); for (int i = 0; i < a.size(); i++) { _save_binary_property(a[i], f); } } break; case Variant::RAW_ARRAY: { f->store_32(VARIANT_RAW_ARRAY); DVector arr = p_property; int len = arr.size(); f->store_32(len); DVector::Read r = arr.read(); f->store_buffer(r.ptr(), len); _pad_buffer(len, f); } break; case Variant::INT_ARRAY: { f->store_32(VARIANT_INT_ARRAY); DVector arr = p_property; int len = arr.size(); f->store_32(len); DVector::Read r = arr.read(); for (int i = 0; i < len; i++) f->store_32(r[i]); } break; case Variant::REAL_ARRAY: { f->store_32(VARIANT_REAL_ARRAY); DVector arr = p_property; int len = arr.size(); f->store_32(len); DVector::Read r = arr.read(); for (int i = 0; i < len; i++) { f->store_real(r[i]); } } break; case Variant::STRING_ARRAY: { f->store_32(VARIANT_STRING_ARRAY); DVector arr = p_property; int len = arr.size(); f->store_32(len); DVector::Read r = arr.read(); for (int i = 0; i < len; i++) { save_unicode_string(r[i], f); } } break; case Variant::VECTOR3_ARRAY: { f->store_32(VARIANT_VECTOR3_ARRAY); DVector arr = p_property; int len = arr.size(); f->store_32(len); DVector::Read r = arr.read(); for (int i = 0; i < len; i++) { f->store_real(r[i].x); f->store_real(r[i].y); f->store_real(r[i].z); } } break; case Variant::VECTOR2_ARRAY: { f->store_32(VARIANT_VECTOR2_ARRAY); DVector arr = p_property; int len = arr.size(); f->store_32(len); DVector::Read r = arr.read(); for (int i = 0; i < len; i++) { f->store_real(r[i].x); f->store_real(r[i].y); } } break; case Variant::COLOR_ARRAY: { f->store_32(VARIANT_COLOR_ARRAY); DVector arr = p_property; int len = arr.size(); f->store_32(len); DVector::Read r = arr.read(); for (int i = 0; i < len; i++) { f->store_real(r[i].r); f->store_real(r[i].g); f->store_real(r[i].b); f->store_real(r[i].a); } } break; default: { ERR_EXPLAIN("Invalid variant"); ERR_FAIL(); } } } void EditorExportGodot3::_save_binary(const String &p_path, ExportData &resource) { FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE); ERR_FAIL_COND(!f.operator->()); //save header compressed static const uint8_t header[4] = { 'R', 'S', 'R', 'C' }; f->store_buffer(header, 4); f->store_32(0); f->store_32(0); //64 bits file, false for now f->store_32(3); //major f->store_32(0); //minor f->store_32(2); //format version (2 is for 3.0) //f->store_32(saved_resources.size()+external_resources.size()); // load steps -not needed save_unicode_string(resource.resources[resource.resources.size() - 1].type, f.operator->()); for (int i = 0; i < 16; i++) f->store_32(0); // unused f->store_32(0); //no names saved f->store_32(resource.dependencies.size()); //amount of external resources for (Map::Element *E = resource.dependencies.front(); E; E = E->next()) { save_unicode_string(E->get().type, f.operator->()); save_unicode_string(resource_replace_map[E->get().path], f.operator->()); } // save internal resource table Vector ofs_pos; f->store_32(resource.resources.size()); //amount of internal resources for (int i = 0; i < resource.resources.size(); i++) { save_unicode_string("local://" + itos(resource.resources[i].index), f.operator->()); ofs_pos.push_back(f->get_pos()); f->store_64(0); } Vector ofs_table; // int saved_idx=0; //now actually save the resources for (int i = 0; i < resource.resources.size(); i++) { ofs_table.push_back(f->get_pos()); save_unicode_string(resource.resources[i].type, f.operator->()); f->store_32(resource.resources[i].properties.size()); for (List::Element *E = resource.resources[i].properties.front(); E; E = E->next()) { save_unicode_string(E->get().name, f.operator->(), true); _save_binary_property(E->get().value, f.operator->()); } } for (int i = 0; i < ofs_table.size(); i++) { f->seek(ofs_pos[i]); f->store_64(ofs_table[i]); } f->seek_end(); f->store_buffer((const uint8_t *)"RSRC", 4); //magic at end ERR_FAIL_COND(f->get_error() != OK); } void EditorExportGodot3::_save_config(const String &p_path) { // Parse existing config, convert persisting properties and store in ConfigFile ConfigFile new_cfg = ConfigFile(); List props; Globals::get_singleton()->get_property_list(&props); for (List::Element *E = props.front(); E; E = E->next()) { if (!Globals::get_singleton()->has(E->get().name)) continue; if (Globals::get_singleton()->is_persisting(E->get().name)) { String newname; if (globals_rename_map.has(E->get().name)) { newname = globals_rename_map[E->get().name]; } else { newname = E->get().name; } int sep = newname.find("/"); String section = newname.substr(0, sep); String subname = newname.substr(sep + 1, newname.length()); String value; _get_property_as_text(Globals::get_singleton()->get(E->get().name), value); new_cfg.set_value(section, subname, value); } } String str = "{\n\"flags/filter\": " + String(GLOBAL_DEF("image_loader/filter", true) ? "true" : "false"); str += ",\n\"flags/mipmaps\": " + String(GLOBAL_DEF("image_loader/gen_mipmaps", true) ? "true" : "false"); str += "\n}"; new_cfg.set_value("importer_defaults", "texture", str); // Write the collected ConfigFile manually - we need to use _get_property_as_text() // above, so we can't rely on ConfigFile.save() to properly store the raw strings. FileAccessRef f = FileAccess::open(p_path.plus_file("project.godot"), FileAccess::WRITE); List sections; new_cfg.get_sections(§ions); for (List::Element *E = sections.front(); E; E = E->next()) { f->store_line("[" + E->get() + "]\n"); List keys; new_cfg.get_section_keys(E->get(), &keys); for (List::Element *F = keys.front(); F; F = F->next()) { f->store_line(F->get() + " = " + new_cfg.get_value(E->get(), F->get())); } f->store_line(""); } f->close(); } Error EditorExportGodot3::_convert_script(const String &p_path, const String &p_target_path, bool mark_converted_lines) { FileAccessRef src = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V(!src.operator->(), FAILED); FileAccessRef dst = FileAccess::open(p_target_path, FileAccess::WRITE); ERR_FAIL_COND_V(!dst.operator->(), FAILED); String http_var = ""; const String note = " #-- NOTE: Automatically converted by Godot 2 to 3 converter, please review"; while (!src->eof_reached()) { String line = src->get_line(); String origline = line; // Convert _fixed_process( => _physics_process( RegEx regexp("(.*)_fixed_process\\((.*)"); int res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "_physics_process(" + regexp.get_capture(2); } regexp.clear(); // Convert _input_event( => _gui_input( regexp.compile("(.*)_input_event\\((.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "_gui_input(" + regexp.get_capture(2); } regexp.clear(); // Try to detect a HTTPClient object regexp.compile("[ \t]*([a-zA-Z0-9_]*)[ ]*=[ ]*HTTPClient\\.new\\(\\)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 2) { http_var = regexp.get_capture(1).strip_edges(); } regexp.clear(); if (http_var != "") { // Convert .connect( => .connect_to_host( regexp.compile("(.*)" + http_var + "\\.connect\\((.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + http_var + ".connect_to_host(" + regexp.get_capture(2); } regexp.clear(); } // The following replacements may be needed more than once per line, hence the loop int count; int tries = 0; do { count = 0; // Convert all types to fix instances of renamed Nodes, or renamed core types (Pool*Array, Basis, etc.) for (Map::Element *E = type_rename_map.front(); E; E = E->next()) { //regexp.compile("(.*[^a-zA-Z0-9_])" + E->key() + "([^a-zA-Z0-9_].*)"); regexp.compile("(.*\\b)" + E->key() + "(\\b.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + E->get() + regexp.get_capture(2); count++; } regexp.clear(); } // Convert _pos( => _position( regexp.compile("(.*)_pos\\((.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "_position(" + regexp.get_capture(2); count++; } regexp.clear(); // Convert .pos => .position regexp.compile("(.*)\\.pos([^a-zA-Z0-9_-].*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + ".position" + regexp.get_capture(2); count++; } regexp.clear(); // Convert _rot( => _rotation( regexp.compile("(.*)_rot\\((.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "_rotation(" + regexp.get_capture(2); count++; } regexp.clear(); // Convert _speed( => _speed_scale( regexp.compile("(.*)_speed\\((.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "_speed_scale(" + regexp.get_capture(2); count++; } regexp.clear(); // Convert KEY_RETURN => KEY_ENTER regexp.compile("(.*)KEY_RETURN(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "KEY_ENTER" + regexp.get_capture(2); count++; } regexp.clear(); // Convert get_opacity() => modulate.a regexp.compile("(.*)get_opacity\\(\\)(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "modulate.a" + regexp.get_capture(2); count++; } regexp.clear(); // Convert set_opacity(var) => modulate.a = var regexp.compile("(.*)set_opacity\\((.*)\\)(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 4) { line = regexp.get_capture(1) + "modulate.a = " + regexp.get_capture(2) + regexp.get_capture(3); count++; } regexp.clear(); // Convert get_self_opacity() => self_modulate.a regexp.compile("(.*)get_self_opacity\\(\\)(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "self_modulate.a" + regexp.get_capture(2); count++; } regexp.clear(); // Convert set_self_opacity(var) => self_modulate.a = var regexp.compile("(.*)set_self_opacity\\((.*)\\)(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 4) { line = regexp.get_capture(1) + "self_modulate.a = " + regexp.get_capture(2) + regexp.get_capture(3); count++; } regexp.clear(); // Convert set_hidden(var) => visible = !(var) regexp.compile("(.*)set_hidden\\((.*)\\)(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 4) { line = regexp.get_capture(1) + "visible = !(" + regexp.get_capture(2) + ")" + regexp.get_capture(3); count++; } regexp.clear(); // Convert var.type == InputEvent.KEY => var is InputEventKey regexp.compile("(.*)\\.type[ ]*==[ ]*InputEvent.KEY(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + " is InputEventKey" + regexp.get_capture(2); count++; } regexp.clear(); // Convert var.type == InputEvent.MOUSE_MOTION => var is InputEventMouseMotion regexp.compile("(.*)\\.type[ ]*==[ ]*InputEvent.MOUSE_MOTION(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + " is InputEventMouseMotion" + regexp.get_capture(2); count++; } regexp.clear(); // Convert var.type == InputEvent.MOUSE_BUTTON => var is InputEventMouseButton regexp.compile("(.*)\\.type[ ]*==[ ]*InputEvent.MOUSE_BUTTON(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + " is InputEventMouseButton" + regexp.get_capture(2); count++; } regexp.clear(); // Convert var.type == InputEvent.JOYSTICK_MOTION => var is InputEventJoypadMotion regexp.compile("(.*)\\.type[ ]*==[ ]*InputEvent.JOYSTICK_MOTION(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + " is InputEventJoypadMotion" + regexp.get_capture(2); count++; } regexp.clear(); // Convert var.type == InputEvent.JOYSTICK_BUTTON => var is InputEventJoypadButton regexp.compile("(.*)\\.type[ ]*==[ ]*InputEvent.JOYSTICK_BUTTON(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + " is InputEventJoypadButton" + regexp.get_capture(2); count++; } regexp.clear(); // Convert var.type == InputEvent.SCREEN_TOUCH => var is InputEventScreenTouch regexp.compile("(.*)\\.type[ ]*==[ ]*InputEvent.SCREEN_TOUCH(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + " is InputEventScreenTouch" + regexp.get_capture(2); count++; } regexp.clear(); // Convert var.type == InputEvent.SCREEN_DRAG => var is InputEventScreenDrag regexp.compile("(.*)\\.type[ ]*==[ ]*InputEvent.SCREEN_DRAG(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + " is InputEventScreenDrag" + regexp.get_capture(2); count++; } regexp.clear(); // Convert move( => move_and_collide( regexp.compile("(.*)move\\((.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "move_and_collide(" + regexp.get_capture(2); count++; } regexp.clear(); // Convert is_move_and_slide_on_floor() => is_on_floor() regexp.compile("(.*)is_move_and_slide_on_floor\\(\\)(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "is_on_floor()" + regexp.get_capture(2); count++; } regexp.clear(); // Convert is_move_and_slide_on_ceiling() => is_on_ceiling() regexp.compile("(.*)is_move_and_slide_on_ceiling\\(\\)(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "is_on_ceiling()" + regexp.get_capture(2); count++; } regexp.clear(); // Convert is_move_and_slide_on_wall() => is_on_wall() regexp.compile("(.*)is_move_and_slide_on_wall\\(\\)(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "is_on_wall()" + regexp.get_capture(2); count++; } regexp.clear(); // Convert extends => is // The only case where we don't want to convert it is `^extends ` regexp.compile("(^.+ )extends(.*)"); res = regexp.find(line); if (res >= 0 && regexp.get_capture_count() == 3) { line = regexp.get_capture(1) + "is" + regexp.get_capture(2); count++; } regexp.clear(); } while (count >= 1 && tries++ < 10); if (mark_converted_lines && line != origline) { // Add explanatory comment on the changed line line += note; } dst->store_line(line); } return OK; } Error EditorExportGodot3::export_godot3(const String &p_path, bool convert_scripts, bool mark_converted_lines) { List files; _find_files(EditorFileSystem::get_singleton()->get_filesystem(), &files); EditorProgress progress("exporting", "Exporting the project to Godot 3.0", files.size()); //find XML resources resource_replace_map.clear(); Set xml_extensions; Set binary_extensions; Set text_extensions; { List xml_exts; ResourceFormatLoaderXML::singleton->get_recognized_extensions(&xml_exts); for (List::Element *E = xml_exts.front(); E; E = E->next()) { xml_extensions.insert(E->get()); } } { List binary_exts; ResourceFormatLoaderBinary::singleton->get_recognized_extensions(&binary_exts); for (List::Element *E = binary_exts.front(); E; E = E->next()) { binary_extensions.insert(E->get()); } } { List text_exts; ResourceFormatLoaderText::singleton->get_recognized_extensions(&text_exts); for (List::Element *E = text_exts.front(); E; E = E->next()) { text_extensions.insert(E->get()); } } for (List::Element *E = files.front(); E; E = E->next()) { String file = E->get(); String file_local = file.replace("res://", ""); resource_replace_map[file] = file; resource_replace_map[file_local] = file_local; if (xml_extensions.has(file.extension().to_lower())) { if (ResourceLoader::get_resource_type(file) == "PackedScene") { resource_replace_map[file] = file.basename() + ".tscn"; resource_replace_map[file_local] = file_local.basename() + ".tscn"; } else { resource_replace_map[file] = file.basename() + ".tres"; resource_replace_map[file_local] = file_local.basename() + ".tres"; } } // Changing all the old extensions to new Godot 3.0 extensions. // Refer PR #9201 String extension = file.extension().to_lower(); if (extension == "anm") { resource_replace_map[file] = file.basename() + ".anim"; resource_replace_map[file_local] = file_local.basename() + ".anim"; } else if (extension == "asogg") { resource_replace_map[file] = file.basename() + ".oggstr"; resource_replace_map[file_local] = file_local.basename() + ".oggstr"; } else if (extension == "atex") { resource_replace_map[file] = file.basename() + ".atlastex"; resource_replace_map[file_local] = file_local.basename() + ".atlastex"; } else if (extension == "cbm") { resource_replace_map[file] = file.basename() + ".cubemap"; resource_replace_map[file_local] = file_local.basename() + ".cubemap"; } else if (extension == "cvtex") { resource_replace_map[file] = file.basename() + ".curvetex"; resource_replace_map[file_local] = file_local.basename() + ".curvetex"; } else if (extension == "fnt") { resource_replace_map[file] = file.basename() + ".font"; resource_replace_map[file_local] = file_local.basename() + ".font"; } else if (extension == "gt") { resource_replace_map[file] = file.basename() + ".meshlib"; resource_replace_map[file_local] = file_local.basename() + ".meshlib"; } else if (extension == "ltex") { resource_replace_map[file] = file.basename() + ".largetex"; resource_replace_map[file_local] = file_local.basename() + ".largetex"; } else if (extension == "mmsh") { resource_replace_map[file] = file.basename() + ".multimesh"; resource_replace_map[file_local] = file_local.basename() + ".multimesh"; } else if (extension == "msh") { resource_replace_map[file] = file.basename() + ".mesh"; resource_replace_map[file_local] = file_local.basename() + ".mesh"; } else if (extension == "mtl") { resource_replace_map[file] = file.basename() + ".material"; resource_replace_map[file_local] = file_local.basename() + ".material"; } else if (extension == "sbx") { resource_replace_map[file] = file.basename() + ".stylebox"; resource_replace_map[file_local] = file_local.basename() + ".stylebox"; } else if (extension == "sgp") { resource_replace_map[file] = file.basename() + ".vshader"; resource_replace_map[file_local] = file_local.basename() + ".vshader"; } else if (extension == "shd") { resource_replace_map[file] = file.basename() + ".shader"; resource_replace_map[file_local] = file_local.basename() + ".shader"; } else if (extension == "shp") { resource_replace_map[file] = file.basename() + ".shape"; resource_replace_map[file_local] = file_local.basename() + ".shape"; } else if (extension == "smp") { resource_replace_map[file] = file.basename() + ".sample"; resource_replace_map[file_local] = file_local.basename() + ".sample"; } else if (extension == "tex") { resource_replace_map[file] = file.basename() + ".texture"; resource_replace_map[file_local] = file_local.basename() + ".texture"; } else if (extension == "thm") { resource_replace_map[file] = file.basename() + ".theme"; resource_replace_map[file_local] = file_local.basename() + ".theme"; } else if (extension == "wrd") { resource_replace_map[file] = file.basename() + ".world"; resource_replace_map[file_local] = file_local.basename() + ".world"; } else if (extension == "xl") { resource_replace_map[file] = file.basename() + ".translation"; resource_replace_map[file_local] = file_local.basename() + ".translation"; } } DirAccess *directory = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (directory->change_dir(p_path) != OK) { memdelete(directory); ERR_FAIL_V(ERR_CANT_OPEN); } int idx = 0; for (List::Element *E = files.front(); E; E = E->next()) { String path = E->get(); String extension = path.extension().to_lower(); String target_path; bool repack = false; target_path = p_path.plus_file(path.replace("res://", "")); // Changing all the old extensions to new Godot 3.0 extensions. // Refer PR #9201 if (extension == "fnt") { target_path = target_path.basename() + ".font"; } else if (extension == "asogg") { target_path = target_path.basename() + ".oggstr"; } else if (extension == "atex") { target_path = target_path.basename() + ".atlastex"; } else if (extension == "cbm") { target_path = target_path.basename() + ".cubemap"; } else if (extension == "cvtex") { target_path = target_path.basename() + ".curvetex"; } else if (extension == "fnt") { target_path = target_path.basename() + ".font"; } else if (extension == "gt") { target_path = target_path.basename() + ".meshlib"; } else if (extension == "ltex") { target_path = target_path.basename() + ".largetex"; } else if (extension == "mmsh") { target_path = target_path.basename() + ".multimesh"; } else if (extension == "msh") { target_path = target_path.basename() + ".mesh"; } else if (extension == "mtl") { target_path = target_path.basename() + ".material"; } else if (extension == "sbx") { target_path = target_path.basename() + ".stylebox"; } else if (extension == "sgp") { target_path = target_path.basename() + ".vshader"; } else if (extension == "shd") { target_path = target_path.basename() + ".shader"; } else if (extension == "shp") { target_path = target_path.basename() + ".shape"; } else if (extension == "smp") { target_path = target_path.basename() + ".sample"; } else if (extension == "tex") { target_path = target_path.basename() + ".texture"; } else if (extension == "thm") { target_path = target_path.basename() + ".theme"; } else if (extension == "wrd") { target_path = target_path.basename() + ".world"; } else if (extension == "xl") { target_path = target_path.basename() + ".translation"; } progress.step(target_path.get_file(), idx++); print_line("-- Exporting file: " + target_path); if (directory->make_dir_recursive(target_path.get_base_dir()) != OK) { memdelete(directory); ERR_FAIL_V(ERR_CANT_CREATE); } ExportData resource_data; Error err; bool cont = false; if (xml_extensions.has(extension)) { err = ResourceLoader::get_export_data(path, resource_data); } else if (text_extensions.has(extension)) { err = ResourceLoader::get_export_data(path, resource_data); } else if (binary_extensions.has(extension)) { err = ResourceLoader::get_export_data(path, resource_data); } else { if (convert_scripts && extension == "gd") { err = _convert_script(path, target_path, mark_converted_lines); } else { //single file, copy it err = directory->copy(path, target_path); } cont = true; //no longer needed to do anything, just copied the file! } if (err != OK) { memdelete(directory); ERR_FAIL_V(err); } if (cont) { continue; } if (resource_data.nodes.size() == 0 && resource_data.resources[resource_data.resources.size() - 1].type == "PackedScene") { //must unpack a PackedScene _unpack_packed_scene(resource_data); repack = true; } _convert_resources(resource_data); if (repack) { _pack_packed_scene(resource_data); } if (xml_extensions.has(extension)) { String save_path = resource_replace_map[target_path]; _save_text(save_path, resource_data); } else if (text_extensions.has(extension)) { _save_text(target_path, resource_data); } else if (binary_extensions.has(extension)) { _save_binary(target_path, resource_data); } } memdelete(directory); _save_config(p_path); return OK; } EditorExportGodot3::EditorExportGodot3() { int idx = 0; while (globals_renames[idx][0] != NULL) { globals_rename_map[globals_renames[idx][0]] = globals_renames[idx][1]; idx++; } idx = 0; while (prop_renames[idx][0] != NULL) { prop_rename_map[prop_renames[idx][0]] = prop_renames[idx][1]; idx++; } idx = 0; while (type_renames[idx][0] != NULL) { type_rename_map[type_renames[idx][0]] = type_renames[idx][1]; idx++; } idx = 0; while (signal_renames[idx][0] != NULL) { signal_rename_map[signal_renames[idx][0]] = signal_renames[idx][1]; idx++; } }