/*************************************************************************/ /* resource_importer_scene.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_scene.h" #include "core/io/resource_saver.h" #include "editor/editor_node.h" #include "editor/import/editor_importer_bake_reset.h" #include "editor/import/scene_import_settings.h" #include "editor/import/scene_importer_mesh_node_3d.h" #include "scene/3d/area_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/vehicle_body_3d.h" #include "scene/animation/animation_player.h" #include "scene/resources/animation.h" #include "scene/resources/box_shape_3d.h" #include "scene/resources/packed_scene.h" #include "scene/resources/resource_format_text.h" #include "scene/resources/separation_ray_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" #include "scene/resources/world_boundary_shape_3d.h" uint32_t EditorSceneImporter::get_import_flags() const { int ret; if (GDVIRTUAL_CALL(_get_import_flags, ret)) { return ret; } ERR_FAIL_V(0); } void EditorSceneImporter::get_extensions(List *r_extensions) const { Vector arr; if (GDVIRTUAL_CALL(_get_extensions, arr)) { for (int i = 0; i < arr.size(); i++) { r_extensions->push_back(arr[i]); } return; } ERR_FAIL(); } Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List *r_missing_deps, Error *r_err) { Object *ret; if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, p_bake_fps, ret)) { return Object::cast_to(ret); } ERR_FAIL_V(nullptr); } Ref EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { Ref ret; if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, p_bake_fps, ret)) { return ret; } ERR_FAIL_V(nullptr); } //for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf), //and you want to load the resulting file Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) { return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps); } Ref EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) { return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps); } void EditorSceneImporter::_bind_methods() { ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer); ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer); GDVIRTUAL_BIND(_get_import_flags); GDVIRTUAL_BIND(_get_extensions); GDVIRTUAL_BIND(_import_scene, "path", "flags", "bake_fps"); GDVIRTUAL_BIND(_import_animation, "path", "flags", "bake_fps"); BIND_CONSTANT(IMPORT_SCENE); BIND_CONSTANT(IMPORT_ANIMATION); BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES); BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS); BIND_CONSTANT(IMPORT_USE_NAMED_SKIN_BINDS); } ///////////////////////////////// void EditorScenePostImport::_bind_methods() { GDVIRTUAL_BIND(_post_import, "scene") ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file); } Node *EditorScenePostImport::post_import(Node *p_scene) { Object *ret; if (GDVIRTUAL_CALL(_post_import, p_scene, ret)) { return Object::cast_to(ret); } return p_scene; } String EditorScenePostImport::get_source_file() const { return source_file; } void EditorScenePostImport::init(const String &p_source_file) { source_file = p_source_file; } EditorScenePostImport::EditorScenePostImport() { } String ResourceImporterScene::get_importer_name() const { return "scene"; } String ResourceImporterScene::get_visible_name() const { return "Scene"; } void ResourceImporterScene::get_recognized_extensions(List *p_extensions) const { for (Set>::Element *E = importers.front(); E; E = E->next()) { E->get()->get_extensions(p_extensions); } } String ResourceImporterScene::get_save_extension() const { return "scn"; } String ResourceImporterScene::get_resource_type() const { return "PackedScene"; } int ResourceImporterScene::get_format_version() const { return 1; } bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map &p_options) const { if (p_option.begins_with("animation/")) { if (p_option != "animation/import" && !bool(p_options["animation/import"])) { return false; } } if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 3) { return false; } return true; } int ResourceImporterScene::get_preset_count() const { return 0; } String ResourceImporterScene::get_preset_name(int p_idx) const { return String(); } static bool _teststr(const String &p_what, const String &p_str) { String what = p_what; //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) { what = what.substr(0, what.length() - 1); } if (what.findn("$" + p_str) != -1) { //blender and other stuff return true; } if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters return true; } if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters return true; } return false; } static String _fixstr(const String &p_what, const String &p_str) { String what = p_what; //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) { what = what.substr(0, what.length() - 1); } String end = p_what.substr(what.length(), p_what.length() - what.length()); if (what.findn("$" + p_str) != -1) { //blender and other stuff return what.replace("$" + p_str, "") + end; } if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters return what.substr(0, what.length() - (p_str.length() + 1)) + end; } if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters return what.substr(0, what.length() - (p_str.length() + 1)) + end; } return what; } static void _pre_gen_shape_list(const Ref &mesh, List> &r_shape_list, bool p_convex) { ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value"); if (!p_convex) { Ref shape = mesh->create_trimesh_shape(); r_shape_list.push_back(shape); } else { Vector> cd = mesh->convex_decompose(); if (cd.size()) { for (int i = 0; i < cd.size(); i++) { r_shape_list.push_back(cd[i]); } } } } Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map, List>> &collision_map) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map); if (!r) { i--; //was erased } } String name = p_node->get_name(); bool isroot = p_node == p_root; if (!isroot && _teststr(name, "noimp")) { memdelete(p_node); return nullptr; } if (Object::cast_to(p_node)) { EditorSceneImporterMeshNode3D *mi = Object::cast_to(p_node); Ref m = mi->get_mesh(); if (m.is_valid()) { for (int i = 0; i < m->get_surface_count(); i++) { Ref mat = m->get_surface_material(i); if (!mat.is_valid()) { continue; } if (_teststr(mat->get_name(), "alpha")) { mat->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); mat->set_name(_fixstr(mat->get_name(), "alpha")); } if (_teststr(mat->get_name(), "vcol")) { mat->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(BaseMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); mat->set_name(_fixstr(mat->get_name(), "vcol")); } } } } if (Object::cast_to(p_node)) { //remove animations referencing non-importable nodes AnimationPlayer *ap = Object::cast_to(p_node); List anims; ap->get_animation_list(&anims); for (const StringName &E : anims) { Ref anim = ap->get_animation(E); ERR_CONTINUE(anim.is_null()); for (int i = 0; i < anim->get_track_count(); i++) { NodePath path = anim->track_get_path(i); for (int j = 0; j < path.get_name_count(); j++) { String node = path.get_name(j); if (_teststr(node, "noimp")) { anim->remove_track(i); i--; break; } } } String animname = E; const int loop_string_count = 3; static const char *loop_strings[loop_string_count] = { "loops", "loop", "cycle" }; for (int i = 0; i < loop_string_count; i++) { if (_teststr(animname, loop_strings[i])) { anim->set_loop(true); animname = _fixstr(animname, loop_strings[i]); ap->rename_animation(E, animname); } } } } if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) { if (isroot) { return p_node; } EditorSceneImporterMeshNode3D *mi = Object::cast_to(p_node); if (mi) { Ref mesh = mi->get_mesh(); if (mesh.is_valid()) { List> shapes; String fixed_name; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; } else if (_teststr(name, "colonly")) { _pre_gen_shape_list(mesh, shapes, false); collision_map[mesh] = shapes; } else if (_teststr(name, "convcolonly")) { _pre_gen_shape_list(mesh, shapes, true); collision_map[mesh] = shapes; } if (_teststr(name, "colonly")) { fixed_name = _fixstr(name, "colonly"); } else if (_teststr(name, "convcolonly")) { fixed_name = _fixstr(name, "convcolonly"); } ERR_FAIL_COND_V(fixed_name == String(), nullptr); if (shapes.size()) { StaticBody3D *col = memnew(StaticBody3D); col->set_transform(mi->get_transform()); col->set_name(fixed_name); p_node->replace_by(col); memdelete(p_node); p_node = col; _add_shapes(col, shapes); } } } else if (p_node->has_meta("empty_draw_type")) { String empty_draw_type = String(p_node->get_meta("empty_draw_type")); StaticBody3D *sb = memnew(StaticBody3D); sb->set_name(_fixstr(name, "colonly")); Object::cast_to(sb)->set_transform(Object::cast_to(p_node)->get_transform()); p_node->replace_by(sb); memdelete(p_node); p_node = nullptr; CollisionShape3D *colshape = memnew(CollisionShape3D); if (empty_draw_type == "CUBE") { BoxShape3D *boxShape = memnew(BoxShape3D); boxShape->set_size(Vector3(2, 2, 2)); colshape->set_shape(boxShape); } else if (empty_draw_type == "SINGLE_ARROW") { SeparationRayShape3D *rayShape = memnew(SeparationRayShape3D); rayShape->set_length(1); colshape->set_shape(rayShape); Object::cast_to(sb)->rotate_x(Math_PI / 2); } else if (empty_draw_type == "IMAGE") { WorldBoundaryShape3D *world_boundary_shape = memnew(WorldBoundaryShape3D); colshape->set_shape(world_boundary_shape); } else { SphereShape3D *sphereShape = memnew(SphereShape3D); sphereShape->set_radius(1); colshape->set_shape(sphereShape); } sb->add_child(colshape); colshape->set_owner(sb->get_owner()); } } else if (_teststr(name, "rigid") && Object::cast_to(p_node)) { if (isroot) { return p_node; } EditorSceneImporterMeshNode3D *mi = Object::cast_to(p_node); Ref mesh = mi->get_mesh(); if (mesh.is_valid()) { List> shapes; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; } else { _pre_gen_shape_list(mesh, shapes, true); } RigidBody3D *rigid_body = memnew(RigidBody3D); rigid_body->set_name(_fixstr(name, "rigid")); p_node->replace_by(rigid_body); rigid_body->set_transform(mi->get_transform()); p_node = rigid_body; mi->set_transform(Transform3D()); rigid_body->add_child(mi); mi->set_owner(rigid_body->get_owner()); _add_shapes(rigid_body, shapes); } } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to(p_node)) { EditorSceneImporterMeshNode3D *mi = Object::cast_to(p_node); Ref mesh = mi->get_mesh(); if (mesh.is_valid()) { List> shapes; String fixed_name; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; } else if (_teststr(name, "col")) { _pre_gen_shape_list(mesh, shapes, false); collision_map[mesh] = shapes; } else if (_teststr(name, "convcol")) { _pre_gen_shape_list(mesh, shapes, true); collision_map[mesh] = shapes; } if (_teststr(name, "col")) { fixed_name = _fixstr(name, "col"); } else if (_teststr(name, "convcol")) { fixed_name = _fixstr(name, "convcol"); } if (fixed_name != String()) { if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) { mi->set_name(fixed_name); } } if (shapes.size()) { StaticBody3D *col = memnew(StaticBody3D); mi->add_child(col); col->set_owner(mi->get_owner()); _add_shapes(col, shapes); } } } else if (_teststr(name, "navmesh") && Object::cast_to(p_node)) { if (isroot) { return p_node; } EditorSceneImporterMeshNode3D *mi = Object::cast_to(p_node); Ref mesh = mi->get_mesh(); ERR_FAIL_COND_V(mesh.is_null(), nullptr); NavigationRegion3D *nmi = memnew(NavigationRegion3D); nmi->set_name(_fixstr(name, "navmesh")); Ref nmesh = mesh->create_navigation_mesh(); nmi->set_navigation_mesh(nmesh); Object::cast_to(nmi)->set_transform(mi->get_transform()); p_node->replace_by(nmi); memdelete(p_node); p_node = nmi; } else if (Object::cast_to(p_node)) { //last attempt, maybe collision inside the mesh data EditorSceneImporterMeshNode3D *mi = Object::cast_to(p_node); Ref mesh = mi->get_mesh(); if (!mesh.is_null()) { List> shapes; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; } else if (_teststr(mesh->get_name(), "col")) { _pre_gen_shape_list(mesh, shapes, false); collision_map[mesh] = shapes; mesh->set_name(_fixstr(mesh->get_name(), "col")); } else if (_teststr(mesh->get_name(), "convcol")) { _pre_gen_shape_list(mesh, shapes, true); collision_map[mesh] = shapes; mesh->set_name(_fixstr(mesh->get_name(), "convcol")); } if (shapes.size()) { StaticBody3D *col = memnew(StaticBody3D); p_node->add_child(col); col->set_owner(p_node->get_owner()); _add_shapes(col, shapes); } } } return p_node; } Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map, List>> &collision_map, Set> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps); if (!r) { i--; //was erased } } bool isroot = p_node == p_root; String import_id; if (p_node->has_meta("import_id")) { import_id = p_node->get_meta("import_id"); } else { import_id = "PATH:" + p_root->get_path_to(p_node); } Dictionary node_settings; if (p_node_data.has(import_id)) { node_settings = p_node_data[import_id]; } if (!isroot && (node_settings.has("import/skip_import") && bool(node_settings["import/skip_import"]))) { memdelete(p_node); return nullptr; } if (Object::cast_to(p_node)) { EditorSceneImporterMeshNode3D *mi = Object::cast_to(p_node); Ref m = mi->get_mesh(); if (m.is_valid()) { if (!r_scanned_meshes.has(m)) { for (int i = 0; i < m->get_surface_count(); i++) { Ref mat = m->get_surface_material(i); if (mat.is_valid()) { String mat_id; if (mat->has_meta("import_id")) { mat_id = mat->get_meta("import_id"); } else { mat_id = mat->get_name(); } if (mat_id != String() && p_material_data.has(mat_id)) { Dictionary matdata = p_material_data[mat_id]; if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) { String path = matdata["use_external/path"]; Ref external_mat = ResourceLoader::load(path); if (external_mat.is_valid()) { m->set_surface_material(i, external_mat); } } } } } r_scanned_meshes.insert(m); } if (node_settings.has("generate/physics")) { int mesh_physics_mode = node_settings["generate/physics"]; if (mesh_physics_mode != MESH_PHYSICS_DISABLED) { List> shapes; if (collision_map.has(m)) { shapes = collision_map[m]; } else { switch (mesh_physics_mode) { case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: { _pre_gen_shape_list(m, shapes, false); } break; case MESH_PHYSICS_RIGID_BODY_AND_MESH: { _pre_gen_shape_list(m, shapes, true); } break; case MESH_PHYSICS_STATIC_COLLIDER_ONLY: { _pre_gen_shape_list(m, shapes, false); } break; case MESH_PHYSICS_AREA_ONLY: { _pre_gen_shape_list(m, shapes, true); } break; } } if (shapes.size()) { CollisionObject3D *base = nullptr; switch (mesh_physics_mode) { case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: { StaticBody3D *col = memnew(StaticBody3D); p_node->add_child(col); base = col; } break; case MESH_PHYSICS_RIGID_BODY_AND_MESH: { RigidBody3D *rigid_body = memnew(RigidBody3D); rigid_body->set_name(p_node->get_name()); p_node->replace_by(rigid_body); rigid_body->set_transform(mi->get_transform()); p_node = rigid_body; mi->set_transform(Transform3D()); rigid_body->add_child(mi); mi->set_owner(rigid_body->get_owner()); base = rigid_body; } break; case MESH_PHYSICS_STATIC_COLLIDER_ONLY: { StaticBody3D *col = memnew(StaticBody3D); col->set_transform(mi->get_transform()); col->set_name(p_node->get_name()); p_node->replace_by(col); memdelete(p_node); p_node = col; base = col; } break; case MESH_PHYSICS_AREA_ONLY: { Area3D *area = memnew(Area3D); area->set_transform(mi->get_transform()); area->set_name(p_node->get_name()); p_node->replace_by(area); memdelete(p_node); p_node = area; base = area; } break; } int idx = 0; for (const Ref &E : shapes) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(E); base->add_child(cshape); cshape->set_owner(base->get_owner()); idx++; } } } } } } //navmesh (node may have changed type above) if (Object::cast_to(p_node)) { EditorSceneImporterMeshNode3D *mi = Object::cast_to(p_node); Ref m = mi->get_mesh(); if (m.is_valid()) { if (node_settings.has("generate/navmesh")) { int navmesh_mode = node_settings["generate/navmesh"]; if (navmesh_mode != NAVMESH_DISABLED) { NavigationRegion3D *nmi = memnew(NavigationRegion3D); Ref nmesh = m->create_navigation_mesh(); nmi->set_navigation_mesh(nmesh); if (navmesh_mode == NAVMESH_NAVMESH_ONLY) { nmi->set_transform(mi->get_transform()); p_node->replace_by(nmi); memdelete(p_node); p_node = nmi; } else { mi->add_child(nmi); nmi->set_owner(mi->get_owner()); } } } } } if (Object::cast_to(p_node)) { AnimationPlayer *ap = Object::cast_to(p_node); { //make sure this is unique node_settings = node_settings.duplicate(true); //fill node settings for this node with default values List iopts; get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts); for (const ImportOption &E : iopts) { if (!node_settings.has(E.option.name)) { node_settings[E.option.name] = E.default_value; } } } bool use_optimizer = node_settings["optimizer/enabled"]; float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"]; float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"]; float anim_optimizer_maxang = node_settings["optimizer/max_angle"]; if (use_optimizer) { _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang); } Array animation_clips; { int clip_count = node_settings["clips/amount"]; for (int i = 0; i < clip_count; i++) { String name = node_settings["clip_" + itos(i + 1) + "/name"]; int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"]; int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"]; bool loop = node_settings["clip_" + itos(i + 1) + "/loops"]; bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"]; bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"]; bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"]; animation_clips.push_back(name); animation_clips.push_back(from_frame / p_animation_fps); animation_clips.push_back(end_frame / p_animation_fps); animation_clips.push_back(loop); animation_clips.push_back(save_to_file); animation_clips.push_back(save_to_path); animation_clips.push_back(save_to_file_keep_custom); } } if (animation_clips.size()) { _create_clips(ap, animation_clips, true); } else { List anims; ap->get_animation_list(&anims); for (const StringName &name : anims) { Ref anim = ap->get_animation(name); if (p_animation_data.has(name)) { Dictionary anim_settings = p_animation_data[name]; { //fill with default values List iopts; get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts); for (const ImportOption &F : iopts) { if (!anim_settings.has(F.option.name)) { anim_settings[F.option.name] = F.default_value; } } } anim->set_loop(anim_settings["settings/loops"]); bool save = anim_settings["save_to_file/enabled"]; String path = anim_settings["save_to_file/path"]; bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"]; Ref saved_anim = _save_animation_to_file(anim, save, path, keep_custom); if (saved_anim != anim) { ap->add_animation(name, saved_anim); //replace } } } } } return p_node; } Ref ResourceImporterScene::_save_animation_to_file(Ref anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks) { if (!p_save_to_file || !p_save_to_path.is_resource_file()) { return anim; } if (FileAccess::exists(p_save_to_path) && p_keep_custom_tracks) { // Copy custom animation tracks from previously imported files. Ref old_anim = ResourceLoader::load(p_save_to_path, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE); if (old_anim.is_valid()) { for (int i = 0; i < old_anim->get_track_count(); i++) { if (!old_anim->track_is_imported(i)) { old_anim->copy_track(i, anim); } } anim->set_loop(old_anim->has_loop()); } } if (ResourceCache::has(p_save_to_path)) { Ref old_anim = Ref(ResourceCache::get(p_save_to_path)); if (old_anim.is_valid()) { old_anim->copy_from(anim); anim = old_anim; } } anim->set_path(p_save_to_path, true); // Set path to save externally. Error err = ResourceSaver::save(p_save_to_path, anim, ResourceSaver::FLAG_CHANGE_PATH); ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path); return anim; } void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all) { if (!anim->has_animation("default")) { return; } Ref default_anim = anim->get_animation("default"); for (int i = 0; i < p_clips.size(); i += 7) { String name = p_clips[i]; float from = p_clips[i + 1]; float to = p_clips[i + 2]; bool loop = p_clips[i + 3]; bool save_to_file = p_clips[i + 4]; String save_to_path = p_clips[i + 5]; bool keep_current = p_clips[i + 6]; if (from >= to) { continue; } Ref new_anim = memnew(Animation); for (int j = 0; j < default_anim->get_track_count(); j++) { List keys; int kc = default_anim->track_get_key_count(j); int dtrack = -1; for (int k = 0; k < kc; k++) { float kt = default_anim->track_get_key_time(j, k); if (kt >= from && kt < to) { //found a key within range, so create track if (dtrack == -1) { new_anim->add_track(default_anim->track_get_type(j)); dtrack = new_anim->get_track_count() - 1; new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); if (kt > (from + 0.01) && k > 0) { if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { Quaternion q; Vector3 p; Vector3 s; default_anim->transform_track_interpolate(j, from, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, 0, p, q, s); } if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, from); new_anim->track_insert_key(dtrack, 0, var); } } } if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { Quaternion q; Vector3 p; Vector3 s; default_anim->transform_track_get_key(j, k, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s); } if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->track_get_key_value(j, k); new_anim->track_insert_key(dtrack, kt - from, var); } } if (dtrack != -1 && kt >= to) { if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { Quaternion q; Vector3 p; Vector3 s; default_anim->transform_track_interpolate(j, to, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, to); new_anim->track_insert_key(dtrack, to - from, var); } } } if (dtrack == -1 && p_bake_all) { new_anim->add_track(default_anim->track_get_type(j)); dtrack = new_anim->get_track_count() - 1; new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { Quaternion q; Vector3 p; Vector3 s; default_anim->transform_track_interpolate(j, from, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, 0, p, q, s); default_anim->transform_track_interpolate(j, to, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, from); new_anim->track_insert_key(dtrack, 0, var); Variant to_var = default_anim->value_track_interpolate(j, to); new_anim->track_insert_key(dtrack, to - from, to_var); } } } new_anim->set_loop(loop); new_anim->set_length(to - from); anim->add_animation(name, new_anim); Ref saved_anim = _save_animation_to_file(new_anim, save_to_file, save_to_path, keep_current); if (saved_anim != new_anim) { anim->add_animation(name, saved_anim); } } anim->remove_animation("default"); //remove default (no longer needed) } void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle) { List anim_names; anim->get_animation_list(&anim_names); for (const StringName &E : anim_names) { Ref a = anim->get_animation(E); a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle)); } } void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List *r_options) const { switch (p_category) { case INTERNAL_IMPORT_CATEGORY_NODE: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); } break; case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/physics", PROPERTY_HINT_ENUM, "Disabled,Mesh + Static Collider,Rigid Body + Mesh,Static Collider Only,Area Only"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0)); } break; case INTERNAL_IMPORT_CATEGORY_MESH: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/make_streamable"), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); } break; case INTERNAL_IMPORT_CATEGORY_MATERIAL: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path", PROPERTY_HINT_FILE, "*.material,*.res,*.tres"), "")); } break; case INTERNAL_IMPORT_CATEGORY_ANIMATION: { r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "settings/loops"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), "")); } break; case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); for (int i = 0; i < 256; i++) { r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/loops"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false)); } } break; default: { } } } bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map &p_options) const { if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) { return false; //if skip import } switch (p_category) { case INTERNAL_IMPORT_CATEGORY_NODE: { } break; case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { } break; case INTERNAL_IMPORT_CATEGORY_MESH: { if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") { return p_options["save_to_file/enabled"]; } } break; case INTERNAL_IMPORT_CATEGORY_MATERIAL: { if (p_option == "use_external/path") { return p_options["use_external/enabled"]; } } break; case INTERNAL_IMPORT_CATEGORY_ANIMATION: { if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") { return p_options["save_to_file/enabled"]; } } break; case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) { return false; } if (p_option.begins_with("animation/slice_")) { int max_slice = p_options["animation/slices/amount"]; int slice = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1; if (slice >= max_slice) { return false; } } } break; default: { } } return true; } void ResourceImporterScene::get_import_options(List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D")); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root")); List script_extentions; ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions); String script_ext_hint; for (const String &E : script_extentions) { if (script_ext_hint != "") { script_ext_hint += ","; } script_ext_hint += "*." + E; } r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static,Static Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 2)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/bake_reset_animation"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), Dictionary())); } void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) { if (p_node != p_new_owner && p_node->get_owner() == p_scene) { p_node->set_owner(p_new_owner); } for (int i = 0; i < p_node->get_child_count(); i++) { Node *n = p_node->get_child(i); _replace_owner(n, p_scene, p_new_owner); } } Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) { Ref importer; String ext = p_path.get_extension().to_lower(); for (Set>::Element *E = importers.front(); E; E = E->next()) { if (E->get().ptr() == p_exception) { continue; } List extensions; E->get()->get_extensions(&extensions); for (const String &F : extensions) { if (F.to_lower() == ext) { importer = E; break; } } if (importer.is_valid()) { break; } } ERR_FAIL_COND_V(!importer.is_valid(), nullptr); List missing; Error err; return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err); } Ref ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) { Ref importer; String ext = p_path.get_extension().to_lower(); for (Set>::Element *E = importers.front(); E; E = E->next()) { if (E->get().ptr() == p_exception) { continue; } List extensions; E->get()->get_extensions(&extensions); for (const String &F : extensions) { if (F.to_lower() == ext) { importer = E; break; } } if (importer.is_valid()) { break; } } ERR_FAIL_COND_V(!importer.is_valid(), nullptr); return importer->import_animation(p_path, p_flags, p_bake_fps); } void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector &p_src_lightmap_cache, Vector> &r_lightmap_caches) { EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to(p_node); if (src_mesh_node) { //is mesh MeshInstance3D *mesh_node = memnew(MeshInstance3D); mesh_node->set_name(src_mesh_node->get_name()); mesh_node->set_transform(src_mesh_node->get_transform()); mesh_node->set_skin(src_mesh_node->get_skin()); mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path()); if (src_mesh_node->get_mesh().is_valid()) { Ref mesh; if (!src_mesh_node->get_mesh()->has_mesh()) { //do mesh processing bool generate_lods = p_generate_lods; bool create_shadow_meshes = p_create_shadow_meshes; bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS; String save_to_file; String mesh_id; if (src_mesh_node->get_mesh()->has_meta("import_id")) { mesh_id = src_mesh_node->get_mesh()->get_meta("import_id"); } else { mesh_id = src_mesh_node->get_mesh()->get_name(); } if (mesh_id != String() && p_mesh_data.has(mesh_id)) { Dictionary mesh_settings = p_mesh_data[mesh_id]; if (mesh_settings.has("generate/shadow_meshes")) { int shadow_meshes = mesh_settings["generate/shadow_meshes"]; if (shadow_meshes == MESH_OVERRIDE_ENABLE) { create_shadow_meshes = true; } else if (shadow_meshes == MESH_OVERRIDE_DISABLE) { create_shadow_meshes = false; } } if (mesh_settings.has("generate/lightmap_uv")) { int lightmap_uv = mesh_settings["generate/lightmap_uv"]; if (lightmap_uv == MESH_OVERRIDE_ENABLE) { bake_lightmaps = true; } else if (lightmap_uv == MESH_OVERRIDE_DISABLE) { bake_lightmaps = false; } } if (mesh_settings.has("generate/lods")) { int lods = mesh_settings["generate/lods"]; if (lods == MESH_OVERRIDE_ENABLE) { generate_lods = true; } else if (lods == MESH_OVERRIDE_DISABLE) { generate_lods = false; } } if (mesh_settings.has("save_to_file/enabled") && bool(mesh_settings["save_to_file/enabled"]) && mesh_settings.has("save_to_file/path")) { save_to_file = mesh_settings["save_to_file/path"]; if (!save_to_file.is_resource_file()) { save_to_file = ""; } } } if (generate_lods) { src_mesh_node->get_mesh()->generate_lods(); } if (create_shadow_meshes) { src_mesh_node->get_mesh()->create_shadow_mesh(); } if (bake_lightmaps) { Transform3D xf; Node3D *n = src_mesh_node; while (n) { xf = n->get_transform() * xf; n = n->get_parent_node_3d(); } Vector lightmap_cache; src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache); if (!lightmap_cache.is_empty()) { if (r_lightmap_caches.is_empty()) { r_lightmap_caches.push_back(lightmap_cache); } else { String new_md5 = String::md5(lightmap_cache.ptr()); // MD5 is stored at the beginning of the cache data for (int i = 0; i < r_lightmap_caches.size(); i++) { String md5 = String::md5(r_lightmap_caches[i].ptr()); if (new_md5 < md5) { r_lightmap_caches.insert(i, lightmap_cache); break; } if (new_md5 == md5) { break; } } } } } if (save_to_file != String()) { Ref existing = Ref(ResourceCache::get(save_to_file)); if (existing.is_valid()) { //if somehow an existing one is useful, create existing->reset_state(); } mesh = src_mesh_node->get_mesh()->get_mesh(existing); ResourceSaver::save(save_to_file, mesh); //override mesh->set_path(save_to_file, true); //takeover existing, if needed } else { mesh = src_mesh_node->get_mesh()->get_mesh(); } } else { mesh = src_mesh_node->get_mesh()->get_mesh(); } if (mesh.is_valid()) { mesh_node->set_mesh(mesh); for (int i = 0; i < mesh->get_surface_count(); i++) { mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i)); } } } switch (p_light_bake_mode) { case LIGHT_BAKE_DISABLED: { mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DISABLED); } break; case LIGHT_BAKE_DYNAMIC: { mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DYNAMIC); } break; case LIGHT_BAKE_STATIC: case LIGHT_BAKE_STATIC_LIGHTMAPS: { mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED); } break; } p_node->replace_by(mesh_node); memdelete(p_node); p_node = mesh_node; } for (int i = 0; i < p_node->get_child_count(); i++) { _generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_lightmap_caches); } } void ResourceImporterScene::_add_shapes(Node *p_node, const List> &p_shapes) { for (const Ref &E : p_shapes) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(E); p_node->add_child(cshape); cshape->set_owner(p_node->get_owner()); } } Node *ResourceImporterScene::pre_import(const String &p_source_file) { Ref importer; String ext = p_source_file.get_extension().to_lower(); EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0); progress.step(TTR("Importing Scene..."), 0); for (Set>::Element *E = importers.front(); E; E = E->next()) { List extensions; E->get()->get_extensions(&extensions); for (const String &F : extensions) { if (F.to_lower() == ext) { importer = E->get(); break; } } if (importer.is_valid()) { break; } } ERR_FAIL_COND_V(!importer.is_valid(), nullptr); Error err = OK; Node *scene = importer->import_scene(p_source_file, EditorSceneImporter::IMPORT_ANIMATION | EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err); if (!scene || err != OK) { return nullptr; } Map, List>> collision_map; _pre_fix_node(scene, scene, collision_map); return scene; } Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { const String &src_path = p_source_file; Ref importer; String ext = src_path.get_extension().to_lower(); EditorProgress progress("import", TTR("Import Scene"), 104); progress.step(TTR("Importing Scene..."), 0); for (Set>::Element *E = importers.front(); E; E = E->next()) { List extensions; E->get()->get_extensions(&extensions); for (const String &F : extensions) { if (F.to_lower() == ext) { importer = E->get(); break; } } if (importer.is_valid()) { break; } } ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED); float fps = p_options["animation/fps"]; int import_flags = 0; if (bool(p_options["animation/import"])) { import_flags |= EditorSceneImporter::IMPORT_ANIMATION; } if (bool(p_options["skins/use_named_skins"])) { import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS; } bool ensure_tangents = p_options["meshes/ensure_tangents"]; if (ensure_tangents) { import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS; } Error err = OK; List missing_deps; // for now, not much will be done with this Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err); if (!scene || err != OK) { return err; } Dictionary subresources = p_options["_subresources"]; Dictionary node_data; if (subresources.has("nodes")) { node_data = subresources["nodes"]; } Dictionary material_data; if (subresources.has("materials")) { material_data = subresources["materials"]; } Dictionary animation_data; if (subresources.has("animations")) { animation_data = subresources["animations"]; } Set> scanned_meshes; Map, List>> collision_map; _pre_fix_node(scene, scene, collision_map); _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps); bool use_bake_reset_animation = p_options["animation/bake_reset_animation"]; if (use_bake_reset_animation) { BakeReset bake_reset; bake_reset._bake_animation_pose(scene, "RESET"); } String root_type = p_options["nodes/root_type"]; root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class. Ref