<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventScreenDrag" inherits="InputEventFromWindow" version="4.0"> <brief_description> Input event type for screen drag events. Only available on mobile devices. </brief_description> <description> Contains screen drag information. See [method Node._input]. </description> <tutorials> <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <members> <member name="index" type="int" setter="set_index" getter="get_index" default="0"> The drag event index in the case of a multi-drag event. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)"> The drag position. </member> <member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)"> The drag position relative to the previous position (position at the last frame). </member> <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2(0, 0)"> The drag speed. </member> </members> </class>