/*************************************************************************/ /* window.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WINDOW_H #define WINDOW_H #include "scene/main/viewport.h" #include "scene/resources/theme.h" #include "servers/display_server.h" class Control; class Window : public Viewport { GDCLASS(Window, Viewport) public: enum Mode { MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED, MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED, MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED, MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN, }; enum Flags { FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED, FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS, FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT, FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS, FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX, }; enum ContentScaleMode { CONTENT_SCALE_MODE_DISABLED, CONTENT_SCALE_MODE_CANVAS_ITEMS, CONTENT_SCALE_MODE_VIEWPORT, }; enum ContentScaleAspect { CONTENT_SCALE_ASPECT_IGNORE, CONTENT_SCALE_ASPECT_KEEP, CONTENT_SCALE_ASPECT_KEEP_WIDTH, CONTENT_SCALE_ASPECT_KEEP_HEIGHT, CONTENT_SCALE_ASPECT_EXPAND, }; enum { DEFAULT_WINDOW_SIZE = 100, }; private: DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID; String title; mutable int current_screen = 0; mutable Vector2i position; mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE); mutable Size2i min_size; mutable Size2i max_size; mutable Mode mode = MODE_WINDOWED; mutable bool flags[FLAG_MAX]; bool visible = true; bool focused = false; bool use_font_oversampling = false; bool transient = false; bool exclusive = false; bool wrap_controls = false; bool updating_child_controls = false; bool clamp_to_embedder = false; void _update_child_controls(); Size2i content_scale_size; ContentScaleMode content_scale_mode; ContentScaleAspect content_scale_aspect; void _make_window(); void _clear_window(); void _update_from_window(); void _update_viewport_size(); void _update_window_size(); void _propagate_window_notification(Node *p_node, int p_notification); void _update_window_callbacks(); void _clear_transient(); void _make_transient(); Window *transient_parent = nullptr; Window *exclusive_child = nullptr; Set transient_children; friend class Control; Ref theme; Control *theme_owner = nullptr; Window *theme_owner_window = nullptr; Viewport *embedder = nullptr; friend class Viewport; //friend back, can call the methods below void _window_input(const Ref &p_ev); void _window_input_text(const String &p_text); void _window_drop_files(const Vector &p_files); void _rect_changed_callback(const Rect2i &p_callback); void _event_callback(DisplayServer::WindowEvent p_event); virtual bool _can_consume_input_events() const; protected: Viewport *_get_embedder() const; virtual Rect2i _popup_adjust_rect() const { return Rect2i(); } virtual void _post_popup() {} virtual Size2 _get_contents_minimum_size() const; static void _bind_methods(); void _notification(int p_what); virtual void add_child_notify(Node *p_child); virtual void remove_child_notify(Node *p_child); public: enum { NOTIFICATION_VISIBILITY_CHANGED = 30, NOTIFICATION_POST_POPUP = 31, NOTIFICATION_THEME_CHANGED = 32, }; void set_title(const String &p_title); String get_title() const; void set_current_screen(int p_screen); int get_current_screen() const; void set_position(const Point2i &p_position); Point2i get_position() const; void set_size(const Size2i &p_size); Size2i get_size() const; Size2i get_real_size() const; void set_max_size(const Size2i &p_max_size); Size2i get_max_size() const; void set_min_size(const Size2i &p_min_size); Size2i get_min_size() const; void set_mode(Mode p_mode); Mode get_mode() const; void set_flag(Flags p_flag, bool p_enabled); bool get_flag(Flags p_flag) const; bool is_maximize_allowed() const; void request_attention(); void move_to_foreground(); void set_visible(bool p_visible); bool is_visible() const; void show(); void hide(); void set_transient(bool p_transient); bool is_transient() const; void set_exclusive(bool p_exclusive); bool is_exclusive() const; void set_clamp_to_embedder(bool p_enable); bool is_clamped_to_embedder() const; bool can_draw() const; void set_ime_active(bool p_active); void set_ime_position(const Point2i &p_pos); bool is_embedded() const; void set_content_scale_size(const Size2i &p_size); Size2i get_content_scale_size() const; void set_content_scale_mode(ContentScaleMode p_mode); ContentScaleMode get_content_scale_mode() const; void set_content_scale_aspect(ContentScaleAspect p_aspect); ContentScaleAspect get_content_scale_aspect() const; void set_use_font_oversampling(bool p_oversampling); bool is_using_font_oversampling() const; void set_wrap_controls(bool p_enable); bool is_wrapping_controls() const; void child_controls_changed(); Window *get_parent_visible_window() const; Viewport *get_parent_viewport() const; void popup(const Rect2i &p_rect = Rect2i()); void popup_on_parent(const Rect2i &p_parent_rect); void popup_centered_ratio(float p_ratio = 0.8); void popup_centered(const Size2i &p_minsize = Size2i()); void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75); void set_theme(const Ref &p_theme); Ref get_theme() const; Size2 get_contents_minimum_size() const; void grab_focus(); bool has_focus() const; Rect2i get_usable_parent_rect() const; Ref get_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const; Ref get_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const; Ref get_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const; Ref get_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const; Color get_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const; int get_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const; bool has_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const; bool has_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const; bool has_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const; bool has_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const; bool has_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const; bool has_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const; Rect2i get_parent_rect() const; virtual DisplayServer::WindowID get_window_id() const; Window(); ~Window(); }; VARIANT_ENUM_CAST(Window::Mode); VARIANT_ENUM_CAST(Window::Flags); VARIANT_ENUM_CAST(Window::ContentScaleMode); VARIANT_ENUM_CAST(Window::ContentScaleAspect); #endif // WINDOW_H