/**************************************************************************/ /* lightmap_gi_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef LIGHTMAP_GI_EDITOR_PLUGIN_H #define LIGHTMAP_GI_EDITOR_PLUGIN_H #include "editor/plugins/editor_plugin.h" #include "scene/3d/lightmap_gi.h" #include "scene/resources/material.h" struct EditorProgress; class EditorFileDialog; class LightmapGIEditorPlugin : public EditorPlugin { GDCLASS(LightmapGIEditorPlugin, EditorPlugin); LightmapGI *lightmap = nullptr; Button *bake = nullptr; EditorFileDialog *file_dialog = nullptr; static EditorProgress *tmp_progress; static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh); static void bake_func_end(uint64_t p_time_started); void _bake_select_file(const String &p_file); void _bake(); protected: static void _bind_methods(); public: virtual String get_name() const override { return "LightmapGI"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; LightmapGIEditorPlugin(); ~LightmapGIEditorPlugin(); }; #endif // LIGHTMAP_GI_EDITOR_PLUGIN_H